[Scummvm-git-logs] scummvm master -> cdaec9de8d74b88df6bec85289b54f36d8c43337
aquadran
noreply at scummvm.org
Sun Jun 5 18:59:43 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
cdaec9de8d TINYGL: Added fog support.
Commit: cdaec9de8d74b88df6bec85289b54f36d8c43337
https://github.com/scummvm/scummvm/commit/cdaec9de8d74b88df6bec85289b54f36d8c43337
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-05T20:59:38+02:00
Commit Message:
TINYGL: Added fog support.
Changed paths:
A graphics/tinygl/fog.cpp
graphics/module.mk
graphics/tinygl/api.cpp
graphics/tinygl/clip.cpp
graphics/tinygl/gl.h
graphics/tinygl/init.cpp
graphics/tinygl/misc.cpp
graphics/tinygl/opinfo.h
graphics/tinygl/vertex.cpp
graphics/tinygl/zbuffer.h
graphics/tinygl/zdirtyrect.cpp
graphics/tinygl/zdirtyrect.h
graphics/tinygl/zgl.h
graphics/tinygl/ztriangle.cpp
diff --git a/graphics/module.mk b/graphics/module.mk
index 5fdeb840398..40369cad9f2 100644
--- a/graphics/module.mk
+++ b/graphics/module.mk
@@ -57,6 +57,7 @@ MODULE_OBJS += \
tinygl/arrays.o \
tinygl/clear.o \
tinygl/clip.o \
+ tinygl/fog.o \
tinygl/get.o \
tinygl/image_util.o \
tinygl/init.o \
diff --git a/graphics/tinygl/api.cpp b/graphics/tinygl/api.cpp
index 5773a8c3028..1f03e394247 100644
--- a/graphics/tinygl/api.cpp
+++ b/graphics/tinygl/api.cpp
@@ -976,6 +976,84 @@ void tglTexCoordPointer(TGLint size, TGLenum type, TGLsizei stride, const TGLvoi
c->gl_add_op(p);
}
+// fog
+
+void tglFogfv(TGLenum pname, const TGLfloat *params) {
+ TinyGL::GLContext *c = TinyGL::gl_get_context();
+ TinyGL::GLParam p[6];
+
+ p[0].op = TinyGL::OP_Fog;
+ p[1].i = pname;
+ switch (pname) {
+ case TGL_FOG_MODE:
+ case TGL_FOG_DENSITY:
+ case TGL_FOG_START:
+ case TGL_FOG_END:
+ p[2].f = params[0];
+ break;
+ case TGL_FOG_COLOR:
+ p[2].f = params[0];
+ p[3].f = params[1];
+ p[4].f = params[2];
+ p[5].f = params[3];
+ break;
+ default:
+ warning("tglFogfv: Unknown param");
+ return;
+ }
+
+ c->gl_add_op(p);
+}
+
+void tglFogf(TGLenum pname, TGLfloat param) {
+ TinyGL::GLContext *c = TinyGL::gl_get_context();
+ TinyGL::GLParam p[3];
+
+ p[0].op = TinyGL::OP_Fog;
+ p[1].i = pname;
+ p[2].f = param;
+
+ c->gl_add_op(p);
+}
+
+void tglFogiv(TGLenum pname, const TGLint *params) {
+ TinyGL::GLContext *c = TinyGL::gl_get_context();
+ TinyGL::GLParam p[6];
+
+ p[0].op = TinyGL::OP_Fog;
+ p[1].i = pname;
+ switch (pname) {
+ case TGL_FOG_MODE:
+ case TGL_FOG_DENSITY:
+ case TGL_FOG_START:
+ case TGL_FOG_END:
+ p[2].f = (float)params[0];
+ break;
+ case TGL_FOG_COLOR:
+ p[2].f = (float)params[0];
+ p[3].f = (float)params[1];
+ p[4].f = (float)params[2];
+ p[5].f = (float)params[3];
+ break;
+ default:
+ warning("tglFogiv: Unknown param");
+ return;
+ }
+
+ c->gl_add_op(p);
+}
+
+void tglFogi(TGLenum pname, TGLint param) {
+ TinyGL::GLContext *c = TinyGL::gl_get_context();
+ TinyGL::GLParam p[6];
+
+ p[0].op = TinyGL::OP_Fog;
+ p[1].i = pname;
+ p[2].i = (float)param;
+
+ c->gl_add_op(p);
+}
+
// gets
void tglGetIntegerv(TGLenum pname, TGLint *data) {
diff --git a/graphics/tinygl/clip.cpp b/graphics/tinygl/clip.cpp
index c2b0dae2db3..a5c05cef690 100644
--- a/graphics/tinygl/clip.cpp
+++ b/graphics/tinygl/clip.cpp
@@ -47,6 +47,7 @@ void GLContext::gl_transform_to_viewport(GLVertex *v) {
v->zp.x = (int)(v->pc.X * winv * viewport.scale.X + viewport.trans.X);
v->zp.y = (int)(v->pc.Y * winv * viewport.scale.Y + viewport.trans.Y);
v->zp.z = (int)(v->pc.Z * winv * viewport.scale.Z + viewport.trans.Z);
+
// color
v->zp.r = (int)(v->color.X * ZB_POINT_RED_MAX);
