[Scummvm-git-logs] scummvm master -> 1b34596e0a8d1968e230a878cb30efc214947d1a
aquadran
noreply at scummvm.org
Sun Jun 26 08:29:48 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
1b34596e0a WINTERMUTE: WME3D: There is no camera reference in renderer code
Commit: 1b34596e0a8d1968e230a878cb30efc214947d1a
https://github.com/scummvm/scummvm/commit/1b34596e0a8d1968e230a878cb30efc214947d1a
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-06-26T10:29:43+02:00
Commit Message:
WINTERMUTE: WME3D: There is no camera reference in renderer code
Changed paths:
engines/wintermute/ad/ad_scene_geometry.cpp
diff --git a/engines/wintermute/ad/ad_scene_geometry.cpp b/engines/wintermute/ad/ad_scene_geometry.cpp
index 1dd75033246..ffee27bc91f 100644
--- a/engines/wintermute/ad/ad_scene_geometry.cpp
+++ b/engines/wintermute/ad/ad_scene_geometry.cpp
@@ -119,9 +119,6 @@ void AdSceneGeometry::cleanup() {
_waypointGroups.clear();
for (i = 0; i < _cameras.size(); i++) {
- // CBRenderD3D* _renderer = (CBRenderD3D*)_gameRef->_renderer;
- // if(m_Renderer->m_Camera == _cameras[i]) m_Renderer->m_Camera = NULL;
-
delete _cameras[i];
}
_cameras.clear();
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