[Scummvm-git-logs] scummvm master -> 7e9e0a2ce79b7fcc4effa7b63af104d5bf4e6d82
neuromancer
noreply at scummvm.org
Thu Jun 9 20:37:25 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f18f86baed HYPNO: added missing videos when visiting each territory in boyz
7e9e0a2ce7 HYPNO: correctly added missing videos when visiting each territory in boyz
Commit: f18f86baed86a0a036fb1bf78c50e502ade23020
https://github.com/scummvm/scummvm/commit/f18f86baed86a0a036fb1bf78c50e502ade23020
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-09T22:37:48+02:00
Commit Message:
HYPNO: added missing videos when visiting each territory in boyz
Changed paths:
engines/hypno/boyz/boyz.cpp
diff --git a/engines/hypno/boyz/boyz.cpp b/engines/hypno/boyz/boyz.cpp
index 34d6256dd19..f7f73177440 100644
--- a/engines/hypno/boyz/boyz.cpp
+++ b/engines/hypno/boyz/boyz.cpp
@@ -204,18 +204,34 @@ void BoyzEngine::loadAssets() {
Code *retry = new Code("<retry_menu>");
_levels["<retry_menu>"] = retry;
+ Transition *warning_1 = new Transition("c14.mi_");
+ warning_1->intros.push_back("warnings/w12s.smk");
+ _levels["<warning_1>"] = warning_1;
+
loadArcadeLevel("c19.mi_", "c11.mi_", "<retry_menu>", "");
loadArcadeLevel("c11.mi_", "c12.mi_", "<retry_menu>", "");
- loadArcadeLevel("c12.mi_", "c14.mi_", "<retry_menu>", "");
+ loadArcadeLevel("c12.mi_", "<warning_1>", "<retry_menu>", "");
+
loadArcadeLevel("c14.mi_", "c13.mi_", "<retry_menu>", "");
loadArcadeLevel("c13.mi_", "c15.mi_", "<retry_menu>", "");
loadArcadeLevel("c15.mi_", "c16.mi_", "<retry_menu>", "");
loadArcadeLevel("c16.mi_", "c17.mi_", "<retry_menu>", "");
loadArcadeLevel("c17.mi_", "c18.mi_", "<retry_menu>", "");
- loadArcadeLevel("c18.mi_", "c21.mi_", "<retry_menu>", "");
+ loadArcadeLevel("c18.mi_", "<territory_2>", "<retry_menu>", "");
+
+ Transition *territory_2 = new Transition("c21.mi_");
+ territory_2->intros.push_back("warnings/w13s.smk");
+ territory_2->intros.push_back("c2/c2t01.smk");
+ _levels["<territory_2>"] = territory_2;
loadArcadeLevel("c21.mi_", "c22.mi_", "<retry_menu>", "");
- loadArcadeLevel("c22.mi_", "<select_c3>", "<retry_menu>", "");
+ loadArcadeLevel("c22.mi_", "<territory_3>", "<retry_menu>", "");
+
+ Transition *territory_3 = new Transition("<select_c3>");
+ territory_3->intros.push_back("warnings/w14s.smk");
+ territory_3->intros.push_back("c3/c3t01.smk");
+ _levels["<territory_3>"] = territory_3;
+
loadArcadeLevel("c31.mi_", "<check_c3>", "<retry_menu>", "");
loadArcadeLevel("c32.mi_", "<check_c3>", "<retry_menu>", "");
loadArcadeLevel("c33.mi_", "<check_c3>", "<retry_menu>", "");
@@ -231,10 +247,20 @@ void BoyzEngine::loadAssets() {
ar->id = 353; // This corrects a mistake in the game scripts
loadArcadeLevel("c354.mi_", "<check_ho>", "<retry_menu>", "");
loadArcadeLevel("c355.mi_", "<check_ho>", "<retry_menu>", "");
+ loadArcadeLevel("c36.mi_", "<territory_4>", "<retry_menu>", "");
+
+ Transition *territory_4 = new Transition("c41.mi_");
+ territory_4->intros.push_back("warnings/w15s.smk");
+ territory_4->intros.push_back("c4/c4t01.smk");
+ _levels["<territory_4>"] = territory_4;
- loadArcadeLevel("c36.mi_", "c41.mi_", "<retry_menu>", "");
loadArcadeLevel("c41.mi_", "c42.mi_", "<retry_menu>", "");
- loadArcadeLevel("c42.mi_", "<select_c5>", "<retry_menu>", "");
+ loadArcadeLevel("c42.mi_", "<territory_5>", "<retry_menu>", "");
+
+ Transition *territory_5 = new Transition("<check_c5>");
+ territory_5->intros.push_back("warnings/w16s.smk");
+ territory_5->intros.push_back("c5/c5t01.smk");
+ _levels["<territory_5>"] = territory_5;
loadArcadeLevel("c51.mi_", "<check_c5>", "<retry_menu>", "");
loadArcadeLevel("c52.mi_", "<check_c5>", "<retry_menu>", "");
@@ -256,6 +282,9 @@ void BoyzEngine::loadAssets() {
loadSceneLevel(selectBoyz, "<select_boyz>", "", "");
Scene *sc = (Scene *) _levels["<select_boyz>"];
+ sc->intros.push_back("warnings/w17s.smk");
+ sc->intros.push_back("c1/c1t01.smk");
+ sc->intros.push_back("intro/c0o01s.smk");
sc->resolution = "320x200";
hl = new Highlight("GS_SWITCH1");
Commit: 7e9e0a2ce79b7fcc4effa7b63af104d5bf4e6d82
https://github.com/scummvm/scummvm/commit/7e9e0a2ce79b7fcc4effa7b63af104d5bf4e6d82
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-09T22:37:48+02:00
Commit Message:
HYPNO: correctly added missing videos when visiting each territory in boyz
Changed paths:
engines/hypno/boyz/boyz.cpp
diff --git a/engines/hypno/boyz/boyz.cpp b/engines/hypno/boyz/boyz.cpp
index f7f73177440..ccc043c4980 100644
--- a/engines/hypno/boyz/boyz.cpp
+++ b/engines/hypno/boyz/boyz.cpp
@@ -204,6 +204,11 @@ void BoyzEngine::loadAssets() {
Code *retry = new Code("<retry_menu>");
_levels["<retry_menu>"] = retry;
+ Transition *territory_1 = new Transition("c19.mi_");
+ territory_1->intros.push_back("warnings/w17s.smk");
+ territory_1->intros.push_back("c1/c1t01.smk");
+ _levels["<territory_1>"] = territory_1;
+
Transition *warning_1 = new Transition("c14.mi_");
warning_1->intros.push_back("warnings/w12s.smk");
_levels["<warning_1>"] = warning_1;
@@ -282,8 +287,6 @@ void BoyzEngine::loadAssets() {
loadSceneLevel(selectBoyz, "<select_boyz>", "", "");
Scene *sc = (Scene *) _levels["<select_boyz>"];
- sc->intros.push_back("warnings/w17s.smk");
- sc->intros.push_back("c1/c1t01.smk");
sc->intros.push_back("intro/c0o01s.smk");
sc->resolution = "320x200";
@@ -329,7 +332,7 @@ void BoyzEngine::loadAssets() {
cs = new Cutscene("intro/c0i06s.smk");
sc->hots[6].actions.push_back(cs);
- cl = new ChangeLevel("c19.mi_");
+ cl = new ChangeLevel("<territory_1>");
sc->hots[7].actions.push_back(cl);
loadSceneLevel(selectC3, "<select_c3>", "", "");
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