[Scummvm-git-logs] scummvm master -> 1ac860d788716db5c886c678eaacb148b001ff4e
ScummVM-Translations
noreply at scummvm.org
Thu Apr 21 09:22:45 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1ac860d788 I18N: Update translation files
Commit: 1ac860d788716db5c886c678eaacb148b001ff4e
https://github.com/scummvm/scummvm/commit/1ac860d788716db5c886c678eaacb148b001ff4e
Author: ScummVM-Translations (ScummVM-Translations at scummvm.org)
Date: 2022-04-21T09:22:39Z
Commit Message:
I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
Changed paths:
po/be-tarask.po
po/be_BY.po
po/ca_ES.po
po/cs_CZ.po
po/da.po
po/de_DE.po
po/el.po
po/es_ES.po
po/eu.po
po/fi_FI.po
po/fr_FR.po
po/gl_ES.po
po/he.po
po/hi.po
po/hu_HU.po
po/it_IT.po
po/ja.po
po/ko.po
po/nb_NO.po
po/nl_NL.po
po/nn_NO.po
po/pl_PL.po
po/pt_BR.po
po/pt_PT.po
po/ru_RU.po
po/sv_SE.po
po/tr.po
po/uk_UA.po
po/zh.po
diff --git a/po/be-tarask.po b/po/be-tarask.po
index 15a3d699436..d12564a721e 100644
--- a/po/be-tarask.po
+++ b/po/be-tarask.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 2.3.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-02-11 14:01+0000\n"
"Last-Translator: KastuÅ K. <oakum2334 at gmail.com>\n"
"Language-Team: Belarusian (Taraškievica) <https://translations.scummvm.org/"
@@ -4038,57 +4038,57 @@ msgstr "ÐмÑлÑÑÑÑ Ð¢Ð"
msgid "Emulate composite output to an NTSC TV"
msgstr "ÐмÑлÑÑÑÑ ÑкладалÑнага вÑÐ²Ð°Ð´Ñ Ð½Ð° ÑÑлевÑзÑÑ NTSC"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "ÐалÑÑÐ¾Ð²Ð°Ñ Ð³ÑаÑÑка"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "ÐалÑÑÐ¾Ð²Ð°Ñ Ð³ÑаÑÑка замеÑÑ Ð¼Ð°Ð½Ð°Ñ
Ñомнай"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "ÐаказваÑÑ ÑÑÑÑ ÑканаванÑнÑ"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "ÐаÑÑмнÑÑÑ ÐºÐ¾Ð¶Ð½ÑÑ Ð´ÑÑгÑÑ ÑÑÑÑ ÑканаванÑÐ½Ñ Ð´Ð»Ñ ÑмÑÑаÑÑÑ Ð²ÑглÑÐ´Ñ CRT"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "ÐаÑÐ¶Ð´Ñ Ð²ÑкаÑÑÑÑоÑваÑÑ Ð²ÑÑÐ°Ð·Ð½Ñ Ð¼Ð°Ð½Ð°Ñ
ÑÐ¾Ð¼Ð½Ñ ÑÑкÑÑ"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "Ðе ÑмÑлÑваÑÑ Ð°ÑÑÑÑакÑÐ°Ñ NTSC Ð´Ð»Ñ ÑÑкÑÑÑ"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑÒÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ñ
аванÑнÑ/заладаванÑнÑ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑÒÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ñ
аванÑнÑ/заладаванÑÐ½Ñ Ð·Ð°Ð¼ÐµÑÑ ÑкÑÐ°Ð½Ð°Ñ "
"ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4096,31 +4096,31 @@ msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ Ð´Ð»Ñ ÑÑÑÑ
гÑлÑнÑÑ Amiga. ÐÑÑа ÑÑаÑÐ°Ñ "
"ÑÑнкÑÑÑ"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "ÐадÑÑÑманÑне мÑÑÑ"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"ÐалÑÑае падÑÑманÑне мÑÑÑ. ÐазвалÑе каÑÑÑÑаÑÑ Ð¼ÑÑ Ð´Ð»Ñ ÑÑÑ
Ñ Ð´Ñ Ñ Ð¼ÑÐ½Ñ Ð³ÑлÑнÑÑ."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ HD ÑÑÑÑÑ Hercules"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"ÐÑкаÑÑÑÑоÑваеÑÑа ÑÑÑÑÑ Hercules вÑлÑкай ÑазÑознаÑÑÑÑ, ÐºÐ°Ð»Ñ Ñ Ð´Ð°ÑÑÑÐ¿Ð½Ñ Ñайл "
"ÑÑÑÑÑÑ."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "ÐеÑапÑнак падÑÐ°Ñ ÑÐ²Ð¾Ð´Ñ Ð·Ð°Ð³Ð°Ð´Ð°Ñ"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4128,11 +4128,11 @@ msgstr ""
"ÐаказваÑÑ Ð·Ð°Ð³Ð°Ð´Ð½Ð°Ðµ акно ÑÐ²Ð¾Ð´Ñ Ð¹ пеÑапÑнÑÑÑ Ð³ÑлÑÐ½Ñ (Ñк Ñ SCI) замеÑÑ ÑÐ²Ð¾Ð´Ñ Ñ "
"ÑÑпеÑаÑнÑм ÑаÑе."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr "ÐадаÑÑ Ñ
ÑÑкае мÑнÑ"
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr "ÐадаÑÑ Ñ
ÑÑкае мÑÐ½Ñ (Ñк Ñ Ð²ÑÑÑÑÑ Ð½Ð° ÐÐ)"
@@ -4360,19 +4360,19 @@ msgstr "Ð ÑжÑм ÑÑÑкомÑ"
msgid "Game will add laughter after actor's line or narration"
msgstr "ÐÑлÑÐ½Ñ Ð´Ð°Ð´Ð°ÑÑÑÑ ÑÑмеÑ
паÑÑÐ»Ñ ÑÐ»Ð¾Ñ Ð³ÐµÑÐ¾Ñ ÑÑ Ð´ÑкÑаÑа"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Ð ÑжÑм кÑÑдÑплÑÑ"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr "ÐÑлÑÐ½Ñ Ð¿Ð°Ð¼ÐµÐ½ÑÑÑÑÑ Ð³ÐµÑоÑÑ Ñ Ð¿Ð°Ð²ÑÑÑÑÑ ÑÑ
нÑÑ Ð³Ð°Ð»Ð°ÑÑ"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "Ð ÑжÑм вÑÑокай пÑадÑкÑÑйнаÑÑÑÑ Ð· абмежаванÑнем кадÑаÑ"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4380,11 +4380,11 @@ msgstr ""
"ÐÑÑÑ ÑÑжÑм можа моÑна вÑкаÑÑÑÑоÑваÑÑ Ð¿ÑаÑÑÑаÑ! Ðн пазÑбÑгае ÑÑнкÑÑÑ "
"delayMillis()."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "ÐакÑÑмалÑÐ½Ñ Ð»ÑмÑÑ ÐºÐ°Ð´ÑÐ°Ñ Ñ ÑÑкÑндÑ"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4392,11 +4392,11 @@ msgstr ""
"РгÑÑÑ ÑÑжÑмам бÑдзе макÑÑмалÑна 120 кадÑаÑ/c. ÐÐ°Ð»Ñ Ñн адлÑÑанÑ, Ñо гÑлÑÐ½Ñ Ñ "
"макÑÑмалÑна 60 кадÑаÑ/Ñ"
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr "ÐдлÑÑÑÑÑ Ñ
ÑÑкае ÑÑамленÑне ÐакÐоÑ"
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4414,7 +4414,7 @@ msgstr "ÐмаÑаÑÑÐºÑ Ð¿ÐµÑакладнÑк не пажадаÑ, каб Ñ
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4422,8 +4422,8 @@ msgstr "ÐмаÑаÑÑÐºÑ Ð¿ÐµÑакладнÑк не пажадаÑ, каб Ñ
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr "ÐÑак ÐºÐ¾Ð´Ñ Ð³ÑлÑнÑ"
@@ -4607,20 +4607,20 @@ msgstr "Ð ÑжÑм колеÑавай ÑÑлепаÑÑ"
msgid "Enable Color Blind Mode by default"
msgstr "РобÑÑÑ ÑÑжÑм ÐолеÑавай ÑÑлепаÑÑ ÑÑандаÑÑнÑм"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "ÐалÑÑÑÑÑ Ð¿ÐµÑаÑваÑÑнÑне ÑÑкÑÑÑ Ñ Ð¼Ð¾Ð²Ñ"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ Ð³ÑлÑÐ½Ñ (ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑпна)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð¿ÑазÑÑÑÑÑÑ Ð´ÑÑлÑгавÑÑ Ð²Ð¾ÐºÐ½Ñ Ñ 16-калÑÑовÑÑ
ÑÑÑнаÑ
"
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4735,31 +4735,31 @@ msgstr ""
"ÐаÑÑÑÑнÑÑе ÐÐ, каб пеÑаÑваÑÑÑÑ ÑÑ
, ÑÐ½Ð°ÐºÑ Ð½Ð°ÑÑÑпнÑм Ñазам вам паведамÑÑÑ "
"зноÑкÑ.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÑÑжÑм ÑÑкÑавай палÑÑÑÑ"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "ÐаказваÑÑ Ð³ÑаÑÑÐºÑ ÐºÐ°ÑÑÑÑаÑÑÑÑÑ ÑÑкÑавай палÑÑÑай гÑлÑнÑ"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
"ÐалÑÑÑÑÑ Ð¿ÐµÑаÑваÑÑнÑне ÑÑкÑÑÑ Ñ Ð¼Ð¾Ð²Ñ Ð´Ð»Ñ Ð°Ð±âекÑаÑ, Ð½Ð°Ð»Ð°Ð´Ð°Ñ Ñ Ð±ÑблÑйнай ÑÑÑаÑÑ"
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ Ð°Ð¿ÑÑанÑнÑÑ
(ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑпна)"
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr "ÐалÑÑÑÑÑ Ð¿ÐµÑаÑваÑÑнÑне ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ð´Ð»Ñ ÑÑбÑÑÑÑаÑ"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ ÑÑбÑÑÑÑаÑ
(ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑпна)"
@@ -4767,11 +4767,11 @@ msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ ÑÑбÑÑÑÑаÑ
(к
msgid "Use TTS to read the text"
msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ ÑÑкÑÑаÑ
"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "ТакÑама пеÑаÑваÑаÑÑ Ñ Ð¼Ð¾Ð²Ñ ÑÐ²ÐµÐ´Ð·ÐµÐ½Ñ ÑÑкÑÑ"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr "ÐеÑаÑваÑаÑÑ ÑÐ²ÐµÐ´Ð·ÐµÐ½Ñ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ"
@@ -4902,11 +4902,11 @@ msgstr ""
"ÐаладаваÑÑ ÐºÐ°ÑÑÑÑалÑнÑÑкÑÑ Ð»Ð°ÑкÑ. ÐÐ°Ð»Ñ Ð»Ð°Ñка, заÑважÑе, ÑÑо ÑÑполка ScummVM "
"не падÑÑÑмлÑвае па пÑÑанÑнÑм ÑакÑÑ
лаÑак."
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "ÐаказваÑÑ Ð»ÑÑÑлÑнÑк кадÑаÑ/Ñ"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr "ÐаказваÑÑ Ð»ÑÑÑлÑнÑк кадÑаÑ/Ñ Ð¿Ð°Ð´ÑÐ°Ñ Ð³ÑлÑнÑ."
@@ -5071,19 +5071,19 @@ msgstr "Ð¥ÑÑкÑÑ Ð²ÑдÑа"
msgid "Play movies at an increased speed"
msgstr "ÐгÑаÑÑ Ð²ÑдÑа з павÑлÑÑанай Ñ
ÑÑкаÑÑÑÑ"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr "ÐÑаÑÑаваÑÑ Ð¨Ð"
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr "ÐамÑнÑÑае ÑкладанаÑÑÑÑ Ð·Ð°Ð³Ð°Ð´Ð°Ðº Ñа ÑÑÑÑнÑм ÑнÑÑлекÑам"
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr "ÐбноÑÐ»ÐµÐ½Ð°Ñ Ð¼ÑзÑка ÑÑÑÑаÑ"
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr "ÐÑаÑÑ Ð¿ÐµÑÑнÑThe Final Hour падÑÐ°Ñ ÑÑÑÑÐ°Ñ Ð·Ð°Ð¼ÐµÑÑ Ð¿Ð°ÑÑоÑÑ MIDI-мÑлÑдÑй"
@@ -5153,15 +5153,15 @@ msgstr "ÐÑÑÑÑÑÑÑÑ Ð¿ÑнкÑÑ ÑлÑÑ
Ñ"
msgid "Debug"
msgstr "ÐаладжванÑне Ñ
ÑбаÑ"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "ÐÑÑÐ²Ð°Ð²Ñ ÑÑжÑм"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "ÐалÑÑÑÑÑ ÐºÑÑÐ²Ð°Ð²Ñ ÑÑжÑм, ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑпна"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr "ÐалÑÑÑÑÑ Ð¼Ð°Ñ
лÑÑÑÑва"
@@ -5169,13 +5169,13 @@ msgstr "ÐалÑÑÑÑÑ Ð¼Ð°Ñ
лÑÑÑÑва"
msgid "Allow cheats using the C key."
msgstr "ÐазвалÑе маÑ
лÑÑÑÑва на клÑвÑÑÑ C."
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
#, fuzzy
#| msgid "Enable Discord integration"
msgid "Enable restored content"
msgstr "ÐалÑÑÑÑÑ ÑнÑÑÒÑаÑÑÑ Ð· Discord"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5190,69 +5190,69 @@ msgid "Enable studio audience"
msgstr "ÐалÑÑÑÑÑ ÑÑÑдÑйнÑÑ
гледаÑоÑ"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "ÐазволÑÑÑ Ð¿ÑопÑÑкÑ"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "ÐазволÑÑÑ Ð¿ÑапÑÑкаÑÑ ÑÑкÑÑ Ñ ÑÑÑнкÑ"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "ÐÑлÑÐ¹Ð½Ñ ÑÑжÑм"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "ÐалÑÑÑÑÑ Ð³ÑлÑÐ¹Ð½Ñ ÑÑжÑм"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "ÐлÑÑнае пÑагоÑÑванÑне"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "ÐалÑÑÑÑÑ Ð¿Ð»ÑÑнае пÑагоÑÑванÑне падÑÐ°Ñ ÑÑÑ
Ñ"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "ÐлÑвÑÑÑÑ Ð¿Ð°ÐºÐ°Ð·Ð°Ð»ÑнÑкÑ"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "ÐалÑÑÑÑÑ Ð¿Ð»ÑвÑÑÑÑ Ð¿Ð°ÐºÐ°Ð·Ð°Ð»ÑнÑкÑ"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "ÐÑÐ°Ð¿Ð°Ð½Ð¾Ð²Ñ Ð´Ð»Ñ Ð½Ð°Ð·Ð²Ð°Ñ Ð·Ð°Ñ
оваÑ"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr "ÐÑÑамаÑÑÑÐ½Ð°Ñ ÒенÑÑаÑÑÑ Ð½Ð°Ð·Ð²Ð°Ñ Ð´Ð»Ñ Ð·Ð°Ñ
аванÑÑ
гÑлÑнÑÑ"
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "ÐÑÑÑагÑама здаÑоÑÑ"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "ÐалÑÑÑÑÑ Ð³ÑÑÑагÑÐ°Ð¼Ñ Ð¿ÑнкÑÐ°Ñ Ð·Ð´Ð°ÑоÑÑ"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "Ðена кнопак Ð±Ð¾Ñ (Ðева/ÐÑава)"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ°, каб бÑÑÑа, а пÑаваÑ, каб бÑаÑÑ ÑÑÑÑ"
@@ -5543,8 +5543,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr "ÐÑÑÐ°Ñ Ð·Ð°Ð³Ð°Ð´ÐºÐ° недаÑÑÑÐ¿Ð½Ð°Ñ Ñ ÐºÐ°ÑÑавалÑнай вÑÑÑÑÑ Ð³ÑлÑнÑ"
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr "РаÑказÑнÑк TTS"
@@ -5572,15 +5572,15 @@ msgstr "ÐÑоÑÑÑ ÑнÑÑÑÑÑÐ¹Ñ Ð¼ÑÑÑ"
msgid "Shows object names when hovering the mouse over them"
msgstr "ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð°Ð±âекÑÐ°Ñ Ð¿ÑÑ Ð½Ð°Ð²ÑдзенÑÐ½Ñ Ð½Ð° ÑÑ
паказалÑнÑкÑ"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "ÐнÑмаванÑÑ ÑÑÑÑÑнкавÑÑ ÑÑÑÑ"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "ÐнÑÐ¼Ð°Ð²Ð°Ð½Ñ ÑнÑÑÑÑÑÐ¹Ñ Ð³ÑлÑнÑ"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "СаÑÐ¾Ð¼Ð½Ñ ÑÑжÑм гÑлÑнÑ"
@@ -6099,19 +6099,19 @@ msgstr "СÑкÑндаÑ"
msgid "Invalid Scene ID!"
msgstr "ÐÑпÑÑÐ½Ñ ID ÑÑÑнÑ!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "ÐÑапÑÑÑÑÑÑÑ ÑаÑкадÑоÑнÑÑ ÑÑÑÐ½Ñ ÐÐ°Ð»Ñ Ð·Ð°Ð¿ÑÑаÑ"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "ÐазволÑÑÑ Ð³ÑлÑÑÑ Ð¿ÑапÑÑÑÑÑÑÑ ÑаÑкадÑоÑнÑÑ ÑÑÑÐ½Ñ ÐÐ°Ð»Ñ Ð·Ð°Ð¿ÑÑаÑ"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "ÐавÑлÑÑваÑÑ Ð´Ð° поÑнага ÑкÑÐ°Ð½Ñ Ð²ÑдÑа аб ÑÑваÑÑнÑнÑ"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "ÐавÑлÑÑваÑÑ Ð²ÑдÑа аб ÑÑваÑÑнÑÐ½Ñ Ð³ÑлÑÐ½Ñ Ð½Ð° ÑвеÑÑ ÑкÑан"
@@ -6272,51 +6272,51 @@ msgstr ""
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
#, fuzzy
#| msgid "Enable high resolution"
msgid "Enable high resolution graphics"
msgstr "ÐалÑÑÑÑÑ Ð²ÑÑокÑÑ ÑазÑознаÑÑÑÑ"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
#, fuzzy
#| msgid "Enable high resolution"
msgid "Enable high resolution graphics/content"
msgstr "ÐалÑÑÑÑÑ Ð²ÑÑокÑÑ ÑазÑознаÑÑÑÑ"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr ""
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
#, fuzzy
#| msgid "Use linear filtering when scaling graphics"
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "УжÑвайÑе лÑнейнае ÑÑлÑÑÑаванÑне, ÐºÐ°Ð»Ñ Ð¿Ð°Ð²ÑлÑÑваеÑе гÑаÑÑкÑ"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
#, fuzzy
#| msgid "Special sound effects volume"
msgid "Prefer digital sound effects"
msgstr "ÐÑÑнаÑÑÑÑ ÑпÑÑÑÑлÑнÑÑ
гÑкавÑÑ
ÑÑÑкÑаÑ"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
#, fuzzy
#| msgid "Use the original save/load screens instead of the ScummVM ones"
msgid "Prefer digital sound effects instead of synthesized ones"
@@ -6324,23 +6324,23 @@ msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑÒÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ñ
аванÑнÑ/заладаванÑÐ½Ñ Ð·Ð°Ð¼ÐµÑÑ ÑкÑÐ°Ð½Ð°Ñ "
"ScummVM"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
#, fuzzy
#| msgid "SegaCD Audio"
msgid "Use CD audio"
msgstr "ÐÑк SegaCD"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
#, fuzzy
#| msgid "Use TTS to read text in the game (if TTS is available)"
msgid "Use CD audio instead of in-game audio, if available"
msgstr "ÐеÑаÑваÑаÑÑ ÑÑкÑÑ Ñ Ð¼Ð¾Ð²Ñ Ñ Ð³ÑлÑÐ½Ñ (ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑпна)"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr ""
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
#, fuzzy
#| msgid "Use the original save/load screens instead of the ScummVM ones"
msgid ""
@@ -6349,13 +6349,13 @@ msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑÒÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ñ
аванÑнÑ/заладаванÑÐ½Ñ Ð·Ð°Ð¼ÐµÑÑ ÑкÑÐ°Ð½Ð°Ñ "
"ScummVM"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
#, fuzzy
#| msgid "Regular cursor"
msgid "Use silver cursors"
msgstr "ÐвÑÑÐ°Ð¹Ð½Ñ Ð¿Ð°ÐºÐ°Ð·Ð°Ð»ÑнÑк"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
#, fuzzy
#| msgid "Use the original save/load screens instead of the ScummVM ones"
msgid ""
@@ -6364,73 +6364,73 @@ msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑÒÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ñ
аванÑнÑ/заладаванÑÐ½Ñ Ð·Ð°Ð¼ÐµÑÑ ÑкÑÐ°Ð½Ð°Ñ "
"ScummVM"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
#, fuzzy
#| msgid "Enable font anti-aliasing"
msgid "Enable content censoring"
msgstr "ÐалÑÑÑÑÑ Ð¿Ð°Ð¼ÑкÑÑнÑне ÑÑÑÑÑоÑ"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr ""
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
#, fuzzy
#| msgid "Unscaled"
msgid "Upscale videos"
msgstr "Ðез павÑлÑÑÑнÑнÑ"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
#| msgid "Enable frame skipping"
msgid "Enable bearded musicians"
msgstr "ÐалÑÑÑÑÑ Ð¿ÑопÑÑк кадÑаÑ"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
#, fuzzy
#| msgid "MIDI gain:"
msgid "MIDI mode:"
msgstr "УзмаÑненÑне MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
@@ -6627,21 +6627,21 @@ msgstr "ÐаказваÑÑ Ð°Ð±âекÑÐ°Ð²Ñ Ñадок"
msgid "Show the names of objects at the bottom of the screen"
msgstr "ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð°Ð±âекÑÐ°Ñ Ð·ÑнÑÐ·Ñ ÑкÑанÑ"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÐ»ÑÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð±Ð¾Ð»ÐµÐ¹ нÑÑÑÑалÑнÑÑ ÐºÐ¾Ð»ÐµÑавÑÑ Ð¿Ð°Ð»ÑÑÑÑ, ÑÐºÐ°Ñ Ð±Ð»ÑжÑй да NES "
"Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "ÐÑÑкаÑÑ Ð³ÑлÑÐ½Ñ FM-TOWNS да вÑÑÑÐ½Ñ Ñ 200 пÑкÑÑлÑÑ"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
@@ -6649,32 +6649,44 @@ msgstr ""
"ÐдÑÑÑÑ Ð½ÐµÐ¿Ð°ÑÑÑбнÑÑ 40 пÑкÑÑлÑÑ Ð·ÑнÑÐ·Ñ ÑкÑанÑ, каб зÑабÑÑÑ ÑÑандаÑÑ Ð²ÑÑÑÐ½Ñ Ñ "
"200 пÑкÑÑлÑÑ, дазвалÑÑÑÑ Ð²ÑкаÑÑÑÑаÑÑ âкаÑÑкÑÑÑ Ð¿ÑапоÑÑÑÑÑ ÑкÑанÑâ"
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr "ÐÑаÑÑ ÑпÑоÑÑанÑÑ Ð¼ÑзÑкÑ"
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
"ÐажлÑва, гÑÑÐ°Ñ Ð¼ÑзÑка Ð´Ð»Ñ ÑлабÑÑ
кампÑÑаÑÐ°Ñ Mac. Яна мае ÑолÑÐºÑ Ð°Ð´Ð·Ñн канал."
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr "ÐалÑÑÑÑÑ Ð¿Ð»ÑÑнае пÑагоÑÑванÑне"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(замеÑÑ Ð·Ð²ÑÑайнага пÑагоÑÑванÑÐ½Ñ Ñ 8 пÑкÑÑлÑÑ)"
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+#| msgid "Enable smooth scrolling"
+msgid "Allow semi-smooth scrolling"
+msgstr "ÐалÑÑÑÑÑ Ð¿Ð»ÑÑнае пÑагоÑÑванÑне"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
#, fuzzy
#| msgid "Enable font replacement"
msgid "Enable game-specific enhancements"
msgstr "ÐалÑÑÑÑÑ Ð·Ð°Ð¼ÐµÐ½Ñ ÑÑÑÑÑÑ"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7441,45 +7453,45 @@ msgstr ""
"ÐÐ°Ð»Ñ Ð»Ð°Ñка, ÑкапÑÑйÑе гÑÑÑÑ ÑÐ°Ð¹Ð»Ñ Ñ ÑÑÑÐºÑ Ð·ÑвеÑÑак гÑлÑнÑ.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "ÐÑкÑÑлÑванÑÑ Ð¿ÐµÑаÑ
Ð¾Ð´Ñ Ð¼Ñж ÑÑÑнамÑ"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "ÐÑÐ¼ÐµÐ½Ñ ÑÑÑÐ½Ð°Ñ Ð±ÑдÑÑÑ Ð· пеÑаÑ
одам адволÑнÑÑ
пÑкÑÑлÑÑ"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Ðе паказаваÑÑ Ð¿ÑнкÑÑ Ð´Ð¾ÑÑÑÐ¿Ñ Ð¿ÑÑ Ð½Ð°Ð²ÑдзенÑÐ½Ñ Ð¼ÑÑÑÑ"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr "ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð¿ÑнкÑÐ°Ñ Ð´Ð¾ÑÑÑÐ¿Ñ Ð¿Ð°ÑÑÐ»Ñ Ð¿ÑÑÑÑÐºÑ Ð¿Ð° Ñм або ÐºÐ½Ð¾Ð¿ÐºÑ Ð´Ð·ÐµÑ"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "ÐаказваÑÑ Ð¿Ð°ÑÑÑÑÑÑ Ð¿ÑÑÑанажаÑ"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "ÐаказваÑÑ Ð¿Ð°ÑÑÑÑÑÑ Ð¿ÑÑÑанажаÑ, падÑÐ°Ñ Ð³ÑÑаÑкÑ"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "ÐнÑмаÑÑÑ Ð·ÑÑÑленÑÐ½Ñ Ð´ÑÑлÑгаÑ"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "ÐнÑмаванае зÑÑÑленÑне дÑÑлÑгаÑ, замеÑÑ Ñмгненнага"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "ÐÑазÑÑÑÑÑÑ Ð²Ð¾ÐºÐ½Ñ"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "ÐаказваÑÑ Ð²Ð¾ÐºÐ½Ñ Ð· ÑаÑÑкова пÑазÑÑÑÑÑм Ñонам"
@@ -7529,11 +7541,11 @@ msgstr "ÐаладаваÑÑ Ð¼Ð°Ð´ÑÑÑкаванÑÑ ÑÑÑÑÑÑÑ"
msgid "Enable loading of external replacement assets."
msgstr "ÐалÑÑÑÑÑ Ð»Ð°Ð´Ð°Ð²Ð°Ð½Ñне дадаÑковÑÑ
заменнÑÑ
ÑÑÑÑÑÑаÑ."
