[Scummvm-git-logs] scummvm master -> 35fec10626b4afa2d44727f162cf48d8c82e4869

neuromancer noreply at scummvm.org
Sun Feb 6 20:15:25 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
35fec10626 HYPNO: refactor Code class


Commit: 35fec10626b4afa2d44727f162cf48d8c82e4869
    https://github.com/scummvm/scummvm/commit/35fec10626b4afa2d44727f162cf48d8c82e4869
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-02-06T21:15:29+01:00

Commit Message:
HYPNO: refactor Code class

Changed paths:
    engines/hypno/grammar.h
    engines/hypno/spider/spider.cpp
    engines/hypno/wet/wet.cpp


diff --git a/engines/hypno/grammar.h b/engines/hypno/grammar.h
index 18200703cb9..3c2af3be191 100644
--- a/engines/hypno/grammar.h
+++ b/engines/hypno/grammar.h
@@ -492,8 +492,9 @@ public:
 
 class Code : public Level {
 public:
-	Code()  {
+	Code(Common::String name_)  {
 		type = CodeLevel;
+		name = name_;
 	}
 	Common::String name;
 };
diff --git a/engines/hypno/spider/spider.cpp b/engines/hypno/spider/spider.cpp
index f57f4ab664a..77b765e72a9 100644
--- a/engines/hypno/spider/spider.cpp
+++ b/engines/hypno/spider/spider.cpp
@@ -66,8 +66,7 @@ void SpiderEngine::loadAssetsFullGame() {
 
 	_levels["<quit>"]->prefix = prefix;
 
-	Code *credits = new Code();
-	credits->name = "<credits>";
+	Code *credits = new Code("<credits>");
 	credits->prefix = prefix;
 	_levels["<credits>"] = credits;
 	credits->levelIfWin = "options.mi_";
@@ -255,8 +254,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	_levels["c1h.mi_"]->intros.push_back("cine/ross002s.smk");
 
 	// Hardcoded levels
-	Code *matrix = new Code();
-	matrix->name = "<puz_matr>";
+	Code *matrix = new Code("<puz_matr>");
 	matrix->intros.push_back("cine/aleyc01s.smk");
 	matrix->levelIfWin = "<after_bank>";
 	matrix->prefix = prefix;
@@ -293,13 +291,11 @@ void SpiderEngine::loadAssetsFullGame() {
 	bus_hard_intro->intros.push_back("spider/cine/ppv001s.smk");
 	_levels["<bus_hard_intro>"] = bus_hard_intro;
 
-	Code *add_ingredient = new Code();
-	add_ingredient->name = "<add_ingredient>";
+	Code *add_ingredient = new Code("<add_ingredient>");
 	add_ingredient->prefix = prefix;
 	_levels["<add_ingredient>"] = add_ingredient;
 
-	Code *check_mixture = new Code();
-	check_mixture->name = "<check_mixture>";
+	Code *check_mixture = new Code("<check_mixture>");
 	check_mixture->prefix = prefix;
 	_levels["<check_mixture>"] = check_mixture;
 
@@ -443,14 +439,12 @@ void SpiderEngine::loadAssetsFullGame() {
 	over = (Overlay*) sc->hots[0].actions[2];
 	over->path = "int_alof\\BOILB1.SMK"; // seems to be a bug?
 
-	Code *fuse_panel = new Code();
-	fuse_panel->name = "<fuse_panel>";
+	Code *fuse_panel = new Code("<fuse_panel>");
 	fuse_panel->levelIfWin = "<boil_selector_2>";
 	fuse_panel->prefix = prefix;
 	_levels["<fuse_panel>"] = fuse_panel;
 
-	Code *office = new Code();
-	office->name = "<office>";
+	Code *office = new Code("<office>");
 	office->prefix = prefix;
 	_levels["<office>"] = office;
 	
@@ -475,8 +469,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	cl = new ChangeLevel("<fuse_panel>");
 	sc->hots[3].actions.push_back(cl);
 