v->zp.g = (int)(v->color.Y * ZB_POINT_GREEN_MAX);
@@ -58,6 +59,11 @@ void GLContext::gl_transform_to_viewport(GLVertex *v) {
v->zp.s = (int)(v->tex_coord.X * ZB_POINT_ST_MAX);
v->zp.t = (int)(v->tex_coord.Y * ZB_POINT_ST_MAX);
}
+
+ // fog
+ if (fog_enabled) {
+ v->zp.f = (int)(v->fog_factor * ZB_FOG_MAX);
+ }
}
void GLContext::gl_add_select1(int z1, int z2, int z3) {
diff --git a/graphics/tinygl/fog.cpp b/graphics/tinygl/fog.cpp
new file mode 100644
index 00000000000..3a5b664ddf4
--- /dev/null
+++ b/graphics/tinygl/fog.cpp
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#include "graphics/tinygl/zgl.h"
+
+namespace TinyGL {
+
+void GLContext::glopFog(GLParam *p) {
+ int pname = p[1].i;
+
+ switch (pname) {
+ case TGL_FOG_MODE:
+ switch (p[2].i) {
+ case TGL_LINEAR:
+ case TGL_EXP:
+ case TGL_EXP2:
+ fog_mode = p[2].i;
+ break;
+ default:
+ error("tglFog: unknown fog mode");
+ return;
+ }
+ break;
+ case TGL_FOG_DENSITY:
+ if (p[2].f < 0.0f) {
+ error("tglFog: fog density negate param");
+ return;
+ }
+ fog_density = p[2].f;
+ break;
+ case TGL_FOG_START:
+ fog_start = p[2].f;
+ break;
+ case TGL_FOG_END:
+ fog_end = p[2].f;
+ break;
+ case TGL_FOG_COLOR:
+ fog_color = Vector4(clampf(p[2].f, 0.0f, 1.0f),
+ clampf(p[3].f, 0.0f, 1.0f),
+ clampf(p[4].f, 0.0f, 1.0f),
+ clampf(p[5].f, 0.0f, 1.0f));
+ break;
+ default:
+ error("tglFog: param not implemented");
+ return;
+ }
+}
+
+void GLContext::gl_calc_fog_factor(GLVertex *v) {
+ float eye_distance = sqrtf(v->ec.X * v->ec.X + v->ec.Y * v->ec.Y + v->ec.Z * v->ec.Z);
+
+ switch (fog_mode) {
+ case TGL_LINEAR: {
+ float fog_distance = 1.0f;
+ if (fog_start != fog_end)
+ fog_distance /= (fog_end - fog_start);
+ v->fog_factor = (fog_end - eye_distance) * fog_distance;
+ }
+ break;
+ case TGL_EXP:
+ v->fog_factor = expf(-fog_density * eye_distance);
+ break;
+ case TGL_EXP2:
+ v->fog_factor = expf(-(fog_density * fog_density * eye_distance * eye_distance));
+ break;
+ default:
+ break;
+ }
+
+ clampf(v->fog_factor, 0.0f, 1.0f);
+}
+
+} // end of namespace TinyGL
diff --git a/graphics/tinygl/gl.h b/graphics/tinygl/gl.h
index 78e095fd19a..c204f0e9508 100644
--- a/graphics/tinygl/gl.h
+++ b/graphics/tinygl/gl.h
@@ -832,6 +832,11 @@ void tglLightf(TGLenum light, TGLenum type, const TGLfloat v);
void tglLightModeli(TGLenum pname, TGLint param);
void tglLightModelfv(TGLenum pname, const TGLfloat *param);
+// fog
+void tglFogfv(TGLenum pname, const TGLfloat *params);
+void tglFogf(TGLenum pname, TGLfloat param);
+void tglFogiv(TGLenum pname, const TGLint *params);
+void tglFogi(TGLenum pname, TGLint param);
// misc
void tglFlush();
diff --git a/graphics/tinygl/init.cpp b/graphics/tinygl/init.cpp
index dea9d886e7e..bd977f45f19 100644
--- a/graphics/tinygl/init.cpp
+++ b/graphics/tinygl/init.cpp
@@ -178,6 +178,14 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
current_shade_model = TGL_SMOOTH;
cull_face_enabled = 0;
+ // fog
+ fog_enabled = false;
+ fog_mode = TGL_EXP;
+ fog_color = Vector4(0.0f, 0.0f, 0.0f, 0.0f);
+ fog_density = 1.0f;
+ fog_start = 0.0f;
+ fog_end = 0.0f;
+
// clear
clear_color = Vector4(0.0f, 0.0f, 0.0f, 0.0f);
clear_depth = 1.0f;
diff --git a/graphics/tinygl/misc.cpp b/graphics/tinygl/misc.cpp
index e5213f3b884..511f473fb60 100644
--- a/graphics/tinygl/misc.cpp
+++ b/graphics/tinygl/misc.cpp
@@ -78,6 +78,9 @@ void GLContext::glopEnableDisable(GLParam *p) {
case TGL_COLOR_MATERIAL:
color_material_enabled = v;
break;
+ case TGL_FOG:
+ fog_enabled = v;
+ break;
case TGL_TEXTURE_2D:
