[Scummvm-git-logs] scummvm master -> f0e6445bb82296584a30b8f68d14c56543ec78fb
sev-
noreply at scummvm.org
Thu Oct 27 13:59:32 UTC 2022
This automated email contains information about 109 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
842aa95765 AUDIO: Correct spelling mistake
5b98653ec3 AUDIO: Correct spelling mistake
4f4949082e AUDIO: Correct spelling mistake
5c9461f03a AUDIO: Correct spelling mistake
a10cbd3199 BACKENDS: Correct spelling mistake
80da800c46 BACKENDS: Correct spelling mistake
6bd7b6a59b COMMON: Correct spelling mistake
6633c32acb Update endian.h
54e833d16b COMMON: Correct spelling mistake
a722cd9811 COMMON: Correct spelling mistake
b7921fa617 DEVTOOLS: Correct spelling mistke
333d5a180f DEVTOOLS: Correct spelling mistake
e086da676d GRAPHICS: Correct spelling mistake
829c5966fa GRAPHICS: Correct spelling mistake
ffb9342275 GRAPHICS: Correct spelling mistake
535f93cba4 GRAPHICS: Correct spelling mistake
072a3b2958 GRAPHICS: Correct spelling mistake
25bc55d83f GUI: Correct spelling mistake
d7d969d251 AGI: Correct spelling mistake
86a8279c59 AGS: Correct spelling mistake
491d8b0c6e AGS: Correct spelling mistake
169a1e00a3 AGS: Correct spelling mistake
ed023bf09a AGS: Correct spelling mistake
0820688495 AGS: Correct spelling mistake
159ce658ec AGS: Correct spelling mistake
255730b227 AGS: Correct spelling mistake
e5336d1400 AGS: Correct spelling mistake
a316869e7c AGS: Correct spelling mistake
912adcf19b AGS: Correct spelling mistake
f1c3261837 AGS: Correct spelling mistake
472c51b27c AGS: Correct spelling mistake
d45170ac55 Update bladerunner.cpp
2ea5bfe695 BLADERUNNER: Correct spelling mistake
37cd232edb CINE: Correct spelling mistake
4a85380400 CRYOMNI3D: Correct spelling mistake
1eef5da741 DIRECTOR: Correct spelling mistake
a31497e714 GLK: Correct spelling mistake
30c77c0166 GLK: Correct spelling mistake
12e1b339b1 GLK: Correct spelling mistake
c384b1df05 GLK: Correct spelling mistake
1b97af8938 GLK: Correct spelling mistake
5faaa3c986 GLK: Correct spelling mistake
3ea6d54fca GLK: Correct spelling mistake
5a320c4b68 GLK: Correct spelling mistake
4368247870 GLK: Correct spelling mistake
1ebe6af4d0 GLK: Correct spelling mistake
25f181bbc1 GRIM: Correct spelling mistake
d77a2ad328 GRIM: Correct spelling mistake
5e8be01e9f GROOVIE: Correct spelling mistake
b59c80a0dd ICB: Correct spelling mistake
a48e694525 ICB: Correct spelling mistake
25256b10d3 ICB: Correct spelling mistake
a50a0d6667 ICB: Correct spelling mistake
0d8f3b3bec ICB: Correct spelling mistake
3731d573de ICB: Correct spelling mistake
d1eae1e3b8 ICB: Correct spelling mistake
c8964dc2b4 ILLUSIONS: Correct spelling mistake
8089af6942 ILLUSIONS: Correct spelling mistake
c08c064cf1 MACVENTURE: Correct spelling mistake
