[Scummvm-git-logs] scummvm master -> e9d826b1a44e23593f406aa9dc0facc4e6f8ae65
neuromancer
noreply at scummvm.org
Mon Jun 13 07:21:17 UTC 2022
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
01b15ef4d5 HYPNO: save and load flashback mode field in boyz
228a6e5e32 HYPNO: correctly initialize noAmmoSoundRate
e9d826b1a4 HYPNO: correctly initialize previousHealth and civiliansShoots fields
Commit: 01b15ef4d5b7de72a6c7a7fb99c6db09937cea7c
https://github.com/scummvm/scummvm/commit/01b15ef4d5b7de72a6c7a7fb99c6db09937cea7c
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-13T09:18:10+02:00
Commit Message:
HYPNO: save and load flashback mode field in boyz
Changed paths:
engines/hypno/boyz/arcade.cpp
engines/hypno/boyz/boyz.cpp
engines/hypno/boyz/hard.cpp
diff --git a/engines/hypno/boyz/arcade.cpp b/engines/hypno/boyz/arcade.cpp
index 8b82bf299ff..7283d75f3d9 100644
--- a/engines/hypno/boyz/arcade.cpp
+++ b/engines/hypno/boyz/arcade.cpp
@@ -29,8 +29,11 @@ namespace Hypno {
void BoyzEngine::runBeforeArcade(ArcadeShooting *arc) {
_checkpoint = _currentLevel;
_lastStats = _stats;
- if (!_name.empty()) // if name is name, then we are testing some level
+ if (!_name.empty() && !_flashbackMode) {
+ // if name is empty or we are flashback mode,
+ // then we are testing some level
saveProfile(_name, int(arc->id));
+ }
if (arc->mode == "YM") {
assert(!arc->player.empty());
@@ -82,6 +85,11 @@ void BoyzEngine::runAfterArcade(ArcadeShooting *arc) {
}
_playerFrames.clear();
+ if (_flashbackMode) {
+ resetStatistics();
+ _nextLevel = "<select_t1>";
+ return;
+ }
if (_health <= 0) {
if (_arcadeMode == "YS")
diff --git a/engines/hypno/boyz/boyz.cpp b/engines/hypno/boyz/boyz.cpp
index 5ca524d7c1c..4aad0436c45 100644
--- a/engines/hypno/boyz/boyz.cpp
+++ b/engines/hypno/boyz/boyz.cpp
@@ -1039,6 +1039,7 @@ Common::Error BoyzEngine::saveGameStream(Common::WriteStream *stream, bool isAut
stream->writeUint32LE(_globalStats.friendliesEncountered);
stream->writeUint32LE(_globalStats.infoReceived);
+ stream->writeUint32LE(_flashbackMode);
saveSceneState(stream);
return Common::kNoError;
}
@@ -1068,6 +1069,7 @@ Common::Error BoyzEngine::loadGameStream(Common::SeekableReadStream *stream) {
_globalStats.friendliesEncountered = stream->readUint32LE();
_globalStats.infoReceived = stream->readUint32LE();
+ _flashbackMode = stream->readUint32LE();
loadSceneState(stream);
if (_unlockAllLevels) {
_nextLevel = "<select_t1>";
diff --git a/engines/hypno/boyz/hard.cpp b/engines/hypno/boyz/hard.cpp
index 1617674303f..dc598d81434 100644
--- a/engines/hypno/boyz/hard.cpp
+++ b/engines/hypno/boyz/hard.cpp
@@ -52,6 +52,7 @@ void BoyzEngine::runMainMenu(Code *code) {
resetSceneState();
resetStatistics();
_globalStats = ArcadeStats();
+ _flashbackMode = false;
Common::Event event;
byte *palette;
@@ -116,6 +117,8 @@ void BoyzEngine::runMainMenu(Code *code) {
_nextLevel = code->levelIfWin;
} else if (_unlockAllLevels) {
_nextLevel = "<select_t1>";
+ unlockAllLevels();
+ _flashbackMode = true;
}
assert(!_nextLevel.empty());
@@ -194,6 +197,7 @@ void BoyzEngine::runDifficultyMenu(Code *code) {
if (_unlockAllLevels) {
_nextLevel = "<select_t1>";
unlockAllLevels();
+ _flashbackMode = true;
} else
_nextLevel = code->levelIfWin;
}
@@ -330,8 +334,10 @@ void BoyzEngine::runCheckHo(Code *code) {
}
void BoyzEngine::endCredits(Code *code) {
+ _flashbackMode = true;
+ saveProfile(_name, 59);
showCredits();
- _nextLevel = "<main_menu>";
+ _nextLevel = "<select_t1>";
}
void BoyzEngine::showCredits() {
Commit: 228a6e5e3259461e1846ff205ec2895365975ccb
https://github.com/scummvm/scummvm/commit/228a6e5e3259461e1846ff205ec2895365975ccb
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-13T09:18:10+02:00
Commit Message:
HYPNO: correctly initialize noAmmoSoundRate
Changed paths:
engines/hypno/grammar.h
diff --git a/engines/hypno/grammar.h b/engines/hypno/grammar.h
index c9ba7904c6b..b128eecf270 100644
--- a/engines/hypno/grammar.h
+++ b/engines/hypno/grammar.h
@@ -606,6 +606,7 @@ public:
enemySoundRate = 0;
hitSoundRate = 0;
additionalSoundRate = 0;
+ noAmmoSoundRate = 0;
}
void clear() {
nextLevelVideo.clear();
Commit: e9d826b1a44e23593f406aa9dc0facc4e6f8ae65
https://github.com/scummvm/scummvm/commit/e9d826b1a44e23593f406aa9dc0facc4e6f8ae65
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-13T09:18:10+02:00
Commit Message:
HYPNO: correctly initialize previousHealth and civiliansShoots fields
Changed paths:
engines/hypno/boyz/boyz.cpp
diff --git a/engines/hypno/boyz/boyz.cpp b/engines/hypno/boyz/boyz.cpp
index 4aad0436c45..19e5078f7e9 100644
--- a/engines/hypno/boyz/boyz.cpp
+++ b/engines/hypno/boyz/boyz.cpp
@@ -69,6 +69,8 @@ BoyzEngine::BoyzEngine(OSystem *syst, const ADGameDescription *gd) : HypnoEngine
_currentMode = NonInteractive;
_crosshairsPalette = nullptr;
_lastLevel = 0;
+ _previousHealth = 0;
+ _civiliansShoot = 0;
_selectedCorrectBox = 0;
_flashbackMode = false;
@@ -854,7 +856,6 @@ void BoyzEngine::loadAssets() {
_weaponMaxAmmo[7] = 25; // Boat machine-gun
_maxHealth = 100;
- _civiliansShoot = 0;
_warningVideosDay.push_back("");
_warningVideosDay.push_back("warnings/w01s.smk");
_warningVideosDay.push_back("warnings/w02s.smk");
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