texture_2d_enabled = v;
break;
diff --git a/graphics/tinygl/opinfo.h b/graphics/tinygl/opinfo.h
index 6953fd1746e..c4c6027ebd1 100644
--- a/graphics/tinygl/opinfo.h
+++ b/graphics/tinygl/opinfo.h
@@ -85,6 +85,8 @@ ADD_OP(DepthFunc, 1, "%d")
ADD_OP(StencilFunc, 3, "%C %d %d")
ADD_OP(StencilOp, 3, "%C %C %C")
+ADD_OP(Fog, 5, "%d %f %f %f %f")
+
ADD_OP(CallList, 1, "%d")
ADD_OP(Hint, 2, "%C %C")
diff --git a/graphics/tinygl/vertex.cpp b/graphics/tinygl/vertex.cpp
index 96220c92df8..db70b1bbd85 100644
--- a/graphics/tinygl/vertex.cpp
+++ b/graphics/tinygl/vertex.cpp
@@ -157,11 +157,17 @@ void GLContext::glopBegin(GLParam *p) {
void GLContext::gl_vertex_transform(GLVertex *v) {
Matrix4 *m;
- if (lighting_enabled) {
- // eye coordinates needed for lighting
+ if (lighting_enabled || fog_enabled) {
+ // eye coordinates needed for lighting and fog
m = matrix_stack_ptr[0];
m->transform3x4(v->coord, v->ec);
+ }
+ if (fog_enabled) {
+ gl_calc_fog_factor(v);
+ }
+
+ if (lighting_enabled) {
// projection coordinates
m = matrix_stack_ptr[1];
m->transform(v->ec, v->pc);
diff --git a/graphics/tinygl/zbuffer.h b/graphics/tinygl/zbuffer.h
index b0e5647d4ae..cc57efcc6de 100644
--- a/graphics/tinygl/zbuffer.h
+++ b/graphics/tinygl/zbuffer.h
@@ -41,6 +41,9 @@ namespace TinyGL {
#define ZB_Z_BITS 16
+#define ZB_FOG_BITS 16
+#define ZB_FOG_MAX ( (1 << ZB_FOG_BITS) - 1 )
+
#define ZB_POINT_Z_FRAC_BITS 14
#define ZB_POINT_ST_FRAC_BITS 14
@@ -80,11 +83,11 @@ struct Buffer {
};
struct ZBufferPoint {
- int x, y, z; // integer coordinates in the zbuffer
- int s, t; // coordinates for the mapping
+ int x, y, z; // integer coordinates in the zbuffer
+ int s, t; // coordinates for the mapping
int r, g, b, a; // color indexes
-
- float sz, tz; // temporary coordinates for mapping
+ float sz, tz; // temporary coordinates for mapping
+ int f; // fog factor
bool operator==(const ZBufferPoint &other) const {
return
@@ -304,17 +307,19 @@ private:
}
}
- template <bool kDepthWrite, bool kSmoothMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
+ template <bool kDepthWrite, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
FORCEINLINE void putPixelNoTexture(int fbOffset, uint *pz, byte *ps, int _a,
int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
- int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx);
+ int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
+ uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
- template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
+ template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
FORCEINLINE void putPixelTexture(int fbOffset, const TexelBuffer *texture,
uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
int x, int y, uint &z, int &t, int &s,
uint &r, uint &g, uint &b, uint &a,
- int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx);
+ int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
+ uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx);
template <bool kDepthWrite, bool kEnableScissor, bool kStencilEnabled, bool kDepthTestEnabled>
FORCEINLINE void putPixelDepth(uint *pz, byte *ps, int _a, int x, int y, uint &z, int &dzdx);
@@ -365,15 +370,43 @@ private:
template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite>
FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, uint z) {
+ writePixel<kEnableAlphaTest, kBlendingEnabled, false, false>(pixel, aSrc, rSrc, gSrc, bSrc, z, 0.0f, 0, 0, 0);
+ }
+
+ template <bool kEnableAlphaTest, bool kBlendingEnabled, bool kDepthWrite, bool kFogMode>
