[Scummvm-git-logs] scummvm master -> f74192101cb708f7be1df90de0142dba4f86dfbe

aquadran noreply at scummvm.org
Sun Jul 31 15:22:13 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
f74192101c ICB: Switch detection from exe to game data. Added El Dorado to game entries


Commit: f74192101cb708f7be1df90de0142dba4f86dfbe
    https://github.com/scummvm/scummvm/commit/f74192101cb708f7be1df90de0142dba4f86dfbe
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-07-31T17:22:08+02:00

Commit Message:
ICB: Switch detection from exe to game data. Added El Dorado to game entries

Changed paths:
  A engines/icb/detection.h
    engines/icb/detection.cpp
    engines/icb/icb.cpp
    engines/icb/icb.h
    engines/icb/metaengine.cpp
    engines/icb/p4_pc.cpp


diff --git a/engines/icb/detection.cpp b/engines/icb/detection.cpp
index e53094284bc..a8c8bb3c8c6 100644
--- a/engines/icb/detection.cpp
+++ b/engines/icb/detection.cpp
@@ -21,66 +21,100 @@
 
 #include "engines/advancedDetector.h"
 
+#include "engines/icb/detection.h"
+
 namespace ICB {
 
 static const PlainGameDescriptor icbGames[] = {
 	{ "icb", "In Cold Blood" },
+	{ "eldorado", "The Road to El Dorado" },
 	{ nullptr, nullptr }
 };
 
-static const char *directoryGlobs[] = {
-	"engine",
-	"linc",
-	"demo",
-	nullptr
-};
+static const IcbGameDescription gameDescriptions[] = {
+	{
+		{
+			// In Cold Blood
+			// English GOG Version
+			"icb",
+			"GOG",
+			AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "ebe9e5377ee9d231e7a7e33666eb517b", 63892),
+			Common::EN_ANY,
+			Common::kPlatformWindows,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NONE)
+		},
+		GType_ICB
+	},
+
+	{
+		{
+			// In Cold Blood
+			// English Demo
+			"icb",
+			"Demo",
+			AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "f8e1a762cc25554846f6e45d59f55159", 54560),
+			Common::EN_GRB,
+			Common::kPlatformWindows,
+			ADGF_DEMO | ADGF_UNSTABLE,
+			GUIO1(GUIO_NONE)
+		},
+		GType_ICB
+	},
 
-static const ADGameDescription gameDescriptions[] = {
 	{
-		// In Cold Blood
-		// English GOG Version
-		"icb",
-		"GOG",
-		AD_ENTRY1s("engine.exe", "0c4a7a5046ec13ccac89ab3f959cc217", 837632),
-		Common::EN_ANY,
-		Common::kPlatformWindows,
-		ADGF_UNSTABLE,
-		GUIO1(GUIO_NONE)
+		{
+			// In Cold Blood
+			// English Demo
+			"icb",
+			"Demo",
+			AD_ENTRY2s("g/speech.clu", "ced60009bdffa9a1055863bf10d2e79e", 7683040, "g/g", "2b9a8ca8d7a1bd91701708535b171aa8", 62080),
+			Common::EN_USA,
+			Common::kPlatformWindows,
+			ADGF_DEMO | ADGF_UNSTABLE,
+			GUIO1(GUIO_NONE)
+		},
+		GType_ICB
 	},
 
 	{
-		// In Cold Blood
-		// English Demo
-		"icb",
-		"Demo",
-		AD_ENTRY1s("engine.exe", "94222e343795853b0aa59cb9876415ae", 827392),
-		Common::EN_GRB,
-		Common::kPlatformWindows,
-		ADGF_DEMO | ADGF_UNSTABLE,
-		GUIO1(GUIO_NONE)
+		{
+			// The Road to El Dorado
+			// English
+			"eldorado",
+			"",
+			AD_ENTRY2s("g/speech.clu", "65acb862dcdef2a7a69b961760bd565e", 1927072, "g/g", "ed36c6fb807a3ececba1bbda94172842", 17704),
+			Common::EN_ANY,
+			Common::kPlatformWindows,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NONE)
+		},
+		GType_ELDORADO
 	},
 
