[Scummvm-git-logs] scummvm master -> 481568edc9903a03d90720350ee3b43c9ed49f98
bluegr
bluegr at gmail.com
Tue Sep 7 05:19:37 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
481568edc9 BURIED: Fixing spelling errors in comments
Commit: 481568edc9903a03d90720350ee3b43c9ed49f98
https://github.com/scummvm/scummvm/commit/481568edc9903a03d90720350ee3b43c9ed49f98
Author: Thunderforge (wjherrmann at gmail.com)
Date: 2021-09-07T08:19:35+03:00
Commit Message:
BURIED: Fixing spelling errors in comments
Changed paths:
engines/buried/biochip_view.cpp
engines/buried/environ/da_vinci.cpp
engines/buried/frame_window.cpp
engines/buried/scene_view.cpp
diff --git a/engines/buried/biochip_view.cpp b/engines/buried/biochip_view.cpp
index 48351d34e5..70858d5774 100644
--- a/engines/buried/biochip_view.cpp
+++ b/engines/buried/biochip_view.cpp
@@ -427,7 +427,7 @@ void EvidenceBioChipViewWindow::onPaint() {
void EvidenceBioChipViewWindow::onLButtonUp(const Common::Point &point, uint flags) {
if (_status == 0) {
- // Get the number of items urrently captured
+ // Get the number of items currently captured
int itemCount = ((SceneViewWindow *)getParent()->getParent())->getGlobalFlags().evcapNumCaptured;
// Loop through the evidence piece regions, determining if we have another page to go to
diff --git a/engines/buried/environ/da_vinci.cpp b/engines/buried/environ/da_vinci.cpp
index c78f10a167..32bf47bec6 100644
--- a/engines/buried/environ/da_vinci.cpp
+++ b/engines/buried/environ/da_vinci.cpp
@@ -2548,7 +2548,7 @@ bool SceneViewWindow::checkCustomDaVinciAICommentDependencies(const Location &co
return _globalFlags.dsCYNeverOpenedBalconyDoor == 0 && _globalFlags.dsCYTriedOpeningDoor == 1 && ((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemBalconyKey);
case 31: // Before ever opening codex tower balcony door, after trying unsuccessfully to open door, metal bar in inventory, balcony key not in inventory
return _globalFlags.dsCYNeverOpenedBalconyDoor == 0 && _globalFlags.dsCYTriedOpeningDoor == 1 && ((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemMetalBar) && !((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemBalconyKey);
- case 32: // Lens filter not in ineventory
+ case 32: // Lens filter not in inventory
return !((GameUIWindow *)getParent())->_inventoryWindow->isItemInInventory(kItemLensFilter);
case 33: // Player has not found formulae, before trying to translate any codex
return _globalFlags.dsCTCodexFormulaeFound == 0 && _globalFlags.dsCYTranslatedCodex == 0;
diff --git a/engines/buried/frame_window.cpp b/engines/buried/frame_window.cpp
index 43f0e4c4ec..5914bc1fd5 100644
--- a/engines/buried/frame_window.cpp
+++ b/engines/buried/frame_window.cpp
@@ -366,7 +366,7 @@ void FrameWindow::onKeyUp(const Common::KeyState &key, uint flags) {
}
void FrameWindow::onTimer(uint timer) {
- // Call the sound manager maintence callback function to refresh the buffers
+ // Call the sound manager maintenance callback function to refresh the buffers
_vm->_sound->timerCallback();
}
diff --git a/engines/buried/scene_view.cpp b/engines/buried/scene_view.cpp
index e9337681a8..68f054b249 100644
--- a/engines/buried/scene_view.cpp
+++ b/engines/buried/scene_view.cpp
@@ -560,7 +560,7 @@ bool SceneViewWindow::moveToDestination(const DestinationScene &destinationData)
// Disable the arrow window
((GameUIWindow *)_parent)->_navArrowWindow->enableWindow(false);
- // Get thr esults from the pre-exit room function
+ // Get the results from the pre-exit room function
int retVal = _currentScene->preExitRoom(this, destinationData.destinationScene);
// If we died, return here
@@ -580,7 +580,7 @@ bool SceneViewWindow::moveToDestination(const DestinationScene &destinationData)
if (newSceneStaticData.location.environment != oldLocation.environment && newSceneStaticData.location.environment != -2)
initializeTimeZoneAndEnvironment(this, newSceneStaticData.location.timeZone, newSceneStaticData.location.environment);
- // If we are movinto a different node or time zone, reset the evidence flag
+ // If we are moving to a different node or time zone, reset the evidence flag
if (newSceneStaticData.location.timeZone != oldLocation.timeZone ||
newSceneStaticData.location.environment != oldLocation.environment ||
newSceneStaticData.location.node != oldLocation.node) {
@@ -859,7 +859,7 @@ bool SceneViewWindow::timeSuitJump(int destination) {
invalidateWindow(false);
_vm->_sound->timerCallback();
- // Time to show and play the right-hand small movie to the mid point, with proper sound
+ // Time to show and play the right-hand small movie to the midpoint, with proper sound
jumpMovie.reset(new VideoWindow(_vm, ((GameUIWindow *)_parent)->_bioChipRightWindow));
if (!jumpMovie->openVideo(_vm->getFilePath(IDS_BC_JUMP_MOVIE_FILENAME)))
@@ -889,7 +889,7 @@ bool SceneViewWindow::timeSuitJump(int destination) {
if (_vm->shouldQuit())
return true;
- // Forceably stop the interface sound
+ // Forcibly stop the interface sound
_vm->_sound->stopInterfaceSound();
// Destroy the movie
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