[Scummvm-git-logs] scummvm master -> ff950bca8dc203239676b3e2b10ea27ee3856016
lephilousophe
noreply at scummvm.org
Sun Jun 26 13:55:51 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
55312a2fc9 GLK: Finx int vs int32 discrepancies
ff950bca8d WINTERMUTE: Fix build when not compiling WME3D
Commit: 55312a2fc93cab9066db2d81a8398960e9a39506
https://github.com/scummvm/scummvm/commit/55312a2fc93cab9066db2d81a8398960e9a39506
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-06-26T15:55:32+02:00
Commit Message:
GLK: Finx int vs int32 discrepancies
Changed paths:
engines/glk/scott/globals.h
engines/glk/scott/seas_of_blood.cpp
diff --git a/engines/glk/scott/globals.h b/engines/glk/scott/globals.h
index 521380ac991..ac03a15e11d 100644
--- a/engines/glk/scott/globals.h
+++ b/engines/glk/scott/globals.h
@@ -196,7 +196,7 @@ public:
winid_t _leftDiceWin = nullptr;
winid_t _rightDiceWin = nullptr;
winid_t _battleRight = nullptr;
- glui32 _backgroundColour = 0;
+ uint _backgroundColour = 0;
uint8_t *_bloodImageData = nullptr;
glui32 _dicePixelSize = 0;
glui32 _diceXOffset = 0;
diff --git a/engines/glk/scott/seas_of_blood.cpp b/engines/glk/scott/seas_of_blood.cpp
index 18d747705d1..07b52fa545f 100644
--- a/engines/glk/scott/seas_of_blood.cpp
+++ b/engines/glk/scott/seas_of_blood.cpp
@@ -256,7 +256,7 @@ glui32 optimalDicePixelSize(glui32 *width, glui32 *height) {
*width = idealWidth;
*height = idealHeight;
int multiplier = 1;
- glui32 graphwidth, graphheight;
+ uint graphwidth, graphheight;
g_scott->glk_window_get_size(_G(_leftDiceWin), &graphwidth, &graphheight);
multiplier = graphheight / idealHeight;
if ((glui32)(idealWidth * multiplier) > graphwidth)
@@ -274,7 +274,7 @@ glui32 optimalDicePixelSize(glui32 *width, glui32 *height) {
}
static void drawBorder(winid_t win) {
- glui32 width, height;
+ uint width, height;
g_scott->glk_stream_set_current(g_scott->glk_window_get_stream(win));
g_scott->glk_window_get_size(win, &width, &height);
height--;
@@ -312,7 +312,7 @@ static void redrawStaticText(winid_t win, int boatFlag) {
}
if (win == _G(_battleRight)) {
- glui32 width;
+ uint width;
g_scott->glk_window_get_size(_G(_battleRight), &width, 0);
g_scott->glk_window_move_cursor(_G(_battleRight), width - 6, 1);
g_scott->glk_put_string("YOU");
@@ -320,7 +320,8 @@ static void redrawStaticText(winid_t win, int boatFlag) {
}
static void redrawBattleScreen(int boatFlag) {
- glui32 graphwidth, graphheight, optimal_width, optimal_height;
+ uint graphwidth, graphheight;
+ glui32 optimal_width, optimal_height;
g_scott->glk_window_get_size(_G(_leftDiceWin), &graphwidth, &graphheight);
@@ -517,7 +518,7 @@ void updateResult(int ourTurn, int strike, int stamina, int boatFlag) {
void clearResult(void) {
winid_t win = _G(_topWindow);
- glui32 width;
+ uint width;
for (int j = 0; j < 2; j++) {
g_scott->glk_window_get_size(win, &width, 0);
g_scott->glk_stream_set_current(g_scott->glk_window_get_stream(win));
@@ -533,7 +534,7 @@ void clearResult(void) {
void clearStamina(void) {
winid_t win = _G(_topWindow);
- glui32 width;
+ uint width;
for (int j = 0; j < 2; j++) {
g_scott->glk_window_get_size(win, &width, 0);
g_scott->glk_stream_set_current(g_scott->glk_window_get_stream(win));
Commit: ff950bca8dc203239676b3e2b10ea27ee3856016
https://github.com/scummvm/scummvm/commit/ff950bca8dc203239676b3e2b10ea27ee3856016
Author: Le Philousophe (lephilousophe at users.noreply.github.com)
Date: 2022-06-26T15:55:32+02:00
Commit Message:
WINTERMUTE: Fix build when not compiling WME3D
Changed paths:
engines/wintermute/ad/ad_scene.cpp
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 7c60723e8a3..0c1f3d889c6 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -146,22 +146,22 @@ void AdScene::setDefaults() {
_gameRef->registerObject(_fader);
#ifdef ENABLE_WME3D
- _fov = -1.0f;
-#endif
- _viewport = nullptr;
-
- _nearPlane = -1.0f;
- _farPlane = -1.0f;
+ _ambientLightColor = 0x00000000;
+ _maxShadowType = SHADOW_FLAT;
_2DPathfinding = false;
- _maxShadowType = SHADOW_FLAT;
- _ambientLightColor = 0x00000000;
+ _fov = -1.0f;
+ _nearPlane = -1.0f;
+ _farPlane = -1.0f;
_fogParameters._enabled = false;
_fogParameters._color = 0x00FFFFFF;
_fogParameters._start = 0.0f;
_fogParameters._end = 0.0f;
+#endif
+
+ _viewport = nullptr;
}
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