f73e08a99f NEVERHOOD: Correct spelling mistake
0462dc93e9 QUEEN: Correct spelling mistake
b0bbab3fa4 PRINCE: Correct spelling mistake
050f723f3f SAGA: Correct spelling mistake
046b0684d8 SAGA2: Correct spelling mistake
d31bca5ea2 SAGA2: Correct spelling mistake
490c7c4986 SAGA2: Correct spelling mistake
1b3db7e1d3 SAGA2: Correct spelling mistake
093e158396 SAGA2: Correct spelling mistake
a2d4ae45bb SAGA2: Correct spelling mistake
4a1cc10221 SAGA2: Correct spelling mistake
2914b67a21 SAGA2: Correct spelling mistake
470f43a62f SAGA2: Correct spelling mistake
9afa3f1a52 SAGA2: Correct spelling mistake
a71b49d946 SAGA2: Correct spelling mistake
2566506a97 SAGA2: Correct spelling mistake
d1d4cfb83e SAGA2: Correct spelling mistake
95860f7860 SAGA2: Correct spelling mistake
efac580de8 SCUMM: Correct spelling mistake
861f5b78e9 SCUMM: Correct spelling mistake
49a9d5b394 SCUMM: Correct spelling mistake
f7253b81c9 SCUMM: Correct spelling mistake
280698c375 SCI: Correct spelling mistake
b756b36aa9 SCI: Correct spelling mistake
1b65d42429 SCI: Correct spelling mistake
304598c7da SCI: Correct spelling mistake
94e8cb6e63 SHERLOCK: Correct spelling mistake
b72583f61d SHERLOCK: Correct spelling mistake
7f039286cc SKY: Correct spelling mistake
14ed663fcf SWORD1: Correct spelling mistake
4093454927 SWORD2: Correct spelling mistake
e2d1e88d6f TINSEL: Correct spelling mistake
ba3aad8adf TITANIC: Correct spelling mistake
b103c16786 TITANIC: Correct spelling mistake
946f11b2be TITANIC: Correct spelling mistake
669b29f105 TITANIC: Correct spelling mistake
2e343ef72e TSAGE: Correct spelling mistake
75c86d60c7 ULTIMA: Correct spelling mistake
19b898ce4c ULTIMA: Correct spelling mistake
a900886f3a ULTIMA: Correct spelling mistake
3ec9e97e23 ULTIMA: Correct spelling mistake
8c038d613f ULTIMA: Correct spelling mistake
2e22717470 ULTIMA: Correct spelling mistake
c529a77d4c ULTIMA: Correct spelling mistake
3a3fbcfcfb ULTIMA: Correct spelling mistake
c5f2b4e8cc ULTIMA: Correct spelling mistake
ae961ba1ec ULTIMA: Correct spelling mistake
0f2d69edef WINTERMUTE: Correct spelling mistake
ca0ca397a5 WINTERMUTE: Correct spelling mistake
f0e6445bb8 ZVISION: Correct spelling mistake
Commit: 842aa95765dbeed9299f2f2ad3ebf302768eabc0
https://github.com/scummvm/scummvm/commit/842aa95765dbeed9299f2f2ad3ebf302768eabc0
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:03+02:00
Commit Message:
AUDIO: Correct spelling mistake
rythm -> rhythm
Changed paths:
audio/softsynth/opl/mame.cpp
diff --git a/audio/softsynth/opl/mame.cpp b/audio/softsynth/opl/mame.cpp
index c20640636f7..818e352d35d 100644
--- a/audio/softsynth/opl/mame.cpp
+++ b/audio/softsynth/opl/mame.cpp
@@ -546,7 +546,7 @@ inline void OPL_CALC_CH(OPL_CH *CH) {
}
