[Scummvm-git-logs] scummvm master -> 71119aafe2fefa67da784d18e44e988e2b699904

aquadran noreply at scummvm.org
Sun Jan 16 21:12:18 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
71119aafe2 GRIM: Make Lua_V1::DriveActorTo() stub


Commit: 71119aafe2fefa67da784d18e44e988e2b699904
    https://github.com/scummvm/scummvm/commit/71119aafe2fefa67da784d18e44e988e2b699904
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-01-16T22:12:14+01:00

Commit Message:
GRIM: Make Lua_V1::DriveActorTo() stub

Changed paths:
    engines/grim/lua/lstate.cpp
    engines/grim/lua_v1_actor.cpp


diff --git a/engines/grim/lua/lstate.cpp b/engines/grim/lua/lstate.cpp
index daaefb4fe14..f5e8bce9455 100644
--- a/engines/grim/lua/lstate.cpp
+++ b/engines/grim/lua/lstate.cpp
@@ -143,10 +143,16 @@ void callHook(lua_Function func, const char *filename, int32 line) {
 	FILE *output = stdout;
 	int i;
 
+	for (i = 0; i < lua_state->callLevelCounter; i++) {
+		fprintf(output, "  ");
+	}
+	fprintf(output, "id: %d ", lua_state->id);
 	type = lua_getobjname(func, &name);
 	if (func == LUA_NOOBJECT) {
-		fprintf(output, "%s\n", filename);
+		fprintf(output, "<< %s\n", filename);
 		return;
+	} else {
+		fprintf(output, ">> %s ", filename);
 	}
 
 	switch (*type) {
@@ -190,7 +196,7 @@ void callHook(lua_Function func, const char *filename, int32 line) {
 			if (line == 0)
 				fprintf(output, "{START SCRIPT: %s}", filename);
 			else if (line < 0) {
-				fprintf(output, "%s", filename);
+				fprintf(output, "Unknown %s", filename);
 			} else
 				fprintf(output, "function (%s:%d)", filename, line);
 		}
diff --git a/engines/grim/lua_v1_actor.cpp b/engines/grim/lua_v1_actor.cpp
index ce535336a0e..bdaf933053f 100644
--- a/engines/grim/lua_v1_actor.cpp
+++ b/engines/grim/lua_v1_actor.cpp
@@ -1561,7 +1561,7 @@ void Lua_V1::SetActorFrustrumCull() {
 }
 
 void Lua_V1::DriveActorTo() {
-	warning("Stub function: DriveActorTo");
+	// nothing to implement
 }
 
 } // end of namespace Grim




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