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr "ÐалÑÑÑÑÑ Ð»Ñнейнае ÑÑлÑÑÑаванÑне ÑонавÑÑ
вÑÑÑ"
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
@@ -7541,11 +7553,11 @@ msgstr ""
"ÐÑнейнае ÑÑлÑÑаванÑне згладзÑÑÑ ÑонавÑÑ Ð³ÑаÑÑÐºÑ Ñ ÑÑжÑме поÑнага ÑкÑÐ°Ð½Ñ Ð¿Ñаз "
"ÑÑÑаÑÑ Ð´ÑÑалÑзаÑÑÑ."
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr "ÐалÑÑÑÑÑ Ð¿Ð°Ð¼ÑкÑÑнÑне ÑÑÑÑÑоÑ"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr "ÐамÑкÑÑнÑне зÑобÑÑÑ ÑÑкÑÑ Ð³Ð»Ð°Ð´ÐºÑм."
@@ -7765,86 +7777,86 @@ msgstr "ÐалÑÑÑÑÑ ÑÑÑÑÑÐºÑ Ñа ÑÑÑенамÑ"
msgid "Enable the original wall collision damage"
msgstr "ÐалÑÑÑÑÑ Ð°ÑÑÒÑналÑнае паÑкоджÑнÑне ад ÑÑÑÑÑÐºÑ Ñа ÑÑÑенамÑ"
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
msgid "Disable save menu"
msgstr "ÐдлÑÑÑÑÑ Ð¼ÑÐ½Ñ Ð·Ð°Ñ
аванÑнÑ"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"У аÑÑÒÑнале бÑÐ»Ñ ÑолÑÐºÑ Ð°ÑÑазаÑ
аванÑнÑ. ÐÑÑа дазволÑÑÑ Ð²Ð°Ð¼ заÑ
оÑваÑÑа, дзе "
"Ð²Ñ Ð·Ð°Ñ
оÑаÑе."
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
msgid "Enable debug mode"
msgstr "ÐалÑÑÑÑÑ ÑÑжÑм наладжванÑÐ½Ñ Ñ
ÑбаÑ"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
msgid "Enable the debug mode"
msgstr "ÐалÑÑÑÑÑ ÑÑжÑм наладжванÑÐ½Ñ Ñ
ÑбаÑ"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
msgid "Enable audio CD"
msgstr "ÐалÑÑÑÑÑ Ð³ÑкавÑÑ ÐºÐ°Ð¼Ð¿Ð°ÐºÑнÑÑ Ð´ÑÑкÑ"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr "ÐалÑÑÑÑÑ Ð°ÑÑÒÑналÑнÑÑ Ð´Ð°ÑÐ¾Ð¶ÐºÑ Ð³ÑкавÑÑ
кампакÑнÑÑ
дÑÑкаÑ"
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
msgid "Enable sound"
msgstr "ÐалÑÑÑÑÑ Ð³Ñк"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
msgid "Enable the sound for the game"
msgstr "ÐалÑÑÑÑÑ Ð³Ñк Ñ Ð³ÑлÑнÑ"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
msgid "Enable voices"
msgstr "ÐалÑÑÑÑÑ Ð³Ð°Ð»Ð°ÑÑ"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
msgid "Enable the voices for the game"
msgstr "ÐалÑÑÑÑÑ Ð³Ð°Ð»Ð°ÑÑ Ñ Ð³ÑлÑнÑ"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
msgid "Enable text"
msgstr "ÐалÑÑÑÑÑ ÑÑкÑÑ"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
msgid "Enable the text for the game"
msgstr "ÐалÑÑÑÑÑ ÑÑкÑÑ Ñ Ð³ÑлÑнÑ"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
msgid "Enable movies"
msgstr "ÐалÑÑÑÑÑ Ð²ÑдÑа"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
msgid "Enable the cutscenes for the game"
msgstr "ÐалÑÑÑÑÑ ÑÑÑÐ½ÐºÑ Ñ Ð³ÑлÑнÑ"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
msgid "Enable mouse"
msgstr "ÐалÑÑÑÑÑ Ð¼ÑÑ"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
msgid "Enable the mouse for the UI"
msgstr "ÐалÑÑÑÑÑ Ð¼ÑÑ Ð´Ð»Ñ ÑнÑÑÑÑÑйÑÑ"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð²ÑÑÑÑÑ Ð´Ð»Ñ ÐШÐ"
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr "ÐалÑÑÑÑÑ ÑÑÑÑгÑ, ÑлаÑÑÑÑвÑÑ Ð²ÑÑÑÑÑ Ð´Ð»Ñ ÐШÐ"
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr "ÐалÑÑÑÑÑ Ð²ÑÑокÑÑ ÑазÑознаÑÑÑÑ"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr "ÐалÑÑÑÑÑ Ð²ÑÑокÑÑ ÑазÑознаÑÑÑÑ Ñ Ð³ÑлÑнÑ"
@@ -7993,67 +8005,67 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "СÑÑÑÑка Ñа ÑÑÑÐµÐ½Ð°Ð¼Ñ Ð°Ð´Ð»ÑÑанаÑ"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr "ÐалÑÑÑÑÑ Ð¿ÑопÑÑк кадÑаÑ"
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr "ÐазвалÑÑÑ Ð³ÑлÑне пÑапÑÑкаÑÑ ÐºÐ°Ð´ÑÑ Ð°Ð½ÑмаÑÑÑ, ÐºÐ°Ð»Ñ Ð·Ð°Ð½Ð°Ð´Ñа паволÑна."
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
msgid "Enable frame limiting"
msgstr "ÐалÑÑÑÑÑ Ð°Ð±Ð¼ÐµÐ¶Ð°Ð²Ð°Ð½Ñне кадÑаÑ"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr "ÐбмÑжоÑвае Ñ
ÑÑкаÑÑÑÑ Ð³ÑлÑнÑ, каб пазÑбегнÑÑÑ Ð·Ð°Ð½Ð°Ð´ÑÑÑ ÑкоÑаÑÑÑÑ."
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr "ÐазволÑÑÑ Ð¼Ð°Ñ
лÑванÑне ÑеÑаз Ð·Ð°Ð³Ð°Ð´Ñ Ð¹ мÑнÑ, ÐºÐ°Ð»Ñ Ð³ÑÐ»ÐµÑ Ð¿ÑÑÑÑкне."
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr "ÐÑаÑÑ Ð³ÑÐºÑ ÑÑÑпаÑ"
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr "ÐÑаÑÑ Ð³ÑкÑ, ÐºÐ°Ð»Ñ Ð³ÑÐ»ÐµÑ ÑÑÑ
аеÑÑа."
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
msgid "Enable jump to mouse position"
msgstr "ÐалÑÑÑÑÑ Ñкок да паказалÑнÑÐºÑ Ð¼ÑÑÑ"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"СкокнÑÑÑ Ð½Ð° меÑÑа, кÑÐ´Ñ Ð¿Ð°ÐºÐ°Ð·Ð²Ð°Ðµ паказалÑнÑк мÑÑÑ, але падÑÐ°Ñ ÑÑÑ
Ñ ÑÑлÑÑ."
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
msgid "Enable font replacement"
msgstr "ÐалÑÑÑÑÑ Ð·Ð°Ð¼ÐµÐ½Ñ ÑÑÑÑÑÑ"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr "ÐамÑнÑÑÑ ÑÑÑÑÑÑ Ð³ÑлÑÐ½Ñ Ð½Ð° ÑÑндÑÑнÑÑ ÑÑÑÑÑÑ"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr "ÐамÑÑа ÑÑÑ
аеÑÑа за СайленÑÑÑам"
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr "ÐамÑÑа ÑоÑÑÑÑ Ð·Ð° ÑÑÑ
Ð°Ð¼Ñ Ð³ÑлÑÑа, а не Ñкокае па зададзенÑм пазÑÑÑÑм."
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr "ÐазаÑÐ¶Ð´Ñ Ð´Ð°Ð»ÑÑÑÑÑ ÐалÑднÑÑ Ð¼Ð°Ð»ÑванкÑ"
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr "ÐалÑÑÑÑÑ ÐºÐ°Ð»ÑднÑÑ Ð¼ÑзÑÐºÑ Ñ Ð°Ð±Ñ-ÑкÑÑ Ð¿Ð°ÑÑ Ð³Ð¾Ð´Ð°."
@@ -8126,11 +8138,11 @@ msgstr "ÐаказваÑÑ Ð»ÑÑÑлÑнÑк кадÑаÑ/Ñ"
msgid "Show the current number of frames per second in the upper left corner"
msgstr "ÐаказваÑÑ ÐºÐ¾Ð»ÑкаÑÑÑÑ ÐºÐ°Ð´ÑÐ°Ñ Ð½Ð° ÑÑкÑÐ½Ð´Ñ Ñ Ð»ÐµÐ²Ñм вÑÑнÑм кÑÑÑ"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "ÐÑлÑÐ½ÐµÐ¹Ð½Ð°Ñ ÑÑлÑÑаванÑне ÑпÑайÑÐ°Ñ (маÑÑдна)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð±ÑлÑнейнае ÑÑлÑÑаванÑне да аÑобнÑÑ
ÑпÑайÑаÑ"
@@ -8748,11 +8760,11 @@ msgid ""
"be compared"
msgstr "ÐаказваÑÑ ÐºÐ¾ÑÑ ÑÑÑÐ°Ñ Ñ ÑÑандаÑÑнÑм ÑÑжÑме ÑÑÑÑÑÐ½ÐºÑ Ð´Ð·ÐµÐ»Ñ Ð¿Ð°ÑаÑнанÑнÑ"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "ÐаÑнейÑÑ Ð¿Ð°Ð½ÑÑÑ"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr "ÐанÑÑÑ Ð½Ðµ зламаеÑÑа, пакÑÐ»Ñ Ð¿ÑÑÑанаж Ð½Ñ Ð±Ñдзе меÑÑ -80HP, замеÑÑ -10HP"
@@ -8760,35 +8772,35 @@ msgstr "ÐанÑÑÑ Ð½Ðµ зламаеÑÑа, пакÑÐ»Ñ Ð¿ÑÑÑанаж нÑ
msgid "Failed to autosave"
msgstr "ÐÑÑазаÑ
аванÑне Ð½Ñ Ð²ÑйÑла"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "ÐÐ°Ð´Ð²Ð¾Ð¹Ð½Ñ Ð»ÑÑÑлÑнÑк кадÑаÑ"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "ÐавÑлÑÑÑÑÑ ÑаÑÑаÑÑ ÐºÐ°Ð´ÑаÑ/Ñ Ð· 30 да 60"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "ÐалÑÑÑÑÑ Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "ÐалÑÑÑÑÑ Ð´Ð°Ð¿Ð°Ð¼Ð¾Ð¶Ð½ÑÑ ÑÑÑÑÑÐ¼Ñ Venus"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "ÐдлÑÑÑÑÑ Ð°Ð½ÑмаÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¿Ð°Ð²Ð°ÑоÑаÑ"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "ÐдлÑÑÑÑÑ Ð°Ð½ÑмаÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¿Ð°Ð²Ð°ÑоÑÐ°Ñ Ñ ÑÑжÑме панаÑамÑ"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð²ÑдÑа MPEG вÑÑокай ÑазÑознаÑÑÑÑ"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð²ÑдÑа MPEG з DVD, замеÑÑ AVI нÑзкай ÑазÑознаÑÑÑÑ"
diff --git a/po/be_BY.po b/po/be_BY.po
index 1ada54d201e..3a7f60b744f 100644
--- a/po/be_BY.po
+++ b/po/be_BY.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Belarusian <https://translations.scummvm.org/projects/scummvm/"
@@ -4075,56 +4075,56 @@ msgstr "ÐмÑлÑÑÑÑ Ð¢Ð"
msgid "Emulate composite output to an NTSC TV"
msgstr "ÐмÑлÑваÑÑ ÐºÐ°Ð¼Ð¿Ð°Ð·ÑÑÐ½Ñ Ð²Ñвад на ÑÑлевÑÐ·Ð°Ñ NTSC"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "ÐалÑÑÐ¾Ð²Ð°Ñ Ð³ÑаÑÑка"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÐ°Ð»ÑÑовÑÑ Ð³ÑаÑÑÐºÑ Ð·Ð°Ð¼ÐµÑÑ Ð¼Ð°Ð½Ð°Ñ
Ñомнай"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "ÐаказваÑÑ Ñкан-лÑнÑÑ"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "ÐаÑÑмнÑÑÑ ÐºÐ¾Ð¶Ð½ÑÑ Ð´ÑÑгÑÑ Ð»ÑнÑÑ ÑÐºÐ°Ð½Ð°Ð²Ð°Ð½Ð½Ñ Ð´Ð»Ñ ÑмÑÑаÑÑÑ Ð²ÑглÑÐ´Ñ ÐÐТ"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "ÐаÑÑÑÐ´Ñ Ð²ÑкаÑÑÑÑоÑваÑÑ Ð²ÑÑÐ°Ð·Ð½Ñ Ð¼Ð°Ð½Ð°Ñ
ÑÐ¾Ð¼Ð½Ñ ÑÑкÑÑ"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "Ðе ÑмÑлÑваÑÑ Ð°ÑÑÑÑакÑÑ NTSC Ð´Ð»Ñ ÑÑкÑÑÑ"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑгÑналÑнÑÑ ÑкÑÐ°Ð½Ñ Ð·Ð°Ð¿ÑÑÑ/ÑÑÑÐ°Ð½Ð½Ñ Ð³ÑлÑнÑ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°ÑÑгÑналÑнÑÑ ÑкÑÐ°Ð½Ñ ÑÑÑаннÑ/заÑ
Ð°Ð²Ð°Ð½Ð½Ñ Ð³ÑлÑÐ½Ñ Ð·Ð°Ð¼ÐµÑÑ ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4132,32 +4132,32 @@ msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ Ð´Ð»Ñ ÑÑÑÑ
гÑлÑнÑÑ Amiga. ÐÑÑак "
"пÑаÑавала Ñаней"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "ÐадÑÑÑмка мÑÑÑ"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"УклÑÑае падÑÑÑÐ¼ÐºÑ Ð¼ÑÑÑ. ÐазвалÑе ÑжÑваÑÑ Ð¼ÑÑ Ð´Ð»Ñ Ð¿ÐµÑамÑÑÑÑÐ½Ð½Ñ Ñ Ñ Ð¼ÐµÐ½Ñ "
"гÑлÑнÑ."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÑÑÑÑÑ Hercules"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"ÐÑкаÑÑÑÑоÑвае ÑÑÑÑÑ Ð²ÑÑокага адÑÐ¾Ð·Ð½ÐµÐ½Ð½Ñ Hercules, ÐºÐ°Ð»Ñ Ð´Ð°ÑÑÑÐ¿Ð½Ñ Ñайл Ñа "
"ÑÑÑÑÑам."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "ÐаÑза падÑÐ°Ñ ÑÐ²Ð¾Ð´Ñ ÐºÐ°Ð¼Ð°Ð½Ð´"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4165,11 +4165,11 @@ msgstr ""
"Ðаказвае акно з Ñадком ÑÐ²Ð¾Ð´Ñ ÐºÐ°Ð¼Ð°Ð½Ð´Ñ Ñ ÑÑавÑÑÑ Ð³ÑлÑÐ½Ñ Ð½Ð° паÑÐ·Ñ (Ñк Ñ SCI) "
"замеÑÑ ÑÐ²Ð¾Ð´Ñ Ñ ÑÑалÑнÑм ÑаÑе."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr "ÐадаÑÑ Ð¼ÐµÐ½Ñ Ñ
ÑÑкаÑÑÑ"
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr "ÐадаÑÑ Ð¼ÐµÐ½Ñ Ñ
ÑÑкаÑÑÑ Ð³ÑлÑÐ½Ñ (падобна на ÐÐ-веÑÑÑÑ)"
@@ -4396,19 +4396,19 @@ msgstr "Ð ÑжÑм камедÑÑ"
msgid "Game will add laughter after actor's line or narration"
msgstr "ÐÑлÑÐ½Ñ Ð´Ð°Ð´Ð°ÑÑÑ ÑмеÑ
паÑÐ»Ñ ÑÐ»Ð¾Ñ Ð°ÐºÑоÑа ÑÑ Ð´ÑкÑаÑа"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Ð ÑжÑм каÑанÑÑÑак"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr "ÐÑлÑÐ½Ñ ÑÑÑÑне акÑоÑÐ°Ñ Ñ Ð·ÑобÑÑÑ ÑÑ
галаÑÑ Ð²ÑÑокÑмÑ"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "Ð ÑжÑм вÑÑокай пÑадÑкÑÑÑнаÑÑÑ Ð°Ð±Ð¼ÐµÐ¶Ð°Ð²Ð°Ð»ÑнÑка кадÑаÑ"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4416,11 +4416,11 @@ msgstr ""
"ÐÑÑÑ ÑÑжÑм можа пÑÑвеÑÑÑ Ð´Ð° вÑÑокай загÑÑÐ·ÐºÑ Ð¿ÑаÑÑÑаÑа! ÐазбÑгае ÑжÑÐ²Ð°Ð½Ð½Ñ "
"ÑÑнкÑÑÑ delayMillis()."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "ÐакÑ. лÑмÑÑ ÐºÐ°Ð´ÑÐ°Ñ Ñ ÑекÑндÑ"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4428,11 +4428,11 @@ msgstr ""
"ÐÑÑÑ ÑÑжÑм пеÑаклÑÑае на макÑÑмÑм 120 кадÑаÑ/Ñ. ÐÐ°Ð»Ñ Ñн вÑклÑÑанÑ, гÑлÑÐ½Ñ "
"вÑдае 60 кадÑаÑ/Ñ"
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr "ÐÑклÑÑÑÑÑ Ñ
ÑÑкÑÑ ÑÑÐ¾Ð¼Ñ ÐаккоÑ"
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4450,7 +4450,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4458,8 +4458,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
#, fuzzy
msgid "Missing game code"
msgstr "ÐÑноÑнае кÑÑаванне гÑлÑнÑй:"
@@ -4654,21 +4654,21 @@ msgstr "Ð ÑжÑм без колеÑÑ"
msgid "Enable Color Blind Mode by default"
msgstr "УклÑÑÑÑÑ ÑÑжÑм Ð´Ð»Ñ Ð»Ñдзей Ñа ÑлабÑм ÑÑпÑÑманнем колеÑÑ"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "УклÑÑÑÑÑ Ð³ÐµÐ½ÐµÑаÑÐ°Ñ Ð¼Ð¾Ð²Ñ"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
#, fuzzy
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ Ð°Ð¿ÑÑаннÑÑ ÑÑлÑÑ
(ÐºÐ°Ð»Ñ TTS даÑÑÑпна)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "УжÑваÑÑ Ð¿ÑазÑÑÑÑÑÑ Ð´ÑÑлогавÑÑ Ð²Ð¾ÐºÐ½Ñ Ñ 16-калÑÑовÑÑ
ÑÑÑнаÑ
"
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4783,31 +4783,31 @@ msgstr ""
"ÐаÑÑÑнÑÑе ÐÐ, каб пеÑавеÑÑÑ ÑÑ
заÑаз, ÑÐ½Ð°ÐºÑ Ð³ÑÑа паведамленне з'ÑвÑÑÑа Ð·Ð½Ð¾Ñ "
"пÑÑ Ð½Ð°ÑÑÑпнÑм запÑÑÐºÑ Ð³ÑлÑнÑ.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÑÑжÑм ÑÑкай палÑÑÑÑ"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "ÐалÑе гÑаÑÑÐºÑ Ð· вÑкаÑÑÑÑаннем ÑÑкай палÑÑÑÑ Ð³ÑлÑнÑ"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ Ð°Ð¿ÑÑаннÑÑ ÑÑлÑÑ
(ÐºÐ°Ð»Ñ TTS даÑÑÑпна)"
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "УклÑÑÑÑÑ Ð³ÐµÐ½ÐµÑаÑÐ°Ñ Ð¼Ð¾Ð²Ñ"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
#, fuzzy
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ Ð°Ð¿ÑÑаннÑÑ ÑÑлÑÑ
(ÐºÐ°Ð»Ñ TTS даÑÑÑпна)"
@@ -4816,11 +4816,11 @@ msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ Ð°Ð¿ÑÑаннÑÑ ÑÑлÑÑ
(
msgid "Use TTS to read the text"
msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ ÑÑкÑÑÑ"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "ТакÑама ÑÑÑаÑÑ ÑÐ²ÐµÐ´Ð·ÐµÐ½Ñ ÑÑкÑÑ"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr "УжÑваÑÑ TTS Ð´Ð»Ñ ÑÑÑÐ°Ð½Ð½Ñ Ñведзенага ÑÑкÑÑÑ"
@@ -4955,11 +4955,11 @@ msgid ""
"support for using such patches."
msgstr ""
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "ÐаказаÑÑ Ð»ÑÑÑлÑнÑк кадÑÐ°Ñ Ñ ÑекÑндÑ"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
@@ -5097,19 +5097,19 @@ msgstr "Ð¥ÑÑÐºÑ ÑÑжÑм вÑдÑа"
msgid "Play movies at an increased speed"
msgstr "ÐÑайгÑавае вÑдÑа на павÑлÑÑанай Ñ
ÑÑкаÑÑÑ"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5183,15 +5183,15 @@ msgstr "ÐÑÑÑÑÑÑÑ Ð¿ÑнкÑÑ ÑлÑÑ
Ñ"
msgid "Debug"
msgstr "Ðдладка"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Ð ÑжÑм з кÑÑвÑй"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "УклÑÑае ÑÑжÑм з паказам кÑÑвÑ, ÐºÐ°Ð»Ñ Ñн даÑÑÑпнÑ"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
#, fuzzy
msgid "Enable cheats"
msgstr "УклÑÑÑÑÑ ÑÑжÑм c ÑÑÑамÑ"
@@ -5200,12 +5200,12 @@ msgstr "УклÑÑÑÑÑ ÑÑжÑм c ÑÑÑамÑ"
msgid "Allow cheats using the C key."
msgstr ""
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
#, fuzzy
msgid "Enable restored content"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5220,69 +5220,69 @@ msgid "Enable studio audience"
msgstr "УклÑÑÑÑÑ Ð³ÑÐºÑ Ð°ÑдÑÑоÑÑÑ Ñ ÑÑÑдÑÑ"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "ÐадÑÑÑмка пÑопÑÑкаÑ"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "УклÑÑае магÑÑмаÑÑÑ Ð¿ÑапÑÑкаÑÑ ÑÑкÑÑÑ Ñ Ð·Ð°ÑÑаÑкÑ"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Ð ÑжÑм гелÑÑ"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "УклÑÑÑÑÑ ÑÑжÑм гелÑÑ"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "ÐлÑÑÐ½Ð°Ñ Ð¿ÑагоÑÑка"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "УклÑÑÑÑÑ Ð¿Ð»ÑÑнÑÑ Ð¿ÑагоÑÑÐºÑ Ð¿Ð°Ð´ÑÐ°Ñ Ñ
адÑ"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "ÐлÑвÑÑÑÑ ÐºÑÑÑоÑÑ"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "УклÑÑÑÑÑ Ð¿Ð»ÑвÑÑÑÑ ÐºÑÑÑоÑÑ"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "ÐадказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð´Ð»Ñ Ð·Ð°Ñ
аваннÑÑ"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr "ÐÑÑамаÑÑÑна згенеÑаванÑÑ Ð½Ð°Ð·Ð²Ñ Ð´Ð»Ñ Ð·Ð°Ñ
аванÑÑ
гÑлÑнÑÑ"
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "ÐалоÑÐºÑ Ð·Ð´Ð°ÑоÑÑ"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "УклÑÑÑÑÑ Ð°Ð´Ð»ÑÑÑÑаванне палоÑак здаÑоÑÑ"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "ÐбмÑнÑÑÑ ÐºÐ½Ð¾Ð¿ÐºÑ Ð±Ð°ÑаÑÑÐ±Ñ L/R"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "ÐÐµÐ²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° Ð´Ð»Ñ Ð°ÑакÑ, пÑÐ°Ð²Ð°Ñ ÐºÐ½Ð¾Ð¿ÐºÐ° Ð´Ð»Ñ Ð¿Ð°Ð´Ð±Ð¾ÑÑ Ð¿ÑадмеÑаÑ"
@@ -5579,8 +5579,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr "ÐÑÑа галаваломка недаÑÑÑпна Ñ Ð¿Ñобнай веÑÑÑÑ Ð³ÑлÑнÑ"
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr "ÐÑкÑÐ°Ñ TTS"
@@ -5607,15 +5607,15 @@ msgstr "ÐÑоÑÑÑ ÑнÑÑÑÑÐµÐ¹Ñ Ð¼ÑÑÑ"
msgid "Shows object names when hovering the mouse over them"
msgstr "Ðаказвае Ð½Ð°Ð·Ð²Ñ Ð°Ð±'екÑÐ°Ñ Ð¿ÑÑ Ð½Ð°Ð²ÑÐ´Ð·ÐµÐ½Ð½Ñ ÐºÑÑÑоÑа мÑÑÑ"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "ÐнÑмаванÑÑ Ð°Ð±'екÑÑ ÑнвенÑаÑа"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "ÐнÑÐ¼Ð°Ð²Ð°Ð½Ñ ÑнÑÑÑÑÐµÐ¹Ñ Ð³ÑлÑнÑ"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "ÐаÑÑÐ·Ð½Ñ ÑÑжÑм гÑлÑнÑ"
@@ -6136,19 +6136,19 @@ msgstr "ÐÑÑÐ³Ñ Ð³ÐµÑой"
msgid "Invalid Scene ID!"
