[Scummvm-git-logs] scummvm master -> 3fff0fd1871aef712b22077def03d4d50d3aec12
neuromancer
noreply at scummvm.org
Sat Jun 18 16:54:07 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c5710b585a HYPNO: highlight all territories during flashback mode in boyz
3fff0fd187 HYPNO: implemented original exit menu in boyz
Commit: c5710b585aa26203251b33ec2ee1ee562b3947e9
https://github.com/scummvm/scummvm/commit/c5710b585aa26203251b33ec2ee1ee562b3947e9
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-18T18:47:35+02:00
Commit Message:
HYPNO: highlight all territories during flashback mode in boyz
Changed paths:
engines/hypno/boyz/boyz.cpp
diff --git a/engines/hypno/boyz/boyz.cpp b/engines/hypno/boyz/boyz.cpp
index 8eb55ed077c..60c507889d3 100644
--- a/engines/hypno/boyz/boyz.cpp
+++ b/engines/hypno/boyz/boyz.cpp
@@ -485,14 +485,29 @@ void BoyzEngine::loadAssets() {
cl = new ChangeLevel("<main_menu>");
sc->hots[1].actions.push_back(cl);
+
+ hl = new Highlight("GS_SEQ_19");
+ sc->hots[2].actions.push_back(hl);
cl = new ChangeLevel("<select_t1>");
sc->hots[2].actions.push_back(cl);
+
+ hl = new Highlight("GS_SEQ_21");
+ sc->hots[3].actions.push_back(hl);
cl = new ChangeLevel("<select_t2>");
sc->hots[3].actions.push_back(cl);
+
+ hl = new Highlight("GS_SEQ_31");
+ sc->hots[4].actions.push_back(hl);
cl = new ChangeLevel("<select_t3>");
sc->hots[4].actions.push_back(cl);
+
+ hl = new Highlight("GS_SEQ_41");
+ sc->hots[5].actions.push_back(hl);
cl = new ChangeLevel("<select_t4>");
sc->hots[5].actions.push_back(cl);
+
+ hl = new Highlight("GS_SEQ_51");
+ sc->hots[6].actions.push_back(hl);
cl = new ChangeLevel("<select_t5>");
sc->hots[6].actions.push_back(cl);
}
Commit: 3fff0fd1871aef712b22077def03d4d50d3aec12
https://github.com/scummvm/scummvm/commit/3fff0fd1871aef712b22077def03d4d50d3aec12
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-06-18T18:47:35+02:00
Commit Message:
HYPNO: implemented original exit menu in boyz
Changed paths:
engines/hypno/boyz/hard.cpp
engines/hypno/hypno.h
diff --git a/engines/hypno/boyz/hard.cpp b/engines/hypno/boyz/hard.cpp
index 37bb2ff335b..af12de65a68 100644
--- a/engines/hypno/boyz/hard.cpp
+++ b/engines/hypno/boyz/hard.cpp
@@ -85,7 +85,12 @@ void BoyzEngine::runMainMenu(Code *code) {
_name.deleteLastChar();
else if (event.kbd.keycode == Common::KEYCODE_RETURN && !_name.empty()) {
cont = false;
+ } else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
+ if (runExitMenu())
+ quitGame();
+ disableCursor();
}
+
else if (Common::isAlpha(event.kbd.keycode)) {
playSound("sound/m_choice.raw", 1);
_name = _name + char(event.kbd.keycode - 32);
@@ -113,6 +118,9 @@ void BoyzEngine::runMainMenu(Code *code) {
menu->free();
delete menu;
+ if (shouldQuit())
+ return;
+
_name.toLowercase();
bool found = loadProfile(_name);
if (!found) {
@@ -127,6 +135,64 @@ void BoyzEngine::runMainMenu(Code *code) {
}
+bool BoyzEngine::runExitMenu() {
+ changeCursor("crosshair");
+ bool quit = false;
+ Common::Event event;
+ byte *palette;
+ Graphics::Surface *menu = decodeFrame("preload/mainmenu.smk", 8, &palette);
+ loadPalette(palette, 0, 256);
+ drawImage(*menu, 0, 0, false);
+ Common::Rect yesBox(142, 87, 179, 102);
+ Common::Rect noBox(142, 104, 179, 119);
+ bool cont = true;
+ while (!shouldQuit() && cont) {
+ while (g_system->getEventManager()->pollEvent(event)) {
+ Common::Point mousePos = g_system->getEventManager()->getMousePos();
+ // Events
+ switch (event.type) {
+
+ case Common::EVENT_QUIT:
+ case Common::EVENT_RETURN_TO_LAUNCHER:
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.keycode == Common::KEYCODE_y) {
+ quit = true;
+ cont = false;
+
+ } else if (event.kbd.keycode == Common::KEYCODE_n) {
+ quit = false;
+ cont = false;
+ break;
+ }
+ break;
+
+ case Common::EVENT_LBUTTONDOWN:
+ if (yesBox.contains(mousePos)) {
+ quit = true;
+ cont = false;
+ break;
+ } else if (noBox.contains(mousePos)) {
+ quit = false;
+ cont = false;
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+
+ drawScreen();
+ g_system->delayMillis(10);
+ }
+ menu->free();
+ delete menu;
+ return quit;
+}
+
void BoyzEngine::runDifficultyMenu(Code *code) {
changeCursor("crosshair");
_difficulty.clear();
diff --git a/engines/hypno/hypno.h b/engines/hypno/hypno.h
index a0527f135db..2ab11cac84c 100644
--- a/engines/hypno/hypno.h
+++ b/engines/hypno/hypno.h
@@ -590,6 +590,7 @@ public:
char selectDirection();
void runMainMenu(Code *code);
+ bool runExitMenu();
void runRetryMenu(Code *code);
void runCheckC3(Code *code);
void runCheckHo(Code *code);
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