+ FORCEINLINE void writePixel(int pixel, byte aSrc, byte rSrc, byte gSrc, byte bSrc, float z, uint fog, byte fog_r, byte fog_g, byte fog_b) {
if (kEnableAlphaTest) {
if (!checkAlphaTest(aSrc))
return;
}
+
if (kDepthWrite) {
_zbuf[pixel] = z;
}
- if (kBlendingEnabled == false) {
+ if (kFogMode) {
+ int oneMinusFog = (1 << ZB_FOG_BITS) - fog;
+ int finalR = (rSrc * fog + fog_r * oneMinusFog) >> ZB_FOG_BITS;
+ int finalG = (gSrc * fog + fog_g * oneMinusFog) >> ZB_FOG_BITS;
+ int finalB = (bSrc * fog + fog_b * oneMinusFog) >> ZB_FOG_BITS;
+ if (finalR > 255) {
+ rSrc = 255;
+ } else {
+ rSrc = finalR;
+ }
+ if (finalG > 255) {
+ gSrc = 255;
+ } else {
+ gSrc = finalG;
+ }
+ if (finalB > 255) {
+ bSrc = 255;
+ } else {
+ bSrc = finalB;
+ }
+ }
+
+ if (!kBlendingEnabled) {
_pbuf.setPixelAt(pixel, aSrc, rSrc, gSrc, bSrc);
} else {
byte rDst, gDst, bDst, aDst;
@@ -485,7 +518,7 @@ public:
void clear(int clear_z, int z, int clear_color, int r, int g, int b,
bool clearStencil, int stencilValue);
void clearRegion(int x, int y, int w, int h, bool clearZ, int z,
- bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue);
+ bool clearColor, int r, int g, int b, bool clearStencil, int stencilValue);
FORCEINLINE void setScissorRectangle(const Common::Rect &rect) {
_clipRectangle = rect;
@@ -545,7 +578,7 @@ public:
_stencilDpfail = stencilDpfail;
_stencilDppass = stencilDppass;
}
-
+
FORCEINLINE void setOffsetStates(int offsetStates) {
_offsetStates = offsetStates;
}
@@ -569,6 +602,16 @@ public:
_textureSizeMask = textureSizeMask;
}
+ FORCEINLINE void setFogEnabled(bool enable) {
+ _fogEnabled = enable;
+ }
+
+ FORCEINLINE void setFogColor(float colorR, float colorG, float colorB) {
+ _fogColorR = colorR;
+ _fogColorG = colorG;
+ _fogColorB = colorB;
+ }
+
private:
/**
@@ -582,29 +625,37 @@ private:
void selectOffscreenBuffer(Buffer *buffer);
void clearOffscreenBuffer(Buffer *buffer);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode,
- bool kDepthWrite, bool kAlphaTestEnabled, bool kEnableScissor, bool kBlendingEnabled,
- bool kStencilEnabled, bool kDepthTestEnabled>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
+ bool kBlendingEnabled, bool kStencilEnabled, bool kDepthTestEnabled>
+ void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
+
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
+ bool kBlendingEnabled, bool kStencilEnabled>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode,
- bool kDepthWrite, bool kAlphaTestEnabled, bool kEnableScissor, bool kBlendingEnabled,
- bool kStencilEnabled>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor, bool kBlendingEnabled>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawLogic, bool kDepthWrite, bool enableAlphaTest, bool kEnableScissor, bool kBlendingEnabled>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool enableAlphaTest, bool kEnableScissor>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest, bool kEnableScissor>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool enableAlphaTest>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite, bool enableAlphaTest>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode, bool kDepthWrite>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
- template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kDrawMode>
+ template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode>
void fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2);
public:
@@ -681,6 +732,10 @@ private:
int _offsetStates;
float _offsetFactor;
