[Scummvm-git-logs] scummvm master -> fde993bdf58bf16c4122a328e2f74c265cdf6e1a
aquadran
noreply at scummvm.org
Sat Jul 2 20:57:18 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
fde993bdf5 WINTERMUTE: WME3D: Restore original missing opcode for shadow image
Commit: fde993bdf58bf16c4122a328e2f74c265cdf6e1a
https://github.com/scummvm/scummvm/commit/fde993bdf58bf16c4122a328e2f74c265cdf6e1a
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-07-02T22:57:14+02:00
Commit Message:
WINTERMUTE: WME3D: Restore original missing opcode for shadow image
Changed paths:
engines/wintermute/base/base_game.cpp
diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp
index b083db99312..9481feb9ec6 100644
--- a/engines/wintermute/base/base_game.cpp
+++ b/engines/wintermute/base/base_game.cpp
@@ -358,6 +358,11 @@ bool BaseGame::cleanup() {
_fontStorage->removeFont(_videoFont);
_videoFont = nullptr;
+ if (_shadowImage) {
+ _surfaceStorage->removeSurface(_shadowImage);
+ _shadowImage = nullptr;
+ }
+
for (uint32 i = 0; i < _quickMessages.size(); i++) {
delete _quickMessages[i];
}
@@ -794,6 +799,9 @@ TOKEN_DEF(SAVE_IMAGE)
TOKEN_DEF(LOAD_IMAGE_X)
TOKEN_DEF(LOAD_IMAGE_Y)
TOKEN_DEF(LOAD_IMAGE)
+#ifdef ENABLE_WME3D
+TOKEN_DEF(SHADOW_IMAGE)
+#endif
TOKEN_DEF(LOCAL_SAVE_DIR)
TOKEN_DEF(RICH_SAVED_GAMES)
TOKEN_DEF(SAVED_GAME_EXT)
@@ -833,6 +841,9 @@ bool BaseGame::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE(LOAD_IMAGE_X)
TOKEN_TABLE(LOAD_IMAGE_Y)
TOKEN_TABLE(LOAD_IMAGE)
+#ifdef ENABLE_WME3D
+ TOKEN_TABLE(SHADOW_IMAGE)
+#endif
TOKEN_TABLE(LOCAL_SAVE_DIR)
TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS)
TOKEN_TABLE_END
@@ -898,6 +909,17 @@ bool BaseGame::loadBuffer(char *buffer, bool complete) {
break;
+#ifdef ENABLE_WME3D
+ case TOKEN_SHADOW_IMAGE:
+ if (_shadowImage) {
+ _surfaceStorage->removeSurface(_shadowImage);
+ }
+ _shadowImage = nullptr;
+
+ _shadowImage = _gameRef->_surfaceStorage->addSurface(params);
+ break;
+#endif
+
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
@@ -1033,7 +1055,9 @@ bool BaseGame::loadBuffer(char *buffer, bool complete) {
if (!_systemFont) {
_systemFont = _gameRef->_fontStorage->addFont("system_font.fnt");
}
-
+ if (!_shadowImage) {
+ _shadowImage = _gameRef->_surfaceStorage->addSurface("shadow.png");
+ }
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in GAME definition");
More information about the Scummvm-git-logs
mailing list