}
-/* ---------- calcrate rythm block ---------- */
+/* ---------- calcrate rhythm block ---------- */
#define WHITE_NOISE_db 6.0
inline void OPL_CALC_RH(FM_OPL *OPL, OPL_CH *CH) {
uint env_tam, env_sd, env_top, env_hh;
@@ -1039,7 +1039,7 @@ void YM3812UpdateOne(FM_OPL *OPL, int16 *buffer, int length) {
int16 *buf = buffer;
uint amsCnt = OPL->amsCnt;
uint vibCnt = OPL->vibCnt;
- uint8 rythm = OPL->rythm & 0x20;
+ uint8 rhythm = OPL->rhythm & 0x20;
OPL_CH *CH, *R_CH;
@@ -1048,7 +1048,7 @@ void YM3812UpdateOne(FM_OPL *OPL, int16 *buffer, int length) {
/* channel pointers */
S_CH = OPL->P_CH;
E_CH = &S_CH[9];
- /* rythm slot */
+ /* rhythm slot */
SLOT7_1 = &S_CH[7].SLOT[SLOT1];
SLOT7_2 = &S_CH[7].SLOT[SLOT2];
SLOT8_1 = &S_CH[8].SLOT[SLOT1];
@@ -1059,7 +1059,7 @@ void YM3812UpdateOne(FM_OPL *OPL, int16 *buffer, int length) {
ams_table = OPL->ams_table;
vib_table = OPL->vib_table;
}
- R_CH = rythm ? &S_CH[6] : E_CH;
+ R_CH = rhythm ? &S_CH[6] : E_CH;
for (i = 0; i < length; i++) {
/* channel A channel B channel C */
/* LFO */
Commit: 5b98653ec3bbdcd0a1b1f32a82d949cc5547819a
https://github.com/scummvm/scummvm/commit/5b98653ec3bbdcd0a1b1f32a82d949cc5547819a
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:03+02:00
Commit Message:
AUDIO: Correct spelling mistake
loose -> lose
Changed paths:
audio/softsynth/mt32/BReverbModel.cpp
diff --git a/audio/softsynth/mt32/BReverbModel.cpp b/audio/softsynth/mt32/BReverbModel.cpp
index 05a2e4240c9..46297d18ce0 100644
--- a/audio/softsynth/mt32/BReverbModel.cpp
+++ b/audio/softsynth/mt32/BReverbModel.cpp
@@ -588,7 +588,7 @@ public:
}
} else {
DelayWithLowPassFilter<Sample> * const entranceDelay = static_cast<DelayWithLowPassFilter<Sample> *>(combs[0]);
- // If the output position is equal to the comb size, get it now in order not to loose it
+ // If the output position is equal to the comb size, get it now in order not to lose it
Sample link = entranceDelay->getOutputAt(currentSettings.combSizes[0] - 1);
// Entrance LPF. Note, comb.process() differs a bit here.
@@ -598,7 +598,7 @@ public:
link = allpasses[1]->process(link);
link = allpasses[2]->process(link);
- // If the output position is equal to the comb size, get it now in order not to loose it
+ // If the output position is equal to the comb size, get it now in order not to lose it
Sample outL1 = combs[1]->getOutputAt(currentSettings.outLPositions[0] - 1);
combs[1]->process(link);
Commit: 4f4949082e5e1ccbff4542254c105b679281bddf
https://github.com/scummvm/scummvm/commit/4f4949082e5e1ccbff4542254c105b679281bddf
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:03+02:00
Commit Message:
AUDIO: Correct spelling mistake
wether -> whether
A wether is a male sheep which has had its sex organs removed.