float _offsetUnits;
+ bool _fogEnabled;
+ float _fogColorR;
+ float _fogColorG;
+ float _fogColorB;
};
// memory.c
diff --git a/graphics/tinygl/zdirtyrect.cpp b/graphics/tinygl/zdirtyrect.cpp
index cb753f4d5ef..e1f66a82f33 100644
--- a/graphics/tinygl/zdirtyrect.cpp
+++ b/graphics/tinygl/zdirtyrect.cpp
@@ -473,6 +473,10 @@ RasterizationDrawCall::RasterizationState RasterizationDrawCall::captureState()
state.wrapT = c->texture_wrap_t;
state.lightingEnabled = c->lighting_enabled;
state.textureVersion = c->current_texture->versionNumber;
+ state.fogEnabled = c->fog_enabled;
+ state.fogColorR = c->fog_color.X;
+ state.fogColorG = c->fog_color.Y;
+ state.fogColorB = c->fog_color.Z;
memcpy(state.viewportScaling, c->viewport.scale._v, sizeof(c->viewport.scale._v));
memcpy(state.viewportTranslation, c->viewport.trans._v, sizeof(c->viewport.trans._v));
@@ -496,6 +500,8 @@ void RasterizationDrawCall::applyState(const RasterizationDrawCall::Rasterizatio
c->fb->setOffsetStates(state.offsetStates);
c->fb->setOffsetFactor(state.offsetFactor);
c->fb->setOffsetUnits(state.offsetUnits);
+ c->fb->setFogEnabled(state.fogEnabled);
+ c->fb->setFogColor(state.fogColorR, state.fogColorG, state.fogColorB);
c->blending_enabled = state.enableBlending;
c->source_blending_factor = state.sfactor;
@@ -533,6 +539,8 @@ void RasterizationDrawCall::applyState(const RasterizationDrawCall::Rasterizatio
c->current_texture = state.texture;
c->texture_wrap_s = state.wrapS;
c->texture_wrap_t = state.wrapT;
+ c->fog_enabled = state.fogEnabled;
+ c->fog_color = Vector4(state.fogColorR, state.fogColorG, state.fogColorB, 1.0f);
memcpy(c->viewport.scale._v, state.viewportScaling, sizeof(c->viewport.scale._v));
memcpy(c->viewport.trans._v, state.viewportTranslation, sizeof(c->viewport.trans._v));
@@ -752,6 +760,10 @@ bool RasterizationDrawCall::RasterizationState::operator==(const RasterizationSt
texture2DEnabled == other.texture2DEnabled &&
texture == other.texture &&
textureVersion == texture->versionNumber &&
+ fogEnabled == other.fogEnabled &&
+ fogColorR == other.fogColorR &&
+ fogColorG == other.fogColorG &&
+ fogColorB == other.fogColorB &&
viewportTranslation[0] == other.viewportTranslation[0] &&
viewportTranslation[1] == other.viewportTranslation[1] &&
viewportTranslation[2] == other.viewportTranslation[2] &&
diff --git a/graphics/tinygl/zdirtyrect.h b/graphics/tinygl/zdirtyrect.h
index 5f09466f4bc..867adb2e5f5 100644
--- a/graphics/tinygl/zdirtyrect.h
+++ b/graphics/tinygl/zdirtyrect.h
@@ -140,6 +140,10 @@ private:
int stencilDppass;
GLTexture *texture;
uint wrapS, wrapT;
+ bool fogEnabled;
+ float fogColorR;
+ float fogColorG;
+ float fogColorB;
bool operator==(const RasterizationState &other) const;
};
diff --git a/graphics/tinygl/zgl.h b/graphics/tinygl/zgl.h
index 821f52f0a3f..f146b1a9b01 100644
--- a/graphics/tinygl/zgl.h
+++ b/graphics/tinygl/zgl.h
@@ -149,6 +149,7 @@ struct GLVertex {
Vector4 coord;
Vector4 tex_coord;
Vector4 color;
+ float fog_factor;
// computed values
Vector4 ec; // eye coordinates
@@ -420,6 +421,13 @@ struct GLContext {
bool color_mask_blue;
bool color_mask_alpha;
+ bool fog_enabled;
+ int fog_mode;
+ Vector4 fog_color;
+ float fog_density;
+ float fog_start;
+ float fog_end;
+
Common::Rect _scissorRect;
bool _enableDirtyRectangles;
@@ -435,6 +443,7 @@ struct GLContext {
bool _debugRectsEnabled;
void gl_vertex_transform(GLVertex *v);
+ void gl_calc_fog_factor(GLVertex *v);
public:
// The glob* functions exposed to public, however they are only for internal use.
