[Scummvm-git-logs] scummvm master -> f1a34c90203b2f68f2bbb199801deeefdfb49fc8
AndywinXp
noreply at scummvm.org
Thu Nov 10 22:19:19 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
f1a34c9020 SCUMM: INSANE: Fix one of the counters when Ben uses the goggles
Commit: f1a34c90203b2f68f2bbb199801deeefdfb49fc8
https://github.com/scummvm/scummvm/commit/f1a34c90203b2f68f2bbb199801deeefdfb49fc8
Author: Donovan Watteau (contrib at dwatteau.fr)
Date: 2022-11-10T23:19:14+01:00
Commit Message:
SCUMM: INSANE: Fix one of the counters when Ben uses the goggles
In Full Throttle, when Ben uses the goggles to find the secret area in
the old mine road, the first and last number being displayed on that
view should be formatted in hexadecimal in the original game (yeah),
not octal.
Checked against the DOS version in DREAMM, the 2002 Windows interpreter
from Aaron Giles, and the 2017 remaster.
Changed paths:
engines/scumm/insane/insane_scenes.cpp
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index d8dd53e871c..cbe7812e88e 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -1065,7 +1065,7 @@ void Insane::postCase16(byte *renderBitmap, int32 codecparam, int32 setupsan12,
Common::sprintf_s(buf, "^f01%04d", tmp);
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 202, 168, 1, 2, 0, "%s", buf);
- Common::sprintf_s(buf, "^f01%02o", curFrame & 0xff);
+ Common::sprintf_s(buf, "^f01%02x", curFrame & 0xff);
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 240, 168, 1, 2, 0, "%s", buf);
smlayer_showStatusMsg(-1, renderBitmap, codecparam, 170, 43, 1, 2, 0, "%s", buf);
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