[Scummvm-git-logs] scummvm master -> d9efcde6134dc088a76d963c96fae247a7716fae
aquadran
noreply at scummvm.org
Sun Aug 28 11:24:46 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d9efcde613 WINTERMUTE: Cleanup class BaseNamedObject
Commit: d9efcde6134dc088a76d963c96fae247a7716fae
https://github.com/scummvm/scummvm/commit/d9efcde6134dc088a76d963c96fae247a7716fae
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-08-28T13:24:40+02:00
Commit Message:
WINTERMUTE: Cleanup class BaseNamedObject
Changed paths:
engines/wintermute/base/base_named_object.h
diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h
index e9e8b174db8..669bea5e346 100644
--- a/engines/wintermute/base/base_named_object.h
+++ b/engines/wintermute/base/base_named_object.h
@@ -34,23 +34,14 @@
namespace Wintermute {
class BaseNamedObject : public BaseClass {
-#ifndef ENABLE_WME3D
- char *_name;
-#endif
public:
+ char *_name;
+
BaseNamedObject(BaseGame *inGame);
BaseNamedObject();
- ~BaseNamedObject(void) override;
+ ~BaseNamedObject() override;
BaseNamedObject(TDynamicConstructor, TDynamicConstructor);
-#ifdef ENABLE_WME3D
- // making this public is a quick hack for loading/saving the name variable
- // via the persistence manager in the AdSceneGeometry class
- // we could make this class here persistable as well,
- // but the relevant subclasses don't persist their bases at the moment
- char *_name;
-#endif
-
const char *getName() const { return _name; }
void setName(const char *name);
};
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