msgstr "ÐеÑапÑаÑÐ´Ð½Ñ ÑлÑÑ
!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "ÐÑапÑÑÑÑÑÑ ÑÑÑÐ½Ñ Ð· ÐалеÑÑÑ ÐÑÑÑоÑÑÑ"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "ÐазвалÑе гÑлÑÑÑ Ð¿ÑапÑÑÑÑÑÑ ÑÑе ÑÑÑÐ½Ñ Ñ ÐалеÑÑÑ ÐÑÑÑоÑÑÑ"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "РаÑÑÑгнÑÑÑ Ð½Ð° ÑвеÑÑ ÑкÑан вÑдÑа пÑа ÑÑваÑÑнне гÑлÑнÑ"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "РаÑÑÑгвае вÑдÑа пÑа ÑÑваÑÑнне гÑлÑÐ½Ñ Ñак, ÑÑо Ñно займае ÑвеÑÑ ÑкÑан"
@@ -6311,126 +6311,126 @@ msgstr ""
"ÐÑапÑÑкае пÑаÑ
од апÑакÑÑмаÑÑÑ ÐºÐ¾Ð»ÐµÑÐ°Ñ EGA, гÑаÑÑка бÑдзе паказана з ÑÑÑÐ¼Ñ "
"колеÑамÑ"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "УклÑÑÑÑÑ Ð°Ð´Ð»ÑÑÑÑаванне гÑаÑÑÐºÑ Ð²ÑÑокага адÑозненнÑ"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "УклÑÑÑÑÑ Ð³ÑаÑÑÐºÑ Ñ ÐºÐ°Ð½ÑÑÐ½Ñ Ð²ÑÑокага адÑозненнÑ"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "УклÑÑÑÑÑ Ð²ÑдÑа з лÑнÑÑмÑ"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"ÐалÑе ÑоÑнÑÑ Ð»ÑнÑÑ Ð¿Ð°-над вÑдÑа, павÑлÑÑваÑÑÑ ÑакÑм ÑÑнам баÑнÑÑ Ð²ÑÑазнаÑÑÑ"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "УжÑваÑÑ ÑкаÑнае маÑÑабаванне вÑдÑа"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Ðа магÑÑмаÑÑÑ ÑжÑвае лÑнейнÑÑ ÑнÑÑÑпалÑÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¼Ð°ÑÑÐ°Ð±Ð°Ð²Ð°Ð½Ð½Ñ Ð²ÑдÑа"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "УжÑваÑÑ Ð²ÑÑакаÑкаÑнае маÑÑабаванне LarryScale"
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"УжÑваÑÑ ÑпеÑÑÑлÑнае мÑлÑÑÑплÑкаÑÑйнае маÑÑабаванне Ð´Ð»Ñ Ð¼Ð°Ð»ÑÐ²Ð°Ð½Ð½Ñ ÑпÑайÑÐ°Ñ "
"пеÑÑанажаÑ"
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "ÐддаваÑÑ Ð¿ÐµÑÐ°Ð²Ð°Ð³Ñ Ð»ÑÑбавÑм гÑкавÑм ÑÑекÑам"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "ÐддаваÑÑ Ð¿ÐµÑÐ°Ð²Ð°Ð³Ñ Ð»ÑÑбавÑм гÑкавÑм ÑÑекÑам замеÑÑ ÑÑнÑÑзаванÑÑ
"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ CD-аÑдÑÑ"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð³ÑкавÑÑ Ð´Ð°ÑÐ¾Ð¶ÐºÑ Ð· CD замеÑÑ Ð¼ÑзÑÐºÑ Ð· ÑÐ°Ð¹Ð»Ð°Ñ Ð³ÑлÑÐ½Ñ (ÐºÐ°Ð»Ñ "
"даÑÑÑпна)"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÑÑÑоÑÑ Windows"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ ÐºÑÑÑоÑÑ Windows (менÑÑÑ Ð¿Ð° памеÑÑ Ñ Ð°Ð´Ð½Ð°ÐºÐ°Ð»ÑÑовÑÑ) замеÑÑ "
"кÑÑÑоÑÐ°Ñ DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÑÑÑбнÑÑ ÐºÑÑÑоÑÑ"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð°Ð»ÑÑÑÑнаÑÑÑÐ½Ñ Ð½Ð°Ð±Ð¾Ñ ÑÑÑбнÑÑ
кÑÑÑоÑÐ°Ñ Ð·Ð°Ð¼ÐµÑÑ Ð·Ð²ÑÑайнÑÑ
залаÑÑÑ
"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "УклÑÑÑÑÑ ÑбÑдаванае неабавÑзковае ÑÑнзÑÑаванне змеÑÑÑва"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr "ÐаÑÑабаваÑÑ Ð²ÑдÑа"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr "ÐаÑÑабаваÑÑ Ð¿Ð°Ð¼ÐµÑÑ Ð²ÑдÑа ÑдваÑ"
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "Ð ÑжÑм MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6438,15 +6438,15 @@ msgstr ""
"ÐÐ°Ð»Ñ Ð²Ñ Ð²ÑкаÑÑÑÑоÑваеÑе знеÑнÑÑ MIDI-пÑÑÐ»Ð°Ð´Ñ (напÑÑклад USB-MIDI), вÑбеÑÑÑе "
"пÑÑÐ»Ð°Ð´Ñ ÑÑÑ"
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr "СÑандаÑÑÐ½Ð°Ñ (GM / MT-32)"
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6642,50 +6642,61 @@ msgstr "ÐаказваÑÑ Ñадок аб'екÑаÑ"
msgid "Show the names of objects at the bottom of the screen"
msgstr "ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ð°Ð±'екÑÐ°Ñ ÑнÑзе ÑкÑана"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ ÐºÐ»Ð°ÑÑÑнÑÑ Ð¿Ð°Ð»ÑÑÑÑ NES"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð½ÐµÐ¹ÑÑалÑнейÑÑÑ Ð¿Ð°Ð»ÑÑÑÑ, велÑÐ¼Ñ Ð±Ð»ÑзкÑÑ Ð´Ð° NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
#, fuzzy
msgid "Play simplified music"
msgstr "ÐÑайгÑаÑÑ Ð°Ð±ÑÐ°Ð½Ñ Ð¼ÑзÑÑÐ½Ñ Ð·Ð°Ð¿ÑÑ"
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
#, fuzzy
msgid "Enable smooth scrolling"
msgstr "УклÑÑÑÑÑ Ð¿Ð»ÑÑнÑÑ Ð¿ÑагоÑÑÐºÑ Ð¿Ð°Ð´ÑÐ°Ñ Ñ
адÑ"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+msgid "Allow semi-smooth scrolling"
+msgstr "УклÑÑÑÑÑ Ð¿Ð»ÑÑнÑÑ Ð¿ÑагоÑÑÐºÑ Ð¿Ð°Ð´ÑÐ°Ñ Ñ
адÑ"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
#, fuzzy
msgid "Enable game-specific enhancements"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7447,19 +7458,19 @@ msgstr ""
"СкапÑÑйÑе гÑÑÑÑ ÑÐ°Ð¹Ð»Ñ Ñ ÐºÐ°Ñалог з дадзенÑÐ¼Ñ Ð³ÑлÑнÑ.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "ÐеÑаÑ
Ð¾Ð´Ñ Ð¿Ð°Ð¼Ñж ÑÑÑÐ½Ð°Ð¼Ñ Ð· пÑкÑелÑзаÑÑÑй"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "ÐÑÑ Ð·Ð¼ÐµÐ½Ðµ ÑÑÑн адбÑваеÑÑа пеÑаÑ
од з ÑандамÑзаванÑÐ¼Ñ Ð¿ÑкÑелÑмÑ"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Ðе паказваÑÑ Ñ
оÑÑпоÑÑ Ð¿ÑÑ Ð½Ð°Ð²ÑÐ´Ð·ÐµÐ½Ð½Ñ Ð¼ÑÑÑÑ"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
@@ -7467,27 +7478,27 @@ msgstr ""
"ÐаказваÑÑ Ð½Ð°Ð·Ð²Ñ Ñ
оÑÑпоÑÐ°Ñ ÑолÑÐºÑ Ð¿Ð°ÑÐ»Ñ ÐºÐ»ÑÐºÑ Ð¿Ð° ÑÑ
або паÑÐ»Ñ Ð½Ð°ÑÑÑÐºÑ Ð½Ð° "
"ÐºÐ½Ð¾Ð¿ÐºÑ Ð´Ð·ÐµÑннÑ"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "ÐаказваÑÑ Ð¿Ð°ÑÑÑÑÑÑ Ð³ÐµÑоÑÑ"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "ÐаказваÑÑ Ð¿Ð°ÑÑÑÑÑÑ Ð³ÐµÑоÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð´ÑÑлогаÑ"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "ÐÑÑÐ»Ð¾Ð³Ñ Ð·Ð°ÑзджаÑÑÑ"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "ÐÑÑÐ»Ð¾Ð³Ñ Ð±ÑдÑÑÑ Ð·Ð°ÑзджаÑÑ, а не паказваÑÑа Ñмгненна"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "ÐÑазÑÑÑÑÑÑ Ð²Ð¾ÐºÐ½Ñ"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "ÐаказваÑÑ Ð²Ð¾ÐºÐ½Ñ Ð· ÑаÑÑкова пÑазÑÑÑÑÑм Ñонам"
@@ -7536,22 +7547,22 @@ msgstr "ÐагÑÑзÑÑÑ Ð³ÑлÑнÑ"
msgid "Enable loading of external replacement assets."
msgstr ""
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
@@ -7772,99 +7783,99 @@ msgstr ""
msgid "Enable the original wall collision damage"
msgstr ""
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
#, fuzzy
msgid "Disable save menu"
msgstr "Ðе аÑÑÑмалаÑÑ Ð·Ð°Ñ
аваÑÑ Ð³ÑлÑнÑ"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
#, fuzzy
msgid "Enable debug mode"
msgstr "УклÑÑÑÑÑ ÑÑжÑм гелÑÑ"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
#, fuzzy
msgid "Enable the debug mode"
msgstr "УклÑÑÑÑÑ ÑÑжÑм гелÑÑ"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
#, fuzzy
msgid "Enable audio CD"
msgstr "УклÑÑÑÑÑ Ð³ÑÐºÑ Ð°ÑдÑÑоÑÑÑ Ñ ÑÑÑдÑÑ"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr ""
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
#, fuzzy
msgid "Enable sound"
msgstr "УклÑÑÑÑÑ ÑÑ
овÑÑÑа"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
#, fuzzy
msgid "Enable the sound for the game"
msgstr "ÐоÑÐ½Ð°Ñ Ð½Ð°Ð·Ð²Ð° гÑлÑнÑ"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
#, fuzzy
msgid "Enable voices"
msgstr "УклÑÑÑÑÑ Venus"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
#, fuzzy
msgid "Enable the voices for the game"
msgstr "УклÑÑÑÑÑ ÑÑÑÑÑÐ¼Ñ Ð´Ð°Ð¿Ð°Ð¼Ð¾Ð³Ñ Venus"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
#, fuzzy
msgid "Enable text"
msgstr "УклÑÑÑÑÑ ÑÑ
овÑÑÑа"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
#, fuzzy
msgid "Enable the text for the game"
msgstr "ÐоÑÐ½Ð°Ñ Ð½Ð°Ð·Ð²Ð° гÑлÑнÑ"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
#, fuzzy
msgid "Enable movies"
msgstr "УклÑÑÑÑÑ Venus"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "УклÑÑÑÑÑ ÑÑÑÑÑÐ¼Ñ Ð´Ð°Ð¿Ð°Ð¼Ð¾Ð³Ñ Venus"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
#, fuzzy
msgid "Enable mouse"
msgstr "УклÑÑÑÑÑ Venus"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "ÐоÑÐ½Ð°Ñ Ð½Ð°Ð·Ð²Ð° гÑлÑнÑ"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr ""
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
#, fuzzy
msgid "Enable high resolution"
msgstr "УклÑÑÑÑÑ Ð°Ð´Ð»ÑÑÑÑаванне гÑаÑÑÐºÑ Ð²ÑÑокага адÑозненнÑ"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "ÐоÑÐ½Ð°Ñ Ð½Ð°Ð·Ð²Ð° гÑлÑнÑ"
@@ -8026,69 +8037,69 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "ÐÑагоÑÑка ÑÐºÐ¾ÐºÐ°Ð¼Ñ Ð²ÑклÑÑана"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
#, fuzzy
msgid "Enable frame limiting"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "ÐоÑÐ½Ð°Ñ Ð½Ð°Ð·Ð²Ð° гÑлÑнÑ"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
#, fuzzy
msgid "Enable font replacement"
msgstr "УклÑÑÑÑÑ ÑÑнзÑÑÑ Ð·Ð¼ÐµÑÑÑва"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
@@ -8161,11 +8172,11 @@ msgstr "ÐаказаÑÑ Ð»ÑÑÑлÑнÑк FPS"
msgid "Show the current number of frames per second in the upper left corner"
msgstr "ÐаказаÑÑ Ñ Ð²ÐµÑÑ
нÑм левÑм кÑÑе бÑгÑÑÑÑ ÐºÐ¾Ð»ÑкаÑÑÑ ÐºÐ°Ð´ÑÐ°Ñ Ñ ÑекÑндÑ"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "ÐÑлÑÐ½ÐµÐ¹Ð½Ð°Ñ ÑÑлÑÑÑаÑÑÑ ÑпÑайÑÐ°Ñ (маÑÑдна)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "УжÑваÑÑ Ð±ÑлÑнейнÑÑ ÑÑлÑÑÑаÑÑÑ Ð´Ð»Ñ ÑндÑвÑдÑалÑнÑÑ
ÑпÑайÑаÑ"
@@ -8792,11 +8803,11 @@ msgid ""
"be compared"
msgstr "ÐаказаÑÑ ÐºÐ¾ÑÑ ÑÑÑÐ°Ñ Ñ ÑÑжÑме звÑÑайнага ÑнвенÑаÑа Ð´Ð·ÐµÐ»Ñ Ð¿Ð°ÑаÑнаннÑ"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "ÐаÑнейÑÐ°Ñ Ð±ÑанÑ"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr "ÐÑÐ°Ð½Ñ Ð½Ðµ зламаеÑÑа, пакÑÐ»Ñ Ñ Ð³ÐµÑÐ¾Ñ Ð½Ðµ ÑÑане -80HP замеÑÑ ÑÑÑго -10HP"
@@ -8804,35 +8815,35 @@ msgstr "ÐÑÐ°Ð½Ñ Ð½Ðµ зламаеÑÑа, пакÑÐ»Ñ Ñ Ð³ÐµÑÐ¾Ñ Ð½Ðµ ÑÑ
msgid "Failed to autosave"
msgstr "Ðе аÑÑÑмалаÑÑ Ð°ÑÑамаÑÑÑна заÑ
аваÑÑ Ð³ÑлÑнÑ"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "ÐÐ°Ð´Ð²Ð¾Ð¹Ð½Ñ FPS"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "ÐавÑлÑÑÑÑÑ ÑаÑÑÑÐ½Ñ ÐºÐ°Ð´ÑÐ°Ñ Ð· 30 да 60 ÐÑ"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "УклÑÑÑÑÑ Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "УклÑÑÑÑÑ ÑÑÑÑÑÐ¼Ñ Ð´Ð°Ð¿Ð°Ð¼Ð¾Ð³Ñ Venus"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "ÐÑклÑÑÑÑÑ Ð°Ð½ÑмаÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¿Ð°Ð²Ð°ÑоÑаÑ"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "ÐÑклÑÑÑÑÑ Ð°Ð½ÑмаÑÑÑ Ð¿Ð°Ð´ÑÐ°Ñ Ð¿Ð°Ð²Ð°ÑоÑÐ°Ñ Ñ ÑÑжÑме панаÑамÑ"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "ÐÑкаÑÑÑÑоÑваÑÑ Ð²ÑдÑа MPEG вÑÑокага адÑозненнÑ"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"ÐÑкаÑÑÑÑоÑваÑÑ Ð²ÑдÑа MPEG з DVD-веÑÑÑÑ Ð·Ð°Ð¼ÐµÑÑ Ð²ÑдÑа нÑзкага адÑÐ¾Ð·Ð½ÐµÐ½Ð½Ñ Ñ "
diff --git a/po/ca_ES.po b/po/ca_ES.po
index 2ea4bc3119b..76492109026 100644
--- a/po/ca_ES.po
+++ b/po/ca_ES.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-04-12 01:27+0000\n"
"Last-Translator: Xaviu <xaviu at xaviu.com>\n"
"Language-Team: Catalan <https://translations.scummvm.org/projects/scummvm/"
@@ -4034,56 +4034,56 @@ msgstr "Emulació de TV"
msgid "Emulate composite output to an NTSC TV"
msgstr "Emula la sortida de components a un TV NTSC"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "Grà fics de color"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "Usa grà fics de color en lloc de monocrom"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Mostra les lÃnies d'escaneig"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Enfosqueix qualsevol altre escaneig per imitar l'aspecte d'un CRT"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "Usa sempre el text monocrom nÃtid"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "No s'ha d'emular els artefactes NTSC per al text"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "Utilitza les pantalles originals de desat/cà rrega"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Utilitza les pantalles originals de desat/cà rrega en lloc de les de ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "Utilitza una paleta alternativa"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4091,38 +4091,38 @@ msgstr ""
"Utilitza una paleta alternativa, comuna per a tots els jocs d'Amiga. Aquest "
"era el comportament anterior"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Compatibilitat amb ratolÃ"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr ""
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr ""
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
@@ -4328,39 +4328,39 @@ msgstr "Mode Sitcom"
msgid "Game will add laughter after actor's line or narration"
msgstr ""
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Mode curt"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr ""
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr ""
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr ""
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4377,7 +4377,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4385,8 +4385,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr "Falta el codi del joc"
@@ -4552,20 +4552,20 @@ msgstr "Mode per a daltònics"
msgid "Enable Color Blind Mode by default"
msgstr "Activa el mode per a daltònics per defecte"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "Habilita la conversió de text a veu"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "Utilitza TextToSpeech per llegir text del joc (si TTS està disponible)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4664,30 +4664,30 @@ msgstr ""
"Premeu d'Acord per convertir-les ara, en cas contrari se us tornarà a "
"demanar la propera vegada que inicieu el joc.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "Utilitza el mode de paleta brillant"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Mostra els grà fics utilitzant la paleta brillant del joc"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr "Habilita la conversió de text a veu per als subtÃtols"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
"Utilitza TextToSpeech per llegir els subtÃtols (si TTS està disponible)"
@@ -4696,11 +4696,11 @@ msgstr ""
msgid "Use TTS to read the text"
msgstr "Utilitzeu un servei de conversió de text a veu per llegir el text"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "Llegeix també el text d'entrada"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr ""
"Utilitzeu un servei de conversió de text a veu per llegir el text d'entrada"
@@ -4830,11 +4830,11 @@ msgid ""
"support for using such patches."
msgstr ""
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "Mostra els FPS"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
@@ -4964,19 +4964,19 @@ msgstr "Velocitat rà pida de les pel·lÃcules"
msgid "Play movies at an increased speed"
msgstr "Reprodueix les pel·lÃcules a major velocitat"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5046,15 +5046,15 @@ msgstr ""
msgid "Debug"
msgstr "Depurador"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr ""
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr ""
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr "Habilita els trucs (cheats)"
@@ -5062,11 +5062,11 @@ msgstr "Habilita els trucs (cheats)"
msgid "Allow cheats using the C key."
msgstr ""
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
msgid "Enable restored content"
msgstr "Habilita el contingut restaurat"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5081,69 +5081,69 @@ msgid "Enable studio audience"
msgstr "Activa el públic"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Suport per saltar text i escenes"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Permet que se saltin textos i escenes"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Mode heli"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Activa el mode heli"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Desplaçament suau"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Activa el desplaçament suau al caminar"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Cursor flotant"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Activa els cursors flotants"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "Suggereix els noms de les partides desades"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "Barra grà fica de PI"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Activa la barra grà fica dels punts d'impacte"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr ""
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr ""
@@ -5383,8 +5383,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr ""
@@ -5410,15 +5410,15 @@ msgstr ""
msgid "Shows object names when hovering the mouse over them"
msgstr "Mostra els noms dels objectes en passar-hi el ratolà per sobre"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr ""
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr ""
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr ""
@@ -5897,19 +5897,19 @@ msgstr "Segons"
msgid "Invalid Scene ID!"
msgstr ""
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr ""
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr ""
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
@@ -6066,75 +6066,75 @@ msgstr ""
msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
#, fuzzy
msgid "Enable high resolution graphics"
msgstr "Activa la barra grà fica dels punts d'impacte"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
#, fuzzy
msgid "Enable high resolution graphics/content"
msgstr "Activa la barra grà fica dels punts d'impacte"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
#, fuzzy
msgid "Enable black-lined video"
msgstr "Activa el Mode Roland GS"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
#, fuzzy
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Utilitza filtratge lineal quan s'escalin els grà fics"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Prefereix efectes de so digitals"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Prefereix els efectes de so digitals en lloc dels sintetitzats"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "Utilitza l'Ã udio del CD"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr ""
"Utilitza l'à udio del CD en lloc de l'à udio intern del joc, si està disponible"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "Utilitza els cursors de Windows"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utilitza els cursors de Windows (més petits i en blanc i negre) en lloc dels "
"de DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "Utilitza cursors platejats"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@@ -6142,56 +6142,56 @@ msgstr ""
"Utilitza el conjunt alternatiu de cursors platejats, en lloc dels normals "
"daurats"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
#, fuzzy
msgid "Enable content censoring"
msgstr "Activa els cursors flotants"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa els cursors flotants"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
#, fuzzy
#| msgid "Unscaled"
msgid "Upscale videos"
msgstr "Sense escalat"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "Activa els cursors flotants"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "mode MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6199,15 +6199,15 @@ msgstr ""
"Al utilitzar dispositius externs MIDI (ex: per USB-MIDI), tria el teu "
"dispositiu aqui"
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
@@ -6357,47 +6357,59 @@ msgstr "Mostra l'etiqueta de l'objecte"
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "Utilitza la paleta NES Classic"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr "Habilita el desplaçament suau"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+#| msgid "Enable smooth scrolling"
+msgid "Allow semi-smooth scrolling"
+msgstr "Habilita el desplaçament suau"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
msgid "Enable game-specific enhancements"
msgstr "Habilita les millores especÃfiques del joc"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7141,45 +7153,45 @@ msgid ""
"\n"
msgstr ""
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr ""
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr ""
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr ""
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Mostra retrats de personatges"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr ""
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Lliscar els dià legs al mostrar-los"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr ""
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr ""
@@ -7228,21 +7240,21 @@ msgstr "Carrega els arxius modificats"
msgid "Enable loading of external replacement assets."
msgstr ""
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr "Habilita l'antialià sing del tipus de lletra"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
@@ -7455,84 +7467,84 @@ msgstr ""
msgid "Enable the original wall collision damage"
msgstr ""
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
msgid "Disable save menu"
msgstr "Desactiva el menú de desar"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
msgid "Enable debug mode"
msgstr "Habilita el mode de depuració"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
msgid "Enable the debug mode"
msgstr "Habilita el mode de depuració"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
msgid "Enable audio CD"
msgstr "Habilita l'Ã udio de CD"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr ""
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
msgid "Enable sound"
msgstr "Habilita el so"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
msgid "Enable the sound for the game"
msgstr "Habilita el so del joc"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
msgid "Enable voices"
msgstr "Habilita les veus"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
msgid "Enable the voices for the game"
msgstr "Habilita les veus del joc"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
msgid "Enable text"
msgstr "Habilita el text"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
msgid "Enable the text for the game"
msgstr "Habilita el text del joc"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
msgid "Enable movies"
msgstr "Habilita les pel·lÃcules"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
msgid "Enable the cutscenes for the game"
msgstr "Habilita les escenes curtes del joc"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
msgid "Enable mouse"
msgstr "Habilita el ratolÃ"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
msgid "Enable the mouse for the UI"
msgstr "Habilita el ratolà a la interfÃcie d'usuari"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr ""
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr "Habilita l'alta resolució"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr "Habilita l'alta resolució del joc"
@@ -7694,69 +7706,69 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Desplaçament suau"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
#, fuzzy
msgid "Enable frame limiting"
msgstr "Activa els cursors flotants"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "TÃtol complet del joc"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
#, fuzzy
msgid "Enable font replacement"
msgstr "Activa els cursors flotants"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
@@ -7831,11 +7843,11 @@ msgstr "Mostra-ho tot"
msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
@@ -8503,11 +8515,11 @@ msgid ""
"be compared"
msgstr ""
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr ""
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
@@ -8516,38 +8528,38 @@ msgstr ""
msgid "Failed to autosave"
msgstr "No s'ha pogut desar l'estat del joc"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
#, fuzzy
msgid "Double FPS"
msgstr "Depurador"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr ""
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
#, fuzzy
msgid "Enable Venus"
msgstr "Activa el mode heli"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
#, fuzzy
msgid "Enable the Venus help system"
msgstr "Activa el mode heli"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr ""
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr ""
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "Fer servir MPEG video d'alta resolució"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
#, fuzzy
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
diff --git a/po/cs_CZ.po b/po/cs_CZ.po
index 7e44af9a811..fc088308251 100644
--- a/po/cs_CZ.po
+++ b/po/cs_CZ.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.7.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2021-03-21 08:24+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Czech <https://translations.scummvm.org/projects/scummvm/"
@@ -4113,57 +4113,57 @@ msgstr "MT-32 Emulátor"
msgid "Emulate composite output to an NTSC TV"
msgstr ""
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
#, fuzzy
msgid "Color graphics"
msgstr "PoužÃt barevné grafiky"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
#, fuzzy
msgid "Use color graphics instead of monochrome"
msgstr "PoužÃt barevné grafiky"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Zobrazit linie snÃmánÃ"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr ""
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "PoužÃt původnà obrazovky naÄtenÃ/uloženÃ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr "PoužÃt původnà obrazovky naÄtenÃ/uloženà mÃsto ze ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "PoužÃt jinou paletu"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4171,30 +4171,30 @@ msgstr ""
"PoužÃt alternativnà paletu, bÄžné pro hry Amiga. Toto byl původnà starý "
"standard"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Podpora myši"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Povolà podporu myÅ¡i. Umožnà použÃt myÅ¡ pro pohyb a pro ovládánà hernÃch "
"nabÃdek."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "PoužÃt Hercules pÃsmo s vysokým rozliÅ¡enÃm"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr "PoužÃt pÃsmo Hercules ve vysokém rozliÅ¡enÃ, pokud je dostupné."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "Pozastavit pÅi zadávánà pÅÃkazů"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4202,11 +4202,11 @@ msgstr ""
"Zobrazà okno s pÅÃkazovou Åádkou a pozastavà hru (jako v hrách SCI) mÃsto "
"Åádku v reálném Äase."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
@@ -4428,40 +4428,40 @@ msgstr "Héliový režim"
msgid "Game will add laughter after actor's line or narration"
msgstr ""
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
#, fuzzy
msgid "Shorty mode"
msgstr "Barevný režim"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr ""
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr ""
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr ""
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4478,7 +4478,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4486,8 +4486,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
#, fuzzy
msgid "Missing game code"
msgstr "Hlavnà ovládacà prvky:"
@@ -4678,22 +4678,22 @@ msgstr "Režim pro barvoslepé"
msgid "Enable Color Blind Mode by default"
msgstr "StandardnÄ zapÃnat režim pro barvoslepé"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
#, fuzzy
msgid "Enable Text to Speech"
msgstr "PoužÃt Text ke ÄtenÃ"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
#, fuzzy
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "PoužÃt zvuky na CD mÃsto ve hÅe, pokud je dostupné"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4798,31 +4798,31 @@ msgstr ""
"StisknÄte OK, abyste je pÅevedli teÄ, jinak budete požádáni znovu, pÅi "
"spuÅ¡tÄnà této hry.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "PoužÃt režim jasné palety"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Zobrazit grafiku pomocà jasné palety hry"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "PoužÃt Text ke ÄtenÃ"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
#, fuzzy
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "PoužÃt zvuky na CD mÃsto ve hÅe, pokud je dostupné"
@@ -4832,12 +4832,12 @@ msgstr "PoužÃt zvuky na CD mÃsto ve hÅe, pokud je dostupné"
msgid "Use TTS to read the text"
msgstr "Nelze smazat soubor."
