[Scummvm-git-logs] scummvm master -> 51e0530752013bd0b7293d0376d70e3de0330389
bluegr
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Tue Oct 18 05:39:45 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
51e0530752 ENGINES: Changing Touche to Touché in game & engine name
Commit: 51e0530752013bd0b7293d0376d70e3de0330389
https://github.com/scummvm/scummvm/commit/51e0530752013bd0b7293d0376d70e3de0330389
Author: Thunderforge (wjherrmann at gmail.com)
Date: 2022-10-18T08:39:42+03:00
Commit Message:
ENGINES: Changing Touche to Touché in game & engine name
The full title is *Touché: The Adventures of the Fifth Musketeer* (with the accented é) as shown on the [Wikipedia page](https://en.wikipedia.org/wiki/Touché:_The_Adventures_of_the_Fifth_Musketeer).
The engine name and game id are still `touche`.
Changed paths:
NEWS.md
doc/cz/PrectiMe
doc/se/LasMig
engines/touche/configure.engine
engines/touche/detection.cpp
engines/touche/midi.cpp
engines/touche/touche.h
diff --git a/NEWS.md b/NEWS.md
index 33fe80cfd26..99f50440073 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -2633,7 +2633,7 @@ For a more comprehensive changelog of the latest experimental code, see:
New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- - Added Touche: The Adventures of the Fifth Musketeer engine.
+ - Added Touché: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
diff --git a/doc/cz/PrectiMe b/doc/cz/PrectiMe
index 561cff5d18d..512a0f91d93 100644
--- a/doc/cz/PrectiMe
+++ b/doc/cz/PrectiMe
@@ -334,7 +334,7 @@ Dalšà hry:
TeenAgent [teenagent]
Toonstruck [toon]
Tony Tough and the Night of Roasted Moths [tony]
- Touche: The Adventures of the Fifth
+ Touché: The Adventures of the Fifth
Musketeer [touche]
U.F.O.s / Gnap: Der Schurke aus dem All [gnap]
Voyeur [voyeur]
@@ -1311,7 +1311,7 @@ ScummVM podporuje různé zkratky ve hÅe. Lišà se mezi různými hrami SCUMM
TeenAgent
F5 - Zobrazà Globálnà Menu
- Touche: The Adventures of the Fifth Musketeer:
+ Touché: The Adventures of the Fifth Musketeer:
Ctrl-f - Zapnout rychlý režim
F5 - Zobrazit možnosti
F9 - Zapnout režim rychlé chůze
diff --git a/doc/se/LasMig b/doc/se/LasMig
index 4a3f9586f7d..eb49e9ac5d6 100644
--- a/doc/se/LasMig
+++ b/doc/se/LasMig
@@ -226,7 +226,7 @@ MADE-spel från Activision:
The Legend of Kyrandia [kyra1]
The Legend of Kyrandia: The Hand of Fate [kyra2]
The Legend of Kyrandia: Malcolm's Revenge [kyra3]
- Touche: The Adventures of the Fifth
+ Touché: The Adventures of the Fifth
Musketeer [touche]
SCUMM-spel från Humongous Entertainment:
@@ -1010,7 +1010,7 @@ ScummVM stöder ett antal kortkommandon medan du spelar. De är olika för SCUMM
TeenAgent
F5 - Visar den globala menyn
- Touche: The Adventures of the Fifth Musketeer:
+ Touché: The Adventures of the Fifth Musketeer:
Ctrl-f - Aktivera snabbläge
F5 - Visa inställningar
F9 - Snabbt gångläge på
diff --git a/engines/touche/configure.engine b/engines/touche/configure.engine
index f35940ef471..80b2eb8583e 100644
--- a/engines/touche/configure.engine
+++ b/engines/touche/configure.engine
@@ -1,3 +1,3 @@
# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
-add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes "" "" "highres"
+add_engine touche "Touché: The Adventures of the Fifth Musketeer" yes "" "" "highres"
diff --git a/engines/touche/detection.cpp b/engines/touche/detection.cpp
index de7be69a3ba..6430892e5ba 100644
--- a/engines/touche/detection.cpp
+++ b/engines/touche/detection.cpp
@@ -25,7 +25,7 @@
#include "touche/touche.h"
static const PlainGameDescriptor toucheGames[] = {
- { "touche", "Touche: The Adventures of the Fifth Musketeer" },
+ { "touche", "Touché: The Adventures of the Fifth Musketeer" },
{ 0, 0 }
};
@@ -146,11 +146,11 @@ public:
}
const char *getEngineName() const override {
- return "Touche: The Adventures of the Fifth Musketeer";
+ return "Touché: The Adventures of the Fifth Musketeer";
}
const char *getOriginalCopyright() const override {
- return "Touche: The Adventures of the Fifth Musketeer (C) Clipper Software";
+ return "Touché: The Adventures of the Fifth Musketeer (C) Clipper Software";
}
const DebugChannelDef *getDebugChannels() const override {
diff --git a/engines/touche/midi.cpp b/engines/touche/midi.cpp
index b8f85addc2c..bad6e7f9775 100644
--- a/engines/touche/midi.cpp
+++ b/engines/touche/midi.cpp
@@ -85,7 +85,7 @@ void MidiPlayer::setVolume(int volume) {
// transmit the volume change, even if the current _masterVolume
// equals the new master volume. This *could* make a difference in
// some situations.
- // So, we should determine whether Touche requires this behavioral
+ // So, we should determine whether the engine requires this behavioral
// difference; and maybe also if other engines could benefit from it
// (as hypothetically, it might fix some subtle bugs?)
_masterVolume = CLIP(volume, 0, 255);
diff --git a/engines/touche/touche.h b/engines/touche/touche.h
index 8893ec45041..33ad737e4ae 100644
--- a/engines/touche/touche.h
+++ b/engines/touche/touche.h
@@ -41,7 +41,7 @@
* Status of this engine: ???
*
* Games using this engine:
- * - Touche: The Adventures of the Fifth Musketeer
+ * - Touché: The Adventures of the Fifth Musketeer
*/
namespace Touche {
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