diff --git a/graphics/tinygl/ztriangle.cpp b/graphics/tinygl/ztriangle.cpp
index aab4c2adb09..b1b52ab1dbf 100644
--- a/graphics/tinygl/ztriangle.cpp
+++ b/graphics/tinygl/ztriangle.cpp
@@ -34,10 +34,11 @@ namespace TinyGL {
static const int NB_INTERP = 8;
-template <bool kDepthWrite, bool kSmoothMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
+template <bool kDepthWrite, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
FORCEINLINE void FrameBuffer::putPixelNoTexture(int fbOffset, uint *pz, byte *ps, int _a,
- int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
- int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx) {
+ int x, int y, uint &z, uint &r, uint &g, uint &b, uint &a,
+ int &dzdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
+ uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx) {
if (kEnableScissor && scissorPixel(x + _a, y)) {
return;
}
@@ -58,9 +59,14 @@ FORCEINLINE void FrameBuffer::putPixelNoTexture(int fbOffset, uint *pz, byte *ps
stencilOp(true, depthTestResult, ps + _a);
}
if (depthTestResult) {
- writePixel<kEnableAlphaTest, kEnableBlending, kDepthWrite>(fbOffset + _a, a >> (ZB_POINT_ALPHA_BITS - 8), r >> (ZB_POINT_RED_BITS - 8), g >> (ZB_POINT_GREEN_BITS - 8), b >> (ZB_POINT_BLUE_BITS - 8), z);
+ writePixel<kEnableAlphaTest, kEnableBlending, kDepthWrite, kFogMode>
+ (fbOffset + _a, a >> (ZB_POINT_ALPHA_BITS - 8), r >> (ZB_POINT_RED_BITS - 8), g >> (ZB_POINT_GREEN_BITS - 8), b >> (ZB_POINT_BLUE_BITS - 8),
+ z, fog, fog_r, fog_g, fog_b);
}
z += dzdx;
+ if (kFogMode) {
+ fog += dfdx;
+ }
if (kSmoothMode) {
r += drdx;
g += dgdx;
@@ -69,12 +75,13 @@ FORCEINLINE void FrameBuffer::putPixelNoTexture(int fbOffset, uint *pz, byte *ps
}
}
-template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
+template <bool kDepthWrite, bool kLightsMode, bool kSmoothMode, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled, bool kDepthTestEnabled>
FORCEINLINE void FrameBuffer::putPixelTexture(int fbOffset, const TexelBuffer *texture,
- uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
- int x, int y, uint &z, int &t, int &s,
- uint &r, uint &g, uint &b, uint &a,
- int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx) {
+ uint wrap_s, uint wrap_t, uint *pz, byte *ps, int _a,
+ int x, int y, uint &z, int &t, int &s,
+ uint &r, uint &g, uint &b, uint &a,
+ int &dzdx, int &dsdx, int &dtdx, int &drdx, int &dgdx, int &dbdx, uint dadx,
+ uint &fog, int fog_r, int fog_g, int fog_b, int &dfdx) {
if (kEnableScissor && scissorPixel(x + _a, y)) {
return;
}
@@ -107,11 +114,14 @@ FORCEINLINE void FrameBuffer::putPixelTexture(int fbOffset, const TexelBuffer *t
c_g = (c_g * l_g) >> (ZB_POINT_GREEN_BITS - 8);
c_b = (c_b * l_b) >> (ZB_POINT_BLUE_BITS - 8);
}
- writePixel<kEnableAlphaTest, kEnableBlending, kDepthWrite>(fbOffset + _a, c_a, c_r, c_g, c_b, z);
+ writePixel<kEnableAlphaTest, kEnableBlending, kDepthWrite, kFogMode>(fbOffset + _a, c_a, c_r, c_g, c_b, z, fog >> ZB_FOG_BITS, fog_r, fog_g, fog_b);
}
z += dzdx;
s += dsdx;
t += dtdx;
+ if (kFogMode) {
+ fog += dfdx;
+ }
if (kSmoothMode) {
a += dadx;
r += drdx;
@@ -147,9 +157,9 @@ FORCEINLINE void FrameBuffer::putPixelDepth(uint *pz, byte *ps, int _a, int x, i
z += dzdx;
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode,
- bool kDepthWrite, bool kAlphaTestEnabled, bool kEnableScissor, bool kBlendingEnabled,
- bool kStencilEnabled, bool kDepthTestEnabled>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode,
+ bool kDepthWrite, bool kFogMode, bool kAlphaTestEnabled, bool kEnableScissor,
+ bool kBlendingEnabled, bool kStencilEnabled, bool kDepthTestEnabled>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
const TexelBuffer *texture;
float fdzdx = 0, fndzdx = 0, ndszdx = 0, ndtzdx = 0;
@@ -168,6 +178,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
int x2 = 0, dx2dy2 = 0;
int z1 = 0, dzdx = 0, dzdy = 0, dzdl_min = 0, dzdl_max = 0;
+ int f1 = 0, dfdx = 0, dfdy = 0, dfdl_min = 0, dfdl_max = 0;
int r1 = 0, drdx = 0, drdy = 0, drdl_min = 0, drdl_max = 0;
int g1 = 0, dgdx = 0, dgdy = 0, dgdl_min = 0, dgdl_max = 0;
@@ -177,6 +188,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
float sz1 = 0.0, dszdx = 0, dszdy = 0, dszdl_min = 0.0, dszdl_max = 0.0;
float tz1 = 0.0, dtzdx = 0, dtzdy = 0, dtzdl_min = 0.0, dtzdl_max = 0.0;
+ byte fog_r = 0, fog_g = 0, fog_b = 0;
+
