[Scummvm-git-logs] scummvm master -> 8880dccc2520999dd2827af82ce83e0d59ba9c9e

bluegr noreply at scummvm.org
Mon Jun 13 11:37:39 UTC 2022


This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
e4d1dc98d5 CHEWY: Rename spieler_vector -> moveState
ff23832042 CHEWY: Refactor room music code
3e8f07cb88 CHEWY: Remove redundant globals
8880dccc25 CHEWY: Remove unused parameters


Commit: e4d1dc98d58da151214a9bf809c66eeffa6d938a
    https://github.com/scummvm/scummvm/commit/e4d1dc98d58da151214a9bf809c66eeffa6d938a
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2022-06-13T14:37:20+03:00

Commit Message:
CHEWY: Rename spieler_vector -> moveState

Changed paths:
    engines/chewy/atds.cpp
    engines/chewy/chewy.cpp
    engines/chewy/dialogs/main_menu.cpp
    engines/chewy/globals.h
    engines/chewy/main.cpp
    engines/chewy/r_event.cpp
    engines/chewy/room.cpp
    engines/chewy/rooms/room00.cpp
    engines/chewy/rooms/room04.cpp
    engines/chewy/rooms/room09.cpp
    engines/chewy/rooms/room13.cpp
    engines/chewy/rooms/room18.cpp
    engines/chewy/rooms/room21.cpp
    engines/chewy/rooms/room28.cpp
    engines/chewy/rooms/room40.cpp
    engines/chewy/rooms/room41.cpp
    engines/chewy/rooms/room45.cpp
    engines/chewy/rooms/room46.cpp
    engines/chewy/rooms/room49.cpp
    engines/chewy/rooms/room50.cpp
    engines/chewy/rooms/room51.cpp
    engines/chewy/rooms/room52.cpp
    engines/chewy/rooms/room54.cpp
    engines/chewy/rooms/room55.cpp
    engines/chewy/rooms/room56.cpp
    engines/chewy/rooms/room57.cpp
    engines/chewy/rooms/room58.cpp
    engines/chewy/rooms/room65.cpp
    engines/chewy/rooms/room66.cpp
    engines/chewy/rooms/room67.cpp
    engines/chewy/rooms/room68.cpp
    engines/chewy/rooms/room71.cpp
    engines/chewy/rooms/room79.cpp
    engines/chewy/rooms/room82.cpp
    engines/chewy/rooms/room84.cpp
    engines/chewy/rooms/room85.cpp
    engines/chewy/rooms/room86.cpp
    engines/chewy/rooms/room87.cpp
    engines/chewy/rooms/room89.cpp
    engines/chewy/rooms/room90.cpp
    engines/chewy/rooms/room91.cpp
    engines/chewy/rooms/room94.cpp
    engines/chewy/rooms/room95.cpp
    engines/chewy/rooms/room96.cpp
    engines/chewy/rooms/room97.cpp
    engines/chewy/sprite.cpp
    engines/chewy/t_event.cpp
    engines/chewy/video/video_player.cpp


diff --git a/engines/chewy/atds.cpp b/engines/chewy/atds.cpp
index 8a1162d92ad..e99020b6526 100644
--- a/engines/chewy/atds.cpp
+++ b/engines/chewy/atds.cpp
@@ -133,7 +133,7 @@ void Atdsys::init() {
 	set_handle(ATDS_TXT, INV_USE_DATA, USE_TAP_OFF, USE_TAP_MAX);
 	_G(gameState).AadSilent = 10;
 	_G(gameState).DelaySpeed = 5;
-	_G(spieler_vector)[P_CHEWY].Delay = _G(gameState).DelaySpeed;
+	_G(moveState)[P_CHEWY].Delay = _G(gameState).DelaySpeed;
 	set_delay(&_G(gameState).DelaySpeed, _G(gameState).AadSilent);
 	set_string_end_func(&atdsStringStart);
 }
@@ -673,7 +673,7 @@ void Atdsys::print_aad(int16 scrX, int16 scrY) {
 				if (_atdsv._vocNr != _aadv._strHeader->_vocNr - ATDS_VOC_OFFSET) {
 					_atdsv._vocNr = _aadv._strHeader->_vocNr - ATDS_VOC_OFFSET;
 					g_engine->_sound->playSpeech(_atdsv._vocNr, false);
-					int16 vocx = _G(spieler_vector)[personId].Xypos[0] -
+					int16 vocx = _G(moveState)[personId].Xypos[0] -
 								 _G(gameState).scrollx + _G(spieler_mi)[personId].HotX;
 					g_engine->_sound->setSoundChannelBalance(0, getStereoPos(vocx));
 
diff --git a/engines/chewy/chewy.cpp b/engines/chewy/chewy.cpp
index e443d125160..3d117e53dfa 100644
--- a/engines/chewy/chewy.cpp
+++ b/engines/chewy/chewy.cpp
@@ -141,8 +141,8 @@ Common::Error ChewyEngine::saveGameStream(Common::WriteStream *stream, bool isAu
 	Common::Serializer s(nullptr, stream);
 
 	for (int i = 0; i < MAX_PERSON; i++) {
-		_G(gameState).X[i] = _G(spieler_vector)[i].Xypos[0];
-		_G(gameState).Y[i] = _G(spieler_vector)[i].Xypos[1];
+		_G(gameState).X[i] = _G(moveState)[i].Xypos[0];
+		_G(gameState).Y[i] = _G(moveState)[i].Xypos[1];
 		_G(gameState).Phase[i] = _G(person_end_phase)[i];
 	}
 
diff --git a/engines/chewy/dialogs/main_menu.cpp b/engines/chewy/dialogs/main_menu.cpp
index 8f983e3f431..4926f54b060 100644
--- a/engines/chewy/dialogs/main_menu.cpp
+++ b/engines/chewy/dialogs/main_menu.cpp
@@ -142,7 +142,7 @@ void MainMenu::animate() {
 	if (_G(ani_timer)->_timeFlag) {
 		_G(uhr)->resetTimer(0, 0);
 		_G(gameState).DelaySpeed = _G(FrameSpeed) / _G(gameState).FramesPerSecond;
-		_G(spieler_vector)->Delay = _G(gameState).DelaySpeed + _G(spz_delay)[0];
+		_G(moveState)->Delay = _G(gameState).DelaySpeed + _G(spz_delay)[0];
 		_G(FrameSpeed) = 0;
 		_G(det)->set_global_delay(_G(gameState).DelaySpeed);
 	}
@@ -189,8 +189,8 @@ void MainMenu::startGame() {
 	_G(gameState)._personRoomNr[P_CHEWY] = 0;
 	_G(room)->loadRoom(&_G(room_blk), 0, &_G(gameState));
 
-	_G(spieler_vector)[P_CHEWY].Phase = 6;
-	_G(spieler_vector)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[6];
+	_G(moveState)[P_CHEWY].Phase = 6;
+	_G(moveState)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[6];
 	setPersonPos(160, 80, P_CHEWY, P_RIGHT);
 	_G(fx_blend) = BLEND3;
 	_G(gameState)._personHide[P_CHEWY] = false;
@@ -238,7 +238,7 @@ void MainMenu::playGame() {
 	_G(flags).MainInput = true;
 	_G(flags).ShowAtsInvTxt = true;
 	_G(cur)->show_cur();
-	_G(spieler_vector)[P_CHEWY].Count = 0;
+	_G(moveState)[P_CHEWY].Count = 0;
 	_G(uhr)->resetTimer(0, 0);
 
 	while (!SHOULD_QUIT && !mainLoop(1)) {
diff --git a/engines/chewy/globals.h b/engines/chewy/globals.h
index 260b36e1aac..039301ff069 100644
--- a/engines/chewy/globals.h
+++ b/engines/chewy/globals.h
@@ -194,7 +194,7 @@ public:
 	Atdsys *_atds = nullptr;
 	MovClass *_mov = nullptr;
 
-	ObjMov _spieler_vector[MAX_PERSON];
+	ObjMov _moveState[MAX_PERSON];
 	SprInfo _spr_info[MAX_PROG_ANI];
 	MovInfo _spieler_mi[MAX_PERSON];
 	ObjMov _auto_mov_vector[MAX_OBJ_MOV];
diff --git a/engines/chewy/main.cpp b/engines/chewy/main.cpp
index 0d20cff0551..b84e819a866 100644
--- a/engines/chewy/main.cpp
+++ b/engines/chewy/main.cpp
@@ -449,7 +449,7 @@ void setupScreen(SetupScreenMode mode) {
 	if (_G(ani_timer)[0]._timeFlag) {
 		_G(uhr)->resetTimer(0, 0);
 		_G(gameState).DelaySpeed = _G(FrameSpeed) / _G(gameState).FramesPerSecond;
-		_G(spieler_vector)[P_CHEWY].Delay = _G(gameState).DelaySpeed + _G(spz_delay)[P_CHEWY];
+		_G(moveState)[P_CHEWY].Delay = _G(gameState).DelaySpeed + _G(spz_delay)[P_CHEWY];
 		_G(FrameSpeed) = 0;
 		_G(det)->set_global_delay(_G(gameState).DelaySpeed);
 	}
@@ -458,7 +458,7 @@ void setupScreen(SetupScreenMode mode) {
 	_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], _G(gameState).scrollx, _G(gameState).scrolly);
 
 	for (i = 0; i < MAX_PERSON; i++)
-		zoom_mov_anpass(&_G(spieler_vector)[i], &_G(spieler_mi)[i]);
+		zoom_mov_anpass(&_G(moveState)[i], &_G(spieler_mi)[i]);
 
 	if (_G(SetUpScreenFunc) && _G(menu_display) == 0 && !_G(flags).InventMenu) {
 		_G(SetUpScreenFunc)();
@@ -498,19 +498,19 @@ void setupScreen(SetupScreenMode mode) {
 						          _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
 						_G(gpkt).Dy = g_events->_mousePos.y - _G(spieler_mi)[P_CHEWY].HotMovY +
 						          _G(gameState).scrolly + _G(spieler_mi)[P_CHEWY].HotY;
-						_G(gpkt).Sx = _G(spieler_vector)[P_CHEWY].Xypos[0] +
+						_G(gpkt).Sx = _G(moveState)[P_CHEWY].Xypos[0] +
 						          _G(spieler_mi)[P_CHEWY].HotX;
-						_G(gpkt).Sy = _G(spieler_vector)[P_CHEWY].Xypos[1] +
+						_G(gpkt).Sy = _G(moveState)[P_CHEWY].Xypos[1] +
 						          _G(spieler_mi)[P_CHEWY].HotY;
 						_G(gpkt).AkMovEbene = 1;
 						_G(mov)->goto_xy(&_G(gpkt));
-						_G(spieler_mi)[P_CHEWY].XyzStart[0] = _G(spieler_vector)[P_CHEWY].Xypos[0];
-						_G(spieler_mi)[P_CHEWY].XyzStart[1] = _G(spieler_vector)[P_CHEWY].Xypos[1];
+						_G(spieler_mi)[P_CHEWY].XyzStart[0] = _G(moveState)[P_CHEWY].Xypos[0];
+						_G(spieler_mi)[P_CHEWY].XyzStart[1] = _G(moveState)[P_CHEWY].Xypos[1];
 						_G(spieler_mi)[P_CHEWY].XyzEnd[0] = _G(gpkt).Dx - _G(spieler_mi)[P_CHEWY].HotX;
 						_G(spieler_mi)[P_CHEWY].XyzEnd[1] = _G(gpkt).Dy - _G(spieler_mi)[P_CHEWY].HotY;
-						_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[P_CHEWY].XyzStart, (int16 *)_G(spieler_mi)[P_CHEWY].XyzEnd, _G(spieler_mi)[P_CHEWY].Vorschub, &_G(spieler_vector)[P_CHEWY]);
-						get_phase(&_G(spieler_vector)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
-						_G(spieler_vector)[P_CHEWY]._delayCount = 0;
+						_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[P_CHEWY].XyzStart, (int16 *)_G(spieler_mi)[P_CHEWY].XyzEnd, _G(spieler_mi)[P_CHEWY].Vorschub, &_G(moveState)[P_CHEWY]);
+						get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
+						_G(moveState)[P_CHEWY]._delayCount = 0;
 						_G(auto_p_nr) = P_CHEWY;
 					}
 				}
@@ -521,14 +521,14 @@ void setupScreen(SetupScreenMode mode) {
 
 		if (_G(fx_blend)) {
 			const int16 paletteId = _G(barriers)->getBarrierId(
-				_G(spieler_vector)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
-				_G(spieler_vector)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY);
+				_G(moveState)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
+				_G(moveState)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY);
 			checkShadow(paletteId, 0);
 		} else {
 			for (i = 0; i < MAX_PERSON; i++) {
-				mov_objekt(&_G(spieler_vector)[i], &_G(spieler_mi)[i]);
-				_G(spieler_mi)[i].XyzStart[0] = _G(spieler_vector)[i].Xypos[0];
-				_G(spieler_mi)[i].XyzStart[1] = _G(spieler_vector)[i].Xypos[1];
+				mov_objekt(&_G(moveState)[i], &_G(spieler_mi)[i]);
+				_G(spieler_mi)[i].XyzStart[0] = _G(moveState)[i].Xypos[0];
+				_G(spieler_mi)[i].XyzStart[1] = _G(moveState)[i].Xypos[1];
 			}
 		}
 
@@ -570,8 +570,8 @@ void setupScreen(SetupScreenMode mode) {
 	}
 
 	_G(atds)->print_aad(_G(gameState).scrollx, _G(gameState).scrolly);
-	_G(atds)->print_ats(_G(spieler_vector)[P_CHEWY].Xypos[0] + CH_HOT_X,
-	                _G(spieler_vector)[P_CHEWY].Xypos[1], _G(gameState).scrollx, _G(gameState).scrolly);
+	_G(atds)->print_ats(_G(moveState)[P_CHEWY].Xypos[0] + CH_HOT_X,
+	                _G(moveState)[P_CHEWY].Xypos[1], _G(gameState).scrollx, _G(gameState).scrolly);
 	_G(mouseLeftClick) = false;
 	if (mode == DO_SETUP) {
 		_G(out)->setPointer(nullptr);
@@ -609,8 +609,8 @@ void setupScreen(SetupScreenMode mode) {
 	_G(cur_hide_flag) = false;
 	int16 *ScrXy = (int16 *)_G(ablage)[_G(room_blk).AkAblage];
 	if (!_G(menu_display))
-		calc_scroll(_G(spieler_vector)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
-		            _G(spieler_vector)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY,
+		calc_scroll(_G(moveState)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
+		            _G(moveState)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY,
 		            ScrXy[0], ScrXy[1],
 		            &_G(gameState).scrollx, &_G(gameState).scrolly);
 
@@ -677,7 +677,7 @@ void mous_obj_action(int16 nr, int16 mode, int16 txt_mode, int16 txt_nr) {
 						_G(gameState).inv_cur = false;
 						_G(menu_item) = CUR_WALK;
 						cursorChoice(_G(menu_item));
-						_G(spieler_vector)[P_CHEWY]._delayCount = 0;
+						_G(moveState)[P_CHEWY]._delayCount = 0;
 
 						if (_G(gameState).AkInvent != -1)
 							_G(gameState).room_m_obj[_G(gameState).AkInvent].RoomNr = 255;
@@ -1138,19 +1138,19 @@ bool autoMove(int16 movNr, int16 playerNum) {
 						  _G(spieler_mi)[playerNum].HotMovX + _G(spieler_mi)[playerNum].HotX;
 			_G(gpkt).Dy = _G(Rdi)->AutoMov[movNr]._y -
 						  _G(spieler_mi)[playerNum].HotMovY + _G(spieler_mi)[playerNum].HotY;
-			_G(gpkt).Sx = _G(spieler_vector)[playerNum].Xypos[0] + _G(spieler_mi)[playerNum].HotX;
-			_G(gpkt).Sy = _G(spieler_vector)[playerNum].Xypos[1] + _G(spieler_mi)[playerNum].HotY;
+			_G(gpkt).Sx = _G(moveState)[playerNum].Xypos[0] + _G(spieler_mi)[playerNum].HotX;
+			_G(gpkt).Sy = _G(moveState)[playerNum].Xypos[1] + _G(spieler_mi)[playerNum].HotY;
 			_G(gpkt).AkMovEbene = 1;
 			_G(mov)->goto_xy(&_G(gpkt));
 
