[Scummvm-git-logs] scummvm master -> 3a17edceaa22e032fd197db469e47973f03f90a9

alxpnv noreply at scummvm.org
Wed Nov 2 11:14:20 UTC 2022


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
3a17edceaa ASYLUM: rename Actor::clearFields()


Commit: 3a17edceaa22e032fd197db469e47973f03f90a9
    https://github.com/scummvm/scummvm/commit/3a17edceaa22e032fd197db469e47973f03f90a9
Author: alxpnv (alxpnv22 at yahoo.com)
Date: 2022-11-02T14:18:07+03:00

Commit Message:
ASYLUM: rename Actor::clearFields()

Changed paths:
    engines/asylum/resources/actor.cpp
    engines/asylum/resources/actor.h
    engines/asylum/resources/script.cpp


diff --git a/engines/asylum/resources/actor.cpp b/engines/asylum/resources/actor.cpp
index 8115186c8bc..12e6ad66b19 100644
--- a/engines/asylum/resources/actor.cpp
+++ b/engines/asylum/resources/actor.cpp
@@ -1125,7 +1125,7 @@ Common::String Actor::toString(bool shortString) {
 // Unknown methods
 //////////////////////////////////////////////////////////////////////////
 
-void Actor::clearFields() {
+void Actor::clearReflectionData() {
 	_processNewDirection = false;
 	_invertPriority = false;
 	_nextDirection = kDirectionN;
diff --git a/engines/asylum/resources/actor.h b/engines/asylum/resources/actor.h
index ef612b189bb..49df7efd5ed 100644
--- a/engines/asylum/resources/actor.h
+++ b/engines/asylum/resources/actor.h
@@ -280,9 +280,9 @@ public:
 	Common::String toString(bool shortString = true);
 
 	/**
-	 * Clears actor data fields
+	 * Clears reflection-related data fields
 	 */
-	void clearFields();
+	void clearReflectionData();
 
 	bool canReach(const Common::Point &point);
 	void forceTo(int16 actorX, int16 actorY, bool doSpeech);
diff --git a/engines/asylum/resources/script.cpp b/engines/asylum/resources/script.cpp
index 098da918a0d..244767ca18a 100644
--- a/engines/asylum/resources/script.cpp
+++ b/engines/asylum/resources/script.cpp
@@ -1880,7 +1880,7 @@ IMPLEMENT_OPCODE(ClearActorFields)
 	Actor *actor = getScene()->getActor(cmd->param1);
 
 	// Clear fields starting from field_970
-	actor->clearFields();
+	actor->clearReflectionData();
 END_OPCODE
 
 //////////////////////////////////////////////////////////////////////////




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