[Scummvm-git-logs] scummvm master -> 3a01a16e12916ec5e40f5e7f52456ee1aba3959d
neuromancer
noreply at scummvm.org
Fri Apr 22 21:24:02 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e2dfb38915 HYPNO: complete path in level c40 in wet
3a01a16e12 HYPNO: improved player rendering in level c50 in wet
Commit: e2dfb389159af179518dca078428890ce0d4e5ff
https://github.com/scummvm/scummvm/commit/e2dfb389159af179518dca078428890ce0d4e5ff
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-04-22T20:28:19+02:00
Commit Message:
HYPNO: complete path in level c40 in wet
Changed paths:
engines/hypno/wet/arcade.cpp
diff --git a/engines/hypno/wet/arcade.cpp b/engines/hypno/wet/arcade.cpp
index 547c3e7274f..a37d4632876 100644
--- a/engines/hypno/wet/arcade.cpp
+++ b/engines/hypno/wet/arcade.cpp
@@ -37,24 +37,44 @@ void WetEngine::initSegment(ArcadeShooting *arc) {
_segmentShootSequenceMax = 7;
} else if (_arcadeMode == "Y4") {
_c40SegmentNext.clear();
- _c40SegmentNext.push_back(2);
- _c40SegmentPath.push_back(3);
- _c40SegmentNext.push_back(2);
- _c40SegmentPath.push_back(5);
+ _c40SegmentNext.push_back(2); // Road fork (down)
+ _c40SegmentPath.push_back(3); // Go straight
- _c40SegmentNext.push_back(6);
- _c40SegmentPath.push_back(8);
+ _c40SegmentNext.push_back(9); // Tunnel entry
+ _c40SegmentPath.push_back(9); // Go straight
+ _c40SegmentNext.push_back(1); // Tunnel section
+ _c40SegmentPath.push_back(11); // Tunnel exit
- _c40SegmentNext.push_back(15);
- _c40SegmentPath.push_back(16);
+ _c40SegmentNext.push_back(2); // Road fork
+ _c40SegmentPath.push_back(5); // Turn left
+
+ _c40SegmentNext.push_back(6); // Ramp
+ _c40SegmentPath.push_back(8); // Take ramp
+
+ _c40SegmentNext.push_back(15); // Road fork (up)
+ _c40SegmentPath.push_back(18); // Take right
+
+ _c40SegmentNext.push_back(22); // Tunnel entry
+ _c40SegmentPath.push_back(22); // Go straight
+ _c40SegmentNext.push_back(14); // Tunnel section
+ _c40SegmentPath.push_back(24); // Tunnel exit
+
+ _c40SegmentNext.push_back(15); // Road fork (up)
+ _c40SegmentPath.push_back(17); // Take left
+
+ _c40SegmentNext.push_back(19); // Ramp
+ _c40SegmentPath.push_back(21); // Take ramp
+
+ _c40SegmentNext.push_back(2); // Road fork (down)
+ _c40SegmentPath.push_back(3); // Go straight
_c40SegmentNext.push_back(26);
_c40SegmentIdx = 0;
_c40lastTurn = -1;
_segmentShootSequenceOffset = 0;
- _segmentShootSequenceMax = 3;
+ _segmentShootSequenceMax = 5;
} else if (_arcadeMode == "Y5") {
_c50LeftTurns = 0;
_c50RigthTurns = 0;
@@ -169,10 +189,10 @@ void WetEngine::findNextSegment(ArcadeShooting *arc) {
else
_segmentIdx = _segmentIdx + 1;
- } else if (segments[_segmentIdx].type == 'a') {
- _segmentIdx = 1;
+ /*} else if (segments[_segmentIdx].type == 'a') {
+ _segmentIdx = 1;*/
} else if (segments[_segmentIdx].type == 's') {
- _segmentIdx = 11;
+ _segmentIdx = _segmentIdx + 10; // _segmentIdx = 11;
} else {
// Objective checking
@@ -197,15 +217,29 @@ void WetEngine::findNextSegment(ArcadeShooting *arc) {
_segmentShootSequenceOffset = 8;
_segmentShootSequenceMax = 7;
} else if (_arcadeMode == "Y4") {
- _segmentOffset = 13;
- _segmentShootSequenceOffset = 1; // TODO
- _segmentShootSequenceMax = 1; // TODO
+ if (_segmentOffset == 0) {
+ _segmentOffset = 13;
+ _segmentShootSequenceOffset = 10; // TODO
+ _segmentShootSequenceMax = 5; // TODO
+ } else {
+ _segmentOffset = 0;
+ _segmentShootSequenceOffset = 0;
+ _segmentShootSequenceMax = 5;
+ }
} else
error("Invalid segment type for mode: %s at the end of segment %x", _arcadeMode.c_str(), segments[_segmentIdx].type);
} else if (segments[_segmentIdx].type == 0xbb) {
_segmentOffset = 0;
_segmentShootSequenceOffset = 0;
_segmentShootSequenceMax = 7;
+ } else if (segments[_segmentIdx].type == 0x61) {
+ _segmentOffset = _segmentOffset + 1; // _segmentOffset = 1;
+ _segmentShootSequenceOffset = 6;
+ _segmentShootSequenceMax = 4;
+ } else if (segments[_segmentIdx].type == 0x63) {
+ _segmentOffset = _segmentOffset - 1; // _segmentOffset = 0;
+ //_segmentShootSequenceOffset = 0; // TODO
+ //_segmentShootSequenceMax = 7; // TODO
}
if (_arcadeMode == "Y4") {
Commit: 3a01a16e12916ec5e40f5e7f52456ee1aba3959d
https://github.com/scummvm/scummvm/commit/3a01a16e12916ec5e40f5e7f52456ee1aba3959d
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-04-22T23:24:22+02:00
Commit Message:
HYPNO: improved player rendering in level c50 in wet
Changed paths:
engines/hypno/wet/arcade.cpp
diff --git a/engines/hypno/wet/arcade.cpp b/engines/hypno/wet/arcade.cpp
index a37d4632876..88850c2f598 100644
--- a/engines/hypno/wet/arcade.cpp
+++ b/engines/hypno/wet/arcade.cpp
@@ -710,9 +710,11 @@ void WetEngine::drawPlayer() {
_playerFrameIdx = _playerFrameStart;
}
- if (_arcadeMode == "Y5")
- _playerFrameIdx = 1;
- else if (_arcadeMode == "Y4") {
+ if (_arcadeMode == "Y5") {
+ int x = mousePos.x / (_screenW / 3);
+ int y = mousePos.y / (_screenH / 3);
+ _playerFrameIdx = 2 * (x + 3*y) + 1;
+ } else if (_arcadeMode == "Y4") {
if (mousePos.x <= 25)
_playerFrameIdx = 0;
else if (mousePos.x <= 50)
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