Changed paths:
audio/mods/maxtrax.cpp
diff --git a/audio/mods/maxtrax.cpp b/audio/mods/maxtrax.cpp
index 98135da37af..39e2afaa427 100644
--- a/audio/mods/maxtrax.cpp
+++ b/audio/mods/maxtrax.cpp
@@ -750,7 +750,7 @@ int8 MaxTrax::noteOn(ChannelContext &channel, const byte note, uint16 volume, ui
// adjust precalculated value
voice.preCalcNote = plainNote - (useOctave << 16);
- // next calculate the actual period which depends on wether porta is enabled
+ // next calculate the actual period which depends on whether porta is enabled
if (&channel < &_channelCtx[kNumChannels] && (channel.flags & ChannelContext::kFlagPortamento) != 0) {
if ((channel.flags & ChannelContext::kFlagMono) != 0 && channel.lastNote < 0x80 && channel.lastNote != note) {
voice.portaTicks = 0;
Commit: 5c9461f03a3e2dc253fe1d5fd184f60da8ea576f
https://github.com/scummvm/scummvm/commit/5c9461f03a3e2dc253fe1d5fd184f60da8ea576f
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:04+02:00
Commit Message:
AUDIO: Correct spelling mistake
Carribean -> Caribbean
adress -> address
Changed paths:
audio/mods/tfmx.cpp
diff --git a/audio/mods/tfmx.cpp b/audio/mods/tfmx.cpp
index 5213bda1f42..6f029796fc4 100644
--- a/audio/mods/tfmx.cpp
+++ b/audio/mods/tfmx.cpp
@@ -457,7 +457,7 @@ void Tfmx::macroRun(ChannelContext &channel) {
continue;
// 0x22 - 0x29 are used by Gem`X
- // 0x30 - 0x34 are used by Carribean Disaster
+ // 0x30 - 0x34 are used by Caribbean Disaster
default:
debug(3, "Tfmx: Macro %02X not supported", macroPtr[0]);
@@ -1132,7 +1132,7 @@ void displayMacroStep(const void * const vptr) {
"Go submacro xx/xxxx macro-number/step ",
"--------Return to old macro------------",
"Setperiod ..xxxx DMA period ",
- "Sampleloop ..xxxx relative adress ",
+ "Sampleloop ..xxxx relative address ",
"-------Set one shot sample-------------",
"Wait on DMA ..xxxx count (Wavecycles)",
"Random play xx/xx/xx macro/speed/mode ",
Commit: a10cbd31996cb9f9273d38effe9f3a4f7351986d
https://github.com/scummvm/scummvm/commit/a10cbd31996cb9f9273d38effe9f3a4f7351986d
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:04+02:00
Commit Message:
BACKENDS: Correct spelling mistake
occured -> occurred
Changed paths:
backends/platform/android/events.cpp
diff --git a/backends/platform/android/events.cpp b/backends/platform/android/events.cpp
index bd4351886cb..8f228e51846 100644
--- a/backends/platform/android/events.cpp
+++ b/backends/platform/android/events.cpp
@@ -697,7 +697,7 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
if (_touch_mode != TOUCH_MODE_TOUCHPAD) {
// In this case the mouse move is done in "direct mode"
- // ie. the cursor jumps to where the tap occured
+ // ie. the cursor jumps to where the tap occurred
// so we don't have relMouse coordinates to set for the event
_event_queue.push(e);
}
Commit: 80da800c4629720eb25ccbb55f4ae5a3c8573ee4
https://github.com/scummvm/scummvm/commit/80da800c4629720eb25ccbb55f4ae5a3c8573ee4
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:04+02:00
Commit Message:
BACKENDS: Correct spelling mistake
aquire -> acquire
Changed paths:
backends/midi/dmedia.cpp
diff --git a/backends/midi/dmedia.cpp b/backends/midi/dmedia.cpp
index 59f4be1c8bb..d1d6a0234ab 100644
--- a/backends/midi/dmedia.cpp
+++ b/backends/midi/dmedia.cpp
@@ -116,7 +116,7 @@ int MidiDriver_DMEDIA::open() {
_fd = mdGetFd(_midiPort);
if (!_fd) {
- warning("Failed to aquire filehandle for MIDI port %s", _midiportName);
+ warning("Failed to acquire filehandle for MIDI port %s", _midiportName);
mdClosePort(_midiPort);
return -1;
}
Commit: 6bd7b6a59b05558cac91daea9afcd7e22beba478
