[Scummvm-git-logs] scummvm master -> f74192101cb708f7be1df90de0142dba4f86dfbe
aquadran
noreply at scummvm.org
Sun Jul 31 15:22:13 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f74192101c ICB: Switch detection from exe to game data. Added El Dorado to game entries
Commit: f74192101cb708f7be1df90de0142dba4f86dfbe
https://github.com/scummvm/scummvm/commit/f74192101cb708f7be1df90de0142dba4f86dfbe
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-07-31T17:22:08+02:00
Commit Message:
ICB: Switch detection from exe to game data. Added El Dorado to game entries
Changed paths:
A engines/icb/detection.h
engines/icb/detection.cpp
engines/icb/icb.cpp
engines/icb/icb.h
engines/icb/metaengine.cpp
engines/icb/p4_pc.cpp
diff --git a/engines/icb/detection.cpp b/engines/icb/detection.cpp
index e53094284bc..a8c8bb3c8c6 100644
--- a/engines/icb/detection.cpp
+++ b/engines/icb/detection.cpp
@@ -21,66 +21,100 @@
#include "engines/advancedDetector.h"
+#include "engines/icb/detection.h"
+
namespace ICB {
static const PlainGameDescriptor icbGames[] = {
{ "icb", "In Cold Blood" },
+ { "eldorado", "The Road to El Dorado" },
{ nullptr, nullptr }
};
-static const char *directoryGlobs[] = {
- "engine",
- "linc",
- "demo",
- nullptr
-};
+static const IcbGameDescription gameDescriptions[] = {
+ {
+ {
+ // In Cold Blood
+ // English GOG Version
+ "icb",
+ "GOG",
+ AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "ebe9e5377ee9d231e7a7e33666eb517b", 63892),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+ GType_ICB
+ },
+
+ {
+ {
+ // In Cold Blood
+ // English Demo
+ "icb",
+ "Demo",
+ AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "f8e1a762cc25554846f6e45d59f55159", 54560),
+ Common::EN_GRB,
+ Common::kPlatformWindows,
+ ADGF_DEMO | ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+ GType_ICB
+ },
-static const ADGameDescription gameDescriptions[] = {
{
- // In Cold Blood
- // English GOG Version
- "icb",
- "GOG",
- AD_ENTRY1s("engine.exe", "0c4a7a5046ec13ccac89ab3f959cc217", 837632),
- Common::EN_ANY,
- Common::kPlatformWindows,
- ADGF_UNSTABLE,
- GUIO1(GUIO_NONE)
+ {
+ // In Cold Blood
+ // English Demo
+ "icb",
+ "Demo",
+ AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "2b9a8ca8d7a1bd91701708535b171aa8", 62080),
+ Common::EN_USA,
+ Common::kPlatformWindows,
+ ADGF_DEMO | ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+ GType_ICB
},
{
- // In Cold Blood
- // English Demo
- "icb",
- "Demo",
- AD_ENTRY1s("engine.exe", "94222e343795853b0aa59cb9876415ae", 827392),
- Common::EN_GRB,
- Common::kPlatformWindows,
- ADGF_DEMO | ADGF_UNSTABLE,
- GUIO1(GUIO_NONE)
+ {
+ // The Road to El Dorado
+ // English
+ "eldorado",
+ "",
+ AD_ENTRY2s("g/speech.clu", "65acb862dcdef2a7a69b961760bd565e", 1927072, "g/g", "ed36c6fb807a3ececba1bbda94172842", 17704),
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+ GType_ELDORADO
},
{
- // In Cold Blood
- // English Demo
- "icb",
- "Demo",
- AD_ENTRY1s("engine.exe", "d0702069d95423107463001b99a19e73", 939520),
- Common::EN_USA,
- Common::kPlatformWindows,
- ADGF_DEMO | ADGF_UNSTABLE,
- GUIO1(GUIO_NONE)
+ {
+ // The Road to El Dorado
+ // Polish
+ "eldorado",
+ "",
+ AD_ENTRY2s("g/speech.clu", "b063eee3ae6e327c37149a8342700004", 2009640, "g/g", "1427ecf118fc37da4ebb2f29d16d3d9b", 18520),
