[Scummvm-git-logs] scummvm master -> 481568edc9903a03d90720350ee3b43c9ed49f98

bluegr bluegr at gmail.com
Tue Sep 7 05:19:37 UTC 2021


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
481568edc9 BURIED: Fixing spelling errors in comments


Commit: 481568edc9903a03d90720350ee3b43c9ed49f98
    https://github.com/scummvm/scummvm/commit/481568edc9903a03d90720350ee3b43c9ed49f98
Author: Thunderforge (wjherrmann at gmail.com)
Date: 2021-09-07T08:19:35+03:00

Commit Message:
BURIED: Fixing spelling errors in comments

Changed paths:
    engines/buried/biochip_view.cpp
    engines/buried/environ/da_vinci.cpp
    engines/buried/frame_window.cpp
    engines/buried/scene_view.cpp


diff --git a/engines/buried/biochip_view.cpp b/engines/buried/biochip_view.cpp
index 48351d34e5..70858d5774 100644
--- a/engines/buried/biochip_view.cpp
+++ b/engines/buried/biochip_view.cpp
@@ -427,7 +427,7 @@ void EvidenceBioChipViewWindow::onPaint() {
 
 void EvidenceBioChipViewWindow::onLButtonUp(const Common::Point &point, uint flags) {
 	if (_status == 0) {
-		// Get the number of items urrently captured
+		// Get the number of items currently captured
 		int itemCount = ((SceneViewWindow *)getParent()->getParent())->getGlobalFlags().evcapNumCaptured;
 
 		// Loop through the evidence piece regions, determining if we have another page to go to
diff --git a/engines/buried/environ/da_vinci.cpp b/engines/buried/environ/da_vinci.cpp
index c78f10a167..32bf47bec6 100644
--- a/engines/buried/environ/da_vinci.cpp
+++ b/engines/buried/environ/da_vinci.cpp
@@ -2548,7 +2548,7 @@ bool SceneViewWindow::checkCustomDaVinciAICommentDependencies(const Location &co
 		return _globalFlags.dsCYNeverOpenedBalconyDoor == 0 && _globalFlags.dsCYTriedOpeningDoor == 1 && ((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemBalconyKey);
 	case 31: // Before ever opening codex tower balcony door, after trying unsuccessfully to open door, metal bar in inventory, balcony key not in inventory
 		return _globalFlags.dsCYNeverOpenedBalconyDoor == 0 && _globalFlags.dsCYTriedOpeningDoor == 1 && ((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemMetalBar) && !((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemBalconyKey);
-	case 32: // Lens filter not in ineventory
+	case 32: // Lens filter not in inventory
 		return !((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemLensFilter);
 	case 33: // Player has not found formulae, before trying to translate any codex
 		return _globalFlags.dsCTCodexFormulaeFound == 0 && _globalFlags.dsCYTranslatedCodex == 0;
diff --git a/engines/buried/frame_window.cpp b/engines/buried/frame_window.cpp
index 43f0e4c4ec..5914bc1fd5 100644
--- a/engines/buried/frame_window.cpp
+++ b/engines/buried/frame_window.cpp
@@ -366,7 +366,7 @@ void FrameWindow::onKeyUp(const Common::KeyState &key, uint flags) {
 }
 
 void FrameWindow::onTimer(uint timer) {
-	// Call the sound manager maintence callback function to refresh the buffers
+	// Call the sound manager maintenance callback function to refresh the buffers
 	_vm->_sound->timerCallback();
 }
 
diff --git a/engines/buried/scene_view.cpp b/engines/buried/scene_view.cpp
index e9337681a8..68f054b249 100644
--- a/engines/buried/scene_view.cpp
+++ b/engines/buried/scene_view.cpp
@@ -560,7 +560,7 @@ bool SceneViewWindow::moveToDestination(const DestinationScene &destinationData)
 	// Disable the arrow window
 	((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(false);
 
-	// Get thr esults from the pre-exit room function
+	// Get the results from the pre-exit room function
 	int retVal = _currentScene->preExitRoom(this, destinationData.destinationScene);
 
 	// If we died, return here
@@ -580,7 +580,7 @@ bool SceneViewWindow::moveToDestination(const DestinationScene &destinationData)
 	if (newSceneStaticData.location.environment != oldLocation.environment && newSceneStaticData.location.environment != -2)
 		initializeTimeZoneAndEnvironment(this, newSceneStaticData.location.timeZone, newSceneStaticData.location.environment);
 
-	// If we are movinto a different node or time zone, reset the evidence flag
+	// If we are moving to a different node or time zone, reset the evidence flag
 	if (newSceneStaticData.location.timeZone != oldLocation.timeZone ||
 			newSceneStaticData.location.environment != oldLocation.environment ||
 			newSceneStaticData.location.node != oldLocation.node) {
@@ -859,7 +859,7 @@ bool SceneViewWindow::timeSuitJump(int destination) {
 	invalidateWindow(false);
 	_vm->_sound->timerCallback();
 
-	// Time to show and play the right-hand small movie to the mid point, with proper sound
+	// Time to show and play the right-hand small movie to the midpoint, with proper sound
 	jumpMovie.reset(new VideoWindow(_vm, ((GameUIWindow *)_parent)->_bioChipRightWindow));
 
 	if (!jumpMovie->openVideo(_vm->getFilePath(IDS_BC_JUMP_MOVIE_FILENAME)))
@@ -889,7 +889,7 @@ bool SceneViewWindow::timeSuitJump(int destination) {
 	if (_vm->shouldQuit())
 		return true;
 
-	// Forceably stop the interface sound
+	// Forcibly stop the interface sound
 	_vm->_sound->stopInterfaceSound();
 
 	// Destroy the movie




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