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
#, fuzzy
msgid "Also read input text"
msgstr "Nelze smazat soubor."
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
#, fuzzy
msgid "Use TTS to read the input text"
msgstr "Nelze smazat soubor."
@@ -4978,12 +4978,12 @@ msgid ""
"support for using such patches."
msgstr ""
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
#, fuzzy
msgid "Show FPS"
msgstr "Zobrazit poÄÃtadlo FPS"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
@@ -5121,19 +5121,19 @@ msgstr "Zvýšená rychlost videa"
msgid "Play movies at an increased speed"
msgstr "PÅehrát videa se zvýšenou rychlostÃ"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5217,15 +5217,15 @@ msgstr ""
msgid "Debug"
msgstr "LadÃcà program"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Povolit násilné scény"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "Povolit násilné scény, jsou-li dostupné"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
#, fuzzy
msgid "Enable cheats"
msgstr "Zapnout héliový režim"
@@ -5234,12 +5234,12 @@ msgstr "Zapnout héliový režim"
msgid "Allow cheats using the C key."
msgstr ""
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
#, fuzzy
msgid "Enable restored content"
msgstr "Povolit cenzuru obsahu"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5254,70 +5254,70 @@ msgid "Enable studio audience"
msgstr "Povolit publikum ve studiu"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Podpora pÅeskoÄenÃ"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Umožnit, aby text a videa mohly být pÅeskoÄeny"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Héliový režim"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Zapnout héliový režim"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Plynulé posunovánÃ"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Povolit plynulé posunovánà pÅi chůzi"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Plovoucà kurzory"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Povolit plovoucà kurzory"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
#, fuzzy
msgid "Suggest save names"
msgstr "Uložit hru:"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "Sloupcový indikátor zdravÃ"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Povolit sloupcový indikátor zdravÃ"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr ""
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr ""
@@ -5575,8 +5575,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr "PÅÃstup k následujÃcà Äástà hry je dostupný pouze v jejà plné verzi."
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr ""
@@ -5603,15 +5603,15 @@ msgstr "Jednoduché rozhranà myši"
msgid "Shows object names when hovering the mouse over them"
msgstr "Zobrazit jmenovky objektů pÅi najetà myÅ¡i na nÄ"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "Animované položky inventáÅe"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "Animované hernà rozhranÃ"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "Hanbatý hernà režim"
@@ -6144,19 +6144,19 @@ msgstr "Druhé dÃtÄ"
msgid "Invalid Scene ID!"
msgstr "Neplatný kód"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "PÅeskoÄit scény v SÃni záznamů"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "UmožÅuje hráÄi pÅeskoÄit scény v SÃni záznamů"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "ZvÄtÅ¡it filmy o výrobÄ na celou obrazovku"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "ZvÄtÅ¡it filmy o výrobÄ tak, aby využivaly celou obrazovku"
@@ -6317,134 +6317,134 @@ msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"PÅeskoÄit průchod rozkladu barev EGA, obraze je zobrazen v plných barvách"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "Povolit grafiku ve vysokém rozliÅ¡enÃ"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "Povolit grafiku/obsah ve vysokém rozliÅ¡enÃ"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "Povolit video s Äernými Äarami"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Vykreslovat u videà Äerné Äáry pro zvýšenà jejich zdánlivé ostrosti"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "PoužÃt vysokou kvalitu Å¡kálovánà videa"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "PoužÃt lineárnà interpolaci pÅi Å¡kálovanà videa, kde jenom je to možné"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
#, fuzzy
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "PoužÃt vysokou kvalitu Å¡kálovánà videa"
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "UpÅednostÅovat digitálnà zvukové efekty"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "UpÅednostÅovat digitálnà zvukové efekty pÅed syntetizovanými"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "PoužÃt zvuky na CD"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "PoužÃt zvuky na CD mÃsto ve hÅe, pokud je dostupné"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "PoužÃt kurzory Windows"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "PoužÃt kurzory Windows (menšà a ÄernobÃlé) mÃsto kurzorů z DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "PoužÃt stÅÃbrné kurzory"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr "PoužÃt alternativnà sadu stÅÃbrných kurzorů mÃsto standardnÃch zlatých"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "Povolit cenzuru obsahu"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "Povolit nepovinnou cenzuru obsahu zabudovanou ve hÅe"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "Povolit cenzuru obsahu"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
#, fuzzy
msgid "MIDI mode:"
msgstr "ZesÃlenà MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
@@ -6620,50 +6620,61 @@ msgstr "Zobrazit Åádek objektů"
msgid "Show the names of objects at the bottom of the screen"
msgstr "Zobrazit názvy objektů v dolnà Äásti obrazovky"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "PoužÃt jinou paletu"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
#, fuzzy
msgid "Enable smooth scrolling"
msgstr "Povolit plynulé posunovánà pÅi chůzi"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+msgid "Allow semi-smooth scrolling"
+msgstr "Povolit plynulé posunovánà pÅi chůzi"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
#, fuzzy
msgid "Enable game-specific enhancements"
msgstr "Povolit cenzuru obsahu"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7419,48 +7430,48 @@ msgid ""
"\n"
msgstr ""
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "Pixelované pÅechody scén"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "PÅi zmÄnÄ scény je proveden náhodný pixelový pÅechod"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Nezobarzovat aktivnà body pÅi pohybu myÅ¡Ã"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Aktivnà body zobrazovat pouze pÅi kliknutà na nÄ nebo tlaÄÃtko Äinnosti"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Zobrazit portréty postav"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Zobrazit portréty postav když mluvÃ"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Dialogová okna vplujà na obrazovku"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"Dialohová okna rozhranà vplujà na obrazovku, mÃsto aby se zobrazovala "
"okamžitÄ"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "Průhledná okna"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Zobrazit okna s ÄásteÄnÄ průhledným pozadÃm"
@@ -7512,22 +7523,22 @@ msgstr "Nahrát hru"
msgid "Enable loading of external replacement assets."
msgstr ""
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "Povolit cenzuru obsahu"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
@@ -7741,99 +7752,99 @@ msgstr ""
msgid "Enable the original wall collision damage"
msgstr ""
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
#, fuzzy
msgid "Disable save menu"
msgstr "Nelze uložit hru"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
#, fuzzy
msgid "Enable debug mode"
msgstr "Zapnout héliový režim"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
#, fuzzy
msgid "Enable the debug mode"
msgstr "Zapnout héliový režim"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
#, fuzzy
msgid "Enable audio CD"
msgstr "Povolit publikum ve studiu"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr ""
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
#, fuzzy
msgid "Enable sound"
msgstr "Povolit úložiÅ¡tÄ"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
#, fuzzy
msgid "Enable the sound for the game"
msgstr "Ãplný název hry"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
#, fuzzy
msgid "Enable voices"
msgstr "Povolit Venus"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
#, fuzzy
msgid "Enable the voices for the game"
msgstr "Povolit systém nápovÄdy Venus"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
#, fuzzy
msgid "Enable text"
msgstr "Povolit úložiÅ¡tÄ"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
#, fuzzy
msgid "Enable the text for the game"
msgstr "Ãplný název hry"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
#, fuzzy
msgid "Enable movies"
msgstr "Povolit Venus"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "Povolit systém nápovÄdy Venus"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
#, fuzzy
msgid "Enable mouse"
msgstr "Povolit Venus"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "Ãplný název hry"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr ""
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
#, fuzzy
msgid "Enable high resolution"
msgstr "Povolit grafiku ve vysokém rozliÅ¡enÃ"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "Ãplný název hry"
@@ -7996,69 +8007,69 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "PÅichycenà pÅi posunovánà zapnuto"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
#, fuzzy
msgid "Enable frame limiting"
msgstr "Povolit cenzuru obsahu"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "Ãplný název hry"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
#, fuzzy
msgid "Enable font replacement"
msgstr "Povolit cenzuru obsahu"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
@@ -8132,11 +8143,11 @@ msgstr "Zobrazit poÄÃtadlo FPS"
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Zobrazit souÄasný poÄet snÃmků za sekundu v hornÃm levém rohu"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Bilineárnà filtrovánà spritů (POMALÃ)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "U každého spritu použÃt bilineárnà filtrovánÃ"
@@ -8826,11 +8837,11 @@ msgid ""
"be compared"
msgstr ""
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr ""
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
@@ -8839,35 +8850,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "Nelze uložit hru"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "Dvojité snÃmky za sekundu"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Zvýšit snÃmkovou frekvenci z 30 na 60"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "Povolit Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "Povolit systém nápovÄdy Venus"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "Zakázat animaci pÅi otáÄenÃ"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "Zakázat animaci pÅi otáÄenà v panoramatickém režimu"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "PoužÃt video MPEG ve vysokém rozliÅ¡enÃ"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"PoužÃt video MPEG pocházejÃcà z DVD verze namÃsto videa AVI v nÃzkém "
diff --git a/po/da.po b/po/da.po
index ea3edf39435..1bd616f8428 100644
--- a/po/da.po
+++ b/po/da.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.3.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2021-11-07 02:48+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Danish <https://translations.scummvm.org/projects/scummvm/"
@@ -4108,55 +4108,55 @@ msgstr "TV-emulering"
msgid "Emulate composite output to an NTSC TV"
msgstr "Emulér composite-output på et NTSC-TV"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "Farvegrafik"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "Brug farvegrafik i stedet for sort/hvid"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Vis skanlinjer"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Gør hver anden linje mørk for at efterligne udseendet på en CRT"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "Brug altid skarp sort/hvid tekst"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "Emulér NTSC-artifacts for tekst"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "Brug original gem/indlæs skærme"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr "Brug de originale gem/indlæs skærme, i stedet for dem fra ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "Brug en alternativ palet"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4164,30 +4164,30 @@ msgstr ""
"Brug en alternativ palet, fælles for alle Amiga spil. Det var den gamle "
"opførsel"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Understøt mus"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Aktivér muse support. Gør det muligt at bruge musen til bevægelse og i spil "
"menuer."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "Brug Hercules hires-skrifttype"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr "Brug Hercules hires-skrifttype, når skrifttypefil er tilgængelig."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "Pause når kommandoer indtastes"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4195,11 +4195,11 @@ msgstr ""
"Vis et kommandoprompt-vindue, og pauser spillet (ligesom i SCI) i stedet for "
"en realtids prompt."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
@@ -4428,19 +4428,19 @@ msgstr "Sitcom-tilstand"
msgid "Game will add laughter after actor's line or narration"
msgstr "Spillet tilføjer latter efter skuespillerens linje eller fortælling"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Lav-tilstand"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr "Spillet gør skuespillerne lavere og gør deres stemmer lysere"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "Billedbegrænser høj ydelse tilstand"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4448,11 +4448,11 @@ msgstr ""
"Tilstanden kan føre til højt CPU-forbrug! Det forhindre brug af "
"delayMillis()-funktionen."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "Grænse for maks. billeder pr. sekund"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4460,11 +4460,11 @@ msgstr ""
"Tilstanden går efter et maksimum på 120 fps. Når den er deaktiveret går "
"spillet efter 60 fps"
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr ""
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4481,7 +4481,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4489,8 +4489,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
#, fuzzy
msgid "Missing game code"
msgstr "Vigtigste spilstyring:"
@@ -4684,22 +4684,22 @@ msgstr "Farveblind-tilstand"
msgid "Enable Color Blind Mode by default"
msgstr "Aktivér farveblind-tilstand som standard"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
#, fuzzy
msgid "Enable Text to Speech"
msgstr "Brug tekst til tale"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
#, fuzzy
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4803,31 +4803,31 @@ msgstr ""
"Tryk på OK for at konvertere dem nu, ellers vil du blive spurgt igen, næste "
"gang du starter spillet.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "Brug lys palettilstand"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Vis grafik ved hjælp af spillets lyse palet"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "Brug tekst til tale"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
#, fuzzy
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
@@ -4837,12 +4837,12 @@ msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
msgid "Use TTS to read the text"
msgstr "Kunne ikke læse filen!"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
#, fuzzy
msgid "Also read input text"
msgstr "Kunne ikke læse filen!"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
#, fuzzy
msgid "Use TTS to read the input text"
msgstr "Kunne ikke læse filen!"
@@ -4976,12 +4976,12 @@ msgid ""
"support for using such patches."
msgstr ""
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
#, fuzzy
msgid "Show FPS"
msgstr "Vis FPS-tæller"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
@@ -5119,19 +5119,19 @@ msgstr "Hurtig filmhastighed"
msgid "Play movies at an increased speed"
msgstr "Afspil film med forhøjet hastighed"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5211,15 +5211,15 @@ msgstr ""
msgid "Debug"
msgstr "Fejlsøger"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Splatter-tilstand"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "Aktivér splatter-tilstand når mulig"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
#, fuzzy
msgid "Enable cheats"
msgstr "Aktivér snydetilstand"
@@ -5228,12 +5228,12 @@ msgstr "Aktivér snydetilstand"
msgid "Allow cheats using the C key."
msgstr ""
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
#, fuzzy
msgid "Enable restored content"
msgstr "Aktivér indholdscensurering"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5248,70 +5248,70 @@ msgid "Enable studio audience"
msgstr "Aktivér studio publikum"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Spring over støtte"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Tillad at tekst og filmsekvenser kan springes over"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Helium-tilstand"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Aktivér helium-tilstand"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Jævn bevægelse"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Aktivér jævn bevægelse når du går"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Flydende markør"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Aktivér flydende markør"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
#, fuzzy
msgid "Suggest save names"
msgstr "Gemte spil"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "HP søjlegrafer"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Aktivér træfpoint (HP) søjlediagrammer"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "Byt om på H/V kampknap"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "Venstre knap angriber, højre knap samler ting op"
@@ -5612,8 +5612,8 @@ msgstr ""
"Udforskning ud over dette punkt er kun tilgængelig i den fulde version af\n"
"spillet."
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr ""
@@ -5640,15 +5640,15 @@ msgstr "Nem musebrugerflade"
msgid "Shows object names when hovering the mouse over them"
msgstr "Vis navne for genstande når musen er henover"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "Animerede ting i inventar"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "Animeret spilbrugerflade"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "Uhyggelig spiltilstand"
@@ -6185,21 +6185,21 @@ msgstr "Andet barn"
msgid "Invalid Scene ID!"
msgstr "Ugyldig sti!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Spring \"Hall of Records\" storyboard scener over"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Giver spilleren mulighed for at springe \"Hall of Records\" storyboard "
"scener over"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "Skalér skabelsen af videoerne til fuldskærm"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Skalér skabelsen af videoerne, så de fylder hele skærmen"
@@ -6361,136 +6361,136 @@ msgstr ""
"Spring farvereducering i EGA spil over, grafikken bliver vist med fulde "
"farver"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "Aktivér grafik i høj opløsning"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "Aktivér høj opløsnings grafik/indhold"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "Aktivér sort-linjet video"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Tegn sorte linjer over videoer for at øge deres tilsyneladende skarphed"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "Brug højkvalitets video skalering"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Brug lineær interpolation ved opskalering af videoer, hvor det er muligt"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Brug højkvalitets \"LarryScale\"-celleskalering"
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "Brug speciel tegneserieskalering til at tegn karakter-sprites"
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Foretræk digitale lydeffekter"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Foretræk digitale lydeffekter i stedet for syntetiserede"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "Brug CD lyd"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Brug cd-lyd i stedet for lyd fra spillet, hvis tilgængelig"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "Brug Windows-markører"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr "Brug Windows-markører (mindre og monokrome) i stedet for dem fra DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "Brug sølv markører"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Brug det alternative sæt af sølv markører, i stedet for de normale gyldne"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "Aktivér indholdscensurering"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktivér spilets indbyggede valgfri indholdscensurering"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr "Opskalér videoer"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr "Opskalér videoer til dobbelt størrelse"
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "Aktivér indholdscensurering"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI-forstærning:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
@@ -6681,50 +6681,61 @@ msgstr "Vis objektlinje"
msgid "Show the names of objects at the bottom of the screen"
msgstr "Vis navne på objekter nederst på skærmen"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Brug en alternativ palet"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
#, fuzzy
msgid "Enable smooth scrolling"
msgstr "Aktivér jævn bevægelse når du går"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+msgid "Allow semi-smooth scrolling"
+msgstr "Aktivér jævn bevægelse når du går"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
#, fuzzy
msgid "Enable game-specific enhancements"
msgstr "Aktivér indholdscensurering"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7485,19 +7496,19 @@ msgstr ""
"Kopiér venligst filerne til spildatamappen.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "Pixelleret scene overgange"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Ved sceneskift, bruges en tilfældig pixelleret overgang"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Vis ikke hotspots, når du flytter musen"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
@@ -7505,27 +7516,27 @@ msgstr ""
"Vis kun hotspot navne efter du rent faktisk klikker på et hotspot eller en "
"handlingsknap"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Vis karakter-portrætter"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Vis portrætter for karaktere når de taler"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Skub dialoger til syne"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "Skub dialoger til syne, i stedet for blot at vise dem straks"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "Gennemsigtige vinduer"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Vis vinduer med delvis gennemsigtig baggrund"
@@ -7577,22 +7588,22 @@ msgstr "Indlæs spil"
msgid "Enable loading of external replacement assets."
msgstr ""
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "Aktivér indholdscensurering"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
@@ -7813,99 +7824,99 @@ msgstr ""
msgid "Enable the original wall collision damage"
msgstr ""
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
#, fuzzy
msgid "Disable save menu"
msgstr "Kunne ikke gemme spil"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
#, fuzzy
msgid "Enable debug mode"
msgstr "Aktivér helium-tilstand"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
#, fuzzy
msgid "Enable the debug mode"
msgstr "Aktivér helium-tilstand"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
#, fuzzy
msgid "Enable audio CD"
msgstr "Aktivér studio publikum"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr ""
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
#, fuzzy
msgid "Enable sound"
msgstr "Aktivér lager"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
#, fuzzy
msgid "Enable the sound for the game"
msgstr "Fuld titel på spillet"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
#, fuzzy
msgid "Enable voices"
msgstr "Aktivér Venus"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
#, fuzzy
msgid "Enable the voices for the game"
msgstr "Aktivér Venus-hjælpesystemet"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
#, fuzzy
msgid "Enable text"
msgstr "Aktivér lager"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
#, fuzzy
msgid "Enable the text for the game"
msgstr "Fuld titel på spillet"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
#, fuzzy
msgid "Enable movies"
msgstr "Aktivér Venus"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "Aktivér Venus-hjælpesystemet"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
#, fuzzy
msgid "Enable mouse"
msgstr "Aktivér Venus"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "Fuld titel på spillet"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr ""
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
#, fuzzy
msgid "Enable high resolution"
msgstr "Aktivér grafik i høj opløsning"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "Fuld titel på spillet"
@@ -8068,69 +8079,69 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Jævn bevægelse fra"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
#, fuzzy
msgid "Enable frame limiting"
msgstr "Aktivér indholdscensurering"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "Fuld titel på spillet"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
#, fuzzy
msgid "Enable font replacement"
msgstr "Aktivér indholdscensurering"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
@@ -8206,11 +8217,11 @@ msgstr "Vis FPS-tæller"
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Vis det nuværende antal billeder per sekund i øverste venstre hjørne"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Sprite bilineær filtrering (langsom)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "Anvend bilinær filtrering til individuelle sprites"
@@ -8908,11 +8919,11 @@ msgstr ""
"Viser tingenes priser i standard-inventar-tilstand, så tingenes værdier kan "
"sammenlignes"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "Bedre rustning"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Rustningen går ikke i stykker før karakteren er på -80HP, i stedet for blot "
@@ -8923,35 +8934,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "Kunne ikke gemme spil"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "Dobbelt FPS"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Ãger billedhastighed fra 30 til 60 FPS"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "Aktivér Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "Aktivér Venus-hjælpesystemet"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "Deaktivér animation, mens du drejer"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "Deaktivér animation mens du drejer i panoramatilstand"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "Brug høj opløsning MPEG-video"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr "Brug MPEG-video fra DVD-versionen, i stedet for lavere opløsning AVI"
diff --git a/po/de_DE.po b/po/de_DE.po
index 894a25bbf42..dcd8273999a 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-04-16 10:39+0000\n"
"Last-Translator: Lothar Serra Mari <lothar.serramari at scummvm.org>\n"
"Language-Team: German <https://translations.scummvm.org/projects/scummvm/"
@@ -4049,56 +4049,56 @@ msgstr "TV-Emulation"
msgid "Emulate composite output to an NTSC TV"
msgstr "Emuliert die Ausgabe auf einem NTSC-Fernseher"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "Farb-Grafik"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "Farbgrafik anstelle von monochromer Grafik verwenden"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Abtastzeilen (Scanlines) anzeigen"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Jede zweite Scanline abdunkeln, um CRT zu simulieren"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "Immer scharfen monochromen Text verwenden"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "Keine NTSC-Artefakte für Texte emulieren"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "Originale Spielstand-Menüs"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Verwende die originalen Speicher- und Lade-Menüs statt der Menüs von ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "Alternative Farbpalette verwenden"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4106,32 +4106,32 @@ msgstr ""
"Verwende eine alternative Farbpalette für alle Amiga-Spiele. Dies war das "
"alte Verhalten"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Maus-Unterstützung"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Aktiviere Maus-Unterstützung. Erlaubt die Verwendung der Maus zur Bewegung "
"und in Menüs innerhalb des Spiels."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "Verwende hochauflösende Hercules-Schrift"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"Verwende hochauflösende Hercules-Schriftart, wenn die Schriftarten-Datei "
"verfügbar ist."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "Pausiere, wenn Befehle eingegeben werden"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4139,11 +4139,11 @@ msgstr ""
"Zeige ein Fenster mit einer Kommandozeile und pausiere das Spiel (wie in "
"SCI) anstelle einer Eingabe in Echtzeit."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr "Geschwindigkeitsmenü hinzufügen"
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr "Geschwindigkeitsmenü hinzufügen (Ãhnlich der PC-Version)"
@@ -4372,20 +4372,20 @@ msgstr ""
"Das Spiel wird Gelächter am Ende eines Dialogs oder einer Erzählung "
"hinzufügen"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Shorty-Modus"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
"Das Spiel wird die Akteure schrumpfen und ihre Stimmen höher klingen lassen"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "Hochleistungs-Modus für Bildwiederholraten-Begrenzung"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4393,11 +4393,11 @@ msgstr ""
"Dieser Modus kann die CPU stark belasten! Er vermeidet die Verwendung der "
"delayMillis()-Funktion."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "Begrenze Bild-Wiederholrate"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4405,11 +4405,11 @@ msgstr ""
"Dieser Modus aktiviert eine Bildwiederholrate von 120 FPS. Wenn deaktiviert, "
"wird das Spiel mit 60 FPS abgespielt"
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr "Deaktiviere McCoys schnelle Erschöpfung"
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4430,7 +4430,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4438,8 +4438,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr "Fehlender Spiel-Code"
@@ -4607,22 +4607,22 @@ msgstr "Modus für Farbenblinde"
msgid "Enable Color Blind Mode by default"
msgstr "Modus für Farbenblinde standardmäÃig einschalten"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "Verwende Sprachausgabe"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
"Verwende Sprachausgabe, um den Text innerhalb des Spiels vorzulesen (wenn "
"TTS verfügbar ist)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "Verwende transparente Dialogboxen in Szenen mit 16 Farben"
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4741,33 +4741,33 @@ msgstr ""
"Klicken Sie auf OK, um diese jetzt umzuwandeln, sonst werden Sie erneut "
"gefragt, wenn Sie nächstes Mal dieses Spiel starten.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "Modus für helle Palette verwenden"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Zeigt Grafiken über helle Spielpalette an"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
"Aktiviere Sprachausgabe für Gegenstände, Optionen und für das Bibel-Zitat"
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
"Verwende Sprachausgabe, um die Beschreibungen vorzulesen (wenn TTS verfügbar "
"ist)"
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr "Verwende Sprachausgabe für Untertitel"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
"Verwende Sprachausgabe, um die Untertitel vorzulesen (wenn TTS verfügbar ist)"
@@ -4776,11 +4776,11 @@ msgstr ""
msgid "Use TTS to read the text"
msgstr "Verwende Sprachausgabe, um den Text vorzulesen"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "Eingegebenen Text ebenfalls vorlesen"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr "Verwende Sprachausgabe, um den eingegebenen Text vorzulesen"
@@ -4912,11 +4912,11 @@ msgstr ""
"Lade einen benutzerdefinierten Patch. Bitte beachten Sie, dass das ScummVM "
"Team keine Unterstützung für solche Patches anbietet."
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "Bildwiederholrate anzeigen"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr "Zeigt die aktuelle Bildwiederholrate an, während Sie spielen."
@@ -5086,19 +5086,19 @@ msgstr "Schnelles Film-Tempo"
msgid "Play movies at an increased speed"
msgstr "Spielt Filme mit erhöhter Geschwindigkeit ab"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr "Vereinfachte KI"
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr "Reduziere den Schwierigkeitsgrad der KI-Puzzle"
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr "Aktualisierte Musik im Abspann"
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5172,15 +5172,15 @@ msgstr "Wegpunkte löschen"
msgid "Debug"
msgstr "Debug"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Blutmodus"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "Blutmodus aktivieren, wenn verfügbar"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr "Cheats aktivieren"
@@ -5188,11 +5188,11 @@ msgstr "Cheats aktivieren"
msgid "Allow cheats using the C key."
msgstr "Erlaube Cheats mithilfe der C-Taste."
