[Scummvm-git-logs] scummvm master -> 060f9cd9b69fdc37bf99f862f3d6866f99200f5e

Thunderforge noreply at scummvm.org
Sat Jul 2 00:54:35 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
060f9cd9b6 GUI: Change SCUMM audio override label to "Load modded audio" (#4080)


Commit: 060f9cd9b69fdc37bf99f862f3d6866f99200f5e
    https://github.com/scummvm/scummvm/commit/060f9cd9b69fdc37bf99f862f3d6866f99200f5e
Author: Thunderforge (wjherrmann at gmail.com)
Date: 2022-07-01T19:54:31-05:00

Commit Message:
GUI: Change SCUMM audio override label to "Load modded audio" (#4080)

This is to avoid ambiguity since "external audio" can mean speakers and such. Also, changing from "Use" to "Load" both to make it clearer what is happening and also to match the "Load modded assets" setting in the Stark engine.

Changed paths:
    engines/scumm/detection.cpp


diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 296f844f796..bdf7b5f4907 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -235,8 +235,8 @@ static const ExtraGuiOption enableEnhancements {
 };
 
 static const ExtraGuiOption audioOverride {
-	_s("Use external audio"),
-	_s("Replace music, sound effects, and speech clips with external audio files if available"),
+	_s("Load modded audio"),
+	_s("Replace music, sound effects, and speech clips with modded audio files, if available."),
 	"audio_override",
 	true,
 	0,




More information about the Scummvm-git-logs mailing list