[Scummvm-git-logs] scummvm master -> 335b309a46ddd18b3c3426ead242e8889d09e77a
neuromancer
noreply at scummvm.org
Sun Nov 13 08:25:28 UTC 2022
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c345d09d38 FREESCAPE: correctly restore camera after reloading
7a0ee12a5c FREESCAPE: avoid crashing when switching areas in jet mode in driller
335b309a46 FREESCAPE: correct height and step in jet mode in driller
Commit: c345d09d38eeee604471540f388c478b7c4408ef
https://github.com/scummvm/scummvm/commit/c345d09d38eeee604471540f388c478b7c4408ef
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-11-13T09:26:29+01:00
Commit Message:
FREESCAPE: correctly restore camera after reloading
Changed paths:
engines/freescape/games/driller.cpp
diff --git a/engines/freescape/games/driller.cpp b/engines/freescape/games/driller.cpp
index 31752cbd4cb..43f23071238 100644
--- a/engines/freescape/games/driller.cpp
+++ b/engines/freescape/games/driller.cpp
@@ -98,7 +98,7 @@ void DrillerEngine::gotoArea(uint16 areaID, int entranceID) {
if (areaID != _startArea || entranceID != _startEntrance) {
_lastMousePos = g_system->getEventManager()->getMousePos();
- rotate(_lastMousePos, _lastMousePos);
+ rotate(0, 0);
}
}
Commit: 7a0ee12a5c83d673ea7d12c2f2e0904ad5b74d27
https://github.com/scummvm/scummvm/commit/7a0ee12a5c83d673ea7d12c2f2e0904ad5b74d27
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-11-13T09:26:29+01:00
Commit Message:
FREESCAPE: avoid crashing when switching areas in jet mode in driller
Changed paths:
engines/freescape/movement.cpp
diff --git a/engines/freescape/movement.cpp b/engines/freescape/movement.cpp
index 52a37ff954e..7707fd1a9d5 100644
--- a/engines/freescape/movement.cpp
+++ b/engines/freescape/movement.cpp
@@ -51,7 +51,10 @@ void FreescapeEngine::traverseEntrance(uint16 entranceID) {
else if (scale == 4)
delta = 12;
- _playerHeight = _playerHeights[_playerHeightNumber] + delta;
+ if (_playerHeightNumber >= 0)
+ _playerHeight = _playerHeights[_playerHeightNumber] + delta;
+ else
+ _playerHeight = 1;
debugC(1, kFreescapeDebugMove, "player height: %d", _playerHeight);
_position.setValue(1, _position.y() + _playerHeight);
}
Commit: 335b309a46ddd18b3c3426ead242e8889d09e77a
https://github.com/scummvm/scummvm/commit/335b309a46ddd18b3c3426ead242e8889d09e77a
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2022-11-13T09:26:29+01:00
Commit Message:
FREESCAPE: correct height and step in jet mode in driller
Changed paths:
engines/freescape/language/instruction.cpp
engines/freescape/movement.cpp
diff --git a/engines/freescape/language/instruction.cpp b/engines/freescape/language/instruction.cpp
index 06d0939f15e..3d2d908a51d 100644
--- a/engines/freescape/language/instruction.cpp
+++ b/engines/freescape/language/instruction.cpp
@@ -389,11 +389,11 @@ void FreescapeEngine::executeSwapJet(FCLInstruction &instruction) {
if (_flyMode) {
debugC(1, kFreescapeDebugCode, "Swaping to ship mode");
- _playerHeight = 1;
if (areaID == 27) {
traverseEntrance(26);
_lastPosition = _position;
}
+ _playerHeight = 2;
_playerHeightNumber = -1;
} else {
debugC(1, kFreescapeDebugCode, "Swaping to tank mode");
diff --git a/engines/freescape/movement.cpp b/engines/freescape/movement.cpp
index 7707fd1a9d5..3753991e539 100644
--- a/engines/freescape/movement.cpp
+++ b/engines/freescape/movement.cpp
@@ -54,7 +54,7 @@ void FreescapeEngine::traverseEntrance(uint16 entranceID) {
if (_playerHeightNumber >= 0)
_playerHeight = _playerHeights[_playerHeightNumber] + delta;
else
- _playerHeight = 1;
+ _playerHeight = 2;
debugC(1, kFreescapeDebugMove, "player height: %d", _playerHeight);
_position.setValue(1, _position.y() + _playerHeight);
}
@@ -115,10 +115,8 @@ void FreescapeEngine::decreaseStepSize() {
void FreescapeEngine::rise() {
debugC(1, kFreescapeDebugMove, "playerHeightNumber: %d", _playerHeightNumber);
int previousAreaID = _currentArea->getAreaID();
- int scale = _currentArea->getScale();
-
if (_flyMode) {
- _position.setValue(1, _position.y() + scale * 32);
+ _position.setValue(1, _position.y() + _playerSteps[_playerStepIndex]);
} else {
if (_playerHeightNumber == int(_playerHeights.size()) - 1)
return;
@@ -147,10 +145,9 @@ void FreescapeEngine::rise() {
void FreescapeEngine::lower() {
debugC(1, kFreescapeDebugMove, "playerHeightNumber: %d", _playerHeightNumber);
int previousAreaID = _currentArea->getAreaID();
- int scale = _currentArea->getScale();
if (_flyMode) {
- _position.setValue(1, _position.y() - scale * 32);
+ _position.setValue(1, _position.y() - (_playerSteps[_playerStepIndex] * 0.5));
bool collided = checkCollisions(true);
if (collided) {
if (_currentArea->getAreaID() == previousAreaID) {
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