[Scummvm-git-logs] scummvm master -> 599097964fa4c2aa542a9c0bfd10b1069a0d23a1
aquadran
noreply at scummvm.org
Sat Jul 2 20:39:06 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
599097964f WINTERMUTE: WME3D: Restore original code for fog parameters handling
Commit: 599097964fa4c2aa542a9c0bfd10b1069a0d23a1
https://github.com/scummvm/scummvm/commit/599097964fa4c2aa542a9c0bfd10b1069a0d23a1
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-07-02T22:39:01+02:00
Commit Message:
WINTERMUTE: WME3D: Restore original code for fog parameters handling
Changed paths:
engines/wintermute/ad/ad_game.h
engines/wintermute/ad/ad_scene.cpp
engines/wintermute/ad/ad_scene.h
engines/wintermute/base/base_game.h
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
engines/wintermute/dctypes.h
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
index 2b8663a9d5d..24e820c8f7a 100644
--- a/engines/wintermute/ad/ad_game.h
+++ b/engines/wintermute/ad/ad_game.h
@@ -100,7 +100,7 @@ public:
TShadowType getMaxShadowType(BaseObject *object) override;
- bool getFogParams(FogParameters &fogParameters) override;
+ bool getFogParams(bool *fogEnabled, uint32 *fogColor, float *start, float *end) override;
#endif
bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) const override;
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 2a8efa3599d..f0e33adee1d 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -159,10 +159,10 @@ void AdScene::setDefaults() {
_ambientLightColor = 0x00000000;
- _fogParameters._enabled = false;
- _fogParameters._color = 0x00FFFFFF;
- _fogParameters._start = 0.0f;
- _fogParameters._end = 0.0f;
+ _fogEnabled = false;
+ _fogColor = 0x00FFFFFF;
+ _fogStart = 0.0f;
+ _fogEnd = 0.0f;
#endif
_viewport = nullptr;
@@ -2252,10 +2252,10 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "EnableFog") == 0) {
stack->correctParams(3);
- _fogParameters._enabled = true;
- _fogParameters._color = stack->pop()->getInt();
- _fogParameters._start = stack->pop()->getFloat();
- _fogParameters._end = stack->pop()->getFloat();
+ _fogEnabled = true;
+ _fogColor = stack->pop()->getInt();
+ _fogStart = stack->pop()->getFloat();
+ _fogEnd = stack->pop()->getFloat();
stack->pushNULL();
return STATUS_OK;
@@ -2266,7 +2266,7 @@ bool AdScene::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DisableFog") == 0) {
stack->correctParams(0);
- _fogParameters._enabled = false;
+ _fogEnabled = false;
stack->pushNULL();
return STATUS_OK;
@@ -2984,13 +2984,13 @@ bool AdScene::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferFloat(TMEMBER(_farPlane));
persistMgr->transferSint32(TMEMBER_INT(_maxShadowType));
persistMgr->transferUint32(TMEMBER(_ambientLightColor));
- persistMgr->transferBool(TMEMBER(_fogParameters._enabled));
- persistMgr->transferUint32(TMEMBER(_fogParameters._color));
- persistMgr->transferFloat(TMEMBER(_fogParameters._start));
- persistMgr->transferFloat(TMEMBER(_fogParameters._end));
+ persistMgr->transferBool(TMEMBER(_fogEnabled));
+ persistMgr->transferUint32(TMEMBER(_fogColor));
+ persistMgr->transferFloat(TMEMBER(_fogStart));
+ persistMgr->transferFloat(TMEMBER(_fogEnd));
} else {
_sceneGeometry = nullptr;
- _fogParameters._enabled = false;
+ _fogEnabled = false;
}
#endif
diff --git a/engines/wintermute/ad/ad_scene.h b/engines/wintermute/ad/ad_scene.h
index 3a5163f8438..894cbfea5d0 100644
--- a/engines/wintermute/ad/ad_scene.h
