[Scummvm-git-logs] scummvm branch-2-3 -> 44b12eb0c76d1969c7a6f7a606d95f8ad7e71c4d
sev-
sev at scummvm.org
Sun Sep 26 11:44:18 UTC 2021
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
44b12eb0c7 BASE: Set debug flags before instantiating an engine
Commit: 44b12eb0c76d1969c7a6f7a606d95f8ad7e71c4d
https://github.com/scummvm/scummvm/commit/44b12eb0c76d1969c7a6f7a606d95f8ad7e71c4d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2021-09-26T13:44:02+02:00
Commit Message:
BASE: Set debug flags before instantiating an engine
Changed paths:
base/main.cpp
diff --git a/base/main.cpp b/base/main.cpp
index 0405753303..8163c22990 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -196,6 +196,17 @@ static Common::Error runGame(const Plugin *plugin, const Plugin *enginePlugin, O
// before we instantiate the engine, we register debug channels for it
DebugMan.addAllDebugChannels(metaEngineDetection.getDebugChannels());
+ // On creation the engine should have set up all debug levels so we can use
+ // the command line arguments here
+ Common::StringTokenizer tokenizer(debugLevels, " ,");
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+ if (token.equalsIgnoreCase("all"))
+ DebugMan.enableAllDebugChannels();
+ else if (!DebugMan.enableDebugChannel(token))
+ warning("Engine does not support debug level '%s'", token.c_str());
+ }
+
// Create the game's MetaEngine.
MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
err = metaEngine.createInstance(&system, &engine);
@@ -267,17 +278,6 @@ static Common::Error runGame(const Plugin *plugin, const Plugin *enginePlugin, O
}
}
- // On creation the engine should have set up all debug levels so we can use
- // the command line arguments here
- Common::StringTokenizer tokenizer(debugLevels, " ,");
- while (!tokenizer.empty()) {
- Common::String token = tokenizer.nextToken();
- if (token.equalsIgnoreCase("all"))
- DebugMan.enableAllDebugChannels();
- else if (!DebugMan.enableDebugChannel(token))
- warning("Engine does not support debug level '%s'", token.c_str());
- }
-
#ifdef USE_TRANSLATION
Common::String previousLanguage = TransMan.getCurrentLanguage();
if (ConfMan.hasKey("gui_use_game_language")
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