[Scummvm-git-logs] scummvm master -> 09cdf29abee66876cfeb562dfd3bdad74b9cded4
dreammaster
noreply at scummvm.org
Mon Jul 4 02:14:50 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
09cdf29abe CHEWY: Fix loading savegames for combination lock closeup
Commit: 09cdf29abee66876cfeb562dfd3bdad74b9cded4
https://github.com/scummvm/scummvm/commit/09cdf29abee66876cfeb562dfd3bdad74b9cded4
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2022-07-03T19:14:44-07:00
Commit Message:
CHEWY: Fix loading savegames for combination lock closeup
Changed paths:
engines/chewy/chewy.cpp
diff --git a/engines/chewy/chewy.cpp b/engines/chewy/chewy.cpp
index 89bc197e8ad..00d125059eb 100644
--- a/engines/chewy/chewy.cpp
+++ b/engines/chewy/chewy.cpp
@@ -134,6 +134,13 @@ Common::Error ChewyEngine::loadGameStream(Common::SeekableReadStream *stream) {
setPersonPos(_G(gameState).X[i], _G(gameState).Y[i], i, _G(gameState).Phase[i]);
}
+ // WORKAROUND: The original doesn't allow saving in room 47
+ // (combination lock close-up). This workaround fixes loading
+ if (_G(gameState)._personRoomNr[P_CHEWY] == 47) {
+ _G(gameState)._personHide[P_CHEWY] = false;
+ _G(gameState)._personHide[P_HOWARD] = false;
+ }
+
_G(auto_obj) = 0;
enter_room(-1);
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