[Scummvm-git-logs] scummvm master -> 26c52fd8132ca0cb0fc0ecef38acb8199460e60b
aquadran
noreply at scummvm.org
Tue Jun 7 21:15:32 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
26c52fd813 GRIM: Put debug traces on different level
Commit: 26c52fd8132ca0cb0fc0ecef38acb8199460e60b
https://github.com/scummvm/scummvm/commit/26c52fd8132ca0cb0fc0ecef38acb8199460e60b
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-07T23:15:27+02:00
Commit Message:
GRIM: Put debug traces on different level
Changed paths:
engines/grim/grim.cpp
diff --git a/engines/grim/grim.cpp b/engines/grim/grim.cpp
index 54099f7205d..22fb162fe11 100644
--- a/engines/grim/grim.cpp
+++ b/engines/grim/grim.cpp
@@ -1162,7 +1162,7 @@ void GrimEngine::loadGame(const Common::String &file) {
}
void GrimEngine::savegameRestore() {
- debug("GrimEngine::savegameRestore() started.");
+ debug(2, "GrimEngine::savegameRestore() started.");
_savegameLoadRequest = false;
Common::String filename;
if (_savegameFileName.size() == 0) {
@@ -1249,7 +1249,7 @@ void GrimEngine::savegameRestore() {
if (g_imuse)
g_imuse->pause(false);
g_movie->pause(false);
- debug("GrimEngine::savegameRestore() finished.");
+ debug(2, "GrimEngine::savegameRestore() finished.");
_shortFrame = true;
clearEventQueue();
@@ -1312,7 +1312,7 @@ void GrimEngine::storeSaveGameImage(SaveGame *state) {
int width = 250, height = 188;
Bitmap *screenshot;
- debug("GrimEngine::StoreSaveGameImage() started.");
+ debug(2, "GrimEngine::StoreSaveGameImage() started.");
screenshot = g_driver->getScreenshot(width, height, true);
state->beginSection('SIMG');
@@ -1329,11 +1329,11 @@ void GrimEngine::storeSaveGameImage(SaveGame *state) {
}
state->endSection();
delete screenshot;
- debug("GrimEngine::StoreSaveGameImage() finished.");
+ debug(2, "GrimEngine::StoreSaveGameImage() finished.");
}
void GrimEngine::savegameSave() {
- debug("GrimEngine::savegameSave() started.");
+ debug(2, "GrimEngine::savegameSave() started.");
_savegameSaveRequest = false;
Common::String filename;
if (_savegameFileName.size() == 0) {
@@ -1411,7 +1411,7 @@ void GrimEngine::savegameSave() {
if (g_imuse)
g_imuse->pause(false);
g_movie->pause(false);
- debug("GrimEngine::savegameSave() finished.");
+ debug(2, "GrimEngine::savegameSave() finished.");
_shortFrame = true;
clearEventQueue();
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