-			_G(spieler_mi)[playerNum].XyzStart[0] = _G(spieler_vector)[playerNum].Xypos[0];
-			_G(spieler_mi)[playerNum].XyzStart[1] = _G(spieler_vector)[playerNum].Xypos[1];
+			_G(spieler_mi)[playerNum].XyzStart[0] = _G(moveState)[playerNum].Xypos[0];
+			_G(spieler_mi)[playerNum].XyzStart[1] = _G(moveState)[playerNum].Xypos[1];
 			_G(spieler_mi)[playerNum].XyzEnd[0] = _G(gpkt).Dx - _G(spieler_mi)[playerNum].HotX;
 			_G(spieler_mi)[playerNum].XyzEnd[1] = _G(gpkt).Dy - _G(spieler_mi)[playerNum].HotY;
 			_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[playerNum].XyzStart, (int16 *)_G(spieler_mi)[playerNum].XyzEnd,
-				_G(spieler_mi)[playerNum].Vorschub, &_G(spieler_vector)[playerNum]);
-			get_phase(&_G(spieler_vector)[playerNum], &_G(spieler_mi)[playerNum]);
-			_G(spieler_vector)[playerNum]._delayCount = 0;
+				_G(spieler_mi)[playerNum].Vorschub, &_G(moveState)[playerNum]);
+			get_phase(&_G(moveState)[playerNum], &_G(spieler_mi)[playerNum]);
+			_G(moveState)[playerNum]._delayCount = 0;
 
 			if (_G(mov)->auto_go_status()) {
 				while (_G(mov)->auto_go_status()) {
@@ -1168,20 +1168,20 @@ bool autoMove(int16 movNr, int16 playerNum) {
 			}
 			if (_G(flags).ChAutoMov) {
 				bool endLoopFl = false;
-				_G(spieler_mi)[playerNum].XyzStart[0] = _G(spieler_vector)[playerNum].Xypos[0];
-				_G(spieler_mi)[playerNum].XyzStart[1] = _G(spieler_vector)[playerNum].Xypos[1];
+				_G(spieler_mi)[playerNum].XyzStart[0] = _G(moveState)[playerNum].Xypos[0];
+				_G(spieler_mi)[playerNum].XyzStart[1] = _G(moveState)[playerNum].Xypos[1];
 				_G(spieler_mi)[playerNum].XyzEnd[0] = _G(gpkt).Dx - _G(spieler_mi)[playerNum].HotX;
 				_G(spieler_mi)[playerNum].XyzEnd[1] = _G(gpkt).Dy - _G(spieler_mi)[playerNum].HotY;
-				_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[playerNum].XyzStart, (int16 *)_G(spieler_mi)[playerNum].XyzEnd, _G(spieler_mi)[playerNum].Vorschub, &_G(spieler_vector)[playerNum]);
-				get_phase(&_G(spieler_vector)[playerNum], &_G(spieler_mi)[playerNum]);
+				_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[playerNum].XyzStart, (int16 *)_G(spieler_mi)[playerNum].XyzEnd, _G(spieler_mi)[playerNum].Vorschub, &_G(moveState)[playerNum]);
+				get_phase(&_G(moveState)[playerNum], &_G(spieler_mi)[playerNum]);
 				while (!endLoopFl) {
 					if (_G(in)->getSwitchCode() == Common::KEYCODE_ESCAPE || key == Common::KEYCODE_ESCAPE) {
 						if (_G(flags).ExitMov || _G(flags).BreakAMov) {
-							_G(spieler_vector)[playerNum].Count = 0;
+							_G(moveState)[playerNum].Count = 0;
 							movingFl = false;
 						}
 					}
-					if (!_G(spieler_vector)[playerNum].Count) {
+					if (!_G(moveState)[playerNum].Count) {
 						if (movingFl) {
 							if (_G(flags).ExitMov == false && _G(flags).ChAutoMov) {
 
@@ -1211,25 +1211,25 @@ void goAutoXy(int16 x, int16 y, int16 personNum, int16 mode) {
 		int16 tmp = _G(mouseLeftClick);
 		_G(mouseLeftClick) = false;
 
-		_G(spieler_mi)[personNum].XyzStart[0] = _G(spieler_vector)[personNum].Xypos[0];
-		_G(spieler_mi)[personNum].XyzStart[1] = _G(spieler_vector)[personNum].Xypos[1];
+		_G(spieler_mi)[personNum].XyzStart[0] = _G(moveState)[personNum].Xypos[0];
+		_G(spieler_mi)[personNum].XyzStart[1] = _G(moveState)[personNum].Xypos[1];
 		_G(spieler_mi)[personNum].XyzEnd[0] = x;
 		_G(spieler_mi)[personNum].XyzEnd[1] = y;
 		_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[personNum].XyzStart, (int16 *)_G(spieler_mi)[personNum].XyzEnd,
-			_G(spieler_mi)[personNum].Vorschub, &_G(spieler_vector)[personNum]);
+			_G(spieler_mi)[personNum].Vorschub, &_G(moveState)[personNum]);
 
-		if (_G(spieler_vector)[personNum].Count)
-			get_phase(&_G(spieler_vector)[personNum], &_G(spieler_mi)[personNum]);
+		if (_G(moveState)[personNum].Count)
+			get_phase(&_G(moveState)[personNum], &_G(spieler_mi)[personNum]);
 		if (mode == ANI_WAIT) {
 			bool endLoopFl = false;
 			while (!endLoopFl) {
 				if (_G(in)->getSwitchCode() == Common::KEYCODE_ESCAPE) {
 					if (_G(flags).ExitMov || _G(flags).BreakAMov) {
-						_G(spieler_vector)[personNum].Count = 0;
+						_G(moveState)[personNum].Count = 0;
 						move_status = false;
 					}
 				}
-				if (!_G(spieler_vector)[personNum].Count) {
+				if (!_G(moveState)[personNum].Count) {
 					if (move_status) {
 						setPersonPos(_G(spieler_mi)[personNum].XyzEnd[0],
 						               _G(spieler_mi)[personNum].XyzEnd[1], personNum, -1);
@@ -1314,7 +1314,7 @@ int16 calcMouseText(int16 x, int16 y, int16 mode) {
 					int16 action_ret = 0;
 					if (!_G(atds)->getControlBit(txtNr, ATS_ACTIVE_BIT)) {
 						if (_G(menu_item) != CUR_WALK && _G(menu_item) != CUR_USE) {
-							if (x + _G(gameState).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0])
+							if (x + _G(gameState).scrollx > _G(moveState)[P_CHEWY].Xypos[0])
 								setPersonSpr(P_RIGHT, P_CHEWY);
 							else
 								setPersonSpr(P_LEFT, P_CHEWY);
@@ -1350,7 +1350,7 @@ int16 calcMouseText(int16 x, int16 y, int16 mode) {
 					if (ok && !action_ret && txtMode == TXT_MARK_USE && dispFl) {
 						if (!_G(atds)->getControlBit(txtNr, ATS_ACTIVE_BIT)) {
 							if (_G(menu_item) != CUR_WALK) {
-								if (x + _G(gameState).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0])
+								if (x + _G(gameState).scrollx > _G(moveState)[P_CHEWY].Xypos[0])
 									setPersonSpr(P_RIGHT, P_CHEWY);
 								else
 									setPersonSpr(P_LEFT, P_CHEWY);
@@ -1399,26 +1399,26 @@ int16 is_mouse_person(int16 x, int16 y) {
 				if (!_G(spz_ani)[i]) {
 					switch (i) {
 					case P_CHEWY:
-						xy = (int16 *)_G(chewy)->image[_G(chewy_ph)[_G(spieler_vector)[P_CHEWY].Phase * 8 + _G(spieler_vector)[P_CHEWY].PhNr]];
+						xy = (int16 *)_G(chewy)->image[_G(chewy_ph)[_G(moveState)[P_CHEWY].Phase * 8 + _G(moveState)[P_CHEWY].PhNr]];
 						break;
 
 					case P_HOWARD:
 					case P_NICHELLE:
 						if (_G(gameState)._personRoomNr[i] != _G(gameState)._personRoomNr[P_CHEWY])
 							check = false;
-						xy = (int16 *)_G(PersonTaf)[i]->image[_G(PersonSpr)[i][_G(spieler_vector)[i].PhNr]];
+						xy = (int16 *)_G(PersonTaf)[i]->image[_G(PersonSpr)[i][_G(moveState)[i].PhNr]];
 						break;
 
 					default:
 						break;
 					}
 				} else
-					xy = (int16 *)_G(spz_tinfo)->image[_G(spz_spr_nr)[_G(spieler_vector)[i].PhNr]];
+					xy = (int16 *)_G(spz_tinfo)->image[_G(spz_spr_nr)[_G(moveState)[i].PhNr]];
 				if (check) {
-					if (x + _G(gameState).scrollx >= _G(spieler_vector)[i].Xypos[0] &&
-					        x + _G(gameState).scrollx <= _G(spieler_vector)[i].Xypos[0] + xy[0] + _G(spieler_vector)[i].Xzoom &&
-					        y + _G(gameState).scrolly >= _G(spieler_vector)[i].Xypos[1] &&
-					        y + _G(gameState).scrolly <= _G(spieler_vector)[i].Xypos[1] + xy[1] + _G(spieler_vector)[i].Yzoom) {
+					if (x + _G(gameState).scrollx >= _G(moveState)[i].Xypos[0] &&
+					        x + _G(gameState).scrollx <= _G(moveState)[i].Xypos[0] + xy[0] + _G(moveState)[i].Xzoom &&
+					        y + _G(gameState).scrolly >= _G(moveState)[i].Xypos[1] &&
+					        y + _G(gameState).scrolly <= _G(moveState)[i].Xypos[1] + xy[1] + _G(moveState)[i].Yzoom) {
 						is_person = i;
 					}
 				}
@@ -1511,7 +1511,7 @@ void calc_mouse_person(int16 x, int16 y) {
 						if (diaNr == -1) {
 							if (txt_nr != 30000) {
 								if (_G(menu_item) != CUR_WALK) {
-									if (x + _G(gameState).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0])
+									if (x + _G(gameState).scrollx > _G(moveState)[P_CHEWY].Xypos[0])
 										setPersonSpr(P_RIGHT, P_CHEWY);
 									else
 										setPersonSpr(P_LEFT, P_CHEWY);
@@ -1522,7 +1522,7 @@ void calc_mouse_person(int16 x, int16 y) {
 						}
 					} else {
 						if (_G(menu_item) != CUR_WALK) {
-							if (x + _G(gameState).scrollx > _G(spieler_vector)[P_CHEWY].Xypos[0])
+							if (x + _G(gameState).scrollx > _G(moveState)[P_CHEWY].Xypos[0])
 								setPersonSpr(P_RIGHT, P_CHEWY);
 							else
 								setPersonSpr(P_LEFT, P_CHEWY);
@@ -1689,20 +1689,20 @@ void calc_ausgang(int16 x, int16 y) {
 				               _G(Rdi)->AutoMov[_G(gameState).room_e_obj[nr].ExitMov]._y - _G(spieler_mi)[_G(auto_p_nr)].HotMovY
 				               , P_CHEWY, -1);
 				int16 *ScrXy = (int16 *)_G(ablage)[_G(room_blk).AkAblage];
-				get_scroll_off(_G(spieler_vector)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
-				               _G(spieler_vector)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY,
+				get_scroll_off(_G(moveState)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
+				               _G(moveState)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY,
 				               ScrXy[0], ScrXy[1],
 				               &_G(gameState).scrollx, &_G(gameState).scrolly);
 
-				const int16 paletteId = _G(barriers)->getBarrierId(_G(spieler_vector)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
-				                                              _G(spieler_vector)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY);
+				const int16 paletteId = _G(barriers)->getBarrierId(_G(moveState)[P_CHEWY].Xypos[0] + _G(spieler_mi)[P_CHEWY].HotX,
+				                                              _G(moveState)[P_CHEWY].Xypos[1] + _G(spieler_mi)[P_CHEWY].HotY);
 				checkShadow(paletteId, 0);
 				setPersonSpr(_G(Rdi)->AutoMov[_G(gameState).room_e_obj[nr].ExitMov]._sprNr, P_CHEWY);
-				_G(spieler_vector)[P_CHEWY]._delayCount = 0;
+				_G(moveState)[P_CHEWY]._delayCount = 0;
 				_G(fx_blend) = BLEND1;
 				_G(auto_obj) = 0;
-				_G(spieler_vector)[P_CHEWY].Xzoom = 0;
-				_G(spieler_vector)[P_CHEWY].Yzoom = 0;
+				_G(moveState)[P_CHEWY].Xzoom = 0;
+				_G(moveState)[P_CHEWY].Yzoom = 0;
 				_G(flags).ShowAtsInvTxt = true;
 				_G(menu_item) = CUR_WALK;
 				cursorChoice(_G(menu_item));
@@ -1818,13 +1818,13 @@ void calc_auto_go() {
 	                       &_G(spieler_mi)[_G(auto_p_nr)].XyzEnd[0],
 	                       &_G(spieler_mi)[_G(auto_p_nr)].XyzEnd[1]) != -1)
 	{
-		_G(spieler_mi)[_G(auto_p_nr)].XyzStart[0] = _G(spieler_vector)[_G(auto_p_nr)].Xypos[0];
-		_G(spieler_mi)[_G(auto_p_nr)].XyzStart[1] = _G(spieler_vector)[_G(auto_p_nr)].Xypos[1];
+		_G(spieler_mi)[_G(auto_p_nr)].XyzStart[0] = _G(moveState)[_G(auto_p_nr)].Xypos[0];
+		_G(spieler_mi)[_G(auto_p_nr)].XyzStart[1] = _G(moveState)[_G(auto_p_nr)].Xypos[1];
 		_G(spieler_mi)[_G(auto_p_nr)].XyzEnd[0] -= x_offset;
 		_G(spieler_mi)[_G(auto_p_nr)].XyzEnd[1] -= y_offset;
-		_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[_G(auto_p_nr)].XyzStart, (int16 *)_G(spieler_mi)[_G(auto_p_nr)].XyzEnd, _G(spieler_mi)[_G(auto_p_nr)].Vorschub, &_G(spieler_vector)[_G(auto_p_nr)])
+		_G(mov)->get_mov_vector((int16 *)_G(spieler_mi)[_G(auto_p_nr)].XyzStart, (int16 *)_G(spieler_mi)[_G(auto_p_nr)].XyzEnd, _G(spieler_mi)[_G(auto_p_nr)].Vorschub, &_G(moveState)[_G(auto_p_nr)])
 		;
-		get_phase(&_G(spieler_vector)[_G(auto_p_nr)], &_G(spieler_mi)[_G(auto_p_nr)]);
+		get_phase(&_G(moveState)[_G(auto_p_nr)], &_G(spieler_mi)[_G(auto_p_nr)]);
 	}
 }
 
@@ -1867,7 +1867,7 @@ bool is_chewy_busy() {
 		if (_G(atds)->aadGetStatus() == -1) {
 			if (_G(atds)->ads_get_status() == -1) {
 				if (!_G(mov)->auto_go_status()) {
-					if (!_G(spieler_vector)[P_CHEWY].Count) {
+					if (!_G(moveState)[P_CHEWY].Count) {
 						if (!_G(flags).ExitMov) {
 							if (!_G(spz_ani)[P_CHEWY]) {
 								ret = false;
diff --git a/engines/chewy/r_event.cpp b/engines/chewy/r_event.cpp
index a1d31eaa03b..d68a7213b67 100644
--- a/engines/chewy/r_event.cpp
+++ b/engines/chewy/r_event.cpp
@@ -443,7 +443,7 @@ void exit_room(int16 eib_nr) {
 	case 120:
 	case 139:
 		x = -44;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		break;
 
 	case 1:
@@ -465,7 +465,7 @@ void exit_room(int16 eib_nr) {
 	case 135: {
 		int16 *xy = (int16 *)_G(ablage)[_G(room_blk).AkAblage];
 		x = xy[0] + 30;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		}
 		break;
 
@@ -480,7 +480,7 @@ void exit_room(int16 eib_nr) {
 	case 122:
 	case 131: {
 		int16 *xy = (int16 *)_G(ablage)[_G(room_blk).AkAblage];
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		x = _G(moveState)[P_CHEWY].Xypos[0];
 		y = xy[1] + 3;
 		}
 		break;
@@ -499,8 +499,8 @@ void exit_room(int16 eib_nr) {
 	case 50:
 	case 65:
 	case 126:
-		setPersonPos(_G(spieler_vector)[P_CHEWY].Xypos[0],
-		               _G(spieler_vector)[P_CHEWY].Xypos[1], P_CHEWY, P_RIGHT);
+		setPersonPos(_G(moveState)[P_CHEWY].Xypos[0],
+		               _G(moveState)[P_CHEWY].Xypos[1], P_CHEWY, P_RIGHT);
 		setupScreen(DO_SETUP);
 		break;
 
@@ -515,8 +515,8 @@ void exit_room(int16 eib_nr) {
 	case 36:
 	case 71:
 	case 96:
-		setPersonPos(_G(spieler_vector)[P_CHEWY].Xypos[0],
-		               _G(spieler_vector)[P_CHEWY].Xypos[1], P_CHEWY, P_LEFT);
+		setPersonPos(_G(moveState)[P_CHEWY].Xypos[0],
+		               _G(moveState)[P_CHEWY].Xypos[1], P_CHEWY, P_LEFT);
 		setupScreen(DO_SETUP);
 		break;
 