https://github.com/scummvm/scummvm/commit/6bd7b6a59b05558cac91daea9afcd7e22beba478
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:04+02:00
Commit Message:
COMMON: Correct spelling mistake
alot - > a lot
Changed paths:
common/endian.h
diff --git a/common/endian.h b/common/endian.h
index 7612fdabe99..f941e835785 100644
--- a/common/endian.h
+++ b/common/endian.h
@@ -486,7 +486,7 @@
#define CONSTANT_LE_64(a) SWAP_CONSTANT_64(a)
#define CONSTANT_BE_64(a) ((uint64)(a))
-// if the unaligned load and the byteswap take alot instructions its better to directly read and invert
+// if the unaligned load and the byteswap take a lot instructions its better to directly read and invert
# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
inline uint16 READ_LE_UINT16(const void *ptr) {
Commit: 6633c32acbb95bb7dffaf27db8b9254e92d69e0f
https://github.com/scummvm/scummvm/commit/6633c32acbb95bb7dffaf27db8b9254e92d69e0f
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:04+02:00
Commit Message:
Update endian.h
alot - > a lot of
Changed paths:
common/endian.h
diff --git a/common/endian.h b/common/endian.h
index f941e835785..2bfe98198d8 100644
--- a/common/endian.h
+++ b/common/endian.h
@@ -486,7 +486,7 @@
#define CONSTANT_LE_64(a) SWAP_CONSTANT_64(a)
#define CONSTANT_BE_64(a) ((uint64)(a))
-// if the unaligned load and the byteswap take a lot instructions its better to directly read and invert
+// if the unaligned load and the byteswap take a lot of instructions its better to directly read and invert
# if defined(SCUMM_NEED_ALIGNMENT) && !defined(__mips__)
inline uint16 READ_LE_UINT16(const void *ptr) {
Commit: 54e833d16ba12fb49d217dff90b8baf714507c39
https://github.com/scummvm/scummvm/commit/54e833d16ba12fb49d217dff90b8baf714507c39
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
COMMON: Correct spelling mistake
refrence -> reference
Changed paths:
common/ptr.h
diff --git a/common/ptr.h b/common/ptr.h
index 5bedb8e09a4..9a043f224c0 100644
--- a/common/ptr.h
+++ b/common/ptr.h
@@ -374,7 +374,7 @@ private:
/**
- * Implements a smart pointer that holds a non-owning ("weak") refrence to
+ * Implements a smart pointer that holds a non-owning ("weak") reference to
* a pointer. It needs to be converted to a SharedPtr to access it.
*/
template<class T>
Commit: a722cd98113c52bcac9610a184b3588d341ea3f8
https://github.com/scummvm/scummvm/commit/a722cd98113c52bcac9610a184b3588d341ea3f8
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
COMMON: Correct spelling mistake
begining -> beginning
Changed paths:
common/text-to-speech.h
diff --git a/common/text-to-speech.h b/common/text-to-speech.h
index ba3699786c7..0a98fe667de 100644
--- a/common/text-to-speech.h
+++ b/common/text-to-speech.h
@@ -217,7 +217,7 @@ public:
/**
* Resumes the speech
*
- * @note On linux, the speech resumes from the begining of the last speech being
+ * @note On linux, the speech resumes from the beginning of the last speech being
* said, when pause() was called. On other platforms the speech resumes from
* exactly where it was paused();
*/
Commit: b7921fa617684d0f2347162a42b68e0f4dea86d3
https://github.com/scummvm/scummvm/commit/b7921fa617684d0f2347162a42b68e0f4dea86d3
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
DEVTOOLS: Correct spelling mistke
embarass -> embarrass
Changed paths:
devtools/create_teenagent/static_tables.h
diff --git a/devtools/create_teenagent/static_tables.h b/devtools/create_teenagent/static_tables.h
index 7ae30a8db9a..3828c782f4d 100644
--- a/devtools/create_teenagent/static_tables.h
+++ b/devtools/create_teenagent/static_tables.h
@@ -14670,7 +14670,7 @@ const static char* dialog_129[] = {