// we sort the vertex with increasing y
if (p1->y < p0->y) {
tp = p0;
@@ -212,6 +225,16 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
fdx2 *= fz0;
fdy2 *= fz0;
+ if (kInterpRGB && kFogMode) {
+ fog_r = _fogColorR * 255;
+ fog_g = _fogColorG * 255;
+ fog_b = _fogColorB * 255;
+ d1 = (float)(p1->f - p0->f);
+ d2 = (float)(p2->f - p0->f);
+ dfdx = (int)(fdy2 * d1 - fdy1 * d2);
+ dfdy = (int)(fdx1 * d2 - fdx2 * d1);
+ }
+
if (kInterpZ) {
d1 = (float)(p1->z - p0->z);
d2 = (float)(p2->z - p0->z);
@@ -345,6 +368,12 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
dxdy_min = tmp >> 16;
dxdy_max = dxdy_min + 1;
+ if (kInterpRGB && kFogMode) {
+ f1 = l1->f;
+ dfdl_min = (dfdy + dfdx * dxdy_min);
+ dfdl_max = dfdl_min + dfdx;
+ }
+
if (kInterpZ) {
z1 = l1->z + polyOffset;
dzdl_min = (dzdy + dzdx * dxdy_min);
@@ -437,13 +466,16 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
uint *pz;
byte *ps = nullptr;
int pp;
- uint z, r, g, b, a;
+ uint z, r, g, b, a, fog;
int n = (x2 >> 16) - x1;
pp = pp1 + x1;
r = r1;
g = g1;
b = b1;
a = a1;
+ if (kFogMode) {
+ fog = f1;
+ }
if (kInterpZ) {
pz = pz1 + x1;
z = z1;
@@ -452,10 +484,14 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
ps = ps1 + x1;
}
while (n >= 3) {
- putPixelNoTexture<kDepthWrite, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>(pp, pz, ps, 0, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx);
- putPixelNoTexture<kDepthWrite, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>(pp, pz, ps, 1, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx);
- putPixelNoTexture<kDepthWrite, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>(pp, pz, ps, 2, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx);
- putPixelNoTexture<kDepthWrite, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>(pp, pz, ps, 3, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx);
+ putPixelNoTexture<kDepthWrite, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, pz, ps, 0, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
+ putPixelNoTexture<kDepthWrite, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, pz, ps, 1, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
+ putPixelNoTexture<kDepthWrite, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, pz, ps, 2, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
+ putPixelNoTexture<kDepthWrite, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, pz, ps, 3, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
pp += 4;
if (kInterpZ) {
pz += 4;
@@ -467,7 +503,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
x += 4;
}
while (n >= 0) {
- putPixelNoTexture<kDepthWrite, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>(pp, pz, ps, 0, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx);
+ putPixelNoTexture<kDepthWrite, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, pz, ps, 0, x, y, z, r, g, b, a, dzdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
pp += 1;
if (kInterpZ) {
pz += 1;
@@ -482,7 +519,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
uint *pz;
byte *ps = nullptr;
int s, t;
- uint z, r, g, b, a;
+ uint z, r, g, b, a, fog;
int n, pp;
float sz, tz, fz, zinv;
int dsdx, dtdx;
@@ -492,6 +529,9 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
zinv = (float)(1.0 / fz);
pp = pp1 + x1;
+ if (kFogMode) {
+ fog = f1;
+ }
if (kInterpZ) {
pz = pz1 + x1;
z = z1;
@@ -518,8 +558,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
zinv = (float)(1.0 / fz);
}
for (int _a = 0; _a < NB_INTERP; _a++) {
- putPixelTexture<kDepthWrite, kInterpRGB, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
- (pp, texture, _wrapS, _wrapT, pz, ps, _a, x, y, z, t, s, r, g, b, a, dzdx, dsdx, dtdx, drdx, dgdx, dbdx, dadx);
+ putPixelTexture<kDepthWrite, kInterpRGB, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, texture, _wrapS, _wrapT, pz, ps, _a, x, y, z, t, s, r, g, b, a, dzdx, dsdx, dtdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
}
pp += NB_INTERP;
if (kInterpZ) {
@@ -545,8 +585,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
while (n >= 0) {
- putPixelTexture<kDepthWrite, kInterpRGB, kSmoothMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
- (pp, texture, _wrapS, _wrapT, pz, ps, 0, x, y, z, t, s, r, g, b, a, dzdx, dsdx, dtdx, drdx, dgdx, dbdx, dadx);
+ putPixelTexture<kDepthWrite, kInterpRGB, kSmoothMode, kFogMode, kAlphaTestEnabled, kEnableScissor, kBlendingEnabled, kStencilEnabled, kDepthTestEnabled>