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
msgid "Enable restored content"
msgstr "Wiederhergestellte Inhalte aktivieren"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
"Aktiviert zusätzliche Inhalte, die ursprünglich nicht in der "
@@ -5209,69 +5209,69 @@ msgid "Enable studio audience"
msgstr "Aktiviert Studio-Publikum"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Erlaube Ãberspringen"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Erlaubt das Ãberspringen von Textteilen und Zwischensequenzen"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Helium-Modus"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Aktiviert Helium-Modus"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "GleichmäÃiges Scrollen"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Aktiviert gleichmäÃiges Scrollen beim Gehen"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Richtungspfeil-Mauszeiger"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Aktiviert Richtungspfeil-Mauszeiger"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "Namen für Spielstände vorschlagen"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr "Automatisch generierte Vorschläge für Spielstand-Namen"
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "Trefferpunkte-Balken"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Aktiviert grafische Trefferpunkte-Balken"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "Tastenbelegung (Links/Rechts) vertauschen"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "Linker Button um anzugreifen, rechter Button, um Items aufzuheben"
@@ -5570,8 +5570,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr "Dieses Rätsel ist in der Demo-Version des Spiels nicht verfügbar"
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr "Stimme der Sprachausgabe"
@@ -5599,15 +5599,15 @@ msgstr "Vereinfachte Maussteuerung"
msgid "Shows object names when hovering the mouse over them"
msgstr "Zeigt Objektnamen an, wenn die Maus darüber bewegt wird"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "Animierte Inventargegenstände"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "Animierte Spieloberfläche"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "Unanständiger Spielmodus"
@@ -6134,21 +6134,21 @@ msgstr "Sekunden"
msgid "Invalid Scene ID!"
msgstr "Ungültige Szenen-ID!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Szenenbuch-Sequenz in der Chronikhalle überspringen"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Ermöglicht dem Spieler, die Szenenbuch-Sequenz in der Chronikhalle zu "
"überspringen"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "Making-Of-Videos auf Vollbild skalieren"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr ""
"Skaliert die Making-Of-Videos, sodass sie den gesamten Bildschirm ausfüllen"
@@ -6311,128 +6311,128 @@ msgstr ""
"Ãberspringe Fehlerdiffusion in EGA-Spielen, Grafik wird mit allen Farben "
"gezeigt"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "Aktiviere hochauflösende Grafik"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "Aktiviere hochauflösende Grafik/Inhalte"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "Aktiviere schwarze Linien in Videos"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"Zeichne schwarze Linien über Videos, um die scheinbare Schärfe zu erhöhen"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "Qualitativ hochwertige Videoskalierung verwenden"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "Verwende bilineare Filterung zur Skalierung von Videos, sofern möglich"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Qualitativ hochwertiges \"LarryScale\" cel-scaling verwenden"
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Verwendet einen speziellen Cartoon-Scaler, um Character-Sprites darzustellen"
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Digitale Geräusch-Effekte bevorzugen"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Bevorzugt digitale Geräusch-Effekte statt synthetisierter"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "CD-Ton verwenden"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "Windows-Mauszeiger verwenden"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiÃ) anstatt der von "
"DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "Silberne Mauszeiger verwenden"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen "
"goldenen"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "Zensur aktivieren"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "Aktiviere die im Spiel eingebaute optionale Zensur des Inhalts"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr "Videos hochskalieren"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr "Videos auf das Doppelte ihrer GröÃe skalieren"
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr "Verwende RGB-Rendering"
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Verwendet RGB-Rendering, um die Darstellung von Bildschirmübergängen zu "
"verbessern"
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr "Verwende modifizierte Farbpaletten"
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Verwendet modifizierte Farbpaletten, um die grafische Darstellung zu "
"verbessern"
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
msgid "Enable bearded musicians"
msgstr "Bärtige Musikanten aktivieren"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
"Aktiviere einige Grafiken, welche aus rechtlichen Gründen deaktiviert wurden"
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "MIDI-Modus:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6440,15 +6440,15 @@ msgstr ""
"Wenn Du ein externes MIDI-Gerät (z.B. über USB-MIDI) verwendest, wähle dein "
"Gerät hier aus"
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr "Standard (GM / MT-32)"
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6661,20 +6661,20 @@ msgstr "Objektzeile zeigen"
msgid "Show the names of objects at the bottom of the screen"
msgstr "Objektnamen und Verben am unteren Bildrand anzeigen"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "Verwende die klassische NES Farbpalette"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Verwende eine neutralere Farbpalette, die den NES Classic genauer emuliert"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Begrenze FM-TOWNS-Spiele auf eine Höhe von 200 Pixeln"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
@@ -6683,11 +6683,11 @@ msgstr ""
"Spiel mit einer Höhe von 200 Pixeln dargestellt, was die Nutzung der "
"Seitenverhältniskorrektur erlaubt"
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr "Vereinfachte Musik abspielen"
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
@@ -6695,19 +6695,31 @@ msgstr ""
"Diese Musik-Titel waren vermutlich ursprünglich für schwächere Macs "
"vorgesehen und verwenden nur einen Audio-Kanal."
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr "Aktiviere sanften Bildlauf"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(anstelle des üblichen Bildlaufs in Schritten zu 8 Pixeln)"
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+#| msgid "Enable smooth scrolling"
+msgid "Allow semi-smooth scrolling"
+msgstr "Aktiviere sanften Bildlauf"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
msgid "Enable game-specific enhancements"
msgstr "Verwende spiel-spezifische Verbesserungen"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7493,46 +7505,46 @@ msgstr ""
"Bitte kopieren Sie diese Datei(en) in das Spieldatei-Verzeichnis.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "Verpixelte Szenenübergänge"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Bei Szenenwechseln wird ein zufälliger Pixelübergang verwendet"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Bei Mausbewegung keine Hotspots anzeigen"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
msgstr ""
"Zeigt Hotspot-Namen nur nach Klick auf selbigen oder auf einen Aktionspunkt"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Figurenportraits zeigen"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Zeigt Portraits der Figuren bei Gesprächen"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Menüs in Blickfeld gleiten lassen"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "Lässt Menüs in Blickfeld gleiten anstatt sie einfach sofort anzuzeigen"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "Transparente Fenster"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Zeigt Fenster mit teilweise transparentem Hintergrund"
@@ -7580,11 +7592,11 @@ msgstr "Modifizierte Assets laden"
msgid "Enable loading of external replacement assets."
msgstr "Erlaubt das Laden externer Ersatz-Assets."
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr "Aktiviere Bilineare Filterung von Hintergrundbildern"
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
@@ -7592,11 +7604,11 @@ msgstr ""
"Wenn Bilineare Filterung für Hintergrundbilder aktiviert ist, wird die "
"Grafik auf Kosten der Detailgenauigkeit im Vollbildmodus verbessert."
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr "Anti-Aliasing für Schriften aktivieren"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr "Wenn Anti-Aliasing aktiv ist, wird der Text weicher dargestellt."
@@ -7833,88 +7845,88 @@ msgstr "Wand-Kollisionen aktivieren"
msgid "Enable the original wall collision damage"
msgstr "Aktiviere den Schaden bei Wand-Kollisionen, der im Original auftritt"
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
msgid "Disable save menu"
msgstr "Speichermenü deaktivieren"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"Im Original-Spiel sind nur automatisch erzeugte Spielstände möglich. Diese "
"Option ermöglicht dir, das Spiel zu jedem beliebigen Zeitpunkt zu speichern."
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
msgid "Enable debug mode"
msgstr "Debug-Modus aktivieren"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
msgid "Enable the debug mode"
msgstr "Aktiviere den Debug-Modus"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
msgid "Enable audio CD"
msgstr "CD-Audio aktivieren"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr "Aktiviert den originalen CD-Audio-Track"
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
msgid "Enable sound"
msgstr "Sounds aktivieren"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
msgid "Enable the sound for the game"
msgstr "Aktiviere Sound in dem Spiel"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
msgid "Enable voices"
msgstr "Sprachausgabe aktivieren"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
msgid "Enable the voices for the game"
msgstr "Aktiviere Sprachausgabe in dem Spiel"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
msgid "Enable text"
msgstr "Text aktivieren"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
msgid "Enable the text for the game"
msgstr "Aktiviere Textausgabe in dem Spiel"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
msgid "Enable movies"
msgstr "Filme aktivieren"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
msgid "Enable the cutscenes for the game"
msgstr "Aktiviere Zwischensequenzen in dem Spiel"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
msgid "Enable mouse"
msgstr "Maus aktivieren"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
msgid "Enable the mouse for the UI"
msgstr "Aktiviere die Mausunterstützung für die Benutzeroberfläche"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr "USA-Version verwenden"
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
"Aktiviere einige Optionen, die ausschlieÃlich für die USA-Version gedacht "
"sind"
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr "Aktiviere hohe Auflösung"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr "Aktiviere eine höhere Auflösung für das Spiel"
@@ -8063,75 +8075,75 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Wand-Kollisionen deaktivieren"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr "Frameskipping aktivieren"
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
"Erlaubt dem Spiel, einzelne Bilder zu überspringen, wenn das Spiel zu "
"langsam läuft."
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
msgid "Enable frame limiting"
msgstr "Bildwiederholrate begrenzen"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
"Begrenzt die Spielgeschwindigkeit, um zu verhindern, dass das Spiel zu "
"schnell läuft."
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
"Erlaube Cheats über Befehle und ein Menü, wenn der Spieler angeklickt wird."
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr "Schrittgeräusche abspielen"
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr "Spiele Schrittgeräusche ab, wenn sich der Spieler bewegt."
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
msgid "Enable jump to mouse position"
msgstr "Erlaube, direkt zu einer Maus-Position zu springen"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"Das Springen, ohne sich zu bewegen, zielt auf den Mauszeiger und nicht nur "
"auf die Richtung."
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
msgid "Enable font replacement"
msgstr "Verwende Ersatz-Schriftarten"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr "Ersetzt die Spiel-Schriftarten durch generierte Schriftarten"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr "Kamera bewegt sich mit Silencer"
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
"Die Kamera verfolgt die Bewegungen des Spielers, anstatt bestimmte "
"Positionen zu fixieren."
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr "Aktiviere das Weihnachts-Easter-Egg immer"
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr "Die Weihnachts-Musik wird das ganze Jahr über gespielt."
@@ -8204,11 +8216,11 @@ msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Zeige die aktuelle Anzahl von Bildern pro Sekunde in der oberen linken Ecke"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Bilineare Filterung für Sprites (LANGSAM)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "Bilineare Filterung auf einzelne Sprites anwenden"
@@ -8828,11 +8840,11 @@ msgstr ""
"Zeigt die Gegenstandskosten im Standard-Inventarmodus an, um einen Vergleich "
"der Gegenstände zu ermöglichen"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "Widerstandsfähigere Rüstung"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Rüstung zerbricht erst, wenn der Charakter -80HP besitzt und nicht bereits "
@@ -8842,35 +8854,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "Konnte Spielstand nicht automatisch speichern"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "FPS verdoppeln"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Bilder pro Sekunde im Spiel von 30 auf 60 erhöhen"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "Venus aktivieren"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "Aktiviere das Venus-Hilfesystem"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "Animation während Drehen ausschalten"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "Animation während Drehen im Panorama-Modus ausschalten"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "Verwende hochauflösende MPEG-Filme"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"Verwende die hochauflösendenden MPEG-Filme der DVD-Version anstelle der "
diff --git a/po/el.po b/po/el.po
index 309cafa2e8b..23520ed9d80 100644
--- a/po/el.po
+++ b/po/el.po
@@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.10.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-04-16 17:10+0000\n"
"Last-Translator: Antoniou Athanasios <a.antoniou79 at gmail.com>\n"
"Language-Team: Greek <https://translations.scummvm.org/projects/scummvm/"
@@ -4096,57 +4096,57 @@ msgstr "Î ÏοÏομοιÏÏÎ®Ï TV"
msgid "Emulate composite output to an NTSC TV"
msgstr "Î ÏοÏομοίÏÏη ÏÏνθεÏοÏ
ÏήμαÏÎ¿Ï ÎµÎ¾ÏδοÏ
(composite) Ïε ÏηλεÏÏαÏη NTSC"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "ÎγÏÏÏμα γÏαÏικά"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "ΧÏήÏη ÎγÏÏÏμÏν γÏαÏικÏν ανÏί για μονÏÏÏÏμα"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Î Ïοβολή γÏαμμÏν ÏάÏÏÏηÏ"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
"ΣκοÏείνιαÏμα κάθε δεÏÏεÏÎ·Ï Î³ÏÎ±Î¼Î¼Î®Ï ÏάÏÏÏÎ·Ï Î³Î¹Î± μίμηÏη εικÏÎ½Î±Ï CRT οθÏνηÏ"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "Îα γίνεÏαι ÏάνÏα ÏÏήÏη μονÏÏÏÏμοÏ
κειμÎνοÏ
ÏÏÏÎ¯Ï ÎµÎ¾Î¿Î¼Î¬Î»Ï
νÏη"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "Îα μη γίνει ÏÏοÏομοίÏÏη \"ÏαÏάÏιÏÏν\" ÏοÏ
NTSC για Ïο κείμενο"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "ΧÏήÏη αÏÏικÏν οθονÏν αÏοθήκεÏ
ÏηÏ/ÏÏÏÏÏÏηÏ"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"ΧÏήÏη ÏÏν αÏÏικÏν οθονÏν αÏοθήκεÏ
ÏηÏ/ÏÏÏÏÏÏÎ·Ï Î±Î½Ïί για αÏ
ÏÎÏ ÏοÏ
ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "ΧÏήÏη εναλλακÏÎ¹ÎºÎ®Ï ÏαλÎÏαÏ"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4154,32 +4154,32 @@ msgstr ""
"ΧÏήÏη εναλλακÏÎ¹ÎºÎ®Ï ÏαλÎÏαÏ, ÎºÎ¿Î¹Î½Î®Ï Î³Î¹Î± Ïλα Ïα ÏαιÏνίδια Amiga. ÎÏ
Ïή ήÏαν η "
"Ïαλιά ÏÏ
μÏεÏιÏοÏά"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Î¥ÏοÏÏήÏιξη ÏονÏικιοÏ"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"ÎνεÏγοÏοίηÏη ÏÎ·Ï Ï
ÏοÏÏήÏÎ¹Î¾Î·Ï ÏοÏ
ÏονÏικιοÏ. ÎÏιÏÏÎÏει Ïη ÏÏήÏη ÏοÏ
ÏονÏÎ¹ÎºÎ¹Î¿Ï "
"για κίνηÏη και Ïα Î¼ÎµÎ½Î¿Ï ÏοÏ
ÏαιÏνιδιοÏ."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "ΧÏήÏη γÏαμμαÏοÏειÏÎ¬Ï Hercules Ï
ÏÎ·Î»Î®Ï ÎµÏ
κÏίνειαÏ"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
"ΧÏήÏη γÏαμμαÏοÏειÏÎ¬Ï Hercules Ï
ÏÎ·Î»Î®Ï ÎµÏ
κÏίνειαÏ, ÏÏαν η γÏαμμαÏοÏειÏά είναι "
"διαθÎÏιμη."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "ΠαÏÏη καÏά Ïην ειÏαγÏγή ενÏολÏν"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4187,11 +4187,11 @@ msgstr ""
"ÎμÏανίζει Îνα ÏαÏάθÏ
Ïο γÏÎ±Î¼Î¼Î®Ï ÎµÎ½ÏολÏν και ÏαÏει Ïο ÏαιÏνίδι (ÏÏÏÏ ÎºÎ±Î¹ Ïο "
"SCI) ανÏί ÏÎ·Ï Î³ÏÎ±Î¼Î¼Î®Ï ÎµÎ½ÏολÏν ÏÏαγμαÏÎ¹ÎºÎ¿Ï ÏÏÏνοÏ
."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr "Î ÏοÏθήκη Î¼ÎµÎ½Î¿Ï ÏαÏÏÏηÏαÏ"
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr "Î ÏοÏθήκη ενÏÏ Î¼ÎµÎ½Î¿Ï ÏαÏÏÏηÏÎ±Ï (ÏαÏÏμοιο με ÏÎ·Ï ÎκδοÏÎ·Ï Î³Î¹Î± PC)"
@@ -4421,21 +4421,21 @@ msgstr ""
"Το ÏαιÏνίδι θα ÏÏοÏθÎÏει γÎλιο κονÏÎÏβα μεÏά αÏÏ ÎºÎ¬ÏÎ¿Î¹ÎµÏ Î±ÏÎ¬ÎºÎµÏ Î® αÏηγήÏÎµÎ¹Ï "
"ÏÏν ηθοÏοιÏν"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "ÎειÏοÏ
Ïγία κονÏοÏίθαÏοÏ
"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
"Το ÏαιÏνίδι θα ÏμικÏÏνει ÏοÏ
Ï Î·Î¸Î¿ÏοιοÏÏ ÎºÎ±Î¹ οι ÏÏνÎÏ ÏοÏ
Ï Î¸Î± είναι Ïε Ï
ÏÎ·Î»Ï "
"ÏÏνο"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "ÎειÏοÏ
Ïγία Ï
ÏηλÏν εÏιδÏÏεÏν για Ïον ÏεÏιοÏιÏÎ¼Ï ÎºÎ±ÏÎ"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4443,11 +4443,11 @@ msgstr ""
"ÎÏ
Ïή η λειÏοÏ
Ïγία ίÏÏÏ ÎÏει ÏÏ
νÎÏεια Ï
Ïηλή ÏÏήÏη ÏοÏ
εÏεξεÏγαÏÏή! ÎÏοÏεÏγει "
"Ïη ÏÏήÏη ÏÎ·Ï Î¼ÎµÎ¸ÏδοÏ
delayMillis()."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "ÎÎγιÏÏο ÏÏιο καÏΠανά δεÏ
ÏεÏÏλεÏÏο"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4455,11 +4455,11 @@ msgstr ""
"ÎÏ
Ïή η λειÏοÏ
Ïγία ÏÏοÏεÏει Ïε Îνα μÎγιÏÏο 120 fps (καÏΠανά δεÏ
ÏεÏÏλεÏÏο). "
"Îν είναι αÏενεÏγοÏοιημÎνη, Ïο ÏαιÏνίδι ÏÏοÏεÏει Ïα 60 fps"
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr "ÎÏενεÏγοÏοίηÏη γÏήγοÏÎ·Ï ÎµÎ¾Î¬Î½ÏληÏÎ·Ï ÏοÏ
McCoy"
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4480,7 +4480,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4488,8 +4488,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr "ÎείÏοÏ
ν ÏμήμαÏα αÏαÏαίÏηÏοÏ
κÏδικα για αÏ
Ïή Ïην ÎκδοÏη ÏοÏ
ÏαιÏνιδιοÏ"
@@ -4657,20 +4657,20 @@ msgstr "ÎειÏοÏ
Ïγία για ÎÏομα με ÎÏÏÏμαÏοÏία"
msgid "Enable Color Blind Mode by default"
msgstr "ÎνεÏγοÏοίηÏη λειÏοÏ
ÏÎ³Î¯Î±Ï Î³Î¹Î± ÎÏομα με ÎÏÏÏμαÏοÏία εξ'οÏιÏμοÏ"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "ΧÏήÏη ÎειμÎνοÏ
Ïε Îμιλία"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "ΧÏήÏη TTS για Ïην ανάγνÏÏη κειμÎνοÏ
ÏÏο ÏαιÏνίδι (αν είναι διαθÎÏιμο)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "ΧÏήÏη διάÏανÏν διαλÏγÏν Ïε ÏκηνÎÏ Î¼Îµ 16 ÏÏÏμαÏα"
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4790,33 +4790,33 @@ msgstr ""
"ΠαÏήÏÏε OK (ÎνÏάξει)για να Ïα μεÏαÏÏÎÏεÏε ÏÏÏα, αλλιÏÏ Î¸Î± ÏÎ±Ï Î¶Î·Ïηθεί ξανά "
"Ïην εÏÏμενη ÏοÏά ÏοÏ
θα ξεκινήÏεÏε Ïο ÏαιÏνίδι.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "ΧÏήÏη λειÏοÏ
ÏÎ³Î¯Î±Ï ÏÏÏÎµÎ¹Î½Î®Ï ÏαλÎÏαÏ"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Î Ïοβολή γÏαÏικÏν με ÏÏήÏη ÏÎ·Ï ÏÏÏÎµÎ¹Î½Î®Ï ÏαλÎÏÎ±Ï ÏοÏ
ÏαιÏνιδιοÏ"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
"ÎÏήγηÏη κειμÎνοÏ
για ÎνÏικείμενα, ÎÏιλογÎÏ, και Ïο ÎÏÏÏθεÏ
γμα ÏÎ·Ï ÎίβλοÏ
"
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
"ΧÏήÏη λειÏοÏ
ÏÎ³Î¯Î±Ï ÎÏήγηÏÎ·Ï ÎειμÎνοÏ
(TTS) για Ïην ανάγνÏÏη ÏεÏιγÏαÏÏν (αν "
"είναι διαθÎÏιμη)"
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr "ÎÏήγηÏη κειμÎνοÏ
για Î¥ÏÏÏιÏλοÏ
Ï"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
"ΧÏήÏη λειÏοÏ
ÏÎ³Î¯Î±Ï ÎÏήγηÏÎ·Ï ÎειμÎνοÏ
(TTS) για Ïην ανάγνÏÏη Ï
ÏοÏίÏλÏν (αν "
@@ -4826,11 +4826,11 @@ msgstr ""
msgid "Use TTS to read the text"
msgstr "ΧÏήÏη ÏÎ·Ï Î»ÎµÎ¹ÏοÏ
ÏÎ³Î¯Î±Ï TTS για Ïην ανάγνÏÏη κειμÎνοÏ
"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "ÎνάγνÏÏη και ÏοÏ
κειμÎνοÏ
ειÏÏδοÏ
"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr "ΧÏήÏη ÏÎ·Ï Î»ÎµÎ¹ÏοÏ
ÏÎ³Î¯Î±Ï TTS για Ïην ανάγνÏÏη ÏοÏ
κειμÎνοÏ
ειÏÏδοÏ
"
@@ -4962,11 +4962,11 @@ msgstr ""
"ÏημειÏÏÏε ÏÏι η ομάδα ÏοÏ
ScummVM δεν ÏαÏÎÏει Ï
ÏοÏÏήÏιξη για Ïη ÏÏήÏη "
"ÏÎÏοιÏν ÏαÏεμβάÏεÏν (patches)."
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "Î Ïοβολή FPS"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr "Î Ïοβολή ÏοÏ
ÏÏÎÏονÏÎ¿Ï ÏÏ
Î¸Î¼Î¿Ï ÎºÎ±ÏÎ (FPS), ÏÏο ÏαίζεÏε."
@@ -5139,21 +5139,21 @@ msgstr "ÎÏήγοÏη ÏαÏÏÏηÏα ÏαινιÏν"
msgid "Play movies at an increased speed"
msgstr "ÎναÏαÏαγÏγή ÏαινιÏν με αÏ
ξημÎνη ÏαÏÏÏηÏα"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr "ÎÏ
κολÏÏεÏη ΤÎ"
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
"ÎειÏνει Ïο Î²Î±Î¸Î¼Ï Î´Ï
ÏÎºÎ¿Î»Î¯Î±Ï ÏÏν γÏίÏÏν ÏοÏ
λειÏοÏ
ÏγοÏν με ΤεÏνηÏή ÎοημοÏÏνη "
"(ΤÎ)"
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr "ÎνημεÏÏμÎνη ÎοÏ
Ïική ΤίÏλÏν ΤÎλοÏ
Ï"
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5226,15 +5226,15 @@ msgstr "ΣβήÏιμο ÏημείÏν ÏÏοοÏιÏμοÏ"
msgid "Debug"
msgstr "ÎÏοÏÏαλμάÏÏÏη"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "ÎειÏοÏ
Ïγία ÎίμαÏοÏ"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "ÎνεÏγοÏοίηÏη ÎειÏοÏ
ÏÎ³Î¯Î±Ï ÎίμαÏÎ¿Ï ÏÏαν Ï
ÏάÏÏει διαθεÏιμÏÏηÏα"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr "ÎνεÏγοÏοίηÏη cheats"
@@ -5242,11 +5242,11 @@ msgstr "ÎνεÏγοÏοίηÏη cheats"
msgid "Allow cheats using the C key."
msgstr "Îα εÏιÏÏÎÏονÏαι Ïα cheats με ÏÏήÏη ÏοÏ
ÏλήκÏÏοÏ
C."
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
msgid "Enable restored content"
msgstr "ÎÏοκαÏεÏÏημÎνο ÏεÏιεÏÏμενο"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
"ÎÏαναÏοÏά ÏÏÏÏθεÏοÏ
ÏεÏιεÏομÎνοÏ
ÏοÏ
δεν είναι ενεÏγοÏοιημÎνο ÏÏην αÏÏική "
@@ -5263,69 +5263,69 @@ msgid "Enable studio audience"
msgstr "ÎνεÏγοÏοίηÏη ÎºÎ¿Î¹Î½Î¿Ï ÏÏοÏνÏιο"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Î¥ÏοÏÏήÏιξη ÏαÏάλειÏηÏ"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Îα εÏιÏÏÎÏεÏαι η ÏαÏάλειÏη κειμÎνοÏ
και ÏαινιÏν"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "ÎειÏοÏ
Ïγία ηλίοÏ
"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "ÎνεÏγοÏοίηÏη λειÏοÏ
ÏÎ³Î¯Î±Ï Î·Î»Î¯Î¿Ï
"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Îμαλή κÏλιÏη"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "ÎνεÏγοÏοίηÏη Î¿Î¼Î±Î»Î®Ï ÎºÏλιÏÎ·Ï ÎºÎ±Ïά Ïο ÏεÏÏάÏημα"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "ÎÏÎ¿Î¼ÎµÎ¯Ï ÎºÎ±ÏεÏθÏ
νÏηÏ"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "ÎνεÏγοÏοίηÏη δÏομÎÏν καÏεÏθÏ
νÏηÏ"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "Î ÏÏÏαÏη για Ïνομα αÏοθήκεÏ
ÏηÏ"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr "ÎÏ
ÏÏμαÏÎµÏ ÏÏοÏάÏÎµÎ¹Ï Î¿Î½Î¿Î¼Î±ÏοδοÏÎ¯Î±Ï Î³Î¹Î± αÏοθηκεÏ
μÎνα ÏαιÏνίδια"
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "ΡαβδογÏάμμαÏα HP"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "ÎνεÏγοÏοίηÏη ÏαβδογÏαμμάÏÏν για hit points"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "Îναλλαγή ÎοÏ
μÏÎ¹Î¿Ï ÎάÏÎ·Ï Î/Î"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "ÎÏιÏÏεÏÏ ÎºÎ¿Ï
μÏί για εÏίθεÏη, δεξί κοÏ
μÏί για να ÏάÏεÏε ανÏικείμενα"
@@ -5625,8 +5625,8 @@ msgid "This puzzle is not available in the trial version of the game"
msgstr ""
"ÎÏ
ÏÏÏ Î¿ γÏίÏÎ¿Ï Î´ÎµÎ½ είναι διαθÎÏÎ¹Î¼Î¿Ï ÏÏη δοκιμαÏÏική ÎκδοÏη ÏοÏ
ÏαιÏνιδιοÏ"
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr "ÎÏηγηÏÎ®Ï ÎειμÎνοÏ
"
@@ -5655,15 +5655,15 @@ msgid "Shows object names when hovering the mouse over them"
msgstr ""
"ÎμÏανίζει Ïα ονÏμαÏα ÏÏν ανÏικειμÎνÏν ÏÏαν αιÏÏείÏαι Ïο ÏονÏίκι ÏÎ¬Î½Ï ÏοÏ
Ï"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "ÎινοÏμενα ανÏικείμενα ÏÏα Ï
ÏάÏÏονÏα"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "ÎινοÏμενη διεÏαÏή ÏαιÏνιδιοÏ"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "ÎειÏοÏ
Ïγία ÏαιÏÎ½Î¹Î´Î¹Î¿Ï Î³Î¹Î± άÏακÏοÏ
Ï"
@@ -6194,21 +6194,21 @@ msgstr "ÎεÏ
ÏεÏÏλεÏÏα"
msgid "Invalid Scene ID!"
