[Scummvm-git-logs] scummvm master -> ed394dc83f3866b937a5e015b346fd63a981bb8c
aquadran
noreply at scummvm.org
Sun Jul 31 20:11:17 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ed394dc83f ICB: ELDORADO: Added copyright info in game menu
Commit: ed394dc83f3866b937a5e015b346fd63a981bb8c
https://github.com/scummvm/scummvm/commit/ed394dc83f3866b937a5e015b346fd63a981bb8c
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-07-31T22:11:12+02:00
Commit Message:
ICB: ELDORADO: Added copyright info in game menu
Changed paths:
engines/icb/options_manager_pc.cpp
engines/icb/surface_manager.cpp
diff --git a/engines/icb/options_manager_pc.cpp b/engines/icb/options_manager_pc.cpp
index c740ce10e55..3da740b140d 100644
--- a/engines/icb/options_manager_pc.cpp
+++ b/engines/icb/options_manager_pc.cpp
@@ -1608,7 +1608,9 @@ void OptionsManager::DrawMainOptionsScreen(uint32 surface_id) {
Draw_vertical_line(m_box.right + 1, m_box.bottom - m_lipLength, m_lipLength + 2, &m_drawColour, surface_address, pitch);
Draw_horizontal_line(m_box.left, m_box.bottom + 1, m_box.right - m_box.left + 1, &m_drawColour, surface_address, pitch);
- DisplayText(surface_address, pitch, "Copyright 2000 Revolution Software", 0, SCREEN_DEPTH - 100, PALEFONT, TRUE8);
+ if (g_icb->getGameType() == GType_ELDORADO)
+ DisplayText(surface_address, pitch, "Copyright (c) 2000 DreamWorks SKG", 0, SCREEN_DEPTH - 120, PALEFONT, TRUE8);
+ DisplayText(surface_address, pitch, "Copyright (c) 2000 Revolution Software Ltd", 0, SCREEN_DEPTH - 100, PALEFONT, TRUE8);
// Unlock the working buffer
surface_manager->Unlock_surface(surface_id);
diff --git a/engines/icb/surface_manager.cpp b/engines/icb/surface_manager.cpp
index 6a1127da28f..2cf785014cb 100644
--- a/engines/icb/surface_manager.cpp
+++ b/engines/icb/surface_manager.cpp
@@ -24,6 +24,7 @@
*
*/
+#include "engines/icb/icb.h"
#include "engines/icb/common/px_common.h"
#include "engines/icb/surface_manager.h"
#include "engines/icb/mission.h"
@@ -158,7 +159,10 @@ uint32 _surface_manager::Init_direct_draw() {
// Debug info
Zdebug("*SURFACE_MANAGER* Initalizing the SDL video interface");
- g_system->setWindowCaption(Common::U32String("In Cold Blood (C)2000 Revolution Software Ltd"));
+ if (g_icb->getGameType() == GType_ICB)
+ g_system->setWindowCaption(Common::U32String("In Cold Blood"));
+ else
+ g_system->setWindowCaption(Common::U32String("The Road to El Dorado"));
initGraphics(SCREEN_WIDTH, SCREEN_DEPTH, nullptr);
screenSurface = new Graphics::Surface();
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