@@ -526,8 +526,8 @@ void exit_room(int16 eib_nr) {
 		break;
 
 	case 72:
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0];
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1] - 10;
+		x = _G(moveState)[P_CHEWY].Xypos[0];
+		y = _G(moveState)[P_CHEWY].Xypos[1] - 10;
 		break;
 
 	case 75:
@@ -537,34 +537,34 @@ void exit_room(int16 eib_nr) {
 		break;
 
 	case 84:
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] - 70;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1] - 50;
+		x = _G(moveState)[P_CHEWY].Xypos[0] - 70;
+		y = _G(moveState)[P_CHEWY].Xypos[1] - 50;
 		_G(HowardMov) = 1;
 		break;
 
 	case 85:
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] + 70;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		x = _G(moveState)[P_CHEWY].Xypos[0] + 70;
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		_G(HowardMov) = 1;
 		break;
 
 	case 86:
 		_G(det)->showStaticSpr(0);
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] - 44;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		x = _G(moveState)[P_CHEWY].Xypos[0] - 44;
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		_G(HowardMov) = 2;
 		break;
 
 	case 90:
 		_G(det)->showStaticSpr(8);
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] - 60;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		x = _G(moveState)[P_CHEWY].Xypos[0] - 60;
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		break;
 
 	case 94:
 		_G(det)->showStaticSpr(3);
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] - 40;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1] - 10;
+		x = _G(moveState)[P_CHEWY].Xypos[0] - 40;
+		y = _G(moveState)[P_CHEWY].Xypos[1] - 10;
 		break;
 
 	case 127:
@@ -579,13 +579,13 @@ void exit_room(int16 eib_nr) {
 		break;
 
 	case 140:
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] + 40;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		x = _G(moveState)[P_CHEWY].Xypos[0] + 40;
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		break;
 
 	case 141:
-		x = _G(spieler_vector)[P_CHEWY].Xypos[0] - 12;
-		y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		x = _G(moveState)[P_CHEWY].Xypos[0] - 12;
+		y = _G(moveState)[P_CHEWY].Xypos[1];
 		break;
 
 	default:
diff --git a/engines/chewy/room.cpp b/engines/chewy/room.cpp
index 1f020f37045..0b7cacce2bb 100644
--- a/engines/chewy/room.cpp
+++ b/engines/chewy/room.cpp
@@ -125,7 +125,7 @@ void JungleRoom::rightEntry() {
 void JungleRoom::setup_func() {
 	calc_person_look();
 
-	const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 
 	int howDestX, nicDestX;
 	if (posX < 40) {
@@ -523,7 +523,7 @@ void calc_person_look() {
 	for (int16 i = 1; i < MAX_PERSON; i++) {
 		if (_G(spieler_mi)[i].Id != NO_MOV_OBJ) {
 
-			if (_G(spieler_vector)[i].Xypos[0] > _G(spieler_vector)[P_CHEWY].Xypos[0])
+			if (_G(moveState)[i].Xypos[0] > _G(moveState)[P_CHEWY].Xypos[0])
 				_G(person_end_phase)[i] = P_LEFT;
 			else
 				_G(person_end_phase)[i] = P_RIGHT;
diff --git a/engines/chewy/rooms/room00.cpp b/engines/chewy/rooms/room00.cpp
index b38be10cfb2..9f3242390e3 100644
--- a/engines/chewy/rooms/room00.cpp
+++ b/engines/chewy/rooms/room00.cpp
@@ -750,7 +750,7 @@ void Room0::feederAni() {
 			_G(room)->loadRoom(&_G(room_blk), _G(gameState)._personRoomNr[P_CHEWY], &_G(gameState));
 			setPersonPos(_G(Rdi)->AutoMov[4]._x - CH_HOT_MOV_X,
 			               _G(Rdi)->AutoMov[4]._y - CH_HOT_MOV_Y, P_CHEWY, P_RIGHT);
-			_G(spieler_vector)[P_CHEWY]._delayCount = 0;
+			_G(moveState)[P_CHEWY]._delayCount = 0;
 
 			checkShadow(4, 0);
 			_G(fx_blend) = BLEND1;
diff --git a/engines/chewy/rooms/room04.cpp b/engines/chewy/rooms/room04.cpp
index c66a06cf0f1..00c576f6152 100644
--- a/engines/chewy/rooms/room04.cpp
+++ b/engines/chewy/rooms/room04.cpp
@@ -126,7 +126,7 @@ int16 Room4::comp_probe() {
 	_G(menu_item) = CUR_WALK;
 	cursorChoice(_G(menu_item));
 
-	_G(spieler_vector)[P_CHEWY]._delayCount = 0;
+	_G(moveState)[P_CHEWY]._delayCount = 0;
 	_G(mouseLeftClick) = false;
 	_G(minfo).button = 0;
 	_G(gameState)._personRoomNr[P_CHEWY] = 3;
diff --git a/engines/chewy/rooms/room09.cpp b/engines/chewy/rooms/room09.cpp
index 978ceeed9d1..00c609b83d5 100644
--- a/engines/chewy/rooms/room09.cpp
+++ b/engines/chewy/rooms/room09.cpp
@@ -74,7 +74,7 @@ void Room9::gtuer() {
 void Room9::surimy() {
 	hideCur();
 	_G(gameState).R9Surimy = true;
-	const int16 tmp = _G(spieler_vector)[P_CHEWY].Count;
+	const int16 tmp = _G(moveState)[P_CHEWY].Count;
 	stopPerson(P_CHEWY);
 	_G(atds)->setControlBit(75, ATS_ACTIVE_BIT);
 	_G(det)->hideStaticSpr(4);
@@ -83,8 +83,8 @@ void Room9::surimy() {
 	start_spz(CH_TALK11, 255, false, P_CHEWY);
 	startAadWait(56);
 	_G(gameState).room_e_obj[17].Attribut = EXIT_RIGHT;
-	_G(spieler_vector)[P_CHEWY].Count = tmp;
-	get_phase(&_G(spieler_vector)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
+	_G(moveState)[P_CHEWY].Count = tmp;
+	get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
 	_G(mov)->continue_auto_go();
 	showCur();
 }
diff --git a/engines/chewy/rooms/room13.cpp b/engines/chewy/rooms/room13.cpp
index 8f4b0782c85..5f39ffeb3a5 100644
--- a/engines/chewy/rooms/room13.cpp
+++ b/engines/chewy/rooms/room13.cpp
@@ -102,8 +102,8 @@ void Room13::talk_bork() {
 		_G(gameState).R13BorkOk = true;
 		_G(gameState).R12ChewyBork = false;
 		_G(det)->showStaticSpr(13);
-		_G(det)->setSetailPos(10, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]);
-		_G(det)->setStaticPos(12, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1], false, true);
+		_G(det)->setSetailPos(10, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
+		_G(det)->setStaticPos(12, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1], false, true);
 		_G(gameState)._personHide[P_CHEWY] = true;
 		startAadWait(33);
 		_G(det)->stop_detail(9);
diff --git a/engines/chewy/rooms/room18.cpp b/engines/chewy/rooms/room18.cpp
index 4ac1d7f88d6..1ec83164173 100644
--- a/engines/chewy/rooms/room18.cpp
+++ b/engines/chewy/rooms/room18.cpp
@@ -243,7 +243,7 @@ int16 Room18::calc_surimy() {
 		_G(auto_mov_vector)[SURIMY_OBJ].Delay = _G(gameState).DelaySpeed;
 		_G(auto_mov_obj)[SURIMY_OBJ].Mode = true;
 
-		if (_G(spieler_vector)[P_CHEWY].Xypos[1] < 150) {
+		if (_G(moveState)[P_CHEWY].Xypos[1] < 150) {
 			startDetailFrame(18, 1, ANI_FRONT, 8);
 
 			init_auto_obj(SURIMY_OBJ, &SURIMY_PHASEN[0][0], _G(mov_phasen)[SURIMY_OBJ].Lines, (const MovLine *)SURIMY_MPKT3);
diff --git a/engines/chewy/rooms/room21.cpp b/engines/chewy/rooms/room21.cpp
index 4a380f02101..b6944491de2 100644
--- a/engines/chewy/rooms/room21.cpp
+++ b/engines/chewy/rooms/room21.cpp
@@ -176,30 +176,30 @@ void Room21::chewy_kolli() {
 		xoff += _G(auto_mov_vector)[i].Xzoom;
 		yoff += _G(auto_mov_vector)[i].Yzoom;
 
-		if ((!i && _G(spieler_vector)[P_CHEWY].Xypos[0] < 516) ||
-			(i == 1 && _G(spieler_vector)[P_CHEWY].Xypos[1] > 70) ||
+		if ((!i && _G(moveState)[P_CHEWY].Xypos[0] < 516) ||
+			(i == 1 && _G(moveState)[P_CHEWY].Xypos[1] > 70) ||
 			(i == 2)) {
-			if (_G(spieler_vector)[P_CHEWY].Xypos[0] + 12 >= _G(auto_mov_vector)[i].Xypos[0] + Cxy[0] &&
-				_G(spieler_vector)[P_CHEWY].Xypos[0] + 12 <= _G(auto_mov_vector)[i].Xypos[0] + xoff + Cxy[0] &&
-				_G(spieler_vector)[P_CHEWY].Xypos[1] + 12 >= _G(auto_mov_vector)[i].Xypos[1] + Cxy[1] &&
-				_G(spieler_vector)[P_CHEWY].Xypos[1] + 12 <= _G(auto_mov_vector)[i].Xypos[1] + yoff + Cxy[1] &&
+			if (_G(moveState)[P_CHEWY].Xypos[0] + 12 >= _G(auto_mov_vector)[i].Xypos[0] + Cxy[0] &&
+				_G(moveState)[P_CHEWY].Xypos[0] + 12 <= _G(auto_mov_vector)[i].Xypos[0] + xoff + Cxy[0] &&
+				_G(moveState)[P_CHEWY].Xypos[1] + 12 >= _G(auto_mov_vector)[i].Xypos[1] + Cxy[1] &&
+				_G(moveState)[P_CHEWY].Xypos[1] + 12 <= _G(auto_mov_vector)[i].Xypos[1] + yoff + Cxy[1] &&
 				_G(mov_phasen)[i].Start == 1)
 				kolli = true;
 		}
 	}
 
 	if (kolli && !_G(flags).AutoAniPlay) {
-		const int16 tmp = _G(spieler_vector)[P_CHEWY].Count;
+		const int16 tmp = _G(moveState)[P_CHEWY].Count;
 		stopPerson(P_CHEWY);
 		_G(flags).AutoAniPlay = true;
 		_G(gameState)._personHide[P_CHEWY] = true;
-		int16 ani_nr = (_G(spieler_vector)[P_CHEWY].Xyvo[0] < 0) ? 10 : 11;
-		_G(det)->setSetailPos(ani_nr, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]);
+		int16 ani_nr = (_G(moveState)[P_CHEWY].Xyvo[0] < 0) ? 10 : 11;
+		_G(det)->setSetailPos(ani_nr, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
 		startSetAILWait(ani_nr, 1, ANI_FRONT);
 		_G(gameState)._personHide[P_CHEWY] = false;
 		_G(flags).AutoAniPlay = false;
-		_G(spieler_vector)[P_CHEWY].Count = tmp;
-		get_phase(&_G(spieler_vector)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
+		_G(moveState)[P_CHEWY].Count = tmp;
+		get_phase(&_G(moveState)[P_CHEWY], &_G(spieler_mi)[P_CHEWY]);
 		_G(mov)->continue_auto_go();
 	}
 }
@@ -212,8 +212,8 @@ void Room21::salto() {
 		_G(gameState)._personHide[P_CHEWY] = true;
 
 		for (int16 i = 0; i < 3; i++) {
-			_G(det)->setSetailPos(12 + i, _G(spieler_vector)[P_CHEWY].Xypos[0],
-				_G(spieler_vector)[P_CHEWY].Xypos[1]);
+			_G(det)->setSetailPos(12 + i, _G(moveState)[P_CHEWY].Xypos[0],
+				_G(moveState)[P_CHEWY].Xypos[1]);
 		}
 
 		startAniBlock(3, ABLOCK19);
diff --git a/engines/chewy/rooms/room28.cpp b/engines/chewy/rooms/room28.cpp
index 10b601c4288..8a4cc81d208 100644
--- a/engines/chewy/rooms/room28.cpp
+++ b/engines/chewy/rooms/room28.cpp
@@ -64,7 +64,7 @@ void Room28::entry(int16 eib_nr) {
 					_G(gameState).R28EntryHaus = true;
 					setPersonPos(232, 100, P_HOWARD, P_RIGHT);
 					autoMove(3, P_HOWARD);
-					goAutoXy(320, _G(spieler_vector)[P_HOWARD].Xypos[1], P_HOWARD, ANI_WAIT);
+					goAutoXy(320, _G(moveState)[P_HOWARD].Xypos[1], P_HOWARD, ANI_WAIT);
 					startAadWait(176);
 				} else if (_G(gameState).R31SurFurz && !_G(gameState).R28RKuerbis) {
 					_G(gameState).R28RKuerbis = true;
@@ -203,7 +203,7 @@ void Room28::haendler() {
 void Room28::setup_func() {
 	calc_person_look();
 
-	int16 x = (_G(spieler_vector)[P_CHEWY].Xypos[0] > 350) ? 420 : 320;
+	int16 x = (_G(moveState)[P_CHEWY].Xypos[0] > 350) ? 420 : 320;
 	goAutoXy(x, 113, P_HOWARD, ANI_GO);
 }
 
@@ -243,13 +243,13 @@ void Room28::set_pump() {
 	if (_G(gameState)._personRoomNr[P_CHEWY] == 28) {
 		if (!_G(flags).AutoAniPlay) {
 			_G(flags).AutoAniPlay = true;
-			if (_G(spieler_vector)[P_CHEWY].Xypos[0] < 380)
+			if (_G(moveState)[P_CHEWY].Xypos[0] < 380)
 				autoMove(5, P_CHEWY);
 
 			_G(gameState)._personHide[P_CHEWY] = true;
 			int16 tmp = (_G(person_end_phase)[P_CHEWY] == P_RIGHT) ? 1 : 0;
 			delInventory(K_MASKE_INV);
-			_G(det)->setSetailPos(tmp, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]);
+			_G(det)->setSetailPos(tmp, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
 
 			if (_G(gameState).R28PumpTxt1 < 3) {
 				start_aad(137);
@@ -296,7 +296,7 @@ void Room28::get_pump() {
 		_G(gameState).R28ChewyPump = false;
 		_G(gameState)._personHide[P_CHEWY] = true;
 		int16 tmp = (_G(person_end_phase)[P_CHEWY] == P_RIGHT) ? 1 : 0;
-		_G(det)->setSetailPos(tmp, _G(spieler_vector)[P_CHEWY].Xypos[0], _G(spieler_vector)[P_CHEWY].Xypos[1]);
+		_G(det)->setSetailPos(tmp, _G(moveState)[P_CHEWY].Xypos[0], _G(moveState)[P_CHEWY].Xypos[1]);
 		startSetAILWait(tmp, 1, ANI_BACK);
 
 		invent_2_slot(K_MASKE_INV);
diff --git a/engines/chewy/rooms/room40.cpp b/engines/chewy/rooms/room40.cpp
index 6e7f50570c1..0f418eaae5e 100644
--- a/engines/chewy/rooms/room40.cpp
+++ b/engines/chewy/rooms/room40.cpp
@@ -217,7 +217,7 @@ void Room40::setup_func() {
 		calc_person_look();
 
 		int16 x, y;
-		const int16 sp_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		const int16 sp_x = _G(moveState)[P_CHEWY].Xypos[0];
 		if (sp_x > 170 && sp_x < 255) {
 			x = 248;
 			y = 97;
@@ -231,8 +231,8 @@ void Room40::setup_func() {
 			x = 166;
 			y = 99;
 		} else {
-			x = _G(spieler_vector)[P_HOWARD].Xypos[0];
-			y = _G(spieler_vector)[P_HOWARD].Xypos[1];
+			x = _G(moveState)[P_HOWARD].Xypos[0];
+			y = _G(moveState)[P_HOWARD].Xypos[1];
 		}
 
 		goAutoXy(x, y, P_HOWARD, ANI_GO);
diff --git a/engines/chewy/rooms/room41.cpp b/engines/chewy/rooms/room41.cpp
index 099485924fb..51572217370 100644
--- a/engines/chewy/rooms/room41.cpp
+++ b/engines/chewy/rooms/room41.cpp
@@ -82,7 +82,7 @@ void Room41::xit() {
 void Room41::setup_func() {
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 41) {
 		calc_person_look();
-		if (_G(spieler_vector)->Xypos[P_HOWARD] == 160) {
+		if (_G(moveState)->Xypos[P_HOWARD] == 160) {
 			goAutoXy(258, 75, P_HOWARD, ANI_GO);
 		} else {
 			goAutoXy(246, 120, P_HOWARD, ANI_GO);
diff --git a/engines/chewy/rooms/room45.cpp b/engines/chewy/rooms/room45.cpp
index b5ea4185f9b..659818a4211 100644
--- a/engines/chewy/rooms/room45.cpp
+++ b/engines/chewy/rooms/room45.cpp
@@ -143,7 +143,7 @@ void Room45::setup_func() {
 
 		if (_G(gameState)._personRoomNr[P_HOWARD] == 45 && _G(HowardMov) != 2) {
 			calc_person_look();
-			const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+			const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 
 			if (ch_x < 95) {
 				x = 18;
diff --git a/engines/chewy/rooms/room46.cpp b/engines/chewy/rooms/room46.cpp
index 673b1dd2aaa..29354c19c6b 100644
--- a/engines/chewy/rooms/room46.cpp
+++ b/engines/chewy/rooms/room46.cpp
@@ -81,7 +81,7 @@ void Room46::xit() {
 void Room46::setup_func() {
 	calc_person_look();
 	int16 y = 64;
-	const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 
 	int16 x;
 	if (ch_x > 160) {
diff --git a/engines/chewy/rooms/room49.cpp b/engines/chewy/rooms/room49.cpp
index e0d7f2843c4..c76d95860a1 100644
--- a/engines/chewy/rooms/room49.cpp
+++ b/engines/chewy/rooms/room49.cpp
@@ -270,7 +270,7 @@ int16 Room49::use_taxi() {
 void Room49::setup_func() {
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 49) {
 		calc_person_look();
-		const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 
 		int16 x, y;
 		if (ch_x < 130) {
diff --git a/engines/chewy/rooms/room50.cpp b/engines/chewy/rooms/room50.cpp
index 0e7a5d34909..55cadae0c07 100644
--- a/engines/chewy/rooms/room50.cpp
+++ b/engines/chewy/rooms/room50.cpp
@@ -254,13 +254,13 @@ void Room50::setup_func() {
 