CHANGE_CHARACTER,
"You have seen when I?...",
CHANGE_CHARACTER,
- "I don't want to embarass you.",
+ "I don't want to embarrass you.",
DISPLAY_MESSAGE,
"You did a good job for the RGB.",
CHANGE_CHARACTER,
Commit: 333d5a180ffcb62caca829e188a028b50a759ffe
https://github.com/scummvm/scummvm/commit/333d5a180ffcb62caca829e188a028b50a759ffe
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
DEVTOOLS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
devtools/create_lure/process_actions.cpp
diff --git a/devtools/create_lure/process_actions.cpp b/devtools/create_lure/process_actions.cpp
index 3c5854a57cb..bb85e9e922e 100644
--- a/devtools/create_lure/process_actions.cpp
+++ b/devtools/create_lure/process_actions.cpp
@@ -408,7 +408,7 @@ void read_action_sequence(byte *&data, uint16 &totalSize) {
offset += sizeof(uint16);
}
- // Adjust the total size to accomodate random action data in the output
+ // Adjust the total size to accommodate random action data in the output
totalSize += sizeof(uint16) * randomActions[roomIndex].numEntries +
(sizeof(uint16) * 2);
}
Commit: e086da676dc365dfa759f5ec0276f70ca953d441
https://github.com/scummvm/scummvm/commit/e086da676dc365dfa759f5ec0276f70ca953d441
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
GRAPHICS: Correct spelling mistake
recieve -> receive
Changed paths:
graphics/conversion.h
diff --git a/graphics/conversion.h b/graphics/conversion.h
index dccd9f756cf..4381ca1ed84 100644
--- a/graphics/conversion.h
+++ b/graphics/conversion.h
@@ -70,7 +70,7 @@ inline static void convertPaletteToMap(uint32 *dst, const byte *src, uint colors
/**
* Blits a rectangle.
*
- * @param dst the buffer which will recieve the converted graphics data
+ * @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
@@ -86,7 +86,7 @@ void copyBlit(byte *dst, const byte *src,
/**
* Blits a rectangle with a transparent color key.
*
- * @param dst the buffer which will recieve the converted graphics data
+ * @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
@@ -103,7 +103,7 @@ bool keyBlit(byte *dst, const byte *src,
/**
* Blits a rectangle from one graphical format to another.
*
- * @param dst the buffer which will recieve the converted graphics data
+ * @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
@@ -130,7 +130,7 @@ bool crossBlit(byte *dst, const byte *src,
/**
* Blits a rectangle from one graphical format to another with a transparent color key.
*
- * @param dst the buffer which will recieve the converted graphics data
+ * @param dst the buffer which will receive the converted graphics data
* @param src the buffer containing the original graphics data
* @param dstPitch width in bytes of one full line of the dest buffer
* @param srcPitch width in bytes of one full line of the source buffer
Commit: 829c5966fa32cb16a50b9ef90c492f257daf6bd6
https://github.com/scummvm/scummvm/commit/829c5966fa32cb16a50b9ef90c492f257daf6bd6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:05+02:00
Commit Message:
GRAPHICS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
graphics/transform_struct.h
diff --git a/graphics/transform_struct.h b/graphics/transform_struct.h
index a61cbf5040c..4c8de37d80d 100644
--- a/graphics/transform_struct.h
+++ b/graphics/transform_struct.h
@@ -38,7 +38,7 @@ enum TSpriteBlendMode {
/**
* Contains all the required information that define a transform.
* Same source sprite + same TransformStruct = Same resulting sprite.
- * Has a number of overloaded constructors to accomodate various argument lists.
+ * Has a number of overloaded constructors to accommodate various argument lists.
