[Scummvm-git-logs] scummvm master -> 60d8e9ae88175bf718fd0eb7b94b4b46f0d1cfff
rvanlaar
noreply at scummvm.org
Fri Mar 18 21:01:20 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
60d8e9ae88 DIRECTOR: LINGO: Implement preloadRam as a no-op
Commit: 60d8e9ae88175bf718fd0eb7b94b4b46f0d1cfff
https://github.com/scummvm/scummvm/commit/60d8e9ae88175bf718fd0eb7b94b4b46f0d1cfff
Author: Roland van Laar (roland at rolandvanlaar.nl)
Date: 2022-03-18T22:01:10+01:00
Commit Message:
DIRECTOR: LINGO: Implement preloadRam as a no-op
The preloadRam property is used to specify the amount of RAM allocated
for preloading casts. ScummVM assumes there's always anough RAM to run
old games.
Changed paths:
engines/director/lingo/lingo-bytecode.cpp
diff --git a/engines/director/lingo/lingo-bytecode.cpp b/engines/director/lingo/lingo-bytecode.cpp
index 2af5e8efd99..48504f767a6 100644
--- a/engines/director/lingo/lingo-bytecode.cpp
+++ b/engines/director/lingo/lingo-bytecode.cpp
@@ -606,6 +606,8 @@ void LC::cb_theassign2() {
g_lingo->_traceLoad = value.asInt();
} else if (name == "updateMovieEnabled") {
g_lingo->_updateMovieEnabled = bool(value.asInt());
+ } else if (name == "preloadRam") {
+ // We always have the unlimited RAM, ignore
} else {
warning("BUILDBOT: cb_theassign2 unkown name: %s", name.c_str());
}
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