[Scummvm-git-logs] scummvm master -> e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b
aquadran
noreply at scummvm.org
Sun Jun 19 06:08:36 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
e9dc4afe89 BACKENDS: SDL3D: Put debug messages to specified level
Commit: e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b
https://github.com/scummvm/scummvm/commit/e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-19T08:08:32+02:00
Commit Message:
BACKENDS: SDL3D: Put debug messages to specified level
Changed paths:
backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
diff --git a/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp b/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
index 0ab78342813..81c172c9a46 100644
--- a/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
+++ b/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
@@ -324,27 +324,27 @@ void OpenGLSdlGraphics3dManager::setupScreen() {
int glflag;
const GLubyte *str;
str = glGetString(GL_VENDOR);
- debug("INFO: OpenGL Vendor: %s", str);
+ debug(2, "INFO: OpenGL Vendor: %s", str);
str = glGetString(GL_RENDERER);
- debug("INFO: OpenGL Renderer: %s", str);
+ debug(2, "INFO: OpenGL Renderer: %s", str);
str = glGetString(GL_VERSION);
- debug("INFO: OpenGL Version: %s", str);
+ debug(2, "INFO: OpenGL Version: %s", str);
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &glflag);
- debug("INFO: OpenGL Red bits: %d", glflag);
+ debug(2, "INFO: OpenGL Red bits: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &glflag);
- debug("INFO: OpenGL Green bits: %d", glflag);
+ debug(2, "INFO: OpenGL Green bits: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &glflag);
- debug("INFO: OpenGL Blue bits: %d", glflag);
+ debug(2, "INFO: OpenGL Blue bits: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &glflag);
- debug("INFO: OpenGL Alpha bits: %d", glflag);
+ debug(2, "INFO: OpenGL Alpha bits: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &glflag);
- debug("INFO: OpenGL Z buffer depth bits: %d", glflag);
+ debug(2, "INFO: OpenGL Z buffer depth bits: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &glflag);
- debug("INFO: OpenGL Double Buffer: %d", glflag);
+ debug(2, "INFO: OpenGL Double Buffer: %d", glflag);
SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &glflag);
- debug("INFO: OpenGL Stencil buffer bits: %d", glflag);
+ debug(2, "INFO: OpenGL Stencil buffer bits: %d", glflag);
#ifdef USE_OPENGL_SHADERS
- debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
+ debug(2, "INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
#endif
}
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