msgstr "ÎκÏ
Ïο ÎναγνÏÏιÏÏÎ¹ÎºÏ Î£ÎºÎ·Î½Î®Ï!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "ΠαÏάλειÏη εικονογÏαÏημÎνÏν ÏκηνÏν ÏÎ·Ï ÎίθοÏ
ÏÎ±Ï ÏÏν ÎÏÏείÏν"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"ÎÏιÏÏÎÏει ÏÏον ÏαίκÏη να ÏαÏαλείÏει Ïην ÏÏοβολή ÏÏν εικονογÏαÏημÎνÏν ÏκηνÏν "
"ÏÎ·Ï ÎίθοÏ
ÏÎ±Ï ÏÏν ÎÏÏείÏν"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "ÎλιμάκÏÏη ÏÏν ÏαινιÏν δημιοÏ
ÏÎ³Î¯Î±Ï Ïε ÏλήÏη οθÏνη"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "ÎλιμάκÏÏη ÏÏν ÏαινιÏν δημιοÏ
ÏγίαÏ, ÏÏÏε να καÏαλαμβάνοÏ
ν Ïλη Ïην οθÏνη"
@@ -6376,122 +6376,122 @@ msgstr ""
"ΠαÏάλειÏη ÏοÏ
βήμαÏÎ¿Ï ÏÏÏμαÏÎ¹ÎºÎ®Ï Î±Î½ÏιÏαÏάθεÏÎ·Ï Ïε ÏαιÏνίδια EGA, Ïα γÏαÏικά "
"εμÏανίζονÏαι με ÏλήÏη ÏÏÏμαÏα"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "ÎνεÏγοÏοίηÏη γÏαÏικÏν Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "ÎνεÏγοÏοίηÏη γÏαÏικÏν/ÏεÏιεÏομÎνοÏ
Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "ÎνεÏγοÏοίηÏη βίνÏεο με μαÏÏÎµÏ Î³ÏαμμÎÏ"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
"ΣÏεδιαÏμÏÏ Î¼Î±ÏÏÏν γÏαμμÏν ÏÎ¬Î½Ï ÏÏα βίνÏεο για Ïην αÏξηÏη ÏÎ·Ï Î¿Î¾ÏÏηÏÎ±Ï ÏοÏ
Ï"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "ΧÏήÏη κλιμάκÏÏÎ·Ï video Ï
ÏÎ·Î»Î®Ï ÏοιÏÏηÏαÏ"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr "ΧÏήÏη γÏÎ±Î¼Î¼Î¹ÎºÎ®Ï ÏαÏÎµÎ¼Î²Î¿Î»Î®Ï Î³Î¹Î± Ïην κλιμάκÏÏη βίνÏεο, ÏÏοÏ
είναι δÏ
ναÏή"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "ΧÏήÏη Ï
ÏÎ·Î»Î®Ï ÏοιÏÏηÏÎ±Ï ÎºÎ»Î¹Î¼Î¬ÎºÏÏÎ·Ï cel \"LarryScale\""
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr "ΧÏήÏη ÎµÎ¹Î´Î¹ÎºÎ¿Ï ÎºÎ±ÏÏοÏν-κλιμακÏÏή ÏÏη ÏÏεδίαÏη ÏÏν sprite ÏÏν ÏαÏακÏήÏÏν"
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Î ÏοÏίμηÏη ÏηÏιακÏν ακοÏ
ÏÏικÏν εÏε"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Î ÏοÏίμηÏη ÏηÏιακÏν ηÏηÏικÏν εÏΠανÏί για εÏΠδÏ
Î½Î±Î¼Î¹ÎºÎ®Ï ÏÏνθεÏηÏ"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "ΧÏήÏη ήÏοÏ
CD"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "ΧÏήÏη ήÏοÏ
CD ανÏί για ήÏο ÏαιÏνιδιοÏ, ÏÏοÏ
είναι διαθÎÏιμο"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "ΧÏήÏη δÏομÎÏν Windows"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"ΧÏήÏη δÏομÎÏν Windows (μικÏÏÏεÏοι και αÏÏÏÏμαÏ
Ïοι) ανÏί για ÏοÏ
Ï Î´ÏÎ¿Î¼ÎµÎ¯Ï DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "ΧÏήÏη αÏημÎνιÏν δÏομÎÏν"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"ΧÏήÏη ÏÏν εναλλακÏικÏν αÏημÎνιÏν δÏομÎÏν ανÏί ÏÏν ÏÏοκαθοÏιÏμÎνÏν ÏÏÏ
ÏÏν"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "ÎνεÏγοÏοίηÏη λογοκÏιÏÎ¯Î±Ï ÏεÏιεÏομÎνοÏ
"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
ÏÏοαιÏεÏÎ¹ÎºÎ¿Ï ÎµÎ½ÏÏμαÏÏμÎνοÏ
ÏίλÏÏοÏ
λογοκÏιÏίαÏ"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr "ÎÏξηÏη κλιμάκÏÏÎ·Ï Î²Î¯Î½Ïεο"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr "ÎÏξηÏη κλιμάκÏÏÎ·Ï ÎµÎ¹ÎºÏÎ½Î±Ï ÏÏα βίνÏεο Ïε διÏλάÏιο μÎγεθÏÏ"
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr "ΧÏήÏη αÏÏδοÏÎ·Ï RGB"
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr "ΧÏήÏη αÏÏδοÏÎ·Ï RGB για Ïη βελÏίÏÏη ÏÏν μεÏαβάÏεÏν μεÏÎ±Î¾Ï Î¿Î¸Î¿Î½Ïν"
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr "ΧÏήÏη ÏÏοÏοÏοιημÎÎ½Î·Ï ÏαλÎÏÎ±Ï Î±Î½Î¬ ÏÏÏο"
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"ΧÏήÏη ÎµÎ¹Î´Î¹ÎºÎ®Ï ÏαλÎÏÎ±Ï Î³Î¹Î± κάθε ÏÏοιÏείο (resource) ÏαιÏÎ½Î¹Î´Î¹Î¿Ï Î³Î¹Î± βελÏιÏμÎνη "
"αÏεικÏνιÏη"
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
msgid "Enable bearded musicians"
msgstr "ÎνεÏγοÏοίηÏη γενειοÏÏÏÏν μοÏ
ÏικÏν"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr "ÎνεÏγοÏοίηÏη γÏαÏικÏν ÏοÏ
είÏαν αÏενεÏγοÏοιηθεί για νομικοÏÏ Î»ÏγοÏ
Ï"
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "ÎειÏοÏ
Ïγία MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6499,15 +6499,15 @@ msgstr ""
"Îν ÏÏηÏιμοÏοιείÏε εξÏÏεÏικÎÏ ÏÏ
ÏκεÏ
ÎÏ MIDI (Ï.Ï. μÎÏÏ USB-MIDI), εÏιλÎξÏε "
"ÎµÎ´Ï Ïη ÏÏ
ÏκεÏ
ή ÏαÏ"
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr "ΤÏ
ÏÎ¹ÎºÏ (GM / MT-32)"
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110 / D-10 / D-20"
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6731,21 +6731,21 @@ msgstr "Î Ïοβολή ÎÏÎ±Î¼Î¼Î®Ï ÎνÏικειμÎνÏν"
msgid "Show the names of objects at the bottom of the screen"
msgstr "ΠαÏοÏ
ÏίαÏη ÏÏν ονομάÏÏν ÏÏν ανÏικειμÎνÏν ÏÏο κάÏÏ Î¼ÎÏÎ¿Ï ÏÎ·Ï Î¿Î¸ÏνηÏ"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "ΧÏήÏη NES Classic ΠαλÎÏαÏ"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"ΧÏήÏÎ·Ï Î¼Î¹Î± ÏαλÎÏÎ±Ï Ïιο οÏ
δÎÏεÏÏν ÏÏÏμάÏÏν ÏοÏ
ÏÏοÏομοιÏνει καλÏÏεÏα Ïο NES "
"Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "ΠεÏικοÏή ÏαιÏνιδιÏν FM-TOWNS Ïε ÏÏÎ¿Ï 200 Ïίξελ"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
@@ -6754,11 +6754,11 @@ msgstr ""
"ακολοÏ
θεί Ïο ÏÏÏÏÏ
Ïο ÏÏν 200 Ïίξελ, εÏιÏÏÎÏονÏÎ±Ï Ïη ÏÏήÏη ÏÎ·Ï 'διÏÏθÏÏÎ·Ï "
"Î±Î½Î±Î»Î¿Î³Î¯Î±Ï Î´Î¹Î±ÏÏάÏεÏν'"
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr "ÎναÏαÏαγÏγή αÏλοÏοιημÎÎ½Î·Ï Î¼Î¿Ï
ÏικήÏ"
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
@@ -6766,19 +6766,31 @@ msgstr ""
"ÎÏ
Ïή η μοÏ
Ïική ÏαίνεÏαι ÏÏÏ ÏÏοοÏιζÏÏαν για Macs ÏαμηλÏν δÏ
ναÏοÏήÏÏν, και "
"ÏÏηÏιμοÏοιεί μÏνο Îνα κανάλι ήÏοÏ
."
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr "ÎνεÏγοÏοίηÏη Î¿Î¼Î±Î»Î®Ï ÎºÏλιÏηÏ"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(ανÏί ÏÎ·Ï ÎºÎ±Î½Î¿Î½Î¹ÎºÎ®Ï ÎºÏλιÏÎ·Ï Ïε βήμαÏα ÏÏν 8-Ïίξελ)"
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+#| msgid "Enable smooth scrolling"
+msgid "Allow semi-smooth scrolling"
+msgstr "ÎνεÏγοÏοίηÏη Î¿Î¼Î±Î»Î®Ï ÎºÏλιÏηÏ"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
msgid "Enable game-specific enhancements"
msgstr "ÎÏαÏμογή βελÏιÏÏεÏν για Ïο ÏαιÏνίδι"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7560,19 +7572,19 @@ msgstr ""
"ΠαÏακαλοÏμε ανÏιγÏάÏÏε αÏ
Ïά Ïα αÏÏεία ÏÏο Ïάκελο δεδομÎνÏν ÏοÏ
ÏαιÏνιδιοÏ.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "ΠιξελιαÏμÎÎ½ÎµÏ Î¼ÎµÏαβάÏÎµÎ¹Ï ÏκηνήÏ"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "ΣÏην εναλλαγή ÏκηνÏν, ÏÏαγμαÏοÏοιείÏαι μια ÏÏ
Ïαία μεÏαβολή pixel"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "ÎÏÏκÏÏ
Ïη ενεÏγÏν ÏεÏιοÏÏν ÏÏαν μεÏακινείÏαι ο δÏομÎαÏ"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
@@ -7580,27 +7592,27 @@ msgstr ""
"Î Ïοβολή ÏÏν ονομάÏÏν ενεÏγÏν ÏημείÏν μÏνο αÏÎ¿Ï ÏαÏηθεί ενεÏÎ³Ï Ïημείο ή "
"κοÏ
μÏί δÏάÏηÏ"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Î Ïοβολή ÏοÏÏÏÎÏÏν ÏαÏακÏήÏÏν"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Î Ïοβολή ÏοÏÏÏÎÏÏν ÏαÏακÏήÏÏν καÏά Ïη διάÏκεια ÏÏ
νομιλίαÏ"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "ÎÏλιÏη διαλÏγÏν ÏÏαν εμÏανίζονÏαι"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr "ÎÏλιÏη διαλÏγÏν διεÏαÏÎ®Ï ÏÏαν εμÏανίζονÏαι, ανÏί να εμÏανίζονÏαι άμεÏα"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "ÎιαÏανή ÏαÏάθÏ
Ïα"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Î Ïοβολή ÏαÏαθÏÏÏν με Îνα μεÏικÏÏ Î´Î¹Î±ÏανÎÏ ÏÏνÏο"
@@ -7652,11 +7664,11 @@ msgstr ""
"ÎνεÏγοÏοίηÏη ÏÏÏÏÏÏÎ·Ï ÎµÎ¾ÏÏεÏικÏν ÏÏοιÏείÏν (assets) ÏοÏ
θα ανÏικαÏαÏÏήÏοÏ
ν "
"αÏ
Ïά ÏοÏ
ÏαιÏνιδιοÏ."
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr "ÎνεÏγοÏοίηÏη γÏÎ±Î¼Î¼Î¹ÎºÎ¿Ï ÏίλÏÏοÏ
ÏÏÎ¹Ï ÎµÎ¹ÎºÏÎ½ÎµÏ ÏÏνÏοÏ
"
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
@@ -7665,11 +7677,11 @@ msgstr ""
"ομαλά Ïε λειÏοÏ
Ïγία ÏλήÏοÏ
Ï Î¿Î¸ÏνηÏ, με ανÏίÏιμο Ïην αÏÏλεια κάÏÎ¿Î¹Î±Ï "
"λεÏÏομÎÏειαÏ."
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr "ÎνεÏγοÏοίηÏη εξομάλÏ
νÏÎ·Ï Î³ÏαμμαÏοÏειÏάÏ"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
"ÎÏαν η εξομάλÏ
νÏη γÏαμμαÏοÏειÏÎ¬Ï (font anti-aliasing) είναι ενεÏγοÏοιημÎνη, "
@@ -7910,86 +7922,86 @@ msgid "Enable the original wall collision damage"
msgstr ""
"ÎνεÏγοÏοίηÏη εÏίÏÏÏÏÎ·Ï Î±ÏÏ ÏÏγκÏοÏ
Ïη με ÏοίÏο ÏÏÏÏ Î®Ïαν ÏÏο αÏÏÎ¹ÎºÏ ÏαιÏνίδι"
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
msgid "Disable save menu"
msgstr "ÎÏενεÏγοÏοίηÏη Î¼ÎµÎ½Î¿Ï Î±ÏοθήκεÏ
ÏηÏ"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"Το αÏÏÎ¹ÎºÏ ÏαιÏνίδι Îκανε μÏνο αÏ
ÏÏμαÏη αÏοθήκεÏ
Ïη. ÎÏ
Ïή η νÎα δÏ
ναÏÏÏηÏα ÏÎ±Ï "
"εÏιÏÏÎÏει να αÏοθηκεÏÏεÏε ÏÏοÏε θÎλεÏε."
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
msgid "Enable debug mode"
msgstr "ΧÏήÏη λειÏοÏ
ÏÎ³Î¯Î±Ï Î±ÏοÏÏαλμάÏÏÏηÏ"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
msgid "Enable the debug mode"
msgstr "ÎνεÏγοÏοίηÏη ÏÎ·Ï Î»ÎµÎ¹ÏοÏ
ÏÎ³Î¯Î±Ï Î±ÏοÏÏαλμάÏÏÏÎ·Ï (debug)"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
msgid "Enable audio CD"
msgstr "ÎνεÏγοÏοίηÏη ήÏοÏ
αÏÏ CD"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr "ÎνεÏγοÏοίηÏη ÏÏήÏÎ·Ï Î®ÏοÏ
αÏÏ CD ÏοÏ
είÏε Ïο αÏÏÎ¹ÎºÏ ÏαιÏνίδι"
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
msgid "Enable sound"
msgstr "ÎνεÏγοÏοίηÏη ήÏοÏ
"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
msgid "Enable the sound for the game"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
ήÏοÏ
για Ïο ÏαιÏνίδι"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
msgid "Enable voices"
msgstr "ÎνεÏγοÏοίηÏη ÏÏνήÏ"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
msgid "Enable the voices for the game"
msgstr "ÎνεÏγοÏοίηÏη ÏÏν ÏÏνÏν ÏÏο ÏαιÏνίδι"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
msgid "Enable text"
msgstr "ÎνεÏγοÏοίηÏη κειμÎνοÏ
"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
msgid "Enable the text for the game"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
κειμÎνοÏ
για Ïο ÏαιÏνίδι"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
msgid "Enable movies"
msgstr "ÎνεÏγοÏοίηÏη ÏαινιÏν"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
msgid "Enable the cutscenes for the game"
msgstr "ÎνεÏγοÏοίηÏη ÏÏν ÏαινιÏν (cutscenes) για Ïο ÏαιÏνίδι"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
msgid "Enable mouse"
msgstr "ΧÏήÏη ÏονÏικιοÏ"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
msgid "Enable the mouse for the UI"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
ÏονÏÎ¹ÎºÎ¹Î¿Ï Î³Î¹Î± Ïο ÏεÏιβάλλον διεÏαÏÎ®Ï (UI)"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr "ΧÏήÏη ÏÎ·Ï ÎκδοÏÎ·Ï Î±ÏÏ ÎÎ Î"
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr "ÎνεÏγοÏοίηÏη ειδικÏν ÏÏ
θμίÏεÏν ÏοÏ
είÏε η ÎκδοÏη αÏÏ ÎÎ Î"
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr "ÎνεÏγοÏοίηÏη Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr "ÎνεÏγοÏοίηÏη Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏÎ·Ï Î³Î¹Î± Ïο ÏαιÏνίδι"
@@ -8138,76 +8150,76 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "ÎνενεÏγή ÏÏγκÏοÏ
Ïη με ÏοίÏοÏ
Ï"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr "ÎνεÏγοÏοίηÏη ÏαÏάλειÏÎ·Ï ÎºÎ±ÏÎ"
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
"ÎÏιÏÏÎÏει ÏÏο ÏαιÏνίδι να ÏαÏαλείÏει κάÏοια καÏÎ animation αν οι εÏιδÏÏÎµÎ¹Ï "
"είναι ÏÎ¿Î»Ï ÏαμηλÎÏ."
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
msgid "Enable frame limiting"
msgstr "ÎνεÏγοÏοίηÏη ÏεÏιοÏιÏÎ¼Î¿Ï ÎºÎ±ÏÎ"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
"ΠεÏιοÏίζει Ïην ÏαÏÏÏηÏα ÏοÏ
ÏαιÏÎ½Î¹Î´Î¹Î¿Ï Î±ÏοÏÏÎÏονÏÎ±Ï Ïο να \"ÏÏÎÏει\" "
"Ï
ÏεÏβολικά γÏήγοÏα."
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
"Îα εÏιÏÏÎÏονÏαι Ïα cheats με ενÏολÎÏ ÎºÎ±Î¹ Îνα Î¼ÎµÎ½Î¿Ï ÏÏαν γίνεÏαι κλικ ÏÎ¬Î½Ï "
"ÏÏον ÏαίκÏη."
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr "Îα ÎÏοÏ
ν ήÏο οι ÏαÏημαÏιÎÏ"
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr "ÎναÏαÏαγÏγή ήÏοÏ
ÏÏαν κινείÏαι ο ÏαίκÏηÏ."
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
msgid "Enable jump to mouse position"
msgstr "ÎνεÏγοÏοίηÏη άλμαÏÎ¿Ï ÏÏο Ïημείο ÏοÏ
ÏονÏικιοÏ"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"Τα άλμαÏα ÏÏÏÎ¯Ï ÏοÏά (ÏÏÏÎ¯Ï ÏÏÏÏεÏη κίνηÏη) γίνονÏαι ÏÏÎ¿Ï Ïο Ïημείο ÏοÏ
"
"κÎÏÏοÏα ÏονÏÎ¹ÎºÎ¹Î¿Ï Î±Î½Ïί αÏλά Ïην γενική καÏεÏθÏ
νÏη."
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
msgid "Enable font replacement"
msgstr "ÎνεÏγοÏοίηÏη ανÏικαÏάÏÏαÏÎ·Ï Î³ÏαμμαÏοÏειÏάÏ"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr "ÎνÏικαθιÏÏά γÏαμμαÏοÏειÏÎÏ ÏοÏ
ÏαιÏÎ½Î¹Î´Î¹Î¿Ï Î¼Îµ rendered γÏαμμαÏοÏειÏÎÏ"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr "ΠκάμεÏα ακολοÏ
θεί Ïον Silencer"
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
"ΠκάμεÏα ακολοÏ
θεί Ïην κίνηÏη ÏοÏ
ÏαίκÏη ανÏί να καÏÏÏνεÏαι Ïε "
"ÏÏοκαθοÏιÏμÎÎ½ÎµÏ Î¸ÎÏειÏ."
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr "ΠάνÏα ενεÏÎ³Ï Î§ÏιÏÏοÏ
γεννιάÏικο easter-egg"
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
"Îα είναι ενεÏγοÏοιημÎνη η ΧÏιÏÏοÏ
γεννιάÏικη μοÏ
Ïική Ïε κάθε εÏοÏή ÏοÏ
ÏÏÏνοÏ
."
@@ -8283,11 +8295,11 @@ msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Î Ïοβολή ÏοÏ
ÏÏÎÏονÏÎ¿Ï Î±ÏÎ¹Î¸Î¼Î¿Ï ÎºÎ±ÏΠανά δεÏ
ÏεÏÏλεÏÏο ÏÏην εÏÎ¬Î½Ï Î±ÏιÏÏεÏή γÏνία"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "ÎιγÏÎ±Î¼Î¼Î¹ÎºÏ ÏιλÏÏάÏιÏμα ÏÏοιÏείÏν (ÎΡÎÎ)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "ÎÏαÏμογή διγÏÎ±Î¼Î¼Î¹ÎºÎ¿Ï ÏιλÏÏαÏίÏμαÏÎ¿Ï Ïε μεμονÏμÎνα ÏÏοιÏεία"
@@ -8910,11 +8922,11 @@ msgstr ""
"ÎμÏανίζει Ïο κÏÏÏÎ¿Ï ÏÏν ανÏικειμÎνÏν ÏÏη βαÏική ÏÏοβολή ÏÏν Ï
ÏαÏÏÏνÏÏν ÏοÏ
"
"ÏαίκÏη, εÏιÏÏÎÏονÏÎ±Ï Ïην ÏÏγκÏιÏη ÏÎ·Ï Î±Î¾Î¯Î±Ï ÏοÏ
Ï"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "Πιο ανθεκÏική ÏανοÏλία"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"Î ÏανοÏλία δεν θα ÏÏάÏει ÏÏÏοÏ
να βÏεθεί ο ÏαÏακÏήÏÎ±Ï ÏÏα -80HP, ανÏί για "
@@ -8924,35 +8936,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "ÎÏοÏÏ
Ïία αÏ
ÏÏμαÏÎ·Ï Î±ÏοθήκεÏ
ÏηÏ"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "ÎιÏλάÏια FPS"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "ÎÏξηÏη ÏοÏ
ÏÏ
Î¸Î¼Î¿Ï ÎºÎ±ÏΠαÏÏ 30 Ïε 60 FPS"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "ÎνεÏγοÏοίηÏη ÎÏÏοδίÏηÏ"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "ÎνεÏγοÏοίηÏη ÏοÏ
ÏÏ
ÏÏήμαÏÎ¿Ï Î²Î¿Î®Î¸ÎµÎ¹Î±Ï ÏÎ·Ï ÎÏÏοδίÏηÏ"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "ÎÏενεÏγοÏοίηÏη κίνηÏÎ·Ï ÎºÎ±Ïά Ïην ÏεÏιÏÏÏοÏή"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "ÎÏενεÏγοÏοίηÏη κίνηÏÎ·Ï ÎºÎ±Ïά Ïην ÏεÏιÏÏÏοÏή Ïε λειÏοÏ
Ïγία ÏανοÏάμαÏοÏ"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "ΧÏήÏη MPEG βίνÏεο Ï
ÏÎ·Î»Î®Ï Î±Î½Î¬Î»Ï
ÏηÏ"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"ΧÏήÏη βίνÏεο MPEG αÏÏ Ïην ÎκδοÏη DVD ανÏί για Ïο ÏαμηλÏÏεÏÎ·Ï Î±Î½Î¬Î»Ï
ÏÎ·Ï AVI"
diff --git a/po/es_ES.po b/po/es_ES.po
index 9b2e90a0684..5a053c3af6c 100644
--- a/po/es_ES.po
+++ b/po/es_ES.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.4.0svn\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-04-16 12:59+0000\n"
"Last-Translator: IlDucci <pajaroloco_2 at hotmail.com>\n"
"Language-Team: Spanish <https://translations.scummvm.org/projects/scummvm/"
@@ -4057,55 +4057,55 @@ msgstr "Emulación de TV"
msgid "Emulate composite output to an NTSC TV"
msgstr "Emulación de salida de componentes a TV NTSC"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "Gráficos en color"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "Usar gráficos en color en vez de monocromos"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Mostrar lÃneas horizontales"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr "Oscurecer entrelazado para simular el aspecto de un CRT"
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr "Usar siempre texto monocromo nÃtido"
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr "No emular artefactos de NTSC para el texto"
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "Usar pantallas de guardado/carga originales"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr "Usa los menús originales para guardar/cargar en vez de los de ScummVM"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "Usar paleta alternativa"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4113,29 +4113,29 @@ msgstr ""
"Usar una paleta alternativa, común para todos los juegos de Amiga. Esta es "
"la opción que se usaba antes"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Compatibilidad de ratón"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Activa el ratón. Permite usarlo para moverse en el juego y en los menús."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
msgid "Use Hercules hires font"
msgstr "Usar fuentes Hercules de alta resolución"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr "Utiliza las fuentes Hercules de alta resolución, si están disponibles."
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr "Pausar al escribir comandos"
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
@@ -4143,11 +4143,11 @@ msgstr ""
"Muestra una ventana de comandos y pausa el juego (como en los juegos SCI), "
"en vez de una ventana en tiempo real."
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr "Añadir menú de velocidad"
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
"Activa el menú de velocidad del juego (similar al de la versión para PC)"
@@ -4373,19 +4373,19 @@ msgstr "Modo «sitcom»"
msgid "Game will add laughter after actor's line or narration"
msgstr "El juego añadirá risas tras cada frase o narración del actor"
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
msgid "Shorty mode"
msgstr "Modo enano"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr "El juego encogerá a los actores y les pondrá voces agudas"
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr "Modo de limitación de fotogramas de alto rendimiento"
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
@@ -4393,11 +4393,11 @@ msgstr ""
"¡Puede producir un alto consumo de CPU! Se evita el uso de la función "
"delayMilis()."
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr "LÃmite máximo de FPS"
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
@@ -4405,11 +4405,11 @@ msgstr ""
"Este modo fija un máximo de 120 FPS. Cuando está desactivado, el juego "
"fijará un máximo de 60 FPS."
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr "Desactivar pérdida de resistencia de McCoy"
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4428,7 +4428,7 @@ msgstr "El fantraductor desea que su traducción no sea incorporada en ScummVM."
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4436,8 +4436,8 @@ msgstr "El fantraductor desea que su traducción no sea incorporada en ScummVM."