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 50) {
 		calc_person_look();
-		const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 
 		int16 x, y;
 		if (ch_x < 72) {
 			x = 1;
 			y = 64;
-		} else if (ch_x < 275 && _G(spieler_vector)[P_CHEWY].Xypos[1] > 72) {
+		} else if (ch_x < 275 && _G(moveState)[P_CHEWY].Xypos[1] > 72) {
 			x = 143;
 			y = 57;
 		} else {
diff --git a/engines/chewy/rooms/room51.cpp b/engines/chewy/rooms/room51.cpp
index 7faf09efd4e..6139c5ed399 100644
--- a/engines/chewy/rooms/room51.cpp
+++ b/engines/chewy/rooms/room51.cpp
@@ -184,7 +184,7 @@ void Room51::setup_func() {
 		}
 	} else if (_G(gameState)._personRoomNr[P_HOWARD] == 51) {
 		calc_person_look();
-		const int16 ch_y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
 
 		int16 x, y;
 		if (ch_y < 129) {
diff --git a/engines/chewy/rooms/room52.cpp b/engines/chewy/rooms/room52.cpp
index 58c49584f2e..4df8e0e33ee 100644
--- a/engines/chewy/rooms/room52.cpp
+++ b/engines/chewy/rooms/room52.cpp
@@ -138,7 +138,7 @@ void Room52::kaker_platt() {
 void Room52::setup_func() {
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 52) {
 		calc_person_look();
-		const int16 y = (_G(spieler_vector)[P_CHEWY].Xypos[1] < 97) ? 44 : 87;
+		const int16 y = (_G(moveState)[P_CHEWY].Xypos[1] < 97) ? 44 : 87;
 		goAutoXy(1, y, P_HOWARD, ANI_GO);
 	}
 }
diff --git a/engines/chewy/rooms/room54.cpp b/engines/chewy/rooms/room54.cpp
index 3e59d736bac..9dbcca09904 100644
--- a/engines/chewy/rooms/room54.cpp
+++ b/engines/chewy/rooms/room54.cpp
@@ -96,7 +96,7 @@ void Room54::setup_func() {
 		calc_person_look();
 
 		if (_G(gameState).R54HowardVorne != 255) {
-			const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+			const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 			int16 x, y;
 			if (_G(gameState).R54HowardVorne) {
 				if (ch_x < 218) {
diff --git a/engines/chewy/rooms/room55.cpp b/engines/chewy/rooms/room55.cpp
index a6e75fd6282..c5ffe74aa16 100644
--- a/engines/chewy/rooms/room55.cpp
+++ b/engines/chewy/rooms/room55.cpp
@@ -392,7 +392,7 @@ int16 Room55::use_kammeraus() {
 void Room55::setup_func() {
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 55) {
 		calc_person_look();
-		const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 
 		int16 x, y;
 		if (ch_x < 100) {
diff --git a/engines/chewy/rooms/room56.cpp b/engines/chewy/rooms/room56.cpp
index 21492aa0868..207074f3174 100644
--- a/engines/chewy/rooms/room56.cpp
+++ b/engines/chewy/rooms/room56.cpp
@@ -410,8 +410,8 @@ void Room56::setup_func() {
 
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 56) {
 		calc_person_look();
-		const int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
-		const int16 ch_y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		const int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
+		const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
 		int16 x, y;
 		if (ch_x < 196) {
 			x = 23;
diff --git a/engines/chewy/rooms/room57.cpp b/engines/chewy/rooms/room57.cpp
index fe43c78f4f4..02451090474 100644
--- a/engines/chewy/rooms/room57.cpp
+++ b/engines/chewy/rooms/room57.cpp
@@ -64,7 +64,7 @@ void Room57::xit(int16 eib_nr) {
 void Room57::setup_func() {
 	if (_G(gameState)._personRoomNr[P_HOWARD] == 57) {
 		calc_person_look();
-		const int16 ch_y = _G(spieler_vector)[P_CHEWY].Xypos[1];
+		const int16 ch_y = _G(moveState)[P_CHEWY].Xypos[1];
 		int16 x, y;
 		if (ch_y < 145) {
 			x = 176;
diff --git a/engines/chewy/rooms/room58.cpp b/engines/chewy/rooms/room58.cpp
index 7ced52ee9b2..edab1ff7f68 100644
--- a/engines/chewy/rooms/room58.cpp
+++ b/engines/chewy/rooms/room58.cpp
@@ -35,8 +35,8 @@ void Room58::entry() {
 void Room58::xit() {
 	_G(gameState).scrollx = _G(gameState).R58TmpSx;
 	_G(gameState).scrolly = _G(gameState).R58TmpSy;
-	_G(spieler_vector)[P_CHEWY].Xypos[0] = _G(gameState).R58TmpX;
-	_G(spieler_vector)[P_CHEWY].Xypos[1] = _G(gameState).R58TmpY;
+	_G(moveState)[P_CHEWY].Xypos[0] = _G(gameState).R58TmpX;
+	_G(moveState)[P_CHEWY].Xypos[1] = _G(gameState).R58TmpY;
 	_G(spieler_mi)[P_CHEWY].XyzStart[0] = _G(gameState).R58TmpX;
 	_G(spieler_mi)[P_CHEWY].XyzStart[1] = _G(gameState).R58TmpY;
 	_G(flags).MainInput = true;
@@ -55,10 +55,10 @@ void Room58::look_cut_mag(int16 r_nr) {
 
 	_G(gameState).R58TmpSx = _G(gameState).scrollx;
 	_G(gameState).R58TmpSy = _G(gameState).scrolly;
-	_G(gameState).R58TmpX = _G(spieler_vector)[P_CHEWY].Xypos[0];
-	_G(gameState).R58TmpY = _G(spieler_vector)[P_CHEWY].Xypos[1];
-	_G(spieler_vector)[P_CHEWY].Xypos[0] = 160;
-	_G(spieler_vector)[P_CHEWY].Xypos[1] = 100;
+	_G(gameState).R58TmpX = _G(moveState)[P_CHEWY].Xypos[0];
+	_G(gameState).R58TmpY = _G(moveState)[P_CHEWY].Xypos[1];
+	_G(moveState)[P_CHEWY].Xypos[0] = 160;
+	_G(moveState)[P_CHEWY].Xypos[1] = 100;
 	_G(gameState).scrollx = 0;
 	_G(gameState).scrolly = 0;
 	_G(flags).MainInput = false;
diff --git a/engines/chewy/rooms/room65.cpp b/engines/chewy/rooms/room65.cpp
index 18afdcb9d3b..a60e758c8ca 100644
--- a/engines/chewy/rooms/room65.cpp
+++ b/engines/chewy/rooms/room65.cpp
@@ -37,14 +37,14 @@ void Room65::entry() {
 	_G(r65tmp_scrolly) = _G(gameState).scrolly;
 	_G(gameState).scrollx = 0;
 	_G(gameState).scrolly = 0;
-	_G(r65tmp_ch_x) = _G(spieler_vector)[P_CHEWY].Xypos[0];
-	_G(r65tmp_ch_y) = _G(spieler_vector)[P_CHEWY].Xypos[1];
-	_G(r65tmp_ho_x) = _G(spieler_vector)[P_HOWARD].Xypos[0];
-	_G(r65tmp_ho_y) = _G(spieler_vector)[P_HOWARD].Xypos[1];
-	_G(spieler_vector)[P_CHEWY].Xypos[0] = 10;
-	_G(spieler_vector)[P_CHEWY].Xypos[1] = 80;
-	_G(spieler_vector)[P_HOWARD].Xypos[0] = 150;
-	_G(spieler_vector)[P_HOWARD].Xypos[1] = 10;
+	_G(r65tmp_ch_x) = _G(moveState)[P_CHEWY].Xypos[0];
+	_G(r65tmp_ch_y) = _G(moveState)[P_CHEWY].Xypos[1];
+	_G(r65tmp_ho_x) = _G(moveState)[P_HOWARD].Xypos[0];
+	_G(r65tmp_ho_y) = _G(moveState)[P_HOWARD].Xypos[1];
+	_G(moveState)[P_CHEWY].Xypos[0] = 10;
+	_G(moveState)[P_CHEWY].Xypos[1] = 80;
+	_G(moveState)[P_HOWARD].Xypos[0] = 150;
+	_G(moveState)[P_HOWARD].Xypos[1] = 10;
 	if (_G(gameState).PersonDia[P_HOWARD] < 10000) {
 		_G(cur_hide_flag) = false;
 		hideCur();
diff --git a/engines/chewy/rooms/room66.cpp b/engines/chewy/rooms/room66.cpp
index 77b89636c06..5490ad49ece 100644
--- a/engines/chewy/rooms/room66.cpp
+++ b/engines/chewy/rooms/room66.cpp
@@ -116,7 +116,7 @@ void Room66::xit(int16 eib_nr) {
 
 void Room66::setup_func() {
 	calc_person_look();
-	const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 
 	int edx, esi;
 	if (posX < 30) {
diff --git a/engines/chewy/rooms/room67.cpp b/engines/chewy/rooms/room67.cpp
index da6d8e01cf1..35033bec369 100644
--- a/engines/chewy/rooms/room67.cpp
+++ b/engines/chewy/rooms/room67.cpp
@@ -67,7 +67,7 @@ void Room67::setup_func() {
 	calc_person_look();
 	const int16 y = 117;
 	int16 x;
-	if (_G(spieler_vector)[P_CHEWY].Xypos[0] > 320) {
+	if (_G(moveState)[P_CHEWY].Xypos[0] > 320) {
 		x = 178;
 	} else {
 		x = 137;
diff --git a/engines/chewy/rooms/room68.cpp b/engines/chewy/rooms/room68.cpp
index 0088a52f78d..6d2f89f1558 100644
--- a/engines/chewy/rooms/room68.cpp
+++ b/engines/chewy/rooms/room68.cpp
@@ -133,7 +133,7 @@ void Room68::setup_func() {
 	calc_person_look();
 	int16 ho_y = 75;
 	int16 ni_y = 75;
-	int16 ch_x = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	int16 ch_x = _G(moveState)[P_CHEWY].Xypos[0];
 	int16 ho_x, ni_x;
 
 	if (ch_x < 130) {
@@ -227,8 +227,8 @@ void Room68::talk_keeper() {
 	startSetAILWait(15, 1, ANI_FRONT);
 	_G(det)->set_static_ani(16, -1);
 	showCur();
-	int16 x = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
-	int16 y = _G(spieler_vector)[P_CHEWY].Xypos[1] - _G(gameState).scrolly;
+	int16 x = _G(moveState)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
+	int16 y = _G(moveState)[P_CHEWY].Xypos[1] - _G(gameState).scrolly;
 	_G(atds)->set_split_win(3, x, y);
 	startAdsWait(20);
 	_G(cur_hide_flag) = false;
diff --git a/engines/chewy/rooms/room71.cpp b/engines/chewy/rooms/room71.cpp
index 37f8a0ec39e..6a4cec6b281 100644
--- a/engines/chewy/rooms/room71.cpp
+++ b/engines/chewy/rooms/room71.cpp
@@ -116,7 +116,7 @@ void Room71::setup_func() {
 		}
 
 	} else {
-		const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+		const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 
 		int howDestX, howDestY, nicDestX, nicDestY;
 		if (posX < 40) {
diff --git a/engines/chewy/rooms/room79.cpp b/engines/chewy/rooms/room79.cpp
index 1b13d584f14..ef3d78b14d6 100644
--- a/engines/chewy/rooms/room79.cpp
+++ b/engines/chewy/rooms/room79.cpp
@@ -65,7 +65,7 @@ void Room79::xit() {
 
 void Room79::setup_func() {
 	calc_person_look();
-	const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 
 	int howDestX, howDestY, nicDestX, nicDestY;
 
diff --git a/engines/chewy/rooms/room82.cpp b/engines/chewy/rooms/room82.cpp
index 78c9e2f31e5..26ecd8a8701 100644
--- a/engines/chewy/rooms/room82.cpp
+++ b/engines/chewy/rooms/room82.cpp
@@ -90,7 +90,7 @@ void Room82::xit(int16 eib_nr) {
 void Room82::setup_func() {
 	calc_person_look();
 
-	const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 	int howDestX, nicDestX;
 	
 	if (posX < 200) {
@@ -225,7 +225,7 @@ void Room82::proc8() {
 	startAadWait(447);
 	autoMove(6, P_CHEWY);
 
-	while (_G(spieler_vector)[P_NICHELLE].Count != 0)
+	while (_G(moveState)[P_NICHELLE].Count != 0)
 		setupScreen(DO_SETUP);
 
 	_G(gameState)._personHide[P_NICHELLE] = true;
diff --git a/engines/chewy/rooms/room84.cpp b/engines/chewy/rooms/room84.cpp
index 94e232019e4..a8808baecf3 100644
--- a/engines/chewy/rooms/room84.cpp
+++ b/engines/chewy/rooms/room84.cpp
@@ -152,7 +152,7 @@ void Room84::setup_func() {
 		showCur();
 	}
 
-	const int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int posX = _G(moveState)[P_CHEWY].Xypos[0];
 	int howDestX, nicDestX;
 	if (posX > 610) {
 		howDestX = nicDestX = 610;
diff --git a/engines/chewy/rooms/room85.cpp b/engines/chewy/rooms/room85.cpp
index 6875c77f78b..90b0a738119 100644
--- a/engines/chewy/rooms/room85.cpp
+++ b/engines/chewy/rooms/room85.cpp
@@ -126,7 +126,7 @@ void Room85::xit(int16 eib_nr) {
 void Room85::setup_func() {
 	calc_person_look();
 
-	const int xyPos = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
 	int howDestX, nicDestX;
 	
 	if (xyPos > 255) {
diff --git a/engines/chewy/rooms/room86.cpp b/engines/chewy/rooms/room86.cpp
index 69d2a10a620..315ed68baa6 100644
--- a/engines/chewy/rooms/room86.cpp
+++ b/engines/chewy/rooms/room86.cpp
@@ -124,7 +124,7 @@ void Room86::setup_func() {
 	int howDestX;
 	int nicDestY = 56;
 
-	int xyPos = _G(spieler_vector)[P_CHEWY].Xypos[0];	
+	int xyPos = _G(moveState)[P_CHEWY].Xypos[0];	
 	if (xyPos > 390) {
 		howDestX = 298;
 		howDestY = 44;
diff --git a/engines/chewy/rooms/room87.cpp b/engines/chewy/rooms/room87.cpp
index f212d5ce580..0d02775efd5 100644
--- a/engines/chewy/rooms/room87.cpp
+++ b/engines/chewy/rooms/room87.cpp
@@ -60,12 +60,12 @@ void Room87::setup_func() {
 	int nicDestY = 0;
 
 	
-	if (_G(spieler_vector)[P_CHEWY].Xypos[0] > 186) {
+	if (_G(moveState)[P_CHEWY].Xypos[0] > 186) {
 		howDestX = 103;
 		howDestY = 128;
 		nicDestX = 134;
 		nicDestY = 123;
-	} else if (_G(spieler_vector)[P_CHEWY].Xypos[0] > 20) {
+	} else if (_G(moveState)[P_CHEWY].Xypos[0] > 20) {
 		howDestX = 27;
 		howDestY = 98;
 		nicDestX = -2;
diff --git a/engines/chewy/rooms/room89.cpp b/engines/chewy/rooms/room89.cpp
index f7317d15bde..e3c7edb284d 100644
--- a/engines/chewy/rooms/room89.cpp
+++ b/engines/chewy/rooms/room89.cpp
@@ -155,7 +155,7 @@ void Room89::setup_func() {
 	calc_person_look();
 	int destX;
 	
