[Scummvm-git-logs] scummvm master -> 04804b6c2cbce547d9e85c1537cf969bebe2495e
eriktorbjorn
noreply at scummvm.org
Fri Feb 4 13:04:19 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
04804b6c2c SCUMM: Use 8x8 dissolve effect for TurboGrafx-16 Loom
Commit: 04804b6c2cbce547d9e85c1537cf969bebe2495e
https://github.com/scummvm/scummvm/commit/04804b6c2cbce547d9e85c1537cf969bebe2495e
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2022-02-04T14:01:30+01:00
Commit Message:
SCUMM: Use 8x8 dissolve effect for TurboGrafx-16 Loom
Based on a somewhat blurry YouTube video, it looks like this is what the
original did. Though it also looks like it showed a wider image than the
320 pixels ScummVM shows. Possibly 352 pixels, based on the assumption
that it was 44 8-pixel blocks?
Changed paths:
engines/scumm/gfx.cpp
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 207785e8b17..c3633121eb6 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -4195,8 +4195,10 @@ void ScummEngine::scrollEffect(int dir) {
void ScummEngine::unkScreenEffect6() {
// CD Loom (but not EGA Loom!) uses a more fine-grained dissolve
- if (_game.id == GID_LOOM && (_game.version == 4))
+ if (_game.id == GID_LOOM && _game.version == 4)
dissolveEffect(1, 1);
+ else if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine)
+ dissolveEffect(8, 8);
else
dissolveEffect(8, 4);
}
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