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
msgid "Missing game code"
msgstr "Código del juego desconocido"
@@ -4605,22 +4605,22 @@ msgstr "Modo para daltónicos"
msgid "Enable Color Blind Mode by default"
msgstr "Activar el modo para daltónicos por defecto"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
msgid "Enable Text to Speech"
msgstr "Conversión de texto a voz"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr ""
"Utiliza un narrador TTS para leer el texto del juego (si el conversor texto-"
"voz está disponible)"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr "Utilizar ventanas de diálogo transparentes en escenas a 16 colores"
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4738,34 +4738,34 @@ msgstr ""
"Pulsa Aceptar para actualizarlas. De lo contrario, este mensaje aparecerá "
"cada vez que se inicie el juego.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "Usar paleta original"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Usar los niveles de brillo originales del juego"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
"Activa la conversión de texto a voz para objetos, opciones y el pasaje de la "
"Biblia"
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
"Utiliza un narrador TTS para leer las descripciones (si el conversor texto-"
"voz está disponible)"
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
msgid "Enable Text to Speech for Subtitles"
msgstr "Leer subtÃtulos mediante conversión texto a voz"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr ""
"Utiliza la conversión de texto a voz para leer los subtÃtulos (si está "
@@ -4775,11 +4775,11 @@ msgstr ""
msgid "Use TTS to read the text"
msgstr "Lee los textos utilizando un sistema de conversión de texto a voz"
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
msgid "Also read input text"
msgstr "Leer texto de entrada"
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
msgid "Use TTS to read the input text"
msgstr ""
"Utiliza el sistema de conversión de texto a voz para leer el texto de entrada"
@@ -4915,11 +4915,11 @@ msgstr ""
"Carga un parche de usuarios. Recuerda que el equipo de ScummVM no da soporte "
"a estos parches."
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
msgid "Show FPS"
msgstr "Mostrar contador de FPS"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr "Muestra la velocidad de FPS actual durante la partida."
@@ -5088,19 +5088,19 @@ msgstr "Acelerar velocidad de vÃdeos"
msgid "Play movies at an increased speed"
msgstr "Reproduce los vÃdeos a una mayor velocidad"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr "IA más fácil"
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr "Reduce la dificultad de los enigmas de la IA"
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr "Canción de créditos actualizada"
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5172,15 +5172,15 @@ msgstr "Borrar puntos de ruta"
msgid "Debug"
msgstr "Depuración"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Modo sangriento"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "Activa el modo sangriento si está disponible"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
msgid "Enable cheats"
msgstr "Activar trucos"
@@ -5188,11 +5188,11 @@ msgstr "Activar trucos"
msgid "Allow cheats using the C key."
msgstr "Permite el uso de trucos al pulsar la tecla C."
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
msgid "Enable restored content"
msgstr "Activar contenidos restaurados"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
"Añade contenidos adicionales que no se activan en la implementación original."
@@ -5208,70 +5208,70 @@ msgid "Enable studio audience"
msgstr "Activa las risas del público"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Permitir omisiones"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Permite saltarse frases y vÃdeos"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Modo helio"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Activa el modo helio"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Desplazamiento suave"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Activar el desplazamiento de pantalla suave al caminar"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Cursores flotantes"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Activar cursores flotantes"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
msgid "Suggest save names"
msgstr "Sugerir nombres de partidas guardadas"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
"Genera automáticamente sugerencias para los nombres de las partidas guardadas"
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "Barras de energÃa"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Activar las barras de energÃa"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr "Intercambiar I/D para luchar"
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr "Botón izquierdo para atacar, botón derecho para coger objetos"
@@ -5566,8 +5566,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr "Este enigma no está disponible en la versión de demostración"
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr "Narración TTS"
@@ -5596,15 +5596,15 @@ msgstr "Interfaz de ratón sencilla"
msgid "Shows object names when hovering the mouse over them"
msgstr "Muestra los nombres de los objetos al pasar el ratón por encima"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr "Objetos de inventario animados"
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr "Interfaz de juego animada"
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr "Modo de juego picante"
@@ -6127,19 +6127,19 @@ msgstr "Segundos"
msgid "Invalid Scene ID!"
msgstr "¡ID de escena no válido!"
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Omitir las escenas del salón de registros"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr "Permite al jugador saltarse los storyboards del salón de registros"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "Redimensionar vÃdeos a pantalla completa"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Redimensiona los vÃdeos para que ocupen toda la pantalla"
@@ -6301,127 +6301,127 @@ msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Omite el difuminado en los juegos EGA y muestra los gráficos a todo color"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "Activar gráficos en alta resolución"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "Activa los gráficos y contenidos en alta resolución"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
msgid "Enable black-lined video"
msgstr "Activar franjas negras en vÃdeo"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr "Muestra franjas negras en los vÃdeos para que parezcan más nÃtidos"
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr "Usar reescalado de vÃdeo de alta calidad"
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
"Utiliza interpolación lineal al reescalar el vÃdeo siempre que sea posible"
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr "Usar escalado de celdas de alta calidad «LarryScale»"
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
"Utiliza un escalado especial para dibujos animados en los sprites de los "
"personajes"
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Preferir efectos de sonido digitales"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Utiliza efectos de sonido digitales en vez de los sintetizados"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "Usar CD audio"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Usar CD audio en vez del sonido interno del juego si está disponible"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "Usar cursores de Windows"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Utiliza los cursores de Windows (más pequeños y en monocromo) en vez de los "
"de DOS"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "Usar cursores plateados"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
msgstr ""
"Utiliza el conjunto alternativo de cursores plateados en lugar de los "
"dorados habituales"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
msgid "Enable content censoring"
msgstr "Activar censura de contenidos"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
msgid "Enable the game's built-in optional content censoring"
msgstr "Activa la opción de censura incluida en el juego"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr "Escalar vÃdeos"
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr "Escala los vÃdeos, duplicando su tamaño"
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr "Renderizado RGB"
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
"Utiliza el renderizado RGB para mejorar las transiciones entre pantallas"
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr "Utilizar paletas modificadas según elemento"
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
"Utiliza paletas personalizadas según cada elemento para mejorar el apartado "
"visual"
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
msgid "Enable bearded musicians"
msgstr "Activar músicos barbudos"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr "Muestra gráficos que fueron desactivados por motivos jurÃdicos"
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
msgid "MIDI mode:"
msgstr "Modo MIDI:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
@@ -6429,15 +6429,15 @@ msgstr ""
"Si vas a usar dispositivos MIDI externos (p. ej.:, a través de USB-MIDI), "
"selecciona aquà tu dispositivo"
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr "Estándar (GM/MT-32)"
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr "Roland D-110/D-10/D-20"
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr "Yamaha FB-01"
@@ -6643,20 +6643,20 @@ msgstr "Mostrar etiquetas de objetos"
msgid "Show the names of objects at the bottom of the screen"
msgstr "Muestra los nombres de los objetos en la parte inferior de la pantalla"
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
msgid "Use NES Classic Palette"
msgstr "Usar paleta de NES Classic"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
"Utiliza una paleta de colores más neutral y fiel a la del sistema NES Classic"
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr "Reducir los juegos de FM-TOWNS a una altura de 200 pÃxeles"
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
@@ -6665,11 +6665,11 @@ msgstr ""
"para que la altura sea la estándar de 200 pÃxeles, lo que permite utilizar "
"la corrección de la relación de aspecto"
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr "Música simplificada"
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
@@ -6677,19 +6677,31 @@ msgstr ""
"En principio, esta música estaba pensada para ordenadores Mac de baja gama y "
"solo utiliza un canal de sonido."
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
msgid "Enable smooth scrolling"
msgstr "Desplazamiento suave"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr "(en lugar del desplazamiento normal por pasos de 8 pÃxeles)"
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+#| msgid "Enable smooth scrolling"
+msgid "Allow semi-smooth scrolling"
+msgstr "Desplazamiento suave"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
msgid "Enable game-specific enhancements"
msgstr "Activar mejoras especÃficas para este juego"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7468,19 +7480,19 @@ msgstr ""
"Por favor, copia estos archivos dentro del directorio de datos del juego.\n"
"\n"
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "Transiciones pixeladas"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Al cambiar de escena, se utiliza una transición aleatoria de pÃxeles"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "No mostrar los puntos interactivos al mover el ratón"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
@@ -7488,29 +7500,29 @@ msgstr ""
"El nombre de los puntos interactivos solo aparece al hacer clic en uno de "
"ellos o en un botón de acción"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Mostrar retratos"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Mostrar retratos de los personajes durante las conversaciones"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Utilizar una transición al mostrar los diálogos"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"Los diálogos se muestran con una transición, en vez de aparecer "
"inmediatamente"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "Ventanas transparentes"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Mostrar las ventanas con un fondo parcialmente transparente"
@@ -7559,11 +7571,11 @@ msgstr "Cargar archivos modificados"
msgid "Enable loading of external replacement assets."
msgstr "Permite cargar archivos externos como sustitutos."
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr "Filtrado lineal de los fondos"
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
@@ -7571,11 +7583,11 @@ msgstr ""
"Al aplicar un filtro lineal, los gráficos de los fondos se mostrarán más "
"suaves a pantalla completa, pero se perderán algunos detalles."
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
msgid "Enable font anti-aliasing"
msgstr "Suavizar bordes de fuentes"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr "Al activar esta opción, los textos se mostrarán más suavizados."
@@ -7805,86 +7817,86 @@ msgstr "Activar colisiones con paredes"
msgid "Enable the original wall collision damage"
msgstr "Activa los daños originales por colisión contra paredes"
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
msgid "Disable save menu"
msgstr "Desactivar menú de guardado"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
"El juego original solo permitÃa el uso de guardados automáticos. Esta opción "
"te permitirá guardar donde quieras."
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
msgid "Enable debug mode"
msgstr "Activar modo de depuración"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
msgid "Enable the debug mode"
msgstr "Activa el modo de depuración"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
msgid "Enable audio CD"
msgstr "Activar audio de CD"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr "Activa el uso de las pistas de audio originales en CD"
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
msgid "Enable sound"
msgstr "Activar sonido"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
msgid "Enable the sound for the game"
msgstr "Activa el sonido del juego"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
msgid "Enable voices"
msgstr "Activar voces"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
msgid "Enable the voices for the game"
msgstr "Activa las voces del juego"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
msgid "Enable text"
msgstr "Activar textos"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
msgid "Enable the text for the game"
msgstr "Activa los textos del juego"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
msgid "Enable movies"
msgstr "Activar vÃdeos"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
msgid "Enable the cutscenes for the game"
msgstr "Activa las escenas cinemáticas del juego"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
msgid "Enable mouse"
msgstr "Activar ratón"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
msgid "Enable the mouse for the UI"
msgstr "Activa el ratón en la interfaz"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr "Utilizar la versión estadounidense"
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr "Activa los parámetros especÃficos de la versión estadounidense"
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
msgid "Enable high resolution"
msgstr "Activar alta resolución"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
msgid "Enable a higher resolution for the game"
msgstr "Permite mostrar el juego a una resolución superior"
@@ -8033,74 +8045,74 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Colisiones con paredes desactivadas"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr "Activar omisión de fotogramas"
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
"Permite al juego omitir fotogramas de animación cuando se ejecute lentamente."
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
msgid "Enable frame limiting"
msgstr "Activar limitación de fotogramas"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
"Limita la velocidad del juego para evitar que se ejecute demasiado rápido."
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
"Activa los trucos, tanto mediante el uso de comandos como mediante un menú "
"que aparecerá al hacer clic sobre el jugador."
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr "Reproducir efectos de pisadas"
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr "Reproduce sonidos cuando se desplace el jugador."
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
msgid "Enable jump to mouse position"
msgstr "Saltar hacia la posición del ratón"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
"Al saltar estando parado, el personaje se desplazará hacia el cursor del "
"ratón y no hacia solo la dirección."
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
msgid "Enable font replacement"
msgstr "Activar sustitución de fuentes"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr "Sustituye las fuentes del juego por fuentes renderizadas"
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr "Cámara de seguimiento"
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
"La cámara seguirá el movimiento del jugador en vez de desplazarse a "
"posiciones predefinidas."
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr "Mantener siempre activado el huevo de pascua por Navidad"
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr "Activa la música navideña en cualquier dÃa del año."
@@ -8173,11 +8185,11 @@ msgid "Show the current number of frames per second in the upper left corner"
msgstr ""
"Muestra el número de fotogramas por segundo en la esquina superior izquierda"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr "Filtrado bilineal de sprites (LENTO)"
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr "Aplica un filtrado bilineal a cada sprite individual"
@@ -8799,11 +8811,11 @@ msgstr ""
"Muestra el coste de los objetos en el modo de inventario estándar, "
"permitiendo comparar su valor"
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr "Armadura más duradera"
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
"La armadura no se romperá hasta que el personaje pierda 80PV, en vez de "
@@ -8813,35 +8825,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "Fallo al autoguardar la partida"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "Duplicar FPS"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Aumenta el número de fotogramas por segundo de 30 a 60"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "Activar Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "Activa el modo de ayuda Venus"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "Desactivar animación al girar"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "Desactiva la animación al girar en el modo panorama"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "Usar vÃdeos MPEG de alta resolución"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr ""
"Utiliza los vÃdeos MPEG de la versión en DVD en vez de los AVI de baja "
diff --git a/po/eu.po b/po/eu.po
index 72ab913cdd0..cb78ed3766a 100644
--- a/po/eu.po
+++ b/po/eu.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.5.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2021-01-02 18:37+0000\n"
"Last-Translator: Eugene Sandulenko <sev at scummvm.org>\n"
"Language-Team: Basque <https://translations.scummvm.org/projects/scummvm/"
@@ -4134,59 +4134,59 @@ msgstr "MT-32 emuladorea"
msgid "Emulate composite output to an NTSC TV"
msgstr ""
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
#, fuzzy
msgid "Color graphics"
msgstr "Grafikoak"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr ""
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
#, fuzzy
msgid "Show scanlines"
msgstr "Erakutsi objektuen etiketak"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
msgstr ""
-#: engines/adl/detection.cpp:93
+#: engines/adl/detection.cpp:101
msgid "Always use sharp monochrome text"
msgstr ""
-#: engines/adl/detection.cpp:94
+#: engines/adl/detection.cpp:102
msgid "Do not emulate NTSC artifacts for text"
msgstr ""
#: engines/agi/detection.cpp:86 engines/cine/detection.cpp:51
#: engines/drascula/detection.cpp:298 engines/dreamweb/detection.cpp:54
-#: engines/groovie/detection.cpp:285 engines/neverhood/detection.cpp:134
-#: engines/sci/detection_options.h:93 engines/sherlock/detection.cpp:58
+#: engines/groovie/detection.cpp:287 engines/neverhood/detection.cpp:134
+#: engines/sci/detection_options.h:105 engines/sherlock/detection.cpp:58
#: engines/toltecs/detection.cpp:212 engines/trecision/detection.cpp:219
-#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:106
+#: engines/ultima/detection.cpp:55 engines/ultima/detection.cpp:120
#: engines/zvision/detection_tables.h:50
msgid "Use original save/load screens"
msgstr "Erabili jatorrizko gorde/kargatu pantailak"
#: engines/agi/detection.cpp:87 engines/cine/detection.cpp:52
#: engines/drascula/detection.cpp:299 engines/dreamweb/detection.cpp:55
-#: engines/groovie/detection.cpp:286 engines/neverhood/detection.cpp:135
-#: engines/sci/detection_options.h:94 engines/sherlock/detection.cpp:59
+#: engines/groovie/detection.cpp:288 engines/neverhood/detection.cpp:135
+#: engines/sci/detection_options.h:106 engines/sherlock/detection.cpp:59
#: engines/toltecs/detection.cpp:213 engines/trecision/detection.cpp:220
-#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:107
+#: engines/ultima/detection.cpp:56 engines/ultima/detection.cpp:121
#: engines/zvision/detection_tables.h:51
#, fuzzy
msgid "Use the original save/load screens instead of the ScummVM ones"
msgstr ""
"Erabili jatorrizko gorde/kargatu pantailak, ScummVM-renak erabilibeharrean"
-#: engines/agi/detection.cpp:96
+#: engines/agi/detection.cpp:98
msgid "Use an alternative palette"
msgstr "Erabili paleta alternatiboa"
-#: engines/agi/detection.cpp:97
+#: engines/agi/detection.cpp:99
msgid ""
"Use an alternative palette, common for all Amiga games. This was the old "
"behavior"
@@ -4194,41 +4194,41 @@ msgstr ""
"Erabili kolore-paleta alternatiboa, Amiga joko guztientzako komuna. Hau zen "
"konportamendu zaharra"
-#: engines/agi/detection.cpp:106
+#: engines/agi/detection.cpp:110
msgid "Mouse support"
msgstr "Saguaren euskarria"
-#: engines/agi/detection.cpp:107
+#: engines/agi/detection.cpp:111
msgid ""
"Enables mouse support. Allows to use mouse for movement and in game menus."
msgstr ""
"Saguaren euskarria giatzen du. Sagua mugitzeko eta jokoko menuetan "
"erabiltzea ahalbidetzen du."
-#: engines/agi/detection.cpp:116
+#: engines/agi/detection.cpp:122
#, fuzzy
msgid "Use Hercules hires font"
msgstr "Herkules berdea"
-#: engines/agi/detection.cpp:117
+#: engines/agi/detection.cpp:123
msgid "Uses Hercules hires font, when font file is available."
msgstr ""
-#: engines/agi/detection.cpp:126
+#: engines/agi/detection.cpp:134
msgid "Pause when entering commands"
msgstr ""
-#: engines/agi/detection.cpp:127
+#: engines/agi/detection.cpp:135
msgid ""
"Shows a command prompt window and pauses the game (like in SCI) instead of a "
"real-time prompt."
msgstr ""
-#: engines/agi/detection.cpp:136
+#: engines/agi/detection.cpp:146
msgid "Add speed menu"
msgstr ""
-#: engines/agi/detection.cpp:137
+#: engines/agi/detection.cpp:147
msgid "Add game speed menu (similar to PC version)"
msgstr ""
@@ -4449,40 +4449,40 @@ msgstr "Helio modua"
msgid "Game will add laughter after actor's line or narration"
msgstr ""
-#: engines/bladerunner/detection.cpp:61
+#: engines/bladerunner/detection.cpp:63
#, fuzzy
msgid "Shorty mode"
msgstr "Daltonikoentzako modua"
-#: engines/bladerunner/detection.cpp:62
+#: engines/bladerunner/detection.cpp:64
msgid "Game will shrink the actors and make their voices high pitched"
msgstr ""
-#: engines/bladerunner/detection.cpp:70
+#: engines/bladerunner/detection.cpp:74
msgid "Frame limiter high performance mode"
msgstr ""
-#: engines/bladerunner/detection.cpp:71
+#: engines/bladerunner/detection.cpp:75
msgid ""
"This mode may result in high CPU usage! It avoids use of delayMillis() "
"function."
msgstr ""
-#: engines/bladerunner/detection.cpp:79
+#: engines/bladerunner/detection.cpp:85
msgid "Max frames per second limit"
msgstr ""
-#: engines/bladerunner/detection.cpp:80
+#: engines/bladerunner/detection.cpp:86
msgid ""
"This mode targets a maximum of 120 fps. When disabled, the game targets 60 "
"fps"
msgstr ""
-#: engines/bladerunner/detection.cpp:88
+#: engines/bladerunner/detection.cpp:96
msgid "Disable McCoy's quick stamina drain"
msgstr ""
-#: engines/bladerunner/detection.cpp:89
+#: engines/bladerunner/detection.cpp:97
msgid ""
"When running, McCoy won't start slowing down as soon as the player stops "
"clicking the mouse"
@@ -4499,7 +4499,7 @@ msgstr ""
#: engines/bladerunner/detection_tables.h:128 engines/cge/detection.cpp:56
#: engines/cge/detection.cpp:62 engines/cge/detection.cpp:68
#: engines/groovie/detection.cpp:104 engines/kyra/detection_tables.h:303
-#: engines/lure/detection.cpp:249 engines/mohawk/detection_tables.h:988
+#: engines/lure/detection.cpp:251 engines/mohawk/detection_tables.h:988
#: engines/mohawk/detection_tables.h:1094
#: engines/mohawk/detection_tables.h:1109 engines/myst3/detection.cpp:142
#: engines/neverhood/detection.cpp:120 engines/saga/detection_tables.h:186
@@ -4507,8 +4507,8 @@ msgstr ""
#: engines/sci/detection_tables.h:5068 engines/sci/detection_tables.h:5076
#: engines/sherlock/detection_tables.h:223 engines/stark/detection.cpp:319
#: engines/teenagent/detection.cpp:117 engines/trecision/detection.cpp:199
-#: engines/zvision/detection_tables.h:190
-#: engines/zvision/detection_tables.h:210
+#: engines/zvision/detection_tables.h:200
+#: engines/zvision/detection_tables.h:220
#, fuzzy
msgid "Missing game code"
msgstr "Joko kontrol nagusiak:"
@@ -4690,22 +4690,22 @@ msgstr "Daltonikoentzako modua"
msgid "Enable Color Blind Mode by default"
msgstr "Gaitu daltonikoentzako modua lehenetsi modura"
-#: engines/cge/detection.cpp:124 engines/glk/detection.cpp:238
-#: engines/sci/detection_options.h:191 engines/supernova/detection.cpp:51
+#: engines/cge/detection.cpp:126 engines/glk/detection.cpp:238
+#: engines/sci/detection_options.h:221 engines/supernova/detection.cpp:53
#, fuzzy
msgid "Enable Text to Speech"
msgstr "Testu eta ahotsa:"
-#: engines/cge/detection.cpp:125
+#: engines/cge/detection.cpp:127
#, fuzzy
msgid "Use TTS to read text in the game (if TTS is available)"
msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
-#: engines/cine/detection.cpp:60
+#: engines/cine/detection.cpp:62
msgid "Use transparent dialog boxes in 16 color scenes"
msgstr ""
-#: engines/cine/detection.cpp:61
+#: engines/cine/detection.cpp:63
msgid ""
"Use transparent dialog boxes in 16 color scenes even if the original game "
"version did not support them"
@@ -4811,31 +4811,31 @@ msgstr ""
"Sakatu Ados orain konbertitzeko, bestela berriz galdetuko dizut jokoa berriz "
"martxan jartzen duzunean.\n"
-#: engines/dreamweb/detection.cpp:64
+#: engines/dreamweb/detection.cpp:66
msgid "Use bright palette mode"
msgstr "Erabili paleta argia"
-#: engines/dreamweb/detection.cpp:65
+#: engines/dreamweb/detection.cpp:67
msgid "Display graphics using the game's bright palette"
msgstr "Erakutsi grafikoak jokoaren paleta argia erabilita"
-#: engines/dreamweb/detection.cpp:75
+#: engines/dreamweb/detection.cpp:79
msgid "Enable Text to Speech for Objects, Options, and the Bible Quote"
msgstr ""
-#: engines/dreamweb/detection.cpp:76 engines/lure/detection.cpp:45
-#: engines/mads/detection.cpp:114 engines/sci/detection_options.h:192
-#: engines/sherlock/detection.cpp:120 engines/supernova/detection.cpp:52
-#: engines/twine/detection.cpp:753
+#: engines/dreamweb/detection.cpp:80 engines/lure/detection.cpp:45
+#: engines/mads/detection.cpp:124 engines/sci/detection_options.h:222
+#: engines/sherlock/detection.cpp:132 engines/supernova/detection.cpp:54
+#: engines/twine/detection.cpp:775
msgid "Use TTS to read the descriptions (if TTS is available)"
msgstr ""
-#: engines/dreamweb/detection.cpp:85
+#: engines/dreamweb/detection.cpp:91
#, fuzzy
msgid "Enable Text to Speech for Subtitles"
msgstr "Testu eta ahotsa:"
-#: engines/dreamweb/detection.cpp:86
+#: engines/dreamweb/detection.cpp:92
#, fuzzy
msgid "Use TTS to read the subtitles (if TTS is available)"
msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
@@ -4845,12 +4845,12 @@ msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
msgid "Use TTS to read the text"
msgstr "Ezin izan da fitxategia ezabatu."
-#: engines/glk/detection.cpp:244
+#: engines/glk/detection.cpp:246
#, fuzzy
msgid "Also read input text"
msgstr "Ezin izan da fitxategia ezabatu."
-#: engines/glk/detection.cpp:245
+#: engines/glk/detection.cpp:247
#, fuzzy
msgid "Use TTS to read the input text"
msgstr "Ezin izan da fitxategia ezabatu."
@@ -4993,12 +4993,12 @@ msgid ""
"support for using such patches."
msgstr ""
-#: engines/grim/detection.cpp:78 engines/zvision/metaengine.cpp:152
+#: engines/grim/detection.cpp:80 engines/zvision/metaengine.cpp:152
#, fuzzy
msgid "Show FPS"
msgstr "Erakutsi FPS kontatzailea"
-#: engines/grim/detection.cpp:79
+#: engines/grim/detection.cpp:81
msgid "Show the current FPS-rate, while you play."
msgstr ""
@@ -5136,19 +5136,19 @@ msgstr "Bideo abiadura azkarra"
msgid "Play movies at an increased speed"
msgstr "Erreproduzitu bidoeak abiadura handiagoan"
-#: engines/groovie/detection.cpp:295
+#: engines/groovie/detection.cpp:299
msgid "Easier AI"
msgstr ""
-#: engines/groovie/detection.cpp:296
+#: engines/groovie/detection.cpp:300
msgid "Decrease the difficulty of AI puzzles"
msgstr ""
-#: engines/groovie/detection.cpp:305
+#: engines/groovie/detection.cpp:311
msgid "Updated Credits Music"
msgstr ""
-#: engines/groovie/detection.cpp:306
+#: engines/groovie/detection.cpp:312
msgid ""
"Play the song The Final Hour during the credits instead of reusing MIDI songs"
msgstr ""
@@ -5229,15 +5229,15 @@ msgstr ""
msgid "Debug"
msgstr "Araztailea"
-#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:56
+#: engines/hopkins/detection.cpp:46 engines/hopkins/detection.cpp:58
msgid "Gore Mode"
msgstr "Gore modua"
-#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:57
+#: engines/hopkins/detection.cpp:47 engines/hopkins/detection.cpp:59
msgid "Enable Gore Mode when available"
msgstr "Gaitu Gore modua eskuragarri dagoenean"
-#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:78
+#: engines/hypno/detection.cpp:190 engines/ultima/detection.cpp:84
#, fuzzy
msgid "Enable cheats"
msgstr "Gaitu helio modua"
@@ -5246,12 +5246,12 @@ msgstr "Gaitu helio modua"
msgid "Allow cheats using the C key."
msgstr ""
-#: engines/hypno/detection.cpp:197
+#: engines/hypno/detection.cpp:199
#, fuzzy
msgid "Enable restored content"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/hypno/detection.cpp:198
+#: engines/hypno/detection.cpp:200
msgid "Add additional content that is not enabled the original implementation."
msgstr ""
@@ -5266,70 +5266,70 @@ msgid "Enable studio audience"
msgstr "Gaitu estudio ingurunea"
#. I18N: This option allows the user to skip text and cutscenes.
-#: engines/kyra/detection.cpp:72
+#: engines/kyra/detection.cpp:74
msgid "Skip support"
msgstr "Jauzi egin"
-#: engines/kyra/detection.cpp:73
+#: engines/kyra/detection.cpp:75
msgid "Allow text and cutscenes to be skipped"
msgstr "Utzi testua eta bideoak saltatzen"
#. I18N: Helium mode makes people sound like they've inhaled Helium.
-#: engines/kyra/detection.cpp:83
+#: engines/kyra/detection.cpp:87
msgid "Helium mode"
msgstr "Helio modua"
-#: engines/kyra/detection.cpp:84
+#: engines/kyra/detection.cpp:88
msgid "Enable helium mode"
msgstr "Gaitu helio modua"
#. I18N: When enabled, this option makes scrolling smoother when
#. changing from one screen to another.
