[Scummvm-git-logs] scummvm master -> 2a00a342bbd369454cb4874c6ae0c1f8d20420a9
bluegr
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Sun Apr 17 11:13:56 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2a00a342bb AGI: set gameid according to *.wag file only if it's a known value
Commit: 2a00a342bbd369454cb4874c6ae0c1f8d20420a9
https://github.com/scummvm/scummvm/commit/2a00a342bbd369454cb4874c6ae0c1f8d20420a9
Author: Zvika Haramaty (haramaty.zvika at gmail.com)
Date: 2022-04-17T14:13:52+03:00
Commit Message:
AGI: set gameid according to *.wag file only if it's a known value
Changed paths:
engines/agi/detection.cpp
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 50f936900ea..1c212612c11 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -275,8 +275,8 @@ ADDetectedGame AgiMetaEngineDetection::fallbackDetect(const FileMap &allFilesXXX
g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
}
- // Set gameid according to *.wag file information if it's present and it doesn't contain whitespace.
- if (wagGameID != nullptr && !Common::String(wagGameID->getData()).contains(" ")) {
+ // Set gameid according to *.wag file information if it's present and it's a known value
+ if (wagGameID != nullptr && findPlainGameDescriptor(wagGameID->getData(), agiGames)) {
_gameid = wagGameID->getData();
debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
}
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