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_UNSTABLE,
+ GUIO1(GUIO_NONE)
+ },
+ GType_ELDORADO
},
- AD_TABLE_END_MARKER
+ { AD_TABLE_END_MARKER, GType_ICB }
};
class IcbMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
- IcbMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(ADGameDescription), icbGames) {
+ IcbMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(IcbGameDescription), icbGames) {
_guiOptions = GUIO_NOMIDI;
- _maxScanDepth = 3;
- _directoryGlobs = directoryGlobs;
+ _flags = kADFlagMatchFullPaths;
}
const char *getEngineName() const override { return "In Cold Blood Engine"; }
diff --git a/engines/icb/detection.h b/engines/icb/detection.h
new file mode 100644
index 00000000000..84d26259883
--- /dev/null
+++ b/engines/icb/detection.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef ICB_DETECTION_H
+#define ICB_DETECTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace ICB {
+
+enum IcbGameType {
+ GType_ICB,
+ GType_ELDORADO
+};
+
+struct IcbGameDescription {
+ ADGameDescription desc;
+ IcbGameType gameType;
+};
+
+} // End of namespace ICB
+
+#endif // ICB_DETECTION_H
diff --git a/engines/icb/icb.cpp b/engines/icb/icb.cpp
index 696a8dfa377..d788b5632c5 100644
--- a/engines/icb/icb.cpp
+++ b/engines/icb/icb.cpp
@@ -38,18 +38,19 @@
#include "audio/mixer.h"
-
namespace ICB {
IcbEngine *g_icb;
-IcbEngine::IcbEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+IcbEngine::IcbEngine(OSystem *syst, const IcbGameDescription *gameDesc) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
_randomSource = new Common::RandomSource("icb");
g_icb = this;
+ _gameDescription = &gameDesc->desc;
+ _gameType = gameDesc->gameType;
(void)_gameDescription; // silence warning
}
@@ -133,6 +134,66 @@ Common::KeymapArray IcbEngine::initKeymapsIcb(const char *target) {
return Keymap::arrayOf(engineKeyMap);
}
+Common::KeymapArray IcbEngine::initKeymapsEldorado(const char *target) {
+ using namespace Common;
+
+ Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "eldorado", "The Road to El Dorado");
+ Action *act;
+
+ act = new Action(kStandardActionMoveUp, _("Up"));
+ act->setKeyEvent(KEYCODE_UP);
+ act->addDefaultInputMapping("JOY_UP");
+ engineKeyMap->addAction(act);
+
+ act = new Action(kStandardActionMoveDown, _("Down"));
+ act->setKeyEvent(KEYCODE_DOWN);
+ act->addDefaultInputMapping("JOY_DOWN");
+ engineKeyMap->addAction(act);
+
+ act = new Action(kStandardActionMoveLeft, _("Left"));
+ act->setKeyEvent(KEYCODE_LEFT);
+ act->addDefaultInputMapping("JOY_LEFT");
+ engineKeyMap->addAction(act);
+
+ act = new Action(kStandardActionMoveRight, _("Right"));
+ act->setKeyEvent(KEYCODE_RIGHT);
+ act->addDefaultInputMapping("JOY_RIGHT");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BUSE", _("Interact"));
+ act->setKeyEvent(KeyState(KEYCODE_LCTRL));
+ act->addDefaultInputMapping("JOY_A");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BINV", _("Inventory"));
+ act->setKeyEvent(KeyState(KEYCODE_RETURN));
+ act->addDefaultInputMapping("JOY_B");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BCRU", _("Crouch"));
+ act->setKeyEvent(KeyState(KEYCODE_x));
