[Scummvm-git-logs] scummvm master -> 710dac80298938eff62d0796947d80b36d4f79ea
aquadran
noreply at scummvm.org
Sun Mar 6 08:03:40 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
710dac8029 OPENGL: Improve error handling for GL compiler by using dynamic allocated buffers.
Commit: 710dac80298938eff62d0796947d80b36d4f79ea
https://github.com/scummvm/scummvm/commit/710dac80298938eff62d0796947d80b36d4f79ea
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-03-06T09:03:36+01:00
Commit Message:
OPENGL: Improve error handling for GL compiler by using dynamic allocated buffers.
Changed paths:
graphics/opengl/shader.cpp
diff --git a/graphics/opengl/shader.cpp b/graphics/opengl/shader.cpp
index c5fd77974e6..8fc9fcb791a 100644
--- a/graphics/opengl/shader.cpp
+++ b/graphics/opengl/shader.cpp
@@ -110,9 +110,11 @@ static GLuint createDirectShader(const char *shaderSource, GLenum shaderType, co
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
- char buffer[512];
- glGetShaderInfoLog(shader, 512, NULL, buffer);
- error("Could not compile shader %s: %s", name.c_str(), buffer);
+ GLint logSize;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logSize);
+ GLchar *log = new GLchar[logSize];
+ glGetShaderInfoLog(shader, logSize, nullptr, log);
+ error("Could not compile shader %s: %s", name.c_str(), log);
}
return shader;
@@ -135,9 +137,11 @@ static GLuint createCompatShader(const char *shaderSource, GLenum shaderType, co
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
- char buffer[512];
- glGetShaderInfoLog(shader, 512, NULL, buffer);
- error("Could not compile shader %s: %s", name.c_str(), buffer);
+ GLint logSize;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logSize);
+ GLchar *log = new GLchar[logSize];
+ glGetShaderInfoLog(shader, logSize, nullptr, log);
+ error("Could not compile shader %s: %s", name.c_str(), log);
}
return shader;
@@ -184,9 +188,11 @@ ShaderGL::ShaderGL(const Common::String &name, GLuint vertexShader, GLuint fragm
GLint status;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &status);
if (status != GL_TRUE) {
- char buffer[512];
- glGetProgramInfoLog(shaderProgram, 512, NULL, buffer);
- error("Could not link shader %s: %s", name.c_str(), buffer);
+ GLint logSize;
+ glGetShaderiv(shaderProgram, GL_INFO_LOG_LENGTH, &logSize);
+ GLchar *log = new GLchar[logSize];
+ glGetShaderInfoLog(shaderProgram, logSize, nullptr, log);
+ error("Could not link shader %s: %s", name.c_str(), log);
}
glDetachShader(shaderProgram, vertexShader);
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