[Scummvm-git-logs] scummvm master -> 4747708353b7296369dc7c88f10430c1207261b9
lephilousophe
noreply at scummvm.org
Mon Jul 4 06:14:18 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1b35e66c01 OPENGL: Dump GLSL version string
4747708353 WINTERMUTE: Fix int vs int32 discrepancy
Commit: 1b35e66c01d1b1b1d83876bccd1f16dd4bb6cc6f
https://github.com/scummvm/scummvm/commit/1b35e66c01d1b1b1d83876bccd1f16dd4bb6cc6f
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-07-04T08:13:49+02:00
Commit Message:
OPENGL: Dump GLSL version string
This will ease to debug parsing errors
Changed paths:
graphics/opengl/context.cpp
diff --git a/graphics/opengl/context.cpp b/graphics/opengl/context.cpp
index 17b174900ea..c7f5fb7cd0b 100644
--- a/graphics/opengl/context.cpp
+++ b/graphics/opengl/context.cpp
@@ -257,10 +257,13 @@ void Context::initialize(ContextType contextType) {
warning("OpenGL: Unknown context initialized");
}
+ const char *glslVersionString = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
+
// Log features supported by GL context.
debug(5, "OpenGL vendor: %s", glGetString(GL_VENDOR));
debug(5, "OpenGL renderer: %s", glGetString(GL_RENDERER));
debug(5, "OpenGL: version %d.%d", majorVersion, minorVersion);
+ debug(5, "OpenGL: GLSL version string: %s", glslVersionString ? glslVersionString : "<none>");
debug(5, "OpenGL: GLSL version: %d", glslVersion);
debug(5, "OpenGL: Max texture size: %d", maxTextureSize);
debug(5, "OpenGL: NPOT texture support: %d", NPOTSupported);
Commit: 4747708353b7296369dc7c88f10430c1207261b9
https://github.com/scummvm/scummvm/commit/4747708353b7296369dc7c88f10430c1207261b9
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-07-04T08:13:49+02:00
Commit Message:
WINTERMUTE: Fix int vs int32 discrepancy
Changed paths:
engines/wintermute/ad/ad_game.cpp
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index 0a637f91025..3767c47af60 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -2505,7 +2505,7 @@ Wintermute::TShadowType AdGame::getMaxShadowType(Wintermute::BaseObject *object)
//////////////////////////////////////////////////////////////////////////
bool AdGame::getLayerSize(int *layerWidth, int *layerHeight, Rect32 *viewport, bool *customViewport) {
if (_scene && _scene->_mainLayer) {
- int portX, portY, portWidth, portHeight;
+ int32 portX, portY, portWidth, portHeight;
_scene->getViewportOffset(&portX, &portY);
_scene->getViewportSize(&portWidth, &portHeight);
*customViewport = _sceneViewport || _scene->_viewport;
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