+++ b/engines/wintermute/ad/ad_scene.h
@@ -67,7 +67,10 @@ public:
float _nearPlane;
float _farPlane;
- FogParameters _fogParameters;
+ bool _fogEnabled;
+ uint32 _fogColor;
+ float _fogStart;
+ float _fogEnd;
#endif
bool afterLoad();
diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h
index f25db55aa8d..cbeb0e5ff9f 100644
--- a/engines/wintermute/base/base_game.h
+++ b/engines/wintermute/base/base_game.h
@@ -78,7 +78,7 @@ public:
#ifdef ENABLE_WME3D
virtual uint32 getAmbientLightColor();
- virtual bool getFogParams(FogParameters &fogParameters);
+ virtual bool getFogParams(bool *fogEnabled, uint32 *fogColor, float *start, float *end);
#endif
virtual bool onScriptShutdown(ScScript *script);
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
index 58e7661f054..87adeaa21bb 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp
@@ -505,16 +505,17 @@ bool BaseRenderOpenGL3D::setup3D(Camera3D *camera, bool force) {
glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, _lightDirections[i].getData());
}
- FogParameters fogParameters;
- _gameRef->getFogParams(fogParameters);
+ bool fogEnabled;
+ uint32 fogColor;
+ float fogStart, fogEnd;
- if (fogParameters._enabled) {
+ _gameRef->getFogParams(&fogEnabled, &fogColor, &fogStart, &fogEnd);
+ if (fogEnabled) {
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
- glFogf(GL_FOG_START, fogParameters._start);
- glFogf(GL_FOG_END, fogParameters._end);
+ glFogf(GL_FOG_START, fogStart);
+ glFogf(GL_FOG_END, fogEnd);
- uint32 fogColor = fogParameters._color;
GLfloat color[4] = { RGBCOLGetR(fogColor) / 255.0f,
RGBCOLGetG(fogColor) / 255.0f,
RGBCOLGetB(fogColor) / 255.0f,
diff --git a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
index 9e349e85e85..533329911bb 100644
--- a/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
+++ b/engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp
@@ -632,17 +632,18 @@ bool BaseRenderOpenGL3DShader::setup3D(Camera3D *camera, bool force) {
_lastViewMatrix = viewMatrix;
}
- FogParameters fogParameters;
+ bool fogEnabled;
+ uint32 fogColor;
+ float fogStart, fogEnd;
- _gameRef->getFogParams(fogParameters);
-
- if (fogParameters._enabled) {
+ _gameRef->getFogParams(&fogEnabled, &fogColor, &fogStart, &fogEnd);
+ if (fogEnabled) {
// TODO: Implement fog
GLfloat color[4];
- color[0] = RGBCOLGetR(fogParameters._color) / 255.0f;
- color[1] = RGBCOLGetG(fogParameters._color) / 255.0f;
- color[2] = RGBCOLGetB(fogParameters._color) / 255.0f;
- color[3] = RGBCOLGetA(fogParameters._color) / 255.0f;
+ color[0] = RGBCOLGetR(fogColor) / 255.0f;
+ color[1] = RGBCOLGetG(fogColor) / 255.0f;
+ color[2] = RGBCOLGetB(fogColor) / 255.0f;
+ color[3] = RGBCOLGetA(fogColor) / 255.0f;
debug(5, "BaseRenderOpenGL3DShader::setup3D fog not yet implemented! [%f %f %f %f]", color[0], color[1], color[2], color[3]);
} else {
// TODO: Disable fog in shader
diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h
index 992a92e04f8..f71a1d23126 100644
--- a/engines/wintermute/dctypes.h
+++ b/engines/wintermute/dctypes.h
@@ -231,19 +231,6 @@ enum TShadowType {
SHADOW_STENCIL = 3
};
-#ifdef ENABLE_WME3D
-
-struct FogParameters {
- FogParameters() : _start(0.0f), _end(0.0f), _color(0x00000000), _enabled(false) {}
-
- float _start;
- float _end;
- uint32 _color;
- bool _enabled;
-};
-
-#endif
-
} // End of namespace Wintermute
#endif
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