[Scummvm-git-logs] scummvm master -> 90620e0b5defa9c6a9b519f0da197aef8eac4cc4
bluegr
noreply at scummvm.org
Wed Nov 16 07:29:05 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
90620e0b5d SCUMM: Always build with Player_HE support
Commit: 90620e0b5defa9c6a9b519f0da197aef8eac4cc4
https://github.com/scummvm/scummvm/commit/90620e0b5defa9c6a9b519f0da197aef8eac4cc4
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2022-11-16T09:29:02+02:00
Commit Message:
SCUMM: Always build with Player_HE support
Changed paths:
engines/scumm/players/player_he.cpp
engines/scumm/players/player_he.h
engines/scumm/scumm.cpp
diff --git a/engines/scumm/players/player_he.cpp b/engines/scumm/players/player_he.cpp
index 68e5ad26c86..91c19811ec0 100644
--- a/engines/scumm/players/player_he.cpp
+++ b/engines/scumm/players/player_he.cpp
@@ -19,8 +19,6 @@
*
*/
-#ifdef ENABLE_HE
-
#include "scumm/players/player_he.h"
#include "scumm/scumm.h"
#include "scumm/file.h"
@@ -236,5 +234,3 @@ void Player_HE::send(uint32 b) {
}
}
-
-#endif
diff --git a/engines/scumm/players/player_he.h b/engines/scumm/players/player_he.h
index 62215112ecc..b12525edd14 100644
--- a/engines/scumm/players/player_he.h
+++ b/engines/scumm/players/player_he.h
@@ -29,8 +29,6 @@
class MidiParser;
-#ifdef ENABLE_HE
-
namespace Scumm {
class ScummEngine;
@@ -71,5 +69,3 @@ private:
}
#endif
-
-#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 866cd98adeb..961d8b976d4 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2032,10 +2032,8 @@ void ScummEngine::setupMusic(int midi, const Common::String &macInstrumentFile)
// support this with the Player_AD code at the moment. The reason here
// is that multi MIDI is supported internally by our iMuse output.
_musicEngine = new Player_AD(this, _mixer->mutex());
-#ifdef ENABLE_HE
} else if (_game.platform == Common::kPlatformDOS && _sound->_musicType == MDT_ADLIB && _game.heversion >= 60) {
_musicEngine = new Player_HE(this);
-#endif
} else if (_game.version >= 3 && _game.heversion <= 62) {
MidiDriver *nativeMidiDriver = nullptr;
MidiDriver *adlibMidiDriver = nullptr;
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