-	if (_G(spieler_vector)[P_CHEWY].Xypos[0] >= 230)
+	if (_G(moveState)[P_CHEWY].Xypos[0] >= 230)
 		destX = 318;
 	else
 		destX = 116;
diff --git a/engines/chewy/rooms/room90.cpp b/engines/chewy/rooms/room90.cpp
index 27632a17106..e7a5c182149 100644
--- a/engines/chewy/rooms/room90.cpp
+++ b/engines/chewy/rooms/room90.cpp
@@ -162,7 +162,7 @@ void Room90::setup_func() {
 		return;
 
 	calc_person_look();
-	int xyPos = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	int xyPos = _G(moveState)[P_CHEWY].Xypos[0];
 	int destX;
 
 	if (xyPos > 400)
@@ -244,7 +244,7 @@ int Room90::getHubcaps() {
 	start_spz_wait(43, 1, false, P_CHEWY);
 	load_chewy_taf(CHEWY_ANI7);
 
-	while (_G(spieler_vector)[P_HOWARD].Xypos[0] != 176) {
+	while (_G(moveState)[P_HOWARD].Xypos[0] != 176) {
 		setupScreen(DO_SETUP);
 		SHOULD_QUIT_RETURN0;
 	}
diff --git a/engines/chewy/rooms/room91.cpp b/engines/chewy/rooms/room91.cpp
index 9b6572fc8a3..73b8d17d8ff 100644
--- a/engines/chewy/rooms/room91.cpp
+++ b/engines/chewy/rooms/room91.cpp
@@ -89,7 +89,7 @@ void Room91::xit(int16 eib_nr) {
 void Room91::setup_func() {
 	if (!_G(gameState).flags34_4) {
 		calc_person_look();
-		const int xyPos = _G(spieler_vector)[0].Xypos[0];
+		const int xyPos = _G(moveState)[0].Xypos[0];
 		if (xyPos < 130)
 			goAutoXy(40, 97, P_HOWARD, ANI_GO);
 		else if (xyPos < 312)
diff --git a/engines/chewy/rooms/room94.cpp b/engines/chewy/rooms/room94.cpp
index 4a2ca09554a..0bf775e8c75 100644
--- a/engines/chewy/rooms/room94.cpp
+++ b/engines/chewy/rooms/room94.cpp
@@ -105,7 +105,7 @@ void Room94::setup_func() {
 	calc_person_look();
 	int destX, destY = 122;
 
-	if (_G(spieler_vector)[P_CHEWY].Xypos[0] >= 370)
+	if (_G(moveState)[P_CHEWY].Xypos[0] >= 370)
 		destX = 399;
 	else
 		destX = 255;
diff --git a/engines/chewy/rooms/room95.cpp b/engines/chewy/rooms/room95.cpp
index fc6ebc708c8..759031bba74 100644
--- a/engines/chewy/rooms/room95.cpp
+++ b/engines/chewy/rooms/room95.cpp
@@ -66,7 +66,7 @@ void Room95::xit(int16 eib_nr) {
 
 void Room95::setup_func() {
 	calc_person_look();
-	int posX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	int posX = _G(moveState)[P_CHEWY].Xypos[0];
 	int destX;
 	int destY = 120;
 	
diff --git a/engines/chewy/rooms/room96.cpp b/engines/chewy/rooms/room96.cpp
index 5095545007a..4635a3a5eb7 100644
--- a/engines/chewy/rooms/room96.cpp
+++ b/engines/chewy/rooms/room96.cpp
@@ -60,7 +60,7 @@ void Room96::setup_func() {
 	calc_person_look();
 	int destX, destY = 62;
 	
-	if (_G(spieler_vector)[P_CHEWY].Xypos[0] >= 120)
+	if (_G(moveState)[P_CHEWY].Xypos[0] >= 120)
 		destX = 121;
 	else
 		destX = 93;
diff --git a/engines/chewy/rooms/room97.cpp b/engines/chewy/rooms/room97.cpp
index d15e90917f5..45718b727e3 100644
--- a/engines/chewy/rooms/room97.cpp
+++ b/engines/chewy/rooms/room97.cpp
@@ -164,7 +164,7 @@ void Room97::setup_func() {
 	_G(spieler_mi)[P_HOWARD].Vorschub = 6;
 	_G(spieler_mi)[P_NICHELLE].Vorschub = 4;
 
-	if (_G(gameState).flags35_80 && _G(spieler_vector)->Xypos[P_CHEWY] > 830)
+	if (_G(gameState).flags35_80 && _G(moveState)->Xypos[P_CHEWY] > 830)
 		setPersonPos(830, 98, P_CHEWY, P_RIGHT);
 
 	if (_word18DB2E)
@@ -208,7 +208,7 @@ void Room97::setup_func() {
 
 	calc_person_look();
 
-	const int chewyPosX = _G(spieler_vector)[P_CHEWY].Xypos[0];
+	const int chewyPosX = _G(moveState)[P_CHEWY].Xypos[0];
 	if (!_G(gameState).flags36_80) {
 		int destX, destY;
 
@@ -241,7 +241,7 @@ void Room97::setup_func() {
 
 	int destX = -1;
 	int destY = -1;
-	const int nichellePosX = _G(spieler_vector)[P_NICHELLE].Xypos[0];
+	const int nichellePosX = _G(moveState)[P_NICHELLE].Xypos[0];
 	if (chewyPosX > 250 && nichellePosX < 232) {
 		destX = 232;
 		destY = 27;
@@ -343,7 +343,7 @@ void Room97::proc4() {
 		startSetAILWait(9, 1, ANI_FRONT);
 		_G(det)->showStaticSpr(21);
 
-		while (_G(spieler_vector)[P_HOWARD].Xypos[0] > 996) {
+		while (_G(moveState)[P_HOWARD].Xypos[0] > 996) {
 			setupScreen(DO_SETUP);
 			SHOULD_QUIT_RETURN;
 		}
@@ -386,7 +386,7 @@ int Room97::proc5() {
 	autoMove(0, P_CHEWY);
 	auto_scroll(800, 0);
 	
-	while (_G(spieler_vector)[P_HOWARD].Xypos[0] < 1080) {
+	while (_G(moveState)[P_HOWARD].Xypos[0] < 1080) {
 		setupScreen(DO_SETUP);
 		SHOULD_QUIT_RETURN0;
 	}
diff --git a/engines/chewy/sprite.cpp b/engines/chewy/sprite.cpp
index 309175fb609..5cc89457fbe 100644
--- a/engines/chewy/sprite.cpp
+++ b/engines/chewy/sprite.cpp
@@ -155,18 +155,18 @@ void spriteEngine() {
 		case ZOBJ_CHEWY:
 			if (!_G(gameState)._personHide[P_CHEWY]) {
 				if (!_G(spz_ani)[P_CHEWY]) {
-					int16 sprNr = _G(chewy_ph)[_G(spieler_vector)[P_CHEWY].Phase * 8 + _G(spieler_vector)[P_CHEWY].PhNr];
+					int16 sprNr = _G(chewy_ph)[_G(moveState)[P_CHEWY].Phase * 8 + _G(moveState)[P_CHEWY].PhNr];
 					x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[sprNr * 2] - _G(gameState).scrollx;
 					y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[sprNr * 2 + 1] - _G(gameState).scrolly;
 					calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor,
-					          (int16)_G(room)->_roomInfo->_zoomFactor, &_G(spieler_vector)[P_CHEWY]);
+					          (int16)_G(room)->_roomInfo->_zoomFactor, &_G(moveState)[P_CHEWY]);
 
 					_G(out)->scale_set(_G(chewy)->image[sprNr], x, y,
-					                _G(spieler_vector)[P_CHEWY].Xzoom,
-					                _G(spieler_vector)[P_CHEWY].Yzoom,
+					                _G(moveState)[P_CHEWY].Xzoom,
+					                _G(moveState)[P_CHEWY].Yzoom,
 					                _G(scr_width));
 				} else {
-					int16 sprNr = _G(spz_spr_nr)[_G(spieler_vector)[P_CHEWY].PhNr];
+					int16 sprNr = _G(spz_spr_nr)[_G(moveState)[P_CHEWY].PhNr];
 					x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(spz_tinfo)->correction[sprNr * 2] -
 					    _G(gameState).scrollx;
 					y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(spz_tinfo)->correction[sprNr * 2 + 1] -
@@ -174,11 +174,11 @@ void spriteEngine() {
 					calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1],
 					          (int16)_G(room)->_roomInfo->_zoomFactor,
 					          (int16)_G(room)->_roomInfo->_zoomFactor,
-					          &_G(spieler_vector)[P_CHEWY]);
+					          &_G(moveState)[P_CHEWY]);
 
 					_G(out)->scale_set(_G(spz_tinfo)->image[sprNr], x, y,
-					                _G(spieler_vector)[P_CHEWY].Xzoom,
-					                _G(spieler_vector)[P_CHEWY].Yzoom,
+					                _G(moveState)[P_CHEWY].Xzoom,
+					                _G(moveState)[P_CHEWY].Yzoom,
 					                _G(scr_width));
 				}
 			}
@@ -191,16 +191,16 @@ void spriteEngine() {
 				int16 sprNr;
 				if (!_G(spz_ani)[personNr]) {
 					ts_info = _G(PersonTaf)[personNr];
-					sprNr = _G(PersonSpr)[personNr][_G(spieler_vector)[personNr].PhNr];
+					sprNr = _G(PersonSpr)[personNr][_G(moveState)[personNr].PhNr];
 				} else {
 					ts_info = _G(spz_tinfo);
-					sprNr = _G(spz_spr_nr)[_G(spieler_vector)[personNr].PhNr];
+					sprNr = _G(spz_spr_nr)[_G(moveState)[personNr].PhNr];
 				}
 
 				x = _G(spieler_mi)[personNr].XyzStart[0] + ts_info->correction[sprNr * 2] - _G(gameState).scrollx;
 				y = _G(spieler_mi)[personNr].XyzStart[1] + ts_info->correction[sprNr * 2 + 1] - _G(gameState).scrolly;
-				calc_zoom(_G(spieler_mi)[personNr].XyzStart[1], _G(gameState).ZoomXy[personNr][0],_G(gameState).ZoomXy[personNr][1], &_G(spieler_vector)[personNr]);
-				_G(out)->scale_set(ts_info->image[sprNr], x, y, _G(spieler_vector)[personNr].Xzoom, _G(spieler_vector)[personNr].Yzoom, _G(scr_width));
+				calc_zoom(_G(spieler_mi)[personNr].XyzStart[1], _G(gameState).ZoomXy[personNr][0],_G(gameState).ZoomXy[personNr][1], &_G(moveState)[personNr]);
+				_G(out)->scale_set(ts_info->image[sprNr], x, y, _G(moveState)[personNr].Xzoom, _G(moveState)[personNr].Yzoom, _G(scr_width));
 			}
 			}
 			break;
@@ -238,9 +238,9 @@ void calc_z_ebene() {
 		if (_G(gameState)._personRoomNr[P_CHEWY + i] == _G(gameState)._personRoomNr[P_CHEWY] &&
 		        _G(spieler_mi)[P_CHEWY + i].Id != NO_MOV_OBJ) {
 			_G(z_obj_sort)[_G(z_count)].ObjArt = ZOBJ_CHEWY + i;
-			_G(z_obj_sort)[_G(z_count)].ObjZ = _G(spieler_vector)[P_CHEWY + i].Xypos[1] +
+			_G(z_obj_sort)[_G(z_count)].ObjZ = _G(moveState)[P_CHEWY + i].Xypos[1] +
 			                           _G(spieler_mi)[P_CHEWY + i].HotMovY
-			                           - abs(_G(spieler_vector)[P_CHEWY + i].Yzoom);
+			                           - abs(_G(moveState)[P_CHEWY + i].Yzoom);
 			++_G(z_count);
 		}
 	}
@@ -304,23 +304,23 @@ int16 mouse_on_prog_ani() {
 void setPersonPos(int16 x, int16 y, int16 personNr, int16 direction) {
 	if (direction != -1)
 		setPersonSpr(direction, personNr);
-	_G(spieler_vector)[personNr].Xypos[0] = x;
-	_G(spieler_vector)[personNr].Xypos[1] = y;
+	_G(moveState)[personNr].Xypos[0] = x;
+	_G(moveState)[personNr].Xypos[1] = y;
 	_G(spieler_mi)[personNr].XyzStart[0] = x;
 	_G(spieler_mi)[personNr].XyzStart[1] = y;
-	_G(spieler_vector)[personNr].Count = 0;
-	_G(spieler_vector)[personNr].Delay = _G(gameState).DelaySpeed;
-	_G(spieler_vector)[personNr]._delayCount = 0;
+	_G(moveState)[personNr].Count = 0;
+	_G(moveState)[personNr].Delay = _G(gameState).DelaySpeed;
+	_G(moveState)[personNr]._delayCount = 0;
 	calc_zoom(_G(spieler_mi)[personNr].XyzStart[1],
 	          _G(gameState).ZoomXy[personNr][0],
 	          _G(gameState).ZoomXy[personNr][1],
-	          &_G(spieler_vector)[personNr]);
+	          &_G(moveState)[personNr]);
 	int16 tmpNr = personNr;
 	if (personNr >= P_NICHELLE) {
 		++tmpNr;
 	}
-	int16 x1 = _G(spieler_vector)[personNr].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[personNr].HotX;
-	int16 y1 = _G(spieler_vector)[personNr].Xypos[1] - _G(gameState).scrolly;
+	int16 x1 = _G(moveState)[personNr].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[personNr].HotX;
+	int16 y1 = _G(moveState)[personNr].Xypos[1] - _G(gameState).scrolly;
 	_G(atds)->set_split_win(tmpNr, x1, y1);
 	if (!_G(flags).ExitMov && personNr == P_CHEWY) {
 		const int16 paletteId = _G(barriers)->getBarrierId(x + _G(spieler_mi)[personNr].HotX, y + _G(spieler_mi)[personNr].HotY);
@@ -338,16 +338,16 @@ void setPersonSpr(int16 nr, int16 personNr) {
 	case P_CHEWY:
 		switch (nr) {
 		case P_LEFT:
-			_G(spieler_vector)[P_CHEWY].Phase = CH_L_STEHEN;
-			_G(spieler_vector)[P_CHEWY].PhNr = 0;
-			_G(spieler_vector)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[CH_L_STEHEN];
+			_G(moveState)[P_CHEWY].Phase = CH_L_STEHEN;
+			_G(moveState)[P_CHEWY].PhNr = 0;
+			_G(moveState)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[CH_L_STEHEN];
 			_G(person_end_phase)[P_CHEWY] = P_LEFT;
 			break;
 
 		case P_RIGHT:
-			_G(spieler_vector)[P_CHEWY].Phase = CH_R_STEHEN;
-			_G(spieler_vector)[P_CHEWY].PhNr = 0;
-			_G(spieler_vector)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[CH_R_STEHEN];
+			_G(moveState)[P_CHEWY].Phase = CH_R_STEHEN;
+			_G(moveState)[P_CHEWY].PhNr = 0;
+			_G(moveState)[P_CHEWY].PhAnz = _G(chewy_ph_nr)[CH_R_STEHEN];
 			_G(person_end_phase)[P_CHEWY] = P_RIGHT;
 			break;
 
@@ -360,21 +360,21 @@ void setPersonSpr(int16 nr, int16 personNr) {
 	case P_NICHELLE:
 #define HO_L_STEHEN 0
 #define HO_R_STEHEN 0
-		_G(spieler_vector)[personNr].PhNr = 0;
-		_G(spieler_vector)[personNr].PhAnz = 8;
+		_G(moveState)[personNr].PhNr = 0;
+		_G(moveState)[personNr].PhAnz = 8;
 		_G(person_end_phase)[personNr] = P_LEFT;
 		switch (nr) {
 		case P_LEFT:
-			_G(spieler_vector)[personNr].Phase = HO_L_STEHEN;
-			_G(spieler_vector)[personNr].PhNr = 0;
-			_G(spieler_vector)[personNr].PhAnz = 8;
+			_G(moveState)[personNr].Phase = HO_L_STEHEN;
+			_G(moveState)[personNr].PhNr = 0;
+			_G(moveState)[personNr].PhAnz = 8;
 			_G(person_end_phase)[personNr] = P_LEFT;
 			break;
 
 		case P_RIGHT:
-			_G(spieler_vector)[personNr].Phase = HO_R_STEHEN;
-			_G(spieler_vector)[personNr].PhNr = 0;
-			_G(spieler_vector)[personNr].PhAnz = 8;
+			_G(moveState)[personNr].Phase = HO_R_STEHEN;
+			_G(moveState)[personNr].PhNr = 0;
+			_G(moveState)[personNr].PhAnz = 8;
 			_G(person_end_phase)[personNr] = P_RIGHT;
 			break;
 
@@ -390,7 +390,7 @@ void setPersonSpr(int16 nr, int16 personNr) {
 
 void stopPerson(int16 personNr) {
 	_G(mov)->stop_auto_go();
-	_G(spieler_vector)[personNr].Count = 0;
+	_G(moveState)[personNr].Count = 0;
 