 	{
-		// In Cold Blood
-		// English Demo
-		"icb",
-		"Demo",
-		AD_ENTRY1s("engine.exe", "d0702069d95423107463001b99a19e73", 939520),
-		Common::EN_USA,
-		Common::kPlatformWindows,
-		ADGF_DEMO | ADGF_UNSTABLE,
-		GUIO1(GUIO_NONE)
+		{
+			// The Road to El Dorado
+			// Polish
+			"eldorado",
+			"",
+			AD_ENTRY2s("g/speech.clu", "b063eee3ae6e327c37149a8342700004", 2009640, "g/g", "1427ecf118fc37da4ebb2f29d16d3d9b", 18520),
+			Common::PL_POL,
+			Common::kPlatformWindows,
+			ADGF_UNSTABLE,
+			GUIO1(GUIO_NONE)
+		},
+		GType_ELDORADO
 	},
 
-	AD_TABLE_END_MARKER
+	{ AD_TABLE_END_MARKER, GType_ICB }
 };
 
 class IcbMetaEngineDetection : public AdvancedMetaEngineDetection {
 public:
-	IcbMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(ADGameDescription), icbGames) {
+	IcbMetaEngineDetection() : AdvancedMetaEngineDetection(gameDescriptions, sizeof(IcbGameDescription), icbGames) {
 		_guiOptions = GUIO_NOMIDI;
-		_maxScanDepth = 3;
-		_directoryGlobs = directoryGlobs;
+		_flags = kADFlagMatchFullPaths;
 	}
 
 	const char *getEngineName() const override { return "In Cold Blood Engine"; }
diff --git a/engines/icb/detection.h b/engines/icb/detection.h
new file mode 100644
index 00000000000..84d26259883
--- /dev/null
+++ b/engines/icb/detection.h
@@ -0,0 +1,41 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#ifndef ICB_DETECTION_H
+#define ICB_DETECTION_H
+
+#include "engines/advancedDetector.h"
+
+namespace ICB {
+
+enum IcbGameType {
+	GType_ICB,
+	GType_ELDORADO
+};
+
+struct IcbGameDescription {
+	ADGameDescription desc;
+	IcbGameType gameType;
+};
+
+} // End of namespace ICB
+
+#endif // ICB_DETECTION_H
diff --git a/engines/icb/icb.cpp b/engines/icb/icb.cpp
index 696a8dfa377..d788b5632c5 100644
--- a/engines/icb/icb.cpp
+++ b/engines/icb/icb.cpp
@@ -38,18 +38,19 @@
 
 #include "audio/mixer.h"
 
-
 namespace ICB {
 
 IcbEngine *g_icb;
 
-IcbEngine::IcbEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+IcbEngine::IcbEngine(OSystem *syst, const IcbGameDescription *gameDesc) : Engine(syst) {
 	_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, 127);
 	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
 	_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
 	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
 	_randomSource = new Common::RandomSource("icb");
 	g_icb = this;
+	_gameDescription = &gameDesc->desc;
+	_gameType = gameDesc->gameType;
 	(void)_gameDescription; // silence warning
 }
 
@@ -133,6 +134,66 @@ Common::KeymapArray IcbEngine::initKeymapsIcb(const char *target) {
 	return Keymap::arrayOf(engineKeyMap);
 }
 
+Common::KeymapArray IcbEngine::initKeymapsEldorado(const char *target) {
+	using namespace Common;
+
+	Keymap *engineKeyMap = new Keymap(Keymap::kKeymapTypeGame, "eldorado", "The Road to El Dorado");
+	Action *act;
+
+	act = new Action(kStandardActionMoveUp, _("Up"));
+	act->setKeyEvent(KEYCODE_UP);
+	act->addDefaultInputMapping("JOY_UP");
+	engineKeyMap->addAction(act);
+
+	act = new Action(kStandardActionMoveDown, _("Down"));
+	act->setKeyEvent(KEYCODE_DOWN);
+	act->addDefaultInputMapping("JOY_DOWN");
+	engineKeyMap->addAction(act);
+
+	act = new Action(kStandardActionMoveLeft, _("Left"));
+	act->setKeyEvent(KEYCODE_LEFT);
+	act->addDefaultInputMapping("JOY_LEFT");
+	engineKeyMap->addAction(act);
+
+	act = new Action(kStandardActionMoveRight, _("Right"));
+	act->setKeyEvent(KEYCODE_RIGHT);
+	act->addDefaultInputMapping("JOY_RIGHT");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BUSE", _("Interact"));
+	act->setKeyEvent(KeyState(KEYCODE_LCTRL));
+	act->addDefaultInputMapping("JOY_A");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BINV", _("Inventory"));
+	act->setKeyEvent(KeyState(KEYCODE_RETURN));
+	act->addDefaultInputMapping("JOY_B");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BCRU", _("Crouch"));
+	act->setKeyEvent(KeyState(KEYCODE_x));
+	act->addDefaultInputMapping("JOY_Y");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BSID", _("Side Step"));
+	act->setKeyEvent(KeyState(KEYCODE_LSHIFT));
+	act->addDefaultInputMapping("JOY_RIGHT_TRIGGER");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BRUN", _("Run"));
+	act->setKeyEvent(KeyState(KEYCODE_z));
+	act->addDefaultInputMapping("JOY_LEFT_TRIGGER");
+	engineKeyMap->addAction(act);
+
+	act = new Action("BPAS", _("Pause"));
+	act->setKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE));
+	act->addDefaultInputMapping("ESCAPE");
+	act->addDefaultInputMapping("JOY_BACK");
+	engineKeyMap->addAction(act);
+
+	return Keymap::arrayOf(engineKeyMap);
+}
+
 bool IcbEngine::hasFeature(EngineFeature f) const {
 	return
 		(f == kSupportsReturnToLauncher);
diff --git a/engines/icb/icb.h b/engines/icb/icb.h
index edf5da14e1e..0528e8ecd8d 100644
--- a/engines/icb/icb.h
+++ b/engines/icb/icb.h
@@ -30,24 +30,30 @@
 #include "engines/advancedDetector.h"
 #include "engines/engine.h"
 
