[Scummvm-git-logs] scummvm master -> 462536c287e0e13a464cb7e8e75ea54e48d9d0cd
lephilousophe
noreply at scummvm.org
Thu Jul 21 19:17:32 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
462536c287 GRIM: Fix text not displaying
Commit: 462536c287e0e13a464cb7e8e75ea54e48d9d0cd
https://github.com/scummvm/scummvm/commit/462536c287e0e13a464cb7e8e75ea54e48d9d0cd
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-07-21T21:16:03+02:00
Commit Message:
GRIM: Fix text not displaying
The setUniform function was not called on the active shader which got
deactivated.
Changed paths:
engines/grim/gfx_opengl_shaders.cpp
diff --git a/engines/grim/gfx_opengl_shaders.cpp b/engines/grim/gfx_opengl_shaders.cpp
index 803547feb27..2edc7aa5a18 100644
--- a/engines/grim/gfx_opengl_shaders.cpp
+++ b/engines/grim/gfx_opengl_shaders.cpp
@@ -1694,7 +1694,7 @@ void GfxOpenGLS::drawTextObject(const TextObject *text) {
Math::Vector3d colors(float(td->color.getRed()) / 255.0f,
float(td->color.getGreen()) / 255.0f,
float(td->color.getBlue()) / 255.0f);
- _textProgram->setUniform("color", colors);
+ td->shader->setUniform("color", colors);
glBindTexture(GL_TEXTURE_2D, td->texture);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, _quadEBO);
glDrawElements(GL_TRIANGLES, td->characters * 6, GL_UNSIGNED_SHORT, nullptr);
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