[Scummvm-git-logs] scummvm master -> 414e1a9b0c2d72d26927779998dbcdd2d3579e24
aquadran
noreply at scummvm.org
Tue Jun 7 20:59:22 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
414e1a9b0c GRIM: partially implemented opcode SetActorInvClipNode and added some comments.
Commit: 414e1a9b0c2d72d26927779998dbcdd2d3579e24
https://github.com/scummvm/scummvm/commit/414e1a9b0c2d72d26927779998dbcdd2d3579e24
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-07T22:59:16+02:00
Commit Message:
GRIM: partially implemented opcode SetActorInvClipNode and added some comments.
Changed paths:
engines/grim/lua_v1_actor.cpp
diff --git a/engines/grim/lua_v1_actor.cpp b/engines/grim/lua_v1_actor.cpp
index bdaf933053f..3412517d772 100644
--- a/engines/grim/lua_v1_actor.cpp
+++ b/engines/grim/lua_v1_actor.cpp
@@ -1541,7 +1541,27 @@ void Lua_V1::GetActorRect() {
}
void Lua_V1::SetActorInvClipNode() {
- warning("Stub function: SetActorInvClipNode");
+ lua_Object actorObj = lua_getparam(1);
+ lua_Object nodeObj = lua_getparam(2);
+
+ if (!lua_isuserdata(actorObj) || actorObj == LUA_NOOBJECT) {
+ return;
+ }
+ /*Actor *actor =*/ getactor(actorObj);
+ int nodeId = (int)lua_getnumber(nodeObj);
+
+ // Game script in grim fandango using it on animation of take in/out things from inventory.
+ // It's unknown purpose of this opcode.
+ //
+ // The node id is 13 'null18' which is between 'hand' and 'thumb'.
+ // Opcode with above node id is used on starting animation.
+ // Exception is when take out 'scythe', then node id is -1.
+ //
+ // The node id -1 is when animation finished.
+ //
+ // There is no known visual differences between lack implementation and original.
+ // Possible it's original implemenation specific or left over from development phase.
+ debug(2, "Stub function: SetActorInvClipNode(%d)", nodeId);
}
void Lua_V1::SetActorClipPlane() {
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