+ act->addDefaultInputMapping("JOY_Y");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BSID", _("Side Step"));
+ act->setKeyEvent(KeyState(KEYCODE_LSHIFT));
+ act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BRUN", _("Run"));
+ act->setKeyEvent(KeyState(KEYCODE_z));
+ act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
+ engineKeyMap->addAction(act);
+
+ act = new Action("BPAS", _("Pause"));
+ act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
+ act->addDefaultInputMapping("ESCAPE");
+ act->addDefaultInputMapping("JOY_BACK");
+ engineKeyMap->addAction(act);
+
+ return Keymap::arrayOf(engineKeyMap);
+}
+
bool IcbEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher);
diff --git a/engines/icb/icb.h b/engines/icb/icb.h
index edf5da14e1e..0528e8ecd8d 100644
--- a/engines/icb/icb.h
+++ b/engines/icb/icb.h
@@ -30,24 +30,30 @@
#include "engines/advancedDetector.h"
#include "engines/engine.h"
+#include "engines/icb/detection.h"
+
#include "common/random.h"
namespace ICB {
class IcbEngine : public Engine {
public:
- IcbEngine(OSystem *syst, const ADGameDescription *gameDesc);
+ IcbEngine(OSystem *syst, const IcbGameDescription *gameDescIcb);
virtual ~IcbEngine();
Common::RandomSource *getRandomSource() { return _randomSource; }
static Common::Array<Common::Keymap *> initKeymapsIcb(const char *target);
+ static Common::Array<Common::Keymap *> initKeymapsEldorado(const char *target);
bool hasFeature(EngineFeature f) const override;
+ IcbGameType getGameType() { return _gameType; }
protected:
// Engine APIs
Common::Error run() override;
private:
+ IcbGameType _gameType;
+
void initGfx(bool hwAccel, bool fullscreen);
void mainLoop();
Common::RandomSource *_randomSource;
diff --git a/engines/icb/metaengine.cpp b/engines/icb/metaengine.cpp
index da3f545f6dc..2920f20edf3 100644
--- a/engines/icb/metaengine.cpp
+++ b/engines/icb/metaengine.cpp
@@ -40,7 +40,8 @@ public:
};
Common::Error IcbMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
- *engine = new IcbEngine(syst, desc);
+ const IcbGameDescription *gd = (const IcbGameDescription *)desc;
+ *engine = new IcbEngine(syst, gd);
return Common::kNoError;
}
@@ -49,6 +50,8 @@ Common::KeymapArray IcbMetaEngine::initKeymaps(const char *target) const {
if (gameId == "icb") {
return ICB::IcbEngine::initKeymapsIcb(target);
+ } else if (gameId == "eldorado") {
+ return ICB::IcbEngine::initKeymapsEldorado(target);
}
return AdvancedMetaEngine::initKeymaps(target);
diff --git a/engines/icb/p4_pc.cpp b/engines/icb/p4_pc.cpp
index d824a54d1c9..f1fa80e6e19 100644
--- a/engines/icb/p4_pc.cpp
+++ b/engines/icb/p4_pc.cpp
@@ -37,6 +37,7 @@
#include "engines/icb/mission.h"
#include "engines/icb/cluster_manager_pc.h"
#include "engines/icb/configfile.h"
+#include "engines/icb/icb.h"
#include "common/str.h"
#include "common/config-manager.h"
@@ -99,7 +100,12 @@ void ReadConfigFromIniFile() {
char configFile[1024];
uint32 temp;
- sprintf(configFile, CONFIG_INI_FILENAME);
+ if (g_icb->getGameType() == GType_ICB)
+ sprintf(configFile, "engine\\icb.ini");
+ else if (g_icb->getGameType() == GType_ELDORADO)
+ sprintf(configFile, "engine\\eldorado.ini");
+ else
+ assert(false);
ConfigFile config;
pxString filename = configFile;
More information about the Scummvm-git-logs
mailing list