[Scummvm-git-logs] scummvm-web master -> 630a0695f54c6ed83c01ca1b031739a44a0f3e3b
lotharsm
noreply at scummvm.org
Sun May 22 07:48:45 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm-web' repo located at https://github.com/scummvm/scummvm-web .
Summary:
630a0695f5 L10N: Update base news translation file
Commit: 630a0695f54c6ed83c01ca1b031739a44a0f3e3b
https://github.com/scummvm/scummvm-web/commit/630a0695f54c6ed83c01ca1b031739a44a0f3e3b
Author: lotharsm (mail at serra.me)
Date: 2022-05-22T07:48:42Z
Commit Message:
L10N: Update base news translation file
Changed paths:
data/en/news.json
diff --git a/data/en/news.json b/data/en/news.json
index c9659e51..4f261c67 100644
--- a/data/en/news.json
+++ b/data/en/news.json
@@ -1433,6 +1433,6 @@
},
"20220522": {
"title": "Google Summer of Code 2022 â please welcome our students!",
- "content": "\n\nA few days ago, Google announced the list of students accepted for this yearâs [Google Summer of Code](https://summerofcode.withgoogle.com/).\n\nWe are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months.\n\n* Pragyansh Chaturvedi (aka [Raikou](https://blogs.scummvm.org/raikou/)) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyanshâs main objective is to extend support for _Meet Mediaband_ and _The Journeyman Project_ (Win and Mac), making them fully playable without any glitches.\n\n* Michael Hayman (aka [Quote58](https://blogs.scummvm.org/quote58/)) is about to implement support for _The Immortal_. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018.\n\n* Emanuele Grisenti (aka [grisenti](https://blogs.scummvm.org/grisenti/)) will be working on a new engine, _HPL1_. The original sources for this engine got recently released by the original developer _Frictional Games_ under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game _Penumbra: Overture_.\n\n* Avijeet Maurya (aka [StableSteady](https://blogs.scummvm.org/stablesteady/)) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeetâs task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state.\n\nThe team is very excited about the upcoming weeks â and we hope you are as well.\n\nPlease give a warm welcome to our new students! Letâs make GSoC 2022 a huge success â together!"
+ "content": "\n\nA few days ago, Google announced the list of students accepted for this year's [Google Summer of Code](https://summerofcode.withgoogle.com/).\n\nWe are very proud to welcome 4 students this year who will be working on various parts of the project during the upcoming months.\n\n* Pragyansh Chaturvedi (aka [Raikou](https://blogs.scummvm.org/raikou/)) will work on improving our DIRECTOR engine. His effort will help us to allow support for many 90s-era adventure games made with the Macromedia Director authoring tools. By implementing more internal functions used by DIRECTOR, Pragyansh's main objective is to extend support for _Meet Mediaband_ and _The Journeyman Project_ (Win and Mac), making them fully playable without any glitches.\n\n* Michael Hayman (aka [Quote58](https://blogs.scummvm.org/quote58/)) is about to implement support for _The Immortal_. The game (released in 1990) can be described as a mix of genres involving RPG elements with action and puzzles. Many changes across different game variants (written in pure assembly code!) will make this an interesting challenge. This project is a continuation of a GSoC task initially started by a former student back in 2018.\n\n* Emanuele Grisenti (aka [grisenti](https://blogs.scummvm.org/grisenti/)) will be working on a new engine, _HPL1_. The original sources for this engine got recently released by the original developer _Frictional Games_ under GPLv3. The purpose of this project is to achieve a full port of this engine to ScummVM, with the goal of supporting the 2007 survival game _Penumbra: Overture_.\n\n* Avijeet Maurya (aka [StableSteady](https://blogs.scummvm.org/stablesteady/)) will pick up several incomplete engines: MacVenture, Avalanche, Glk-Scott, Pink and WAGE. Some of these engines are very close to completion, but not quite there yet. The main objective of Avijeets task is to identify all missing features and fix existing bugs. The goal for his project is to bring the above engines to a stable state.\n\nThe team is very excited about the upcoming weeks â and we hope you are as well.\n\nPlease give a warm welcome to our new students! Let's make GSoC 2022 a huge success â together!"
}
}
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