-	Code *file_cabinet = new Code();
-	file_cabinet->name = "<file_cabinet>";
+	Code *file_cabinet = new Code("<file_cabinet>");
 	file_cabinet->levelIfWin = "<alveroff_selector>";
 	file_cabinet->prefix = prefix;
 	_levels["<file_cabinet>"] = file_cabinet;
@@ -506,8 +499,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	Transition *alveroff_selector = new Transition("alveroff.mi_", "alverofh.mi_");
 	_levels["<alveroff_selector>"] = alveroff_selector;
 
-	Code *recept = new Code();
-	recept->name = "<recept>";
+	Code *recept = new Code("<recept>");
 	recept->prefix = prefix;
 	_levels["<recept>"] = recept;
 
@@ -578,8 +570,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	//_levels["ball1.mi_"]->music = "sound.lib/ballroom.raw"; // 11k
 	loadSceneLevel("coat.mi_", "ball2.mi_", prefix);
 
-	Code *note = new Code();
-	note->name = "<note>";
+	Code *note = new Code("<note>");
 	note->levelIfWin = "coat.mi_";
 	note->intros.push_back("cine/dia005s.smk");
 	note->prefix = prefix;
@@ -609,8 +600,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	_levels["c6h.mi_"]->intros.push_back("cine/dia007s.smk");
 	_levels["c6h.mi_"]->intros.push_back("cine/rdss001s.smk");
 
-	Code *lock = new Code();
-	lock->name = "<lock>";
+	Code *lock = new Code("<lock>");
 	lock->intros.push_back("cine/rdss003s.smk");
 	lock->levelIfWin = "movie2.mi_";
 	lock->prefix = prefix;
@@ -635,8 +625,7 @@ void SpiderEngine::loadAssetsFullGame() {
 	_levels["movie3.mi_"]->intros.push_back("cine/imss001s.smk");
 	loadSceneLevel("movie4.mi_", "<fuse_box>", prefix);
 	_levels["movie4.mi_"]->intros.push_back("cine/imss002s.smk");
-	Code *fuse_box = new Code();
-	fuse_box->name = "<fuse_box>";
+	Code *fuse_box = new Code("<fuse_box>");
 	fuse_box->levelIfWin = "<trans_fuse_box>";
 	fuse_box->prefix = prefix;
 	_levels["<fuse_box>"] = fuse_box;
@@ -992,9 +981,8 @@ void SpiderEngine::loadAssetsDemo() {
 
 	loadSceneLevel("sixdemo/mis/shoctalk.mis", "", prefix);
 
-	Code *matrix = new Code();
+	Code *matrix = new Code("<puz_matr>");
 	matrix->prefix = prefix;
-	matrix->name = "<puz_matr>";
 	matrix->intros.push_back("demo/aleyc01s.smk");
 	matrix->levelIfWin = "sixdemo/mis/demo.mis";
 	matrix->levelIfLose = "sixdemo/mis/demo.mis";
diff --git a/engines/hypno/wet/wet.cpp b/engines/hypno/wet/wet.cpp
index 3a691841d3f..913c2c6e227 100644
--- a/engines/hypno/wet/wet.cpp
+++ b/engines/hypno/wet/wet.cpp
@@ -235,8 +235,7 @@ void WetEngine::loadAssetsFullGame() {
 	logos->intros.push_back("c_misc/wetlogo.smk");
 	_levels["<start>"] = logos;
 
-	Code *menu = new Code();
-	menu->name = "<main_menu>";
+	Code *menu = new Code("<main_menu>");
 	_levels["<main_menu>"] = menu;
 	_levels["<main_menu>"]->levelIfWin = "<intros>";
 
@@ -250,8 +249,7 @@ void WetEngine::loadAssetsFullGame() {
 	intros->intros.push_back("c_misc/confs.smk");
 	_levels["<intros>"] = intros;
 
-	Code *check_lives = new Code();
-	check_lives->name = "<check_lives>";
+	Code *check_lives = new Code("<check_lives>");
 	_levels["<check_lives>"] = check_lives;
 
 	loadArcadeLevel("c110.mi_", "c10", "<check_lives>", "");




More information about the Scummvm-git-logs mailing list