[Scummvm-git-logs] scummvm master -> 5e869ae8a762f62415c6a60c30ee809bcf530346
AndywinXp
noreply at scummvm.org
Fri Dec 2 23:24:14 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
5e869ae8a7 SCUMM: GUI (v3): Fix textSpeed script-based controls
Commit: 5e869ae8a762f62415c6a60c30ee809bcf530346
https://github.com/scummvm/scummvm/commit/5e869ae8a762f62415c6a60c30ee809bcf530346
Author: AndywinXp (andywinxp at gmail.com)
Date: 2022-12-03T00:24:08+01:00
Commit Message:
SCUMM: GUI (v3): Fix textSpeed script-based controls
The entirety of v3 games use script-based controls for textSpeed values, which were
broken by yet another 15 years old workaround which didn't take into account the fact
that boot-up is not the only moment that textSpeed is changed by the scripts, but is also
changed when sending the '<' '>' key commands.
Changed paths:
engines/scumm/script.cpp
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 792f5b11792..2b76c6e28da 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -635,12 +635,13 @@ void ScummEngine::writeVar(uint var, int value) {
}
if (var == VAR_CHARINC) {
- // Did the user override the talkspeed manually? Then use that.
- // Otherwise, use the value specified by the game script.
+ // Use the value specified by the game script, everywhere except
+ // at game boot-up: if there was a user override, then use that.
+ //
// Note: To determine whether there was a user override, we only
// look at the target specific settings, assuming that any global
// value is likely to be bogus. See also bug #4008.
- if (ConfMan.hasKey("talkspeed", _targetName)) {
+ if (_currentRoom == 0 && ConfMan.hasKey("talkspeed", _targetName)) {
value = 9 - getTalkSpeed();
} else {
// Save the new talkspeed value to ConfMan
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