-#: engines/kyra/detection.cpp:97
+#: engines/kyra/detection.cpp:103
msgid "Smooth scrolling"
msgstr "Korritze leuna"
-#: engines/kyra/detection.cpp:98
+#: engines/kyra/detection.cpp:104
msgid "Enable smooth scrolling when walking"
msgstr "Gaitu korritze leuna oinez ibiltzean"
#. I18N: When enabled, this option changes the cursor when it floats to the
#. edge of the screen to a directional arrow. The player can then click to
#. walk towards that direction.
-#: engines/kyra/detection.cpp:110
+#: engines/kyra/detection.cpp:118
msgid "Floating cursors"
msgstr "Kurtsore flotatzaileak"
-#: engines/kyra/detection.cpp:111
+#: engines/kyra/detection.cpp:119
msgid "Enable floating cursors"
msgstr "Gaitu kurtsore flotatzaileak"
#. I18N: When enabled, this option will fill in an autogenerated savegame
#. description into the input prompt where.
-#: engines/kyra/detection.cpp:122
+#: engines/kyra/detection.cpp:132
#, fuzzy
msgid "Suggest save names"
msgstr "Gorde jokoa:"
-#: engines/kyra/detection.cpp:123
+#: engines/kyra/detection.cpp:133
msgid "Autogenerated naming suggestions for savegames"
msgstr ""
#. I18N: HP stands for Hit Points
-#: engines/kyra/detection.cpp:135
+#: engines/kyra/detection.cpp:147
msgid "HP bar graphs"
msgstr "HP barrak"
-#: engines/kyra/detection.cpp:136
+#: engines/kyra/detection.cpp:148
msgid "Enable hit point bar graphs"
msgstr "Gaitu bizitza barrak"
#. I18N: L/R stands for Left/Right
-#: engines/kyra/detection.cpp:146
+#: engines/kyra/detection.cpp:160
msgid "Fight Button L/R Swap"
msgstr ""
-#: engines/kyra/detection.cpp:147
+#: engines/kyra/detection.cpp:161
msgid "Left button to attack, right button to pick up items"
msgstr ""
@@ -5591,8 +5591,8 @@ msgstr ""
msgid "This puzzle is not available in the trial version of the game"
msgstr ""
-#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:113
-#: engines/sherlock/detection.cpp:119 engines/twine/detection.cpp:752
+#: engines/lure/detection.cpp:44 engines/mads/detection.cpp:123
+#: engines/sherlock/detection.cpp:131 engines/twine/detection.cpp:774
msgid "TTS Narrator"
msgstr ""
@@ -5620,15 +5620,15 @@ msgstr ""
msgid "Shows object names when hovering the mouse over them"
msgstr "Erakutsi objektuen etiketak sagua pasatzean"
-#: engines/mads/detection.cpp:72 engines/mads/detection.cpp:73
+#: engines/mads/detection.cpp:74 engines/mads/detection.cpp:75
msgid "Animated inventory items"
msgstr ""
-#: engines/mads/detection.cpp:82 engines/mads/detection.cpp:83
+#: engines/mads/detection.cpp:86 engines/mads/detection.cpp:87
msgid "Animated game interface"
msgstr ""
-#: engines/mads/detection.cpp:92 engines/mads/detection.cpp:93
+#: engines/mads/detection.cpp:98 engines/mads/detection.cpp:99
msgid "Naughty game mode"
msgstr ""
@@ -6157,20 +6157,20 @@ msgstr "Bigarren gaztea"
msgid "Invalid Scene ID!"
msgstr ""
-#: engines/neverhood/detection.cpp:141
+#: engines/neverhood/detection.cpp:143
msgid "Skip the Hall of Records storyboard scenes"
msgstr "Saltatu Hall of Records-eko eszenak"
-#: engines/neverhood/detection.cpp:142
+#: engines/neverhood/detection.cpp:144
msgid "Allows the player to skip past the Hall of Records storyboard scenes"
msgstr ""
"Erabiltzaileari Halls of Records-eko eszenak ez ikusteko aukera ematen dio"
-#: engines/neverhood/detection.cpp:148
+#: engines/neverhood/detection.cpp:152
msgid "Scale the making of videos to full screen"
msgstr "Eskalatu bideoen egitea pantaila osora"
-#: engines/neverhood/detection.cpp:149
+#: engines/neverhood/detection.cpp:153
msgid "Scale the making of videos, so that they use the whole screen"
msgstr "Eskalatu bideoak egiteko era, pantaila osoa erabili dezaten"
@@ -6334,71 +6334,71 @@ msgid "Skip dithering pass in EGA games, graphics are shown with full colors"
msgstr ""
"Saihestu leuntzea EGA jokoetan, grafikoak kolore guztiekin erakustendira"
-#: engines/sci/detection_options.h:41
+#: engines/sci/detection_options.h:43
msgid "Enable high resolution graphics"
msgstr "Gaitu erresoluzio altuko grafikoak"
-#: engines/sci/detection_options.h:42
+#: engines/sci/detection_options.h:44
msgid "Enable high resolution graphics/content"
msgstr "Gaitu erresoluzio altuko grafikoak/edukiak"
-#: engines/sci/detection_options.h:51
+#: engines/sci/detection_options.h:55
#, fuzzy
msgid "Enable black-lined video"
msgstr "Roland GS modua gaitu"
-#: engines/sci/detection_options.h:52
+#: engines/sci/detection_options.h:56
msgid "Draw black lines over videos to increase their apparent sharpness"
msgstr ""
-#: engines/sci/detection_options.h:62
+#: engines/sci/detection_options.h:68
msgid "Use high-quality video scaling"
msgstr ""
-#: engines/sci/detection_options.h:63
+#: engines/sci/detection_options.h:69
msgid "Use linear interpolation when upscaling videos, where possible"
msgstr ""
-#: engines/sci/detection_options.h:73
+#: engines/sci/detection_options.h:81
msgid "Use high-quality \"LarryScale\" cel scaling"
msgstr ""
-#: engines/sci/detection_options.h:74
+#: engines/sci/detection_options.h:82
msgid "Use special cartoon scaler for drawing character sprites"
msgstr ""
-#: engines/sci/detection_options.h:83
+#: engines/sci/detection_options.h:93
msgid "Prefer digital sound effects"
msgstr "Lehenetsi soinu efektu digitalak"
-#: engines/sci/detection_options.h:84
+#: engines/sci/detection_options.h:94
msgid "Prefer digital sound effects instead of synthesized ones"
msgstr "Lehenetsi soinu efektu digitalak sintetizatuen ordez"
-#: engines/sci/detection_options.h:103
+#: engines/sci/detection_options.h:117
msgid "Use CD audio"
msgstr "Erabili audio CDa"
-#: engines/sci/detection_options.h:104
+#: engines/sci/detection_options.h:118
msgid "Use CD audio instead of in-game audio, if available"
msgstr "Erabili CD-ko audioa jokokoa beharrean, eskurarri badago"
-#: engines/sci/detection_options.h:114
+#: engines/sci/detection_options.h:130
msgid "Use Windows cursors"
msgstr "Erabili Windows-eko kurtsoreak"
-#: engines/sci/detection_options.h:115
+#: engines/sci/detection_options.h:131
msgid ""
"Use the Windows cursors (smaller and monochrome) instead of the DOS ones"
msgstr ""
"Erabili Windows-eko kurtsoreak (txikiagoak eta monokromoak) DOS-ekoak "
"erabilibeharrean"
-#: engines/sci/detection_options.h:125
+#: engines/sci/detection_options.h:143
msgid "Use silver cursors"
msgstr "Erabili zilarrezko kurtsoreak"
-#: engines/sci/detection_options.h:126
+#: engines/sci/detection_options.h:144
#, fuzzy
msgid ""
"Use the alternate set of silver cursors instead of the normal golden ones"
@@ -6406,69 +6406,69 @@ msgstr ""
"Erabili zilar kolorezko kurtsore multzo alternatiboa, urre-koloreko "
"kursorenormalak erabili beharrean"
-#: engines/sci/detection_options.h:136
+#: engines/sci/detection_options.h:156
#, fuzzy
msgid "Enable content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/sci/detection_options.h:137
+#: engines/sci/detection_options.h:157
#, fuzzy
msgid "Enable the game's built-in optional content censoring"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/sci/detection_options.h:147
+#: engines/sci/detection_options.h:169
msgid "Upscale videos"
msgstr ""
-#: engines/sci/detection_options.h:148
+#: engines/sci/detection_options.h:170
msgid "Upscale videos to double their size"
msgstr ""
-#: engines/sci/detection_options.h:158
+#: engines/sci/detection_options.h:182
msgid "Use RGB rendering"
msgstr ""
-#: engines/sci/detection_options.h:159
+#: engines/sci/detection_options.h:183
msgid "Use RGB rendering to improve screen transitions"
msgstr ""
-#: engines/sci/detection_options.h:169
+#: engines/sci/detection_options.h:195
msgid "Use per-resource modified palettes"
msgstr ""
-#: engines/sci/detection_options.h:170
+#: engines/sci/detection_options.h:196
msgid "Use custom per-resource palettes to improve visuals"
msgstr ""
-#: engines/sci/detection_options.h:180
+#: engines/sci/detection_options.h:208
#, fuzzy
msgid "Enable bearded musicians"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/sci/detection_options.h:181
+#: engines/sci/detection_options.h:209
msgid "Enable graphics that were disabled for legal reasons"
msgstr ""
-#: engines/sci/detection_options.h:205
+#: engines/sci/detection_options.h:237
#, fuzzy
msgid "MIDI mode:"
msgstr "MIDI irabazia:"
-#: engines/sci/detection_options.h:206
+#: engines/sci/detection_options.h:238
msgid ""
"When using external MIDI devices (e.g. through USB-MIDI), select your device "
"here"
msgstr ""
-#: engines/sci/detection_options.h:211
+#: engines/sci/detection_options.h:243
msgid "Standard (GM / MT-32)"
msgstr ""
-#: engines/sci/detection_options.h:215
+#: engines/sci/detection_options.h:247
msgid "Roland D-110 / D-10 / D-20"
msgstr ""
-#: engines/sci/detection_options.h:219
+#: engines/sci/detection_options.h:251
msgid "Yamaha FB-01"
msgstr ""
@@ -6618,50 +6618,61 @@ msgstr "Erakutsi objektuen etiketak"
msgid "Show the names of objects at the bottom of the screen"
msgstr ""
-#: engines/scumm/detection.cpp:182
+#: engines/scumm/detection.cpp:184
#, fuzzy
msgid "Use NES Classic Palette"
msgstr "Erabili paleta alternatiboa"
-#: engines/scumm/detection.cpp:183
+#: engines/scumm/detection.cpp:185
msgid "Use a more neutral color palette that closely emulates the NES Classic"
msgstr ""
-#: engines/scumm/detection.cpp:189
+#: engines/scumm/detection.cpp:193
msgid "Trim FM-TOWNS games to 200 pixels height"
msgstr ""
-#: engines/scumm/detection.cpp:190
+#: engines/scumm/detection.cpp:194
msgid ""
"Cut the extra 40 pixels at the bottom of the screen, to make it standard 200 "
"pixels height, allowing using 'aspect ratio correction'"
msgstr ""
-#: engines/scumm/detection.cpp:196
+#: engines/scumm/detection.cpp:202
msgid "Play simplified music"
msgstr ""
-#: engines/scumm/detection.cpp:197
+#: engines/scumm/detection.cpp:203
msgid ""
"This music was presumably intended for low-end Macs, and uses only one "
"channel."
msgstr ""
-#: engines/scumm/detection.cpp:203
+#: engines/scumm/detection.cpp:211
#, fuzzy
msgid "Enable smooth scrolling"
msgstr "Gaitu korritze leuna oinez ibiltzean"
-#: engines/scumm/detection.cpp:204
+#: engines/scumm/detection.cpp:212
msgid "(instead of the normal 8-pixels steps scrolling)"
msgstr ""
-#: engines/scumm/detection.cpp:210 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:220
+#, fuzzy
+msgid "Allow semi-smooth scrolling"
+msgstr "Gaitu korritze leuna oinez ibiltzean"
+
+#: engines/scumm/detection.cpp:221
+msgid ""
+"Allow scrolling to be less smooth during the fast camera movement in the "
+"intro."
+msgstr ""
+
+#: engines/scumm/detection.cpp:229 engines/scumm/dialogs.cpp:730
#, fuzzy
msgid "Enable game-specific enhancements"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/scumm/detection.cpp:211 engines/scumm/dialogs.cpp:730
+#: engines/scumm/detection.cpp:230 engines/scumm/dialogs.cpp:730
msgid ""
"Allow ScummVM to make small enhancements to the game, usually based on other "
"versions of the same game."
@@ -7416,19 +7427,19 @@ msgid ""
"\n"
msgstr ""
-#: engines/sherlock/detection.cpp:68
+#: engines/sherlock/detection.cpp:70
msgid "Pixellated scene transitions"
msgstr "Eszena trantsizio pixelatuak"
-#: engines/sherlock/detection.cpp:69
+#: engines/sherlock/detection.cpp:71
msgid "When changing scenes, a randomized pixel transition is done"
msgstr "Eszenak aldatzean, ausazko pixel trantsizioa egiten da"
-#: engines/sherlock/detection.cpp:78
+#: engines/sherlock/detection.cpp:82
msgid "Don't show hotspots when moving mouse"
msgstr "Ez erakutsi puntu interesgarriak sagua mugitzean"
-#: engines/sherlock/detection.cpp:79
+#: engines/sherlock/detection.cpp:83
msgid ""
"Only show hotspot names after you actually click on a hotspot or action "
"button"
@@ -7436,28 +7447,28 @@ msgstr ""
"Erakutsi puntu interesgarrien izenak haien gainean edota ekintza botoiaren "
"gainean klik egin eta gero bakarrik"
-#: engines/sherlock/detection.cpp:88
+#: engines/sherlock/detection.cpp:94
msgid "Show character portraits"
msgstr "Erakutsi pertsonaien erretratuak"
-#: engines/sherlock/detection.cpp:89
+#: engines/sherlock/detection.cpp:95
msgid "Show portraits for the characters when conversing"
msgstr "Erakutsi pertsonaien erretratuak elkarrizketetan"
-#: engines/sherlock/detection.cpp:98
+#: engines/sherlock/detection.cpp:106
msgid "Slide dialogs into view"
msgstr "Irristatu elkarrizketak"
-#: engines/sherlock/detection.cpp:99
+#: engines/sherlock/detection.cpp:107
msgid "Slide UI dialogs into view, rather than simply showing them immediately"
msgstr ""
"Irristatu UI elkarrizketak pantailara, osorik bat-batean erakutsi beharrean"
-#: engines/sherlock/detection.cpp:108
+#: engines/sherlock/detection.cpp:118
msgid "Transparent windows"
msgstr "Leiho gardenak"
-#: engines/sherlock/detection.cpp:109
+#: engines/sherlock/detection.cpp:119
msgid "Show windows with a partially transparent background"
msgstr "Erakutsi leihoak partzialki gardena den fondoarekin"
@@ -7509,22 +7520,22 @@ msgstr "Jokoa kargatu:"
msgid "Enable loading of external replacement assets."
msgstr ""
-#: engines/stark/detection.cpp:384
+#: engines/stark/detection.cpp:386
msgid "Enable linear filtering of the backgrounds images"
msgstr ""
-#: engines/stark/detection.cpp:385
+#: engines/stark/detection.cpp:387
msgid ""
"When linear filtering is enabled the background graphics are smoother in "
"full screen mode, at the cost of some details."
msgstr ""
-#: engines/stark/detection.cpp:393 engines/ultima/detection.cpp:118
+#: engines/stark/detection.cpp:397 engines/ultima/detection.cpp:136
#, fuzzy
msgid "Enable font anti-aliasing"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/stark/detection.cpp:394 engines/ultima/detection.cpp:119
+#: engines/stark/detection.cpp:398 engines/ultima/detection.cpp:137
msgid "When font anti-aliasing is enabled, the text is smoother."
msgstr ""
@@ -7745,99 +7756,99 @@ msgstr ""
msgid "Enable the original wall collision damage"
msgstr ""
-#: engines/twine/detection.cpp:681
+#: engines/twine/detection.cpp:683
#, fuzzy
msgid "Disable save menu"
msgstr "Ezin izan da jokoa gorde"
-#: engines/twine/detection.cpp:682
+#: engines/twine/detection.cpp:684
msgid ""
"The original only had autosaves. This allows you to save whenever you want."
msgstr ""
-#: engines/twine/detection.cpp:688
+#: engines/twine/detection.cpp:692
#, fuzzy
msgid "Enable debug mode"
msgstr "Gaitu helio modua"
-#: engines/twine/detection.cpp:689
+#: engines/twine/detection.cpp:693
#, fuzzy
msgid "Enable the debug mode"
msgstr "Gaitu helio modua"
-#: engines/twine/detection.cpp:695
+#: engines/twine/detection.cpp:701
#, fuzzy
msgid "Enable audio CD"
msgstr "Gaitu estudio ingurunea"
-#: engines/twine/detection.cpp:696
+#: engines/twine/detection.cpp:702
msgid "Enable the original audio cd track"
msgstr ""
-#: engines/twine/detection.cpp:702
+#: engines/twine/detection.cpp:710
#, fuzzy
msgid "Enable sound"
msgstr "Gaitu estudio ingurunea"
-#: engines/twine/detection.cpp:703
+#: engines/twine/detection.cpp:711
#, fuzzy
msgid "Enable the sound for the game"
msgstr "Jokoaren izen osoa"
-#: engines/twine/detection.cpp:709
+#: engines/twine/detection.cpp:719
#, fuzzy
msgid "Enable voices"
msgstr "Gaitu Venus"
-#: engines/twine/detection.cpp:710
+#: engines/twine/detection.cpp:720
#, fuzzy
msgid "Enable the voices for the game"
msgstr "Gaitu Venus laguntza sistema"
-#: engines/twine/detection.cpp:716
+#: engines/twine/detection.cpp:728
#, fuzzy
msgid "Enable text"
msgstr "Gaitu estudio ingurunea"
-#: engines/twine/detection.cpp:717
+#: engines/twine/detection.cpp:729
#, fuzzy
msgid "Enable the text for the game"
msgstr "Jokoaren izen osoa"
-#: engines/twine/detection.cpp:723
+#: engines/twine/detection.cpp:737
#, fuzzy
msgid "Enable movies"
msgstr "Gaitu Venus"
-#: engines/twine/detection.cpp:724
+#: engines/twine/detection.cpp:738
#, fuzzy
msgid "Enable the cutscenes for the game"
msgstr "Gaitu Venus laguntza sistema"
-#: engines/twine/detection.cpp:730
+#: engines/twine/detection.cpp:746
#, fuzzy
msgid "Enable mouse"
msgstr "Gaitu Venus"
-#: engines/twine/detection.cpp:731
+#: engines/twine/detection.cpp:747
#, fuzzy
msgid "Enable the mouse for the UI"
msgstr "Jokoaren izen osoa"
-#: engines/twine/detection.cpp:737
+#: engines/twine/detection.cpp:755
msgid "Use the USA version"
msgstr ""
-#: engines/twine/detection.cpp:738
+#: engines/twine/detection.cpp:756
msgid "Enable the USA specific version flags"
msgstr ""
-#: engines/twine/detection.cpp:744 engines/ultima/detection.cpp:84
+#: engines/twine/detection.cpp:764 engines/ultima/detection.cpp:92
#, fuzzy
msgid "Enable high resolution"
msgstr "Gaitu erresoluzio altuko grafikoak"
-#: engines/twine/detection.cpp:745 engines/ultima/detection.cpp:85
+#: engines/twine/detection.cpp:765 engines/ultima/detection.cpp:93
#, fuzzy
msgid "Enable a higher resolution for the game"
msgstr "Jokoaren izen osoa"
@@ -8000,69 +8011,69 @@ msgctxt "Options menu"
msgid "Wall collision off"
msgstr "Heldutako korritze barra desgaituta"
-#: engines/ultima/detection.cpp:66
+#: engines/ultima/detection.cpp:68
msgid "Enable frame skipping"
msgstr ""
-#: engines/ultima/detection.cpp:67
+#: engines/ultima/detection.cpp:69
msgid "Allow the game to skip animation frames when running too slow."
msgstr ""
-#: engines/ultima/detection.cpp:72
+#: engines/ultima/detection.cpp:76
#, fuzzy
msgid "Enable frame limiting"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/ultima/detection.cpp:73
+#: engines/ultima/detection.cpp:77
msgid "Limits the speed of the game to prevent running too fast."
msgstr ""
-#: engines/ultima/detection.cpp:79
+#: engines/ultima/detection.cpp:85
msgid "Allow cheats by commands and a menu when player is clicked."
msgstr ""
-#: engines/ultima/detection.cpp:94
+#: engines/ultima/detection.cpp:104
msgid "Play foot step sounds"
msgstr ""
-#: engines/ultima/detection.cpp:95
+#: engines/ultima/detection.cpp:105
msgid "Plays sound when the player moves."
msgstr ""
-#: engines/ultima/detection.cpp:100
+#: engines/ultima/detection.cpp:112
#, fuzzy
msgid "Enable jump to mouse position"
msgstr "Jokoaren izen osoa"
-#: engines/ultima/detection.cpp:101
+#: engines/ultima/detection.cpp:113
msgid ""
"Jumping while not moving targets the mouse cursor rather than direction only."
msgstr ""
-#: engines/ultima/detection.cpp:112
+#: engines/ultima/detection.cpp:128
#, fuzzy
msgid "Enable font replacement"
msgstr "Gaitu kurtsore flotatzaileak"
-#: engines/ultima/detection.cpp:113
+#: engines/ultima/detection.cpp:129
msgid "Replaces game fonts with rendered fonts"
msgstr ""
#. I18N: Silencer is the player-character in Crusader games, known as the Avatar in Ultima series.
-#: engines/ultima/detection.cpp:128
+#: engines/ultima/detection.cpp:148
msgid "Camera moves with Silencer"
msgstr ""
-#: engines/ultima/detection.cpp:129
+#: engines/ultima/detection.cpp:149
msgid ""
"Camera tracks the player movement rather than snapping to defined positions."
msgstr ""
-#: engines/ultima/detection.cpp:142
+#: engines/ultima/detection.cpp:164
msgid "Always enable Christmas easter-egg"
msgstr ""
-#: engines/ultima/detection.cpp:143
+#: engines/ultima/detection.cpp:165
msgid "Enable the Christmas music at any time of year."
msgstr ""
@@ -8136,11 +8147,11 @@ msgstr "Erakutsi FPS kontatzailea"
msgid "Show the current number of frames per second in the upper left corner"
msgstr "Erakutsi momentuko FPS (frames per second) goiko ezkerreko ertzean"
-#: engines/wintermute/detection.cpp:62
+#: engines/wintermute/detection.cpp:64
msgid "Sprite bilinear filtering (SLOW)"
msgstr ""
-#: engines/wintermute/detection.cpp:63
+#: engines/wintermute/detection.cpp:65
msgid "Apply bilinear filtering to individual sprites"
msgstr ""
@@ -8829,11 +8840,11 @@ msgid ""
"be compared"
msgstr ""
-#: engines/xeen/detection.cpp:65
+#: engines/xeen/detection.cpp:67
msgid "More durable armor"
msgstr ""
-#: engines/xeen/detection.cpp:66
+#: engines/xeen/detection.cpp:68
msgid "Armor won't break until character is at -80HP, rather than merely -10HP"
msgstr ""
@@ -8842,35 +8853,35 @@ msgstr ""
msgid "Failed to autosave"
msgstr "Ezin izan da jokoa gorde"
-#: engines/zvision/detection_tables.h:60
+#: engines/zvision/detection_tables.h:62
msgid "Double FPS"
msgstr "Bikoiztu FPSa"
-#: engines/zvision/detection_tables.h:61
+#: engines/zvision/detection_tables.h:63
msgid "Increase framerate from 30 to 60 FPS"
msgstr "Areagotu framerate-a 30etik 60 FPSra"
-#: engines/zvision/detection_tables.h:70
+#: engines/zvision/detection_tables.h:74
msgid "Enable Venus"
msgstr "Gaitu Venus"
-#: engines/zvision/detection_tables.h:71
+#: engines/zvision/detection_tables.h:75
msgid "Enable the Venus help system"
msgstr "Gaitu Venus laguntza sistema"
-#: engines/zvision/detection_tables.h:80
+#: engines/zvision/detection_tables.h:86
msgid "Disable animation while turning"
msgstr "Desgaitu animazioak biratzean"
-#: engines/zvision/detection_tables.h:81
+#: engines/zvision/detection_tables.h:87
msgid "Disable animation while turning in panorama mode"
msgstr "Desgaitu animazioak panorama moduan biratzean"
-#: engines/zvision/detection_tables.h:90
+#: engines/zvision/detection_tables.h:98
msgid "Use high resolution MPEG video"
msgstr "Erabili bereizmen altuko MPEG bideoa"
-#: engines/zvision/detection_tables.h:91
+#: engines/zvision/detection_tables.h:99
#, fuzzy
msgid "Use MPEG video from the DVD version instead of lower resolution AVI"
msgstr "Erabili DVD bertsioko MPEG bideoa, bereizmen baxuagoko AVI-a beharrean"
diff --git a/po/fi_FI.po b/po/fi_FI.po
index fa024ed8b12..63691d6e6d2 100644
--- a/po/fi_FI.po
+++ b/po/fi_FI.po
@@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.6.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel at lists.scummvm.org\n"
-"POT-Creation-Date: 2022-04-20 16:40+0000\n"
+"POT-Creation-Date: 2022-04-21 09:07+0000\n"
"PO-Revision-Date: 2022-04-17 16:27+0000\n"
"Last-Translator: Timo Mikkolainen <tmikkola at gmail.com>\n"
"Language-Team: Finnish <https://translations.scummvm.org/projects/scummvm/"
@@ -4025,55 +4025,55 @@ msgstr "TV-emulaatio"
msgid "Emulate composite output to an NTSC TV"
msgstr "Emuloi komposiittivideoulostuloa NTSC-televisioon"
-#: engines/adl/detection.cpp:63 engines/adl/detection.cpp:73
+#: engines/adl/detection.cpp:65 engines/adl/detection.cpp:77
msgid "Color graphics"
msgstr "Värigrafiikka"
-#: engines/adl/detection.cpp:64 engines/adl/detection.cpp:74
+#: engines/adl/detection.cpp:66 engines/adl/detection.cpp:78
msgid "Use color graphics instead of monochrome"
msgstr "Käytä värigrafiikkaa mustavalkoisen sijaan"
-#: engines/adl/detection.cpp:83
+#: engines/adl/detection.cpp:89
msgid "Show scanlines"
msgstr "Näytä vaakajuovat"
-#: engines/adl/detection.cpp:84
+#: engines/adl/detection.cpp:90
msgid "Darken every other scanline to mimic the look of a CRT"
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