 }
 
@@ -501,7 +501,7 @@ bool startAtsWait(int16 txtNr, int16 txtMode, int16 col, int16 mode) {
 			shown = _G(atds)->start_ats(txtNr, txtMode, col, mode, &vocNr);
 
 			if (g_engine->_sound->speechEnabled())  {
-				const int16 vocx = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
+				const int16 vocx = _G(moveState)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
 
 				g_engine->_sound->setSoundChannelBalance(0, _G(atds)->getStereoPos(vocx));
 				if (vocNr >= 0) {
@@ -559,8 +559,8 @@ void aadWait(int16 strNr) {
 
 void start_aad(int16 diaNr, int16 ssiNr) {
 	if (ssiNr == 0) {
-		int16 x = _G(spieler_vector)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
-		int16 y = _G(spieler_vector)[P_CHEWY].Xypos[1] - _G(gameState).scrolly;
+		int16 x = _G(moveState)[P_CHEWY].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[P_CHEWY].HotX;
+		int16 y = _G(moveState)[P_CHEWY].Xypos[1] - _G(gameState).scrolly;
 		_G(atds)->set_split_win(0, x, y);
 	}
 
@@ -1066,11 +1066,11 @@ bool start_spz(int16 ani_id, int16 count, bool reverse, int16 p_nr) {
 
 		_G(spz_start) = spr_start;
 		_G(spz_delay)[p_nr] = _G(SpzDelay);
-		_G(spieler_vector)[p_nr].Count = 0;
-		_G(spieler_vector)[p_nr].PhNr = 0;
-		_G(spieler_vector)[p_nr].PhAnz = spr_anz;
-		_G(spieler_vector)[p_nr].Delay = _G(gameState).DelaySpeed + _G(spz_delay)[p_nr];
-		_G(spieler_vector)[p_nr]._delayCount = 0;
+		_G(moveState)[p_nr].Count = 0;
+		_G(moveState)[p_nr].PhNr = 0;
+		_G(moveState)[p_nr].PhAnz = spr_anz;
+		_G(moveState)[p_nr].Delay = _G(gameState).DelaySpeed + _G(spz_delay)[p_nr];
+		_G(moveState)[p_nr]._delayCount = 0;
 		_G(spz_count) = count;
 		_G(flags).MouseLeft = true;
 		ret = true;
@@ -1098,8 +1098,8 @@ void stop_spz() {
 		_G(flags).SpzAni = false;
 		_G(flags).MouseLeft = false;
 		_G(spz_ani)[_G(spz_p_nr)] = false;
-		_G(spieler_vector)[_G(spz_p_nr)].Count = 0;
-		_G(spieler_vector)[_G(spz_p_nr)].PhNr = 0;
+		_G(moveState)[_G(spz_p_nr)].Count = 0;
+		_G(moveState)[_G(spz_p_nr)].PhNr = 0;
 		setPersonSpr(_G(person_end_phase)[_G(spz_p_nr)], _G(spz_p_nr));
 		_G(spz_delay)[_G(spz_p_nr)] = 0;
 	}
@@ -1117,8 +1117,8 @@ void load_person_ani(int16 ani_id, int16 p_nr) {
 		if (_G(PersonTaf)[p_nr])
 			free((char *)_G(PersonTaf)[p_nr]);
 		_G(PersonTaf)[p_nr] = _G(mem)->taf_seq_adr(ani_start, ani_anz);
-		_G(spieler_vector)[p_nr].PhNr = 0;
-		_G(spieler_vector)[p_nr].PhAnz = ani_anz;
+		_G(moveState)[p_nr].PhNr = 0;
+		_G(moveState)[p_nr].PhAnz = ani_anz;
 	}
 }
 
@@ -1141,15 +1141,15 @@ void calc_person_ani() {
 					for (int16 i = 0; i < 8; i++)
 						_G(PersonSpr)[p_nr][i] = i;
 
-					if (!_G(spieler_vector)[p_nr].Count &&
+					if (!_G(moveState)[p_nr].Count &&
 					        _G(auto_p_nr) != p_nr) {
 						ani_nr = (int16)p_ani[p_nr - 1][4] + (_G(person_end_phase)[p_nr] * 4);
 
-						_G(spieler_vector)[p_nr].PhAnz = 5;
+						_G(moveState)[p_nr].PhAnz = 5;
 						_G(PersonSpr)[p_nr][3] = 1;
 						_G(PersonSpr)[p_nr][4] = 0;
 					} else {
-						switch (_G(spieler_vector)[p_nr].Phase) {
+						switch (_G(moveState)[p_nr].Phase) {
 						case CH_LEFT_NO:
 							ani_nr = (int16)p_ani[p_nr - 1][0];
 							break;
diff --git a/engines/chewy/t_event.cpp b/engines/chewy/t_event.cpp
index ffdd9cea7bb..b015c7c02c3 100644
--- a/engines/chewy/t_event.cpp
+++ b/engines/chewy/t_event.cpp
@@ -58,8 +58,8 @@ void setSsiPos() {
 	for (int16 i = 0; i < MAX_PERSON; i++) {
 		if (i >= P_NICHELLE)
 			tmp = 1;
-		int16 x = _G(spieler_vector)[i].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[i].HotX;
-		int16 y = _G(spieler_vector)[i].Xypos[1] - _G(gameState).scrolly;
+		int16 x = _G(moveState)[i].Xypos[0] - _G(gameState).scrollx + _G(spieler_mi)[i].HotX;
+		int16 y = _G(moveState)[i].Xypos[1] - _G(gameState).scrolly;
 		_G(atds)->set_split_win(i + tmp, x, y);
 	}
 }
diff --git a/engines/chewy/video/video_player.cpp b/engines/chewy/video/video_player.cpp
index 7e91c0cc485..47e3764fd9c 100644
--- a/engines/chewy/video/video_player.cpp
+++ b/engines/chewy/video/video_player.cpp
@@ -255,12 +255,12 @@ bool VideoPlayer::handleCustom(uint num, uint frame, CfoDecoder *cfoDecoder) {
 		break;
 	case FCUT_078: {
 		// Room64::cut_sev
-		const int16 spr_nr = _G(chewy_ph)[_G(spieler_vector)[P_CHEWY].Phase * 8 + _G(spieler_vector)[P_CHEWY].PhNr];
+		const int16 spr_nr = _G(chewy_ph)[_G(moveState)[P_CHEWY].Phase * 8 + _G(moveState)[P_CHEWY].PhNr];
 		const int16 x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[spr_nr * 2] - scrollx;
 		const int16 y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[spr_nr * 2 + 1] - scrolly;
 
-		calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor, (int16)_G(room)->_roomInfo->_zoomFactor, &_G(spieler_vector)[P_CHEWY]);
-		_G(out)->scale_set(_G(chewy)->image[spr_nr], x, y, _G(spieler_vector)[P_CHEWY].Xzoom, _G(spieler_vector)[P_CHEWY].Yzoom, _G(scr_width));
+		calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor, (int16)_G(room)->_roomInfo->_zoomFactor, &_G(moveState)[P_CHEWY]);
+		_G(out)->scale_set(_G(chewy)->image[spr_nr], x, y, _G(moveState)[P_CHEWY].Xzoom, _G(moveState)[P_CHEWY].Yzoom, _G(scr_width));
 		}
 		break;
 	case FCUT_083:


Commit: ff23832042f534bc21ebf419acdaaf0e03154bb5
    https://github.com/scummvm/scummvm/commit/ff23832042f534bc21ebf419acdaaf0e03154bb5
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2022-06-13T14:37:21+03:00

Commit Message:
CHEWY: Refactor room music code

Changed paths:
  R engines/chewy/m_event.cpp
    engines/chewy/dialogs/files.cpp
    engines/chewy/dialogs/main_menu.cpp
    engines/chewy/dialogs/options.cpp
    engines/chewy/globals.h
    engines/chewy/inits.cpp
    engines/chewy/main.cpp
    engines/chewy/module.mk
    engines/chewy/r_event.cpp
    engines/chewy/rooms/room37.cpp
    engines/chewy/rooms/room68.cpp
    engines/chewy/sound.cpp
    engines/chewy/sound.h
    engines/chewy/video/cfo_decoder.cpp
    engines/chewy/video/video_player.cpp


diff --git a/engines/chewy/dialogs/files.cpp b/engines/chewy/dialogs/files.cpp
index 16abc9ce972..bedf06f4c9b 100644
--- a/engines/chewy/dialogs/files.cpp
+++ b/engines/chewy/dialogs/files.cpp
@@ -261,7 +261,6 @@ enter:
 				const int16 slotNum = text_off + active_slot;
 				for (uint j = 0; j < saveList.size(); ++j) {
 					if (saveList[j].getSaveSlot() == slotNum) {
-						_G(currentSong) = -1;
 						_G(cur)->hide_cur();
 						g_engine->loadGameState(slotNum);
 						key = Common::KEYCODE_ESCAPE;
diff --git a/engines/chewy/dialogs/main_menu.cpp b/engines/chewy/dialogs/main_menu.cpp
index 4926f54b060..e17691d0f50 100644
--- a/engines/chewy/dialogs/main_menu.cpp
+++ b/engines/chewy/dialogs/main_menu.cpp
@@ -68,8 +68,7 @@ void MainMenu::execute() {
 		_G(gameState)._personRoomNr[P_CHEWY] = 98;
 		_G(room)->loadRoom(&_G(room_blk), 98, &_G(gameState));
 
-		_G(currentSong) = -1;
-		load_room_music(98);
+		g_engine->_sound->playRoomMusic(98);
 		_G(fx)->border(_G(workpage), 100, 0, 0);
 
 		_G(out)->setPalette(_G(pal));
diff --git a/engines/chewy/dialogs/options.cpp b/engines/chewy/dialogs/options.cpp
index 3defc8f9cb1..acbee3fb1eb 100644
--- a/engines/chewy/dialogs/options.cpp
+++ b/engines/chewy/dialogs/options.cpp
@@ -174,8 +174,7 @@ void Options::execute(TafInfo *ti) {
 					g_engine->_sound->stopMusic();
 				} else {
 					g_engine->_sound->toggleMusic(true);
-					_G(currentSong) = -1;
-					load_room_music(_G(gameState)._personRoomNr[P_CHEWY]);
+					g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]);
 				}
 				break;
 			case 6:
diff --git a/engines/chewy/globals.h b/engines/chewy/globals.h
index 039301ff069..54d19acbad7 100644
--- a/engines/chewy/globals.h
+++ b/engines/chewy/globals.h
@@ -153,7 +153,6 @@ public:
 
 	int16 _talk_start_ani = -1;
 	int16 _talk_hide_static = -1;
-	int16 _currentSong = -1;
 	bool _savegameFlag = false;
 	int _timer_action_ctr = 0;
 
@@ -531,8 +530,6 @@ void load_person_ani(int16 ani_id, int16 p_nr);
 
 void calc_person_ani();
 
-void load_room_music(int16 room_nr);
-
 } // namespace Chewy
 
 #endif
diff --git a/engines/chewy/inits.cpp b/engines/chewy/inits.cpp
index 4cef3f5a517..aa5b77b6468 100644
--- a/engines/chewy/inits.cpp
+++ b/engines/chewy/inits.cpp
@@ -137,7 +137,6 @@ void var_init() {
 	_G(gpkt).Vorschub = _G(spieler_mi)[P_CHEWY].Vorschub;
 	init_room();
 	_G(gameState).FramesPerSecond = 7;
-	_G(currentSong) = -1;
 	_G(SetUpScreenFunc) = nullptr;
 	_G(pfeil_delay) = 0;
 	_G(pfeil_ani) = 0;
diff --git a/engines/chewy/m_event.cpp b/engines/chewy/m_event.cpp
deleted file mode 100644
index 64d117dd689..00000000000
--- a/engines/chewy/m_event.cpp
+++ /dev/null
@@ -1,256 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- *
- */
-
-#include "chewy/defines.h"
-#include "chewy/globals.h"
-#include "chewy/sound.h"
-
-namespace Chewy {
-
-#define NORMAL_PLAY 0
-#define SEQUENCE_PLAY 1
-#define PATTERN_PLAY 2
-
-void load_room_music(int16 room_nr) {
-	int16 musicIndex = -1;
-	if (!g_engine->_sound->musicEnabled())
-		return;
-
-	switch (room_nr) {
-	case 0:
-		musicIndex = 13;
-		break;
-	case 1:
-	case 18:
-	case 90:
-		musicIndex = 17;
-		break;
-	case 2:
-	case 88:
-		musicIndex = 43;
-		break;
-	case 3:
-	case 4:
-		musicIndex = 0;
-		break;
-	case 5:
-	case 8:
-	case 12:
-	case 86:
-		musicIndex = 14;
-		break;
-	case 6:
-		musicIndex = 1;
-		break;
-	case 7:
-	case 97:
-		musicIndex = 18;
-		break;
-	case 9:
-	case 10:
-	case 47:
-	case 87:
-		musicIndex = 20;
-		break;
-	case 11:
-		musicIndex = 19;
-		break;
-	case 13:
-		musicIndex = -1;
-		break;
-	case 14:
-		musicIndex = 19;
-		break;
-	case 15:
-	case 16:
-	case 19:
-	case 96:
-		musicIndex = 16;
-		break;
-	case 21:
-		musicIndex = 2;
-		break;
-	case 22:
-		musicIndex = 48;
-		break;
-	case 25:
-	case 26:
-		musicIndex = 11;
-		break;
-	case 27:
-	case 30:
-	case 54:
-	case 63:
-		musicIndex = 33;
-		break;
-	case 28:
-	case 29:
-		musicIndex = 47;
-		break;
-	case 31:
-	case 35:
-		musicIndex = 9;
-		break;
-	case 32:
-	case 40:
-	case 71:
-	case 89:
-	case 92:
-		musicIndex = 38;
-		break;
-	case 33:
-		musicIndex = 35;
-		break;
-	case 37:
-		musicIndex = 8;
-		break;
-	case 39:
-		musicIndex = 9;
-		break;
-	case 41:
-	case 77:
-	case 78:
-	case 83:
-	case 93:
-		musicIndex = -1;
-		break;
-	case 42:
-		musicIndex = 41;
-		break;
-	case 45:
-		musicIndex = 44;
-		break;
-	case 46:
-	case 50:
-	case 73:
-	case 74:
-		musicIndex = 21;
-		break;
-	case 48:
-		musicIndex = 22;
-		break;
-	case 49:
-		musicIndex = 3;
-		break;
-	case 51:
-	case 52:
-		musicIndex = 27;
-		break;
-	case 53:
-		musicIndex = 26;
-		break;
-	case 55:
-	case 57:
-		musicIndex = 23;
-		break;
-	case 56:
-		// TODO: Extra checks for two flags
-		//if ( (spieler.flags32 & SpielerFlags32_10) != 0 && spieler.flags33 >= 0 ) {
-		musicIndex = 52;
-		//} else {
-		//  musicIndex = 7;
-		//}
-		break;
-	case 62:
-		musicIndex = 25;
-		break;
-	case 64:
-		musicIndex = 51;
-		break;
-	case 66:
-	case 68:
-		musicIndex = 34;
-		break;
-	case 67:
-	case 69:
-	case 70:
-	case 75:
-		musicIndex = 28;
-		break;
-	case 72:
-		musicIndex = 31;
-		break;
-	case 76:
-		musicIndex = 46;
-		break;
-	case 79:
-		musicIndex = 6;
-		break;
-	case 80:
-		musicIndex = 29;
-		break;
-	case 81:
-		musicIndex = 45;
-		break;
-	case 82:
-		musicIndex = 50;
-		break;
-	case 84:
-		musicIndex = 24;
-		break;
-	case 85:
-		musicIndex = 32;
-		break;
-	case 91:
-		musicIndex = 36;
-		break;
-	case 94:
-	case 95:
-		musicIndex = 40;
-		break;
-	case 98:
-		musicIndex = 4;
-		break;
-	case 255:
-		musicIndex = 5;
-		break;
-	case 256:
-		musicIndex = 10;
-		break;
-	case 257:
-		musicIndex = 52;
-		break;
-	case 258:
-		musicIndex = 53;
-		break;
-	case 259:
-		musicIndex = 54;
-		break;
-	case 260:
-		musicIndex = 24;
-		break;
-	default:
-		musicIndex = -1;
-		_G(currentSong) = -1;
-		g_engine->_sound->stopMusic();
-		break;
-	}
-
-	// The original changed the volume here,
-	// but we try to maintain a stable volume
-	if (musicIndex != _G(currentSong)) {
-		g_engine->_sound->stopMusic();
-		_G(currentSong) = musicIndex;
-		g_engine->_sound->playMusic(musicIndex, true);
-	}
-}
-
-} // namespace Chewy
diff --git a/engines/chewy/main.cpp b/engines/chewy/main.cpp
index b84e819a866..9c27b65a7d3 100644
--- a/engines/chewy/main.cpp
+++ b/engines/chewy/main.cpp
@@ -1830,7 +1830,6 @@ void calc_auto_go() {
 
 void hide_person() {
 	for (int16 i = 0; i < MAX_PERSON; i++) {
-
 		if (!_G(gameState)._personHide[i]) {
 			_G(gameState)._personHide[i] = true;
 			_G(person_tmp_hide)[i] = true;
diff --git a/engines/chewy/module.mk b/engines/chewy/module.mk
index 5656ba206c7..d8b77a1d456 100644
--- a/engines/chewy/module.mk
+++ b/engines/chewy/module.mk
@@ -11,7 +11,6 @@ MODULE_OBJS = \
 	events.o \
 	globals.o \
 	inits.o \
-	m_event.o \
 	main.o \
 	mouse.o \
 	mcga_graphics.o \
diff --git a/engines/chewy/r_event.cpp b/engines/chewy/r_event.cpp
index d68a7213b67..a1166efa23e 100644
--- a/engines/chewy/r_event.cpp
+++ b/engines/chewy/r_event.cpp
@@ -173,7 +173,7 @@ void check_ged_action(int16 index) {
 }
 
 void enter_room(int16 eib_nr) {
-	load_room_music(_G(gameState)._personRoomNr[P_CHEWY]);
+	g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[P_CHEWY]);
 	load_chewy_taf(_G(gameState).ChewyAni);
 	_G(atds)->stopAad();
 	_G(atds)->stop_ats();
@@ -667,11 +667,11 @@ static void playIntroSequence() {
 
 	for (int i = 0; i < 29 && ret != -1; ++i) {
 		if (introVideo[i] == FCUT_135)
-			load_room_music(258);
+			g_engine->_sound->playRoomMusic(258);
 		else if (introVideo[i] == FCUT_148)
-			load_room_music(259);
+			g_engine->_sound->playRoomMusic(259);
 		else if (introVideo[i] == FCUT_143)
-			load_room_music(260);
+			g_engine->_sound->playRoomMusic(260);
 
 		if (introDialog[i] != -1)
 			start_aad(introDialog[i], -1);
@@ -729,7 +729,7 @@ void flic_cut(int16 nr) {
 		break;
 
 	case FCUT_058:
-		load_room_music(255);
+		g_engine->_sound->playRoomMusic(255);
 		g_engine->_video->playVideo(FCUT_058);
 		g_engine->_video->playVideo(FCUT_059);
 
