[Scummvm-git-logs] scummvm master -> e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b

aquadran noreply at scummvm.org
Sun Jun 19 06:08:36 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
e9dc4afe89 BACKENDS: SDL3D: Put debug messages to specified level


Commit: e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b
    https://github.com/scummvm/scummvm/commit/e9dc4afe89ed9167e5ea0d213cec37aa76b4ca9b
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-06-19T08:08:32+02:00

Commit Message:
BACKENDS: SDL3D: Put debug messages to specified level

Changed paths:
    backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp


diff --git a/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp b/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
index 0ab78342813..81c172c9a46 100644
--- a/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
+++ b/backends/graphics3d/openglsdl/openglsdl-graphics3d.cpp
@@ -324,27 +324,27 @@ void OpenGLSdlGraphics3dManager::setupScreen() {
 	int glflag;
 	const GLubyte *str;
 	str = glGetString(GL_VENDOR);
-	debug("INFO: OpenGL Vendor: %s", str);
+	debug(2, "INFO: OpenGL Vendor: %s", str);
 	str = glGetString(GL_RENDERER);
-	debug("INFO: OpenGL Renderer: %s", str);
+	debug(2, "INFO: OpenGL Renderer: %s", str);
 	str = glGetString(GL_VERSION);
-	debug("INFO: OpenGL Version: %s", str);
+	debug(2, "INFO: OpenGL Version: %s", str);
 	SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &glflag);
-	debug("INFO: OpenGL Red bits: %d", glflag);
+	debug(2, "INFO: OpenGL Red bits: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &glflag);
-	debug("INFO: OpenGL Green bits: %d", glflag);
+	debug(2, "INFO: OpenGL Green bits: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &glflag);
-	debug("INFO: OpenGL Blue bits: %d", glflag);
+	debug(2, "INFO: OpenGL Blue bits: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_ALPHA_SIZE, &glflag);
-	debug("INFO: OpenGL Alpha bits: %d", glflag);
+	debug(2, "INFO: OpenGL Alpha bits: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &glflag);
-	debug("INFO: OpenGL Z buffer depth bits: %d", glflag);
+	debug(2, "INFO: OpenGL Z buffer depth bits: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &glflag);
-	debug("INFO: OpenGL Double Buffer: %d", glflag);
+	debug(2, "INFO: OpenGL Double Buffer: %d", glflag);
 	SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &glflag);
-	debug("INFO: OpenGL Stencil buffer bits: %d", glflag);
+	debug(2, "INFO: OpenGL Stencil buffer bits: %d", glflag);
 #ifdef USE_OPENGL_SHADERS
-	debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
+	debug(2, "INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
 #endif
 }
 




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