*/
const int32 kDefaultZoomX = 100;
Commit: ffb93422759f6f7f9f1e4e52c28a496ee685b50c
https://github.com/scummvm/scummvm/commit/ffb93422759f6f7f9f1e4e52c28a496ee685b50c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:06+02:00
Commit Message:
GRAPHICS: Correct spelling mistake
lightening -> lightning
Changed paths:
graphics/tinygl/api.cpp
diff --git a/graphics/tinygl/api.cpp b/graphics/tinygl/api.cpp
index 1f03e394247..164801ef2f1 100644
--- a/graphics/tinygl/api.cpp
+++ b/graphics/tinygl/api.cpp
@@ -483,7 +483,7 @@ void tglOrtho(TGLdouble left, TGLdouble right, TGLdouble bottom, TGLdouble top,
c->gl_add_op(p);
}
-// lightening
+// lightning
void tglMaterialfv(TGLenum mode, TGLenum type, const TGLfloat *v) {
TinyGL::GLContext *c = TinyGL::gl_get_context();
Commit: 535f93cba4e0d39196aeff26b97f0c734def3033
https://github.com/scummvm/scummvm/commit/535f93cba4e0d39196aeff26b97f0c734def3033
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:06+02:00
Commit Message:
GRAPHICS: Correct spelling mistake
lightening -> lightning
Changed paths:
graphics/tinygl/light.cpp
diff --git a/graphics/tinygl/light.cpp b/graphics/tinygl/light.cpp
index f35103f68d1..f0a9f6791ab 100644
--- a/graphics/tinygl/light.cpp
+++ b/graphics/tinygl/light.cpp
@@ -188,7 +188,7 @@ void GLContext::gl_enable_disable_light(int light, int v) {
}
}
-// non optimized lightening model
+// non optimized lightning model
void GLContext::gl_shade_vertex(GLVertex *v) {
float R, G, B, A;
GLMaterial *m;
Commit: 072a3b2958d1394fcf8d3b133fee8cf70b6f67fa
https://github.com/scummvm/scummvm/commit/072a3b2958d1394fcf8d3b133fee8cf70b6f67fa
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:06+02:00
Commit Message:
GRAPHICS: Correct spelling mistake
begining -> beginning
Changed paths:
graphics/macgui/mactext.cpp
diff --git a/graphics/macgui/mactext.cpp b/graphics/macgui/mactext.cpp
index b96c84c14ee..c400913c6ab 100644
--- a/graphics/macgui/mactext.cpp
+++ b/graphics/macgui/mactext.cpp
@@ -1592,7 +1592,7 @@ uint MacText::getSelectionIndex(bool start) {
}
void MacText::setSelection(int pos, bool start) {
- // -1 for start represent the begining of text, i.e. 0
+ // -1 for start represent the beginning of text, i.e. 0
if (pos == -1 && start)
pos = 0;
int row = 0, col = 0;
Commit: 25bc55d83f9ffe67bc3a4a652baab23c8972ceaf
https://github.com/scummvm/scummvm/commit/25bc55d83f9ffe67bc3a4a652baab23c8972ceaf
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:06+02:00
Commit Message:
GUI: Correct spelling mistake
loose -> lose
Changed paths:
gui/widgets/edittext.cpp
diff --git a/gui/widgets/edittext.cpp b/gui/widgets/edittext.cpp
index 6097d42e813..9ed0f984367 100644
--- a/gui/widgets/edittext.cpp
+++ b/gui/widgets/edittext.cpp
@@ -133,7 +133,7 @@ void EditTextWidget::receivedFocusWidget() {
}
void EditTextWidget::lostFocusWidget() {
- // If we loose focus, 'commit' the user changes
+ // If we lose focus, 'commit' the user changes
_backupString = _editString;
drawCaret(true);
Commit: d7d969d251a930a831da3dbef34a317cd0f9b4ff
https://github.com/scummvm/scummvm/commit/d7d969d251a930a831da3dbef34a317cd0f9b4ff
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:06+02:00
Commit Message:
AGI: Correct spelling mistake
lightening -> lightning
Changed paths:
engines/agi/font.cpp
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index b61524bc096..c2f94022c2a 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -906,7 +906,7 @@ void GfxFont::loadFontAtariST(Common::String fontFilename) {
fontFile.skip(2); // right offset cel
fontFile.skip(2); // number of pixels to thicken pixels
fontFile.skip(2); // underline width
- fontFile.skip(2); // lightening mask
+ fontFile.skip(2); // lightning mask
fontFile.skip(2); // skewing mask
header_Flags = fontFile.readUint16BE();
// bit 0 - default system font