@@ -750,10 +750,8 @@ void flic_cut(int16 nr) {
 
 	case FCUT_065:
 		g_engine->_sound->stopMusic();
-		_G(currentSong) = -1;
-		load_room_music(256);
+		g_engine->_sound->playRoomMusic(256);
 		Room46::kloppe();
-		_G(currentSong) = -1;
 		break;
 
 	case FCUT_112:
@@ -794,7 +792,7 @@ void flic_cut(int16 nr) {
 	g_engine->_sound->setMusicVolume(_G(gameState).MusicVol * Audio::Mixer::kMaxChannelVolume / 120);
 
 	if (nr != FCUT_135) {
-		load_room_music(_G(gameState)._personRoomNr[0]);
+		g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[0]);
 
 		if (g_engine->_sound->speechEnabled())
 			_G(det)->enable_room_sound();
diff --git a/engines/chewy/rooms/room37.cpp b/engines/chewy/rooms/room37.cpp
index d2e98918181..22258932087 100644
--- a/engines/chewy/rooms/room37.cpp
+++ b/engines/chewy/rooms/room37.cpp
@@ -268,7 +268,7 @@ void Room37::use_hahn() {
 			_G(gameState).R37Kloppe = true;
 			hideCur();
 			autoMove(6, P_CHEWY);
-			load_room_music(256);
+			g_engine->_sound->playRoomMusic(256);
 			_G(room)->set_timer_status(7, TIMER_STOP);
 			_G(det)->stop_detail(7);
 			_G(det)->del_static_ani(7);
diff --git a/engines/chewy/rooms/room68.cpp b/engines/chewy/rooms/room68.cpp
index 6d2f89f1558..0f9dd860ea4 100644
--- a/engines/chewy/rooms/room68.cpp
+++ b/engines/chewy/rooms/room68.cpp
@@ -418,8 +418,7 @@ void Room68::kostuem_aad(int16 aad_nr) {
 		setPersonPos(150, -13, P_NICHELLE, P_RIGHT);
 
 		if (g_engine->_sound->subtitlesEnabled()) {
-			_G(currentSong) = -1;
-			load_room_music(_G(gameState)._personRoomNr[0]);
+			g_engine->_sound->playRoomMusic(_G(gameState)._personRoomNr[0]);
 		}
 	}
 	showCur();
diff --git a/engines/chewy/sound.cpp b/engines/chewy/sound.cpp
index 5c7b56b6714..e5f69f964dd 100644
--- a/engines/chewy/sound.cpp
+++ b/engines/chewy/sound.cpp
@@ -122,18 +122,20 @@ void Sound::setSoundChannelBalance(uint channel, int8 balance) {
 	_mixer->setChannelBalance(_soundHandle[channel], balance);
 }
 
-void Sound::playMusic(int num, bool loop) {
+void Sound::playMusic(int16 num, bool loop) {
 	uint32 musicNum = _soundRes->getChunkCount() - 1 - num;
 	Chunk *chunk = _soundRes->getChunk(musicNum);
 	uint8 *data = _soundRes->getChunkData(musicNum);
+	_curMusic = num;
 
-	playMusic(data, chunk->size, loop);
+	playMusic(data, chunk->size);
 
 	delete[] data;
 }
 
-void Sound::playMusic(uint8 *data, uint32 size, bool loop, DisposeAfterUse::Flag dispose) {
+void Sound::playMusic(uint8 *data, uint32 size) {
 	TMFStream *stream = new TMFStream(new Common::MemoryReadStream(data, size), 0);
+	_curMusic = -1;
 
 	_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
 }
@@ -147,6 +149,7 @@ void Sound::resumeMusic() {
 }
 
 void Sound::stopMusic() {
+	_curMusic = -1;
 	_mixer->stopHandle(_musicHandle);
 }
 
@@ -251,4 +254,55 @@ void Sound::toggleSubtitles(bool enable) {
 	return ConfMan.setBool("subtitles", enable);
 }
 
+struct RoomMusic {
+	int16 room;
+	int16 music;
+};
+
+const RoomMusic roomMusic[] = {
+	{   0, 13 }, {   1, 17 }, {  18, 17 }, {  90, 17 }, {   2, 43 },
+	{  88, 43 }, {   3,  0 }, {   4,  0 }, {   5, 14 }, {   8, 14 },
+	{  12, 14 }, {  86, 14 }, {   6,  1 }, {   7, 18 }, {  97, 18 },
+	{   9, 20 }, {  10, 20 }, {  47, 20 }, {  87, 20 }, {  11, 19 },
+	{  14, 19 }, {  15, 16 }, {  16, 16 }, {  19, 16 }, {  96, 16 },
+	{  21,  2 }, {  22, 48 }, {  25, 11 }, {  26, 11 }, {  27, 33 },
+	{  30, 33 }, {  54, 33 }, {  63, 33 }, {  28, 47 }, {  29, 47 },
+	{  31,  9 }, {  35,  9 }, {  32, 38 }, {  40, 38 }, {  71, 38 },
+	{  89, 38 }, {  92, 38 }, {  33, 35 }, {  37,  8 }, {  39,  9 },
+	{  42, 41 }, {  45, 44 }, {  46, 21 }, {  50, 21 }, {  73, 21 },
+	{  74, 21 }, {  48, 22 }, {  49,  3 }, {  51, 27 }, {  52, 27 },
+	{  53, 26 }, {  55, 23 }, {  57, 23 }, {  56, 52 }, {  62, 25 },
+	{  64, 51 }, {  66, 34 }, {  68, 34 }, {  67, 28 }, {  69, 28 },
+	{  70, 28 }, {  75, 28 }, {  72, 31 }, {  76, 46 }, {  79,  6 },
+	{  80, 29 }, {  81, 45 }, {  82, 50 }, {  84, 24 }, {  85, 32 },
+	{  91, 36 }, {  94, 40 }, {  95, 40 }, {  98,  4 }, { 255,  5 },
+	{ 256, 10 }, { 257, 52 }, { 258, 53 }, { 259, 54 }, { 260, 24 },
+	{  -1, -1 }
+};
+
+void Sound::playRoomMusic(int16 roomNum) {
+	int16 musicIndex = -1;
+	if (!musicEnabled())
+		return;
+
+	for (const RoomMusic *cur = roomMusic; cur->room >= 0; ++cur) {
+		if (cur->room == roomNum) {
+			musicIndex = cur->music;
+			break;
+		}
+	}
+	
+	// TODO: Extra checks for two flags in room 56
+	//if ((spieler.flags32 & SpielerFlags32_10) != 0 && spieler.flags33 >= 0)
+	//  musicIndex = 52;
+	//else
+	//  musicIndex = 7;
+
+	if (musicIndex != _curMusic) {
+		stopMusic();
+		if (musicIndex >= 0)
+			playMusic(musicIndex, true);
+	}
+}
+
 } // namespace Chewy
diff --git a/engines/chewy/sound.h b/engines/chewy/sound.h
index c2246b2d0e5..e5d0cf8df04 100644
--- a/engines/chewy/sound.h
+++ b/engines/chewy/sound.h
@@ -54,13 +54,14 @@ public:
 	void setSoundChannelVolume(uint channel, uint volume);
 	void setSoundChannelBalance(uint channel, int8 balance);
 
-	void playMusic(int num, bool loop = false);
-	void playMusic(uint8 *data, uint32 size, bool loop = false, DisposeAfterUse::Flag dispose = DisposeAfterUse::YES);
+	void playMusic(int16 num, bool loop = false);
+	void playMusic(uint8 *data, uint32 size);
 	void pauseMusic();
 	void resumeMusic();
 	void stopMusic();
 	bool isMusicActive();
 	void setMusicVolume(uint volume);
+	void playRoomMusic(int16 roomNum);
 
 	void playSpeech(int num, bool waitForFinish);
 	void pauseSpeech();
@@ -93,6 +94,7 @@ private:
 	Audio::SoundHandle _soundHandle[MAX_SOUND_EFFECTS];
 	Audio::SoundHandle _musicHandle;
 	Audio::SoundHandle _speechHandle;
+	int16 _curMusic = -1;
 
 	SoundResource *_speechRes;
 	SoundResource *_soundRes;
diff --git a/engines/chewy/video/cfo_decoder.cpp b/engines/chewy/video/cfo_decoder.cpp
index e4c733692e0..c0e498d7db6 100644
--- a/engines/chewy/video/cfo_decoder.cpp
+++ b/engines/chewy/video/cfo_decoder.cpp
@@ -213,7 +213,7 @@ void CfoDecoder::CfoVideoTrack::handleCustomFrame() {
 			break;
 		case kChunkPlayMusic:
 			// Used in videos 0, 18, 34, 71
-			_sound->playMusic(_musicData, _musicSize, false, DisposeAfterUse::NO);
+			_sound->playMusic(_musicData, _musicSize);
 			break;
 		case kChunkPlaySeq:
 			error("Unused chunk kChunkPlaySeq found");
diff --git a/engines/chewy/video/video_player.cpp b/engines/chewy/video/video_player.cpp
index 47e3764fd9c..0e96c1b79d3 100644
--- a/engines/chewy/video/video_player.cpp
+++ b/engines/chewy/video/video_player.cpp
@@ -40,7 +40,6 @@ bool VideoPlayer::playVideo(uint num, bool stopMusic) {
 
 	if (stopMusic) {
 		g_engine->_sound->stopMusic();
-		_G(currentSong) = -1;
 	}
 
 	if (!cfoDecoder->loadStream(videoStream)) {


Commit: 3e8f07cb8809d95c3b68c026486ec15b67af501b
    https://github.com/scummvm/scummvm/commit/3e8f07cb8809d95c3b68c026486ec15b67af501b
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2022-06-13T14:37:21+03:00

Commit Message:
CHEWY: Remove redundant globals

Changed paths:
    engines/chewy/dialogs/cinema.cpp
    engines/chewy/dialogs/credits.cpp
    engines/chewy/dialogs/files.cpp
    engines/chewy/dialogs/inventory.cpp
    engines/chewy/dialogs/main_menu.cpp
    engines/chewy/dialogs/options.cpp
    engines/chewy/effect.cpp
    engines/chewy/effect.h
    engines/chewy/globals.h
    engines/chewy/inits.cpp
    engines/chewy/main.cpp
    engines/chewy/room.cpp
    engines/chewy/rooms/room10.cpp
    engines/chewy/sprite.cpp
    engines/chewy/video/video_player.cpp


diff --git a/engines/chewy/dialogs/cinema.cpp b/engines/chewy/dialogs/cinema.cpp
index 0abf640da92..f8cec6eed31 100644
--- a/engines/chewy/dialogs/cinema.cpp
+++ b/engines/chewy/dialogs/cinema.cpp
@@ -157,8 +157,8 @@ void Cinema::execute() {
 		case Common::KEYCODE_RETURN:
 			hideCur();
 			_G(out)->cls();
-			_G(out)->setPointer(_G(screen0));
-			_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+			_G(out)->setPointer((byte *)g_screen->getPixels());
+			_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 
 			flic_cut(CINEMA_FLICS[topIndex + selected]);
 			_G(fontMgr)->setFont(_G(font6));
@@ -181,9 +181,9 @@ void Cinema::execute() {
 
 			if (flag) {
 				flag = false;
-				_G(out)->setPointer(_G(screen0));
+				_G(out)->setPointer((byte *)g_screen->getPixels());
 				_G(room)->set_ak_pal(&_G(room_blk));
-				_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+				_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 			} else {
 				_G(out)->copyToScreen();
 			}
diff --git a/engines/chewy/dialogs/credits.cpp b/engines/chewy/dialogs/credits.cpp
index 90646a20f70..f4c9d496de4 100644
--- a/engines/chewy/dialogs/credits.cpp
+++ b/engines/chewy/dialogs/credits.cpp
@@ -199,9 +199,9 @@ void Credits::execute() {
 	_G(room)->load_tgp(5, &_G(room_blk), 1, 0, GBOOK);
 	_G(gameState).scrollx = 0;
 	_G(gameState).scrolly = 0;
-	_G(out)->setPointer(_G(screen0));
+	_G(out)->setPointer((byte *)g_screen->getPixels());
 	_G(room)->set_ak_pal(&_G(room_blk));
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 
 	for (int i = 0; i < 6; ++i) {
 		int color = 63 - (6 * i);
diff --git a/engines/chewy/dialogs/files.cpp b/engines/chewy/dialogs/files.cpp
index bedf06f4c9b..b3d77c83d5b 100644
--- a/engines/chewy/dialogs/files.cpp
+++ b/engines/chewy/dialogs/files.cpp
@@ -60,10 +60,10 @@ bool Files::execute(bool isInGame) {
 	_G(room)->load_tgp(1, &_G(room_blk), GBOOK_TGP, 0, GBOOK);
 	_G(out)->setPointer(_G(workptr));
 	_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
-	_G(out)->setPointer(_G(screen0));
+	_G(out)->setPointer((byte *)g_screen->getPixels());
 	_G(room)->set_ak_pal(&_G(room_blk));
  
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 	_G(out)->setPointer(_G(workptr));
 	showCur();
 
@@ -269,7 +269,7 @@ enter:
 				}
 			} else if (mode[SAVE]) {
 				_G(out)->copyToScreen();
-				_G(out)->setPointer(_G(screen0));
+				_G(out)->setPointer((byte *)g_screen->getPixels());
 				char slotName[81];
 				slotName[0] = '\0';
 				key = _G(out)->scanxy(70, 68 + (active_slot * 10),
diff --git a/engines/chewy/dialogs/inventory.cpp b/engines/chewy/dialogs/inventory.cpp
index 86360c210da..db3a32f6021 100644
--- a/engines/chewy/dialogs/inventory.cpp
+++ b/engines/chewy/dialogs/inventory.cpp
@@ -344,9 +344,9 @@ void Inventory::menu() {
 				_G(cur)->plot_cur();
 			_G(out)->setPointer(nullptr);
 			if (menu_flag1 == MENU_DISPLAY) {
-				_G(fx)->blende1(_G(workptr), _G(screen0), nullptr, 200, 0, 300);
+				_G(fx)->blende1(_G(workptr), nullptr, 0, 300);
 			} else if (menu_flag1 == MENU_HIDE)
-				_G(fx)->blende1(_G(workptr), _G(screen0), nullptr, 200, 1, 300);
+				_G(fx)->blende1(_G(workptr), nullptr, 1, 300);
 			menu_flag1 = false;
 			_G(out)->copyToScreen();
 		} else {
@@ -653,7 +653,7 @@ void Inventory::showDiary() {
 	_G(out)->copyToScreen();
 	_G(room)->set_ak_pal(&_G(room_blk));
 	_G(out)->setPointer(nullptr);
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 
 	while (_G(in)->getSwitchCode() != Common::KEYCODE_ESCAPE) {
 		g_events->update();
@@ -671,7 +671,7 @@ void Inventory::showDiary() {
 	plot_menu();
 	_G(out)->setPointer(nullptr);
 	_G(room)->set_ak_pal(&_G(room_blk));
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 }
 