+#include "engines/icb/detection.h"
+
 #include "common/random.h"
 
 namespace ICB {
 
 class IcbEngine : public Engine {
 public:
-	IcbEngine(OSystem *syst, const ADGameDescription *gameDesc);
+	IcbEngine(OSystem *syst, const IcbGameDescription *gameDescIcb);
 	virtual ~IcbEngine();
 
 	Common::RandomSource *getRandomSource() { return _randomSource; }
 	static Common::Array<Common::Keymap *> initKeymapsIcb(const char *target);
+	static Common::Array<Common::Keymap *> initKeymapsEldorado(const char *target);
 	bool hasFeature(EngineFeature f) const override;
+	IcbGameType getGameType() { return _gameType; }
 
 protected:
 	// Engine APIs
 	Common::Error run() override;
 
 private:
+	IcbGameType _gameType;
+
 	void initGfx(bool hwAccel, bool fullscreen);
 	void mainLoop();
 	Common::RandomSource *_randomSource;
diff --git a/engines/icb/metaengine.cpp b/engines/icb/metaengine.cpp
index da3f545f6dc..2920f20edf3 100644
--- a/engines/icb/metaengine.cpp
+++ b/engines/icb/metaengine.cpp
@@ -40,7 +40,8 @@ public:
 };
 
 Common::Error IcbMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
-	*engine = new IcbEngine(syst, desc);
+	const IcbGameDescription *gd = (const IcbGameDescription *)desc;
+	*engine = new IcbEngine(syst, gd);
 	return Common::kNoError;
 }
 
@@ -49,6 +50,8 @@ Common::KeymapArray IcbMetaEngine::initKeymaps(const char *target) const {
 
 	if (gameId == "icb") {
 		return ICB::IcbEngine::initKeymapsIcb(target);
+	} else if (gameId == "eldorado") {
+		return ICB::IcbEngine::initKeymapsEldorado(target);
 	}
 
 	return AdvancedMetaEngine::initKeymaps(target);
diff --git a/engines/icb/p4_pc.cpp b/engines/icb/p4_pc.cpp
index d824a54d1c9..f1fa80e6e19 100644
--- a/engines/icb/p4_pc.cpp
+++ b/engines/icb/p4_pc.cpp
@@ -37,6 +37,7 @@
 #include "engines/icb/mission.h"
 #include "engines/icb/cluster_manager_pc.h"
 #include "engines/icb/configfile.h"
+#include "engines/icb/icb.h"
 
 #include "common/str.h"
 #include "common/config-manager.h"
@@ -99,7 +100,12 @@ void ReadConfigFromIniFile() {
 	char configFile[1024];
 	uint32 temp;
 
-	sprintf(configFile, CONFIG_INI_FILENAME);
+	if (g_icb->getGameType() == GType_ICB)
+		sprintf(configFile, "engine\\icb.ini");
+	else if (g_icb->getGameType() == GType_ELDORADO)
+		sprintf(configFile, "engine\\eldorado.ini");
+	else
+		assert(false);
 
 	ConfigFile config;
 	pxString filename = configFile;




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