[Scummvm-git-logs] scummvm master -> b3d86b6f9c68999285b65f7a90631f9f1f110024

neuromancer noreply at scummvm.org
Fri Dec 16 22:24:41 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
b3d86b6f9c FREESCAPE: bind the default empty texture to avoid darker colors in the OpenGL renderer


Commit: b3d86b6f9c68999285b65f7a90631f9f1f110024
    https://github.com/scummvm/scummvm/commit/b3d86b6f9c68999285b65f7a90631f9f1f110024
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-12-16T19:22:44-03:00

Commit Message:
FREESCAPE: bind the default empty texture to avoid darker colors in the OpenGL renderer

Changed paths:
    engines/freescape/gfx_opengl.cpp


diff --git a/engines/freescape/gfx_opengl.cpp b/engines/freescape/gfx_opengl.cpp
index 8e080ba6e1e..43dd0f16b46 100644
--- a/engines/freescape/gfx_opengl.cpp
+++ b/engines/freescape/gfx_opengl.cpp
@@ -142,6 +142,7 @@ void OpenGLRenderer::drawTexturedRect2D(const Common::Rect &screenRect, const Co
 	glDisable(GL_BLEND);
 	glDepthMask(GL_TRUE);
 	glEnable(GL_DEPTH_TEST);
+	glBindTexture(GL_TEXTURE_2D, 0); // Bind the default (empty) texture to avoid darker colors!
 	glFlush();
 }
 




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