 } // namespace Dialogs
diff --git a/engines/chewy/dialogs/main_menu.cpp b/engines/chewy/dialogs/main_menu.cpp
index e17691d0f50..c08e8ae9893 100644
--- a/engines/chewy/dialogs/main_menu.cpp
+++ b/engines/chewy/dialogs/main_menu.cpp
@@ -202,7 +202,7 @@ void MainMenu::startGame() {
 bool MainMenu::loadGame() {
 	_G(flags).SaveMenu = true;
 	savePersonAni();
-	_G(out)->setPointer(_G(screen0));
+	_G(out)->setPointer((byte *)g_screen->getPixels());
 	_G(fontMgr)->setFont(_G(font6));
 	cursorChoice(CUR_SAVE);
 	_G(cur)->move(152, 92);
diff --git a/engines/chewy/dialogs/options.cpp b/engines/chewy/dialogs/options.cpp
index acbee3fb1eb..603b3789faf 100644
--- a/engines/chewy/dialogs/options.cpp
+++ b/engines/chewy/dialogs/options.cpp
@@ -50,10 +50,10 @@ void Options::execute(TafInfo *ti) {
 	_G(room)->load_tgp(0, &_G(room_blk), GBOOK_TGP, 0, GBOOK);
 	_G(out)->setPointer(_G(workptr));
 	_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
-	_G(out)->setPointer(_G(screen0));
+	_G(out)->setPointer((byte *)g_screen->getPixels());
 
 	_G(room)->set_ak_pal(&_G(room_blk));
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 	_G(out)->setPointer(_G(workptr));
 	int16 key = 0;
 	int16 surimy_ani = SURIMY_START;
@@ -252,9 +252,9 @@ void Options::execute(TafInfo *ti) {
 	_G(room)->load_tgp(1, &_G(room_blk), GBOOK_TGP, 0, GBOOK);
 	_G(out)->setPointer(_G(workptr));
 	_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], 0, 0);
-	_G(out)->setPointer(_G(screen0));
+	_G(out)->setPointer((byte *)g_screen->getPixels());
 	_G(room)->set_ak_pal(&_G(room_blk));
-	_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+	_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 	_G(out)->setPointer(_G(workptr));
 }
 
diff --git a/engines/chewy/effect.cpp b/engines/chewy/effect.cpp
index a9000098d78..d941da7cc47 100644
--- a/engines/chewy/effect.cpp
+++ b/engines/chewy/effect.cpp
@@ -60,7 +60,8 @@ void Effect::rnd_blende(byte *rnd_speicher, byte *sram_speicher, byte *screen, b
 	free(sp);
 }
 
-void Effect::blende1(byte *memPtr, byte *screen, byte *palette, int16 frames, uint8 mode, int16 color) {
+void Effect::blende1(byte *memPtr, byte *palette, uint8 mode, int16 color) {
+	byte *screen = (byte *)g_screen->getPixels();
 	byte *sp = (byte *)MALLOC(8 * 8 + 4);
 	if (color < 256) {
 		for (int16 i = 0; i < 13; i++) {
diff --git a/engines/chewy/effect.h b/engines/chewy/effect.h
index b5dfe8af0fa..4da60c696ed 100644
--- a/engines/chewy/effect.h
+++ b/engines/chewy/effect.h
@@ -39,8 +39,8 @@ public:
 	Effect();
 	~Effect();
 
-	void blende1(byte *memPtr, byte *screen,
-		byte *palette, int16 frames, uint8 mode, int16 color);
+	void blende1(byte *memPtr,
+	             byte *palette, uint8 mode, int16 color);
 	void border(byte *screen, int16 val1, uint8 mode, int16 color);
 
 	void rnd_blende(byte *rnd_speicher, byte *sram_speicher,
diff --git a/engines/chewy/globals.h b/engines/chewy/globals.h
index 54d19acbad7..ad5bdc5822a 100644
--- a/engines/chewy/globals.h
+++ b/engines/chewy/globals.h
@@ -119,7 +119,6 @@ public:
 	const uint8 *_chewy_ph_nr;
 	const uint8 *_chewy_ph;
 	byte *_pal = nullptr;
-	byte *_screen0 = nullptr;
 	int16 _scr_width = 0;
 	BlendMode _fx_blend = BLEND_NONE;
 	void (*_SetUpScreenFunc)() = nullptr;
@@ -182,7 +181,6 @@ public:
 	TafInfo *_menutaf = nullptr;
 	TafSeqInfo *_howard_taf = nullptr;
 	TafInfo *_chewy = nullptr;
-	int16 *_chewy_kor = nullptr;
 	Barriers *_barriers = nullptr;
 	Text *_txt = nullptr;
 	Room *_room = nullptr;
diff --git a/engines/chewy/inits.cpp b/engines/chewy/inits.cpp
index aa5b77b6468..ee85087db71 100644
--- a/engines/chewy/inits.cpp
+++ b/engines/chewy/inits.cpp
@@ -49,7 +49,6 @@ void standard_init() {
 	_G(out)->init();
 	_G(out)->cls();
 	_G(scr_width) = 0;
-	_G(screen0) = (byte *)g_screen->getPixels();
 
 	// WORKAROUND: Moved from init_load because the original
 	// uses _G(curtaf)->_image below before _G(curtaf) was initialized
diff --git a/engines/chewy/main.cpp b/engines/chewy/main.cpp
index 9c27b65a7d3..b210da98c8d 100644
--- a/engines/chewy/main.cpp
+++ b/engines/chewy/main.cpp
@@ -78,13 +78,13 @@ void alloc_buffers() {
 void free_buffers() {
 	_G(det)->del_dptr();
 	for (int16 i = 0; i < MAX_PERSON; i++)
-		free((char *)_G(PersonTaf)[i]);
-	free((char *)_G(spz_tinfo));
+		free(_G(PersonTaf)[i]);
+	free(_G(spz_tinfo));
 	free(_G(spblende));
-	free((char *)_G(menutaf));
-	free((char *)_G(chewy));
+	free(_G(menutaf));
+	free(_G(chewy));
 
-	free((char *)_G(curtaf));
+	free(_G(curtaf));
 	free(_G(Ci).tempArea);
 	free(_G(pal));
 	free(_G(workpage));
@@ -268,7 +268,7 @@ bool mainLoop(int16 mode) {
 		case Common::KEYCODE_F6:
 			_G(flags).SaveMenu = true;
 
-			_G(out)->setPointer(_G(screen0));
+			_G(out)->setPointer((byte *)g_screen->getPixels());
 			_G(fontMgr)->setFont(_G(font6));
 			cursorChoice(CUR_SAVE);
 			if (Dialogs::Files::execute(true) == 1) {
@@ -337,7 +337,7 @@ bool mainLoop(int16 mode) {
 				g_events->_mousePos.y = 92;
 				_G(fontMgr)->setFont(_G(font6));
 
-				_G(out)->setPointer(_G(screen0));
+				_G(out)->setPointer((byte *)g_screen->getPixels());
 				cursorChoice(CUR_SAVE);
 				bool ret = Dialogs::Files::execute(true);
 				if (ret) {
@@ -577,22 +577,22 @@ void setupScreen(SetupScreenMode mode) {
 		_G(out)->setPointer(nullptr);
 		switch (_G(fx_blend)) {
 		case BLEND1:
-			_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+			_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 			break;
 
 		case BLEND2:
-			_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 1, 0);
+			_G(fx)->blende1(_G(workptr), _G(pal), 1, 0);
 			break;
 
 		case BLEND3:
-			_G(fx)->rnd_blende(_G(spblende), _G(workptr), _G(screen0), _G(pal), 0, 10);
+			_G(fx)->rnd_blende(_G(spblende), _G(workptr), (byte *)g_screen->getPixels(), _G(pal), 0, 10);
 			break;
 
 		case BLEND4:
 			_G(out)->setPointer(_G(workptr));
 			_G(out)->cls();
 			_G(out)->setPointer(nullptr);
-			_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+			_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 			break;
 
 		default:
diff --git a/engines/chewy/room.cpp b/engines/chewy/room.cpp
index 0b7cacce2bb..60adc671ba2 100644
--- a/engines/chewy/room.cpp
+++ b/engines/chewy/room.cpp
@@ -505,7 +505,6 @@ void load_chewy_taf(int16 taf_nr) {
 			_G(gameState).ChewyAni = taf_nr;
 			_G(AkChewyTaf) = taf_nr;
 			_G(chewy) = _G(mem)->taf_adr(filename);
-			_G(chewy_kor) = _G(chewy)->correction;
 		}
 	}
 }
diff --git a/engines/chewy/rooms/room10.cpp b/engines/chewy/rooms/room10.cpp
index 6d49a2f9c12..27842de0977 100644
--- a/engines/chewy/rooms/room10.cpp
+++ b/engines/chewy/rooms/room10.cpp
@@ -33,7 +33,7 @@ void Room10::entry() {
 		_G(out)->setPointer(_G(workptr));
 		_G(out)->map_spr2screen(_G(ablage)[_G(room_blk).AkAblage], _G(gameState).scrollx, _G(gameState).scrolly);
 		_G(out)->setPointer(nullptr);
-		_G(fx)->blende1(_G(workptr), _G(screen0), _G(pal), 150, 0, 0);
+		_G(fx)->blende1(_G(workptr), _G(pal), 0, 0);
 		_G(gameState).R10Surimy = true;
 		_G(fx_blend) = BLEND_NONE;
 		flic_cut(FCUT_003);
diff --git a/engines/chewy/sprite.cpp b/engines/chewy/sprite.cpp
index 5cc89457fbe..738af00a1f2 100644
--- a/engines/chewy/sprite.cpp
+++ b/engines/chewy/sprite.cpp
@@ -156,8 +156,8 @@ void spriteEngine() {
 			if (!_G(gameState)._personHide[P_CHEWY]) {
 				if (!_G(spz_ani)[P_CHEWY]) {
 					int16 sprNr = _G(chewy_ph)[_G(moveState)[P_CHEWY].Phase * 8 + _G(moveState)[P_CHEWY].PhNr];
-					x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[sprNr * 2] - _G(gameState).scrollx;
-					y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[sprNr * 2 + 1] - _G(gameState).scrolly;
+					x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy)->correction[sprNr * 2] - _G(gameState).scrollx;
+					y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy)->correction[sprNr * 2 + 1] - _G(gameState).scrolly;
 					calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor,
 					          (int16)_G(room)->_roomInfo->_zoomFactor, &_G(moveState)[P_CHEWY]);
 
diff --git a/engines/chewy/video/video_player.cpp b/engines/chewy/video/video_player.cpp
index 0e96c1b79d3..d41a838f574 100644
--- a/engines/chewy/video/video_player.cpp
+++ b/engines/chewy/video/video_player.cpp
@@ -255,8 +255,8 @@ bool VideoPlayer::handleCustom(uint num, uint frame, CfoDecoder *cfoDecoder) {
 	case FCUT_078: {
 		// Room64::cut_sev
 		const int16 spr_nr = _G(chewy_ph)[_G(moveState)[P_CHEWY].Phase * 8 + _G(moveState)[P_CHEWY].PhNr];
-		const int16 x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy_kor)[spr_nr * 2] - scrollx;
-		const int16 y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy_kor)[spr_nr * 2 + 1] - scrolly;
+		const int16 x = _G(spieler_mi)[P_CHEWY].XyzStart[0] + _G(chewy)->correction[spr_nr * 2] - scrollx;
+		const int16 y = _G(spieler_mi)[P_CHEWY].XyzStart[1] + _G(chewy)->correction[spr_nr * 2 + 1] - scrolly;
 
 		calc_zoom(_G(spieler_mi)[P_CHEWY].XyzStart[1], (int16)_G(room)->_roomInfo->_zoomFactor, (int16)_G(room)->_roomInfo->_zoomFactor, &_G(moveState)[P_CHEWY]);
 		_G(out)->scale_set(_G(chewy)->image[spr_nr], x, y, _G(moveState)[P_CHEWY].Xzoom, _G(moveState)[P_CHEWY].Yzoom, _G(scr_width));


Commit: 8880dccc2520999dd2827af82ce83e0d59ba9c9e
    https://github.com/scummvm/scummvm/commit/8880dccc2520999dd2827af82ce83e0d59ba9c9e
Author: Filippos Karapetis (bluegr at gmail.com)
Date: 2022-06-13T14:37:21+03:00

Commit Message:
CHEWY: Remove unused parameters

Changed paths:
    engines/chewy/dialogs/main_menu.cpp
    engines/chewy/effect.cpp
    engines/chewy/effect.h
    engines/chewy/main.cpp


diff --git a/engines/chewy/dialogs/main_menu.cpp b/engines/chewy/dialogs/main_menu.cpp
index c08e8ae9893..f5afa53af6c 100644
--- a/engines/chewy/dialogs/main_menu.cpp
+++ b/engines/chewy/dialogs/main_menu.cpp
@@ -69,7 +69,7 @@ void MainMenu::execute() {
 		_G(room)->loadRoom(&_G(room_blk), 98, &_G(gameState));
 
 		g_engine->_sound->playRoomMusic(98);
-		_G(fx)->border(_G(workpage), 100, 0, 0);
+		_G(fx)->border(_G(workpage), 0, 0);
 
 		_G(out)->setPalette(_G(pal));
 		_G(gameState)._personHide[P_CHEWY] = true;
@@ -90,7 +90,7 @@ void MainMenu::execute() {
 			break;
 
 		case MM_VIEW_INTRO:
-			_G(fx)->border(_G(workpage), 100, 0, 0);
+			_G(fx)->border(_G(workpage), 0, 0);
 			_G(out)->setPointer(_G(workptr));
 			_G(flags).NoPalAfterFlc = true;
 			flic_cut(FCUT_135);
@@ -116,10 +116,10 @@ void MainMenu::execute() {
 			break;
 
 		case MM_CREDITS:
-			_G(fx)->border(_G(workpage), 100, 0, 0);
+			_G(fx)->border(_G(workpage), 0, 0);
 			_G(flags).NoPalAfterFlc = true;
 			flic_cut(FCUT_159);
-			_G(fx)->border(_G(workpage), 100, 0, 0);
+			_G(fx)->border(_G(workpage), 0, 0);
 			Dialogs::Credits::execute();
 			break;
 
diff --git a/engines/chewy/effect.cpp b/engines/chewy/effect.cpp
index d941da7cc47..a3d0c7730ce 100644
--- a/engines/chewy/effect.cpp
+++ b/engines/chewy/effect.cpp
@@ -30,7 +30,7 @@ Effect::Effect() {
 Effect::~Effect() {
 }
 
-void Effect::rnd_blende(byte *rnd_speicher, byte *sram_speicher, byte *screen, byte *palette, int16 col, int16 skip_line) {
+void Effect::rnd_blende(byte *rnd_speicher, byte *sram_speicher, byte *screen, byte *palette, int16 col) {
 	byte *sp = (byte *)MALLOC(8 * 8 + 4);
 	int16 *rnd_zeiger = (int16 *)rnd_speicher;
 	if (col < 256) {
@@ -144,7 +144,7 @@ void Effect::blende1(byte *memPtr, byte *palette, uint8 mode, int16 color) {
 	free(sp);
 }
 
-void Effect::border(byte *workpage_, int16 lines, uint8 mode, int16 color) {
+void Effect::border(byte *workpage_, uint8 mode, int16 color) {
 	if (mode) {
 		for (int i = 0, x = 0; i < 20; ++i, x += 8) {
 			_G(out)->setPointer(workpage_ + 4);
diff --git a/engines/chewy/effect.h b/engines/chewy/effect.h
index 4da60c696ed..07afc6e3f62 100644
--- a/engines/chewy/effect.h
+++ b/engines/chewy/effect.h
@@ -41,10 +41,10 @@ public:
 
 	void blende1(byte *memPtr,
 	             byte *palette, uint8 mode, int16 color);
-	void border(byte *screen, int16 val1, uint8 mode, int16 color);
+	void border(byte *screen, uint8 mode, int16 color);
 
 	void rnd_blende(byte *rnd_speicher, byte *sram_speicher,
-		byte *screen, byte *palette, int16 col, int16 skip_line);
+	                byte *screen, byte *palette, int16 col);
 
 };
 
diff --git a/engines/chewy/main.cpp b/engines/chewy/main.cpp
index b210da98c8d..efe3945aeed 100644
--- a/engines/chewy/main.cpp
+++ b/engines/chewy/main.cpp
@@ -585,7 +585,7 @@ void setupScreen(SetupScreenMode mode) {
 			break;
 
 		case BLEND3:
-			_G(fx)->rnd_blende(_G(spblende), _G(workptr), (byte *)g_screen->getPixels(), _G(pal), 0, 10);
+			_G(fx)->rnd_blende(_G(spblende), _G(workptr), (byte *)g_screen->getPixels(), _G(pal), 0);
 			break;
 
 		case BLEND4:




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