[Scummvm-git-logs] scummvm master -> d30e952802c196aea0459418962533408485ccc4
antoniou79
noreply at scummvm.org
Sun May 8 16:07:12 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
d30e952802 BLADERUNNER: Mute music and sfx for on-demand outtakes
Commit: d30e952802c196aea0459418962533408485ccc4
https://github.com/scummvm/scummvm/commit/d30e952802c196aea0459418962533408485ccc4
Author: antoniou79 (a.antoniou79 at gmail.com)
Date: 2022-05-08T19:04:49+03:00
Commit Message:
BLADERUNNER: Mute music and sfx for on-demand outtakes
Changed paths:
engines/bladerunner/bladerunner.cpp
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 2636e0755bd..97ec1707474 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -1219,13 +1219,21 @@ void BladeRunnerEngine::gameTick() {
// Fixing this (storing ambient sounds and restoring them after the outtake has finished)
// is too cumbersome to be worth it.
int ambientSoundsPreOuttakeVol = _mixer->getVolumeForSoundType(_mixer->kPlainSoundType);
+ int musicPreOuttakeVol = _mixer->getVolumeForSoundType(_mixer->kMusicSoundType);
+ int sfxPreOuttakeVol = _mixer->getVolumeForSoundType(_mixer->kSFXSoundType);
+ // Speech Sound Type (kSpeechSoundType) is the volume of the outtake video,
+ // so we don't mute that one
+ _mixer->setVolumeForSoundType(_mixer->kMusicSoundType, 0);
_mixer->setVolumeForSoundType(_mixer->kPlainSoundType, 0);
+ _mixer->setVolumeForSoundType(_mixer->kSFXSoundType, 0);
if (_debugger->_dbgPendingOuttake.outtakeId == -1 && _debugger->_dbgPendingOuttake.container < -1) {
outtakePlay(_debugger->_dbgPendingOuttake.externalFilename, _debugger->_dbgPendingOuttake.notLocalized, _debugger->_dbgPendingOuttake.container);
} else {
outtakePlay(_debugger->_dbgPendingOuttake.outtakeId, _debugger->_dbgPendingOuttake.notLocalized, _debugger->_dbgPendingOuttake.container);
}
+ _mixer->setVolumeForSoundType(_mixer->kSFXSoundType, sfxPreOuttakeVol);
_mixer->setVolumeForSoundType(_mixer->kPlainSoundType, ambientSoundsPreOuttakeVol);
+ _mixer->setVolumeForSoundType(_mixer->kMusicSoundType, musicPreOuttakeVol);
_debugger->resetPendingOuttake();
}
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