[Scummvm-git-logs] scummvm master -> 7bb707e986bece461aae26b43debaa5fc9bbc3cf

digitall noreply at scummvm.org
Sat Jan 1 23:24:18 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
7bb707e986 BURIED: Fix Arthur Being Visible After AI Biochip is Lost


Commit: 7bb707e986bece461aae26b43debaa5fc9bbc3cf
    https://github.com/scummvm/scummvm/commit/7bb707e986bece461aae26b43debaa5fc9bbc3cf
Author: D G Turner (digitall at scummvm.org)
Date: 2022-01-01T23:22:03Z

Commit Message:
BURIED: Fix Arthur Being Visible After AI Biochip is Lost

Fix for bug #13193 (BURIED: Arthur still visible after being lost
from Biochip Inventory).

Changed paths:
    engines/buried/environ/agent3_lair.cpp


diff --git a/engines/buried/environ/agent3_lair.cpp b/engines/buried/environ/agent3_lair.cpp
index 8a3dcbdadea..d9b44018010 100644
--- a/engines/buried/environ/agent3_lair.cpp
+++ b/engines/buried/environ/agent3_lair.cpp
@@ -346,6 +346,7 @@ int LairEntry::onCharacter(Window *viewWindow, const Common::KeyState &character
 			_vm->_sound->stopSoundEffect(_currentSoundID);
 			((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->removeItem(kItemBioChipAI);
 			((GameUIWindow *)viewWindow->getParent())->_inventoryWindow->addItem(kItemBioChipBlank);
+			((GameUIWindow *)viewWindow->getParent())->_bioChipRightWindow->changeCurrentBioChip(kItemBioChipBlank);
 
 			_vm->_sound->setAmbientSound(_vm->getFilePath(3, 2, SF_AMBIENT), false, 64);
 			_passwordIndex = 5;




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