[Scummvm-git-logs] scummvm master -> 598ebde1b9263cef2a0d49256cf6ea9f586a72bb
aquadran
noreply at scummvm.org
Sun Jun 19 13:46:41 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
598ebde1b9 GRIM: Added comments to LUA opcodes: 'SetActorClipPlane' and 'SetActorClipActive'
Commit: 598ebde1b9263cef2a0d49256cf6ea9f586a72bb
https://github.com/scummvm/scummvm/commit/598ebde1b9263cef2a0d49256cf6ea9f586a72bb
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-19T15:46:35+02:00
Commit Message:
GRIM: Added comments to LUA opcodes: 'SetActorClipPlane' and 'SetActorClipActive'
Changed paths:
engines/grim/lua_v1_actor.cpp
diff --git a/engines/grim/lua_v1_actor.cpp b/engines/grim/lua_v1_actor.cpp
index 96c54e92caa..5dc9d62a8b8 100644
--- a/engines/grim/lua_v1_actor.cpp
+++ b/engines/grim/lua_v1_actor.cpp
@@ -1570,17 +1570,57 @@ void Lua_V1::SetActorInvClipNode() {
//
// The node id -1 is when animation finished.
//
- // There is no known visual differences between lack implementation and original.
// This looks like original renderer specific.
+ // There is no known visual differences between lack implementation and original.
debug(2, "Stub function: SetActorInvClipNode(%d)", nodeId);
}
void Lua_V1::SetActorClipPlane() {
- warning("Stub function: SetActorClipPlane");
+ lua_Object actorObj = lua_getparam(1);
+ lua_Object normalXObj = lua_getparam(2);
+ lua_Object normalYObj = lua_getparam(3);
+ lua_Object normalZObj = lua_getparam(4);
+ lua_Object pointXObj = lua_getparam(5);
+ lua_Object pointYObj = lua_getparam(6);
+ lua_Object pointZObj = lua_getparam(7);
+
+ if (!lua_isuserdata(actorObj) || actorObj == LUA_NOOBJECT) {
+ return;
+ }
+ if (!lua_isnumber(normalXObj) || !lua_isnumber(normalYObj) || !lua_isnumber(normalZObj) ||
+ !lua_isnumber(pointXObj) || !lua_isnumber(pointXObj) || !lua_isnumber(pointXObj)) {
+ return;
+ }
+ /*Actor *actor =*/ getactor(actorObj);
+ // This is triggered in few places:
+ // 'Beaver Dam' - while using firing extinguisher after throughing a bone
+ // 'Engines Porthole - Dock', - press button trigger anchor up/down
+ // 'Engines Porthole - Ocean' - anchor scene
+ // 'High Rollers Dillopede' - lift scene
+ // This looks like original renderer specific.
+ // There is no known visual differences between lack implementation and original.
+ debug(2, "Stub function: SetActorClipPlane(norm(%f, %f, %f), point(%f, %f, %f)",
+ lua_getnumber(normalXObj), lua_getnumber(normalYObj), lua_getnumber(normalZObj),
+ lua_getnumber(pointXObj), lua_getnumber(pointYObj), lua_getnumber(pointZObj));
}
void Lua_V1::SetActorClipActive() {
- warning("Stub function: SetActorClipActive");
+ lua_Object actorObj = lua_getparam(1);
+ lua_Object stateObj = lua_getparam(2);
+
+ if (!lua_isuserdata(actorObj) || actorObj == LUA_NOOBJECT) {
+ return;
+ }
+ /*Actor *actor =*/ getactor(actorObj);
+ int state = (int)lua_getnumber(stateObj);
+ // This is triggered in few places:
+ // 'Beaver Dam' - while using firing extinguisher after throughing a bone
+ // 'Engines Porthole - Dock', - press button trigger anchor up/down
+ // 'Engines Porthole - Ocean' - anchor scene
+ // 'High Rollers Dillopede' - lift scene
+ // This looks like original renderer specific.
+ // There is no known visual differences between lack implementation and original.
+ debug(2, "Stub function: SetActorClipActive(%d)", state);
}
void Lua_V1::SetActorFrustrumCull() {
More information about the Scummvm-git-logs
mailing list