[Scummvm-git-logs] scummvm master -> 0b18ad7dd4bc5e42b6b0c0d25fa98b87860a68a2

aquadran noreply at scummvm.org
Sat Jul 2 20:31:36 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0b18ad7dd4 WINTERMUTE: WME3D: Use correct function for vector length


Commit: 0b18ad7dd4bc5e42b6b0c0d25fa98b87860a68a2
    https://github.com/scummvm/scummvm/commit/0b18ad7dd4bc5e42b6b0c0d25fa98b87860a68a2
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-07-02T22:31:32+02:00

Commit Message:
WINTERMUTE: WME3D: Use correct function for vector length

Changed paths:
    engines/wintermute/ad/ad_actor_3dx.cpp


diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index f302efc747d..1f9c632b461 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -637,7 +637,7 @@ void AdActor3DX::getNextStep3D() {
 		newVec = *currentPos - newPos;
 	}
 
-	if (currentPos == nullptr || origVec.getSquareMagnitude() < newVec.getSquareMagnitude()) {
+	if (currentPos == nullptr || origVec.length() < newVec.length()) {
 		if (currentPos != nullptr) {
 			_posVector = *currentPos;
 		}




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