[Scummvm-git-logs] scummvm master -> 0c3baef63107255f31a7a888f20c06e090af5c64

aquadran noreply at scummvm.org
Sat Jun 25 22:20:38 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0c3baef631 WINTERMUTE: WME3D: Restore original looking code


Commit: 0c3baef63107255f31a7a888f20c06e090af5c64
    https://github.com/scummvm/scummvm/commit/0c3baef63107255f31a7a888f20c06e090af5c64
Author: Paweł Kołodziejski (aquadran at gmail.com)
Date: 2022-06-26T00:20:34+02:00

Commit Message:
WINTERMUTE: WME3D: Restore original looking code

Changed paths:
    engines/wintermute/ad/ad_actor_3dx.cpp
    engines/wintermute/ad/ad_scene.cpp


diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index dc5805dd661..63e2a01825e 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -497,7 +497,8 @@ bool AdActor3DX::displayShadowVolume() {
 			continue;
 		}
 
-		at->displayShadowVol(_worldMatrix * (*boneMat), lightVector, extrusionDepth, true);
+		Math::Matrix4 viewMat = *boneMat;
+		at->displayShadowVol(viewMat, lightVector, extrusionDepth, true);
 	}
 
 	_gameRef->_renderer3D->setWorldTransform(_worldMatrix);
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index f721a5c101e..58947af8625 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -1170,7 +1170,7 @@ bool AdScene::traverseNodes(bool doUpdate) {
 
 #ifdef ENABLE_WME3D
 		if (!doUpdate && _sceneGeometry && _layers[j]->_main) {
-			if (_gameRef->getMaxShadowType(nullptr) >= SHADOW_STENCIL) {
+			if (_gameRef->getMaxShadowType() >= SHADOW_STENCIL) {
 				_sceneGeometry->renderShadowGeometry();
 			}
 		}




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