+ (pp, texture, _wrapS, _wrapT, pz, ps, 0, x, y, z, t, s, r, g, b, a, dzdx, dsdx, dtdx, drdx, dgdx, dbdx, dadx, fog, fog_r, fog_g, fog_b, dfdx);
pp += 1;
if (kInterpZ) {
pz += 1;
@@ -564,6 +604,9 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
if (error > 0) {
error -= 0x10000;
x1 += dxdy_max;
+ if (kInterpRGB && kFogMode) {
+ f1 += dfdl_max;
+ }
if (kInterpZ) {
z1 += dzdl_max;
}
@@ -579,6 +622,9 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
} else {
x1 += dxdy_min;
+ if (kInterpRGB && kFogMode) {
+ f1 += dfdl_min;
+ }
if (kInterpZ) {
z1 += dzdl_min;
}
@@ -614,57 +660,57 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode, bool kDepthWrite, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending, bool kStencilEnabled>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
if (_depthTestEnabled) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, kEnableBlending, kStencilEnabled, true>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, kEnableBlending, kStencilEnabled, true>(p0, p1, p2);
} else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, kEnableBlending, kStencilEnabled, false>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, kEnableBlending, kStencilEnabled, false>(p0, p1, p2);
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode, bool kDepthWrite, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor, bool kEnableBlending>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
if (_sbuf && _stencilTestEnabled) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, kEnableBlending, true>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, kEnableBlending, true>(p0, p1, p2);
} else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, kEnableBlending, false>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, kEnableBlending, false>(p0, p1, p2);
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode, bool kDepthWrite, bool kEnableAlphaTest, bool kEnableScissor>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite, bool kFogMode, bool kEnableAlphaTest, bool kEnableScissor>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
if (_blendingEnabled) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, true>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, true>(p0, p1, p2);
} else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, kEnableScissor, false>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, kEnableScissor, false>(p0, p1, p2);
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode, bool kDepthWrite, bool kEnableAlphaTest>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite, bool kFogMode, bool kEnableAlphaTest>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
if (_enableScissor) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, true>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, true>(p0, p1, p2);
} else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kEnableAlphaTest, false>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, kEnableAlphaTest, false>(p0, p1, p2);
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode, bool kDepthWrite>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite, bool kFogMode>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
if (_alphaTestEnabled) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, true>(p0, p1, p2);
- } else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, false>(p0, p1, p2);
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, true>(p0, p1, p2);
+ } else {
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, kFogMode, false>(p0, p1, p2);
}
}
-template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, int kSmoothMode>
+template <bool kInterpRGB, bool kInterpZ, bool kInterpST, bool kInterpSTZ, bool kSmoothMode, bool kDepthWrite>
void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {
- if (_depthWrite) {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, true>(p0, p1, p2);
- } else {
- fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, false>(p0, p1, p2);
+ if (_fogEnabled) {
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, true>(p0, p1, p2);
+ } else {
+ fillTriangle<kInterpRGB, kInterpZ, kInterpST, kInterpSTZ, kSmoothMode, kDepthWrite, false>(p0, p1, p2);
}
}
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