[Scummvm-git-logs] scummvm master -> 31e7a61ab4f2876cbf19dd5f14ec1b228d7ea0d6

whiterandrek noreply at scummvm.org
Sat Feb 5 12:26:07 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
31e7a61ab4 PINK: fix loading pda save


Commit: 31e7a61ab4f2876cbf19dd5f14ec1b228d7ea0d6
    https://github.com/scummvm/scummvm/commit/31e7a61ab4f2876cbf19dd5f14ec1b228d7ea0d6
Author: Andrei Prykhodko (whiterandrek at gmail.com)
Date: 2022-02-05T14:19:31+02:00

Commit Message:
PINK: fix loading pda save
bug #13249

Changed paths:
    engines/pink/objects/actors/lead_actor.cpp


diff --git a/engines/pink/objects/actors/lead_actor.cpp b/engines/pink/objects/actors/lead_actor.cpp
index a35ac43ae5e..b3e59d49720 100644
--- a/engines/pink/objects/actors/lead_actor.cpp
+++ b/engines/pink/objects/actors/lead_actor.cpp
@@ -108,6 +108,7 @@ void LeadActor::start(bool isHandler) {
 	case kPDA:
 		if (_stateBeforePDA == kInventory)
 			startInventory(1);
+		_page->getGame()->getDirector()->saveStage();
 		loadPDA(_page->getGame()->getPdaMgr().getSavedPageName());
 		break;
 	default:




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