Commit: 86a8279c59a8494abb4bbc2319c3a25ae8f0c71a
https://github.com/scummvm/scummvm/commit/86a8279c59a8494abb4bbc2319c3a25ae8f0c71a
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
loose -> lose
Changed paths:
engines/ags/shared/util/multi_file_lib.h
diff --git a/engines/ags/shared/util/multi_file_lib.h b/engines/ags/shared/util/multi_file_lib.h
index c9e51987b37..4c835b6265a 100644
--- a/engines/ags/shared/util/multi_file_lib.h
+++ b/engines/ags/shared/util/multi_file_lib.h
@@ -60,7 +60,7 @@ enum MFLVersion {
kMFLVersion_MultiV15 = 15, // unknown differences
kMFLVersion_MultiV20 = 20,
kMFLVersion_MultiV21 = 21,
- kMFLVersion_MultiV30 = 30 // 64-bit file support, loose limits
+ kMFLVersion_MultiV30 = 30 // 64-bit file support, lose limits
};
// Maximal number of the data files in one library chain (1-byte index)
Commit: 491d8b0c6e80190b6d98c7827454ea9ecc31f5e1
https://github.com/scummvm/scummvm/commit/491d8b0c6e80190b6d98c7827454ea9ecc31f5e1
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/shared/util/stdio_compat.h
diff --git a/engines/ags/shared/util/stdio_compat.h b/engines/ags/shared/util/stdio_compat.h
index 8c257d2b8d9..a3766a7f862 100644
--- a/engines/ags/shared/util/stdio_compat.h
+++ b/engines/ags/shared/util/stdio_compat.h
@@ -29,7 +29,7 @@ namespace AGS3 {
typedef int64 file_off_t;
-// Size of the buffer enough to accomodate a UTF-8 path
+// Size of the buffer enough to accommodate a UTF-8 path
const size_t MAX_PATH_SZ = 1024;
extern Common::FSNode getFSNode(const char *path);
Commit: 169a1e00a32664c74e9b9377b4341ee926424817
https://github.com/scummvm/scummvm/commit/169a1e00a32664c74e9b9377b4341ee926424817
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
refered -> referred
Changed paths:
engines/ags/shared/game/main_game_file.cpp
diff --git a/engines/ags/shared/game/main_game_file.cpp b/engines/ags/shared/game/main_game_file.cpp
index c814c84c475..9ddc5c33d24 100644
--- a/engines/ags/shared/game/main_game_file.cpp
+++ b/engines/ags/shared/game/main_game_file.cpp
@@ -290,7 +290,7 @@ void ReadDialogs(std::vector<DialogTopic> &dialog,
if (script_text_len > 1) {
// Originally in the Editor +20000 bytes more were allocated, with comment:
// "add a large buffer because it will get added to if another option is added"
- // which probably refered to this data used by old editor directly to edit dialogs
+ // which probably referred to this data used by old editor directly to edit dialogs
char *buffer = new char[script_text_len + 1];
in->Read(buffer, script_text_len);
if (data_ver > kGameVersion_260)
Commit: ed023bf09a4f4d3e9e67cff8b9e9b2ec3951e3b9
https://github.com/scummvm/scummvm/commit/ed023bf09a4f4d3e9e67cff8b9e9b2ec3951e3b9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/shared/font/fonts.h
diff --git a/engines/ags/shared/font/fonts.h b/engines/ags/shared/font/fonts.h
index 3b1ee0a34eb..3bb090c98d2 100644
--- a/engines/ags/shared/font/fonts.h
+++ b/engines/ags/shared/font/fonts.h
@@ -98,7 +98,7 @@ int get_text_width_outlined(const char *text, size_t font_number);
int get_font_height(size_t fontNumber);
// Get the maximal height of the given font, with corresponding outlining
int get_font_height_outlined(size_t fontNumber);
-// Get font's surface height: this always returns the height enough to accomodate
+// Get font's surface height: this always returns the height enough to accommodate
// font letters on a bitmap or a texture; the distinction is needed for compatibility reasons
int get_font_surface_height(size_t fontNumber);
// Get font's line spacing
@@ -112,7 +112,7 @@ int get_font_outline_thickness(size_t font_number);
// Gets the total maximal height of the given number of lines printed with the given font;
// note that this uses formal font height, for compatibility purposes
int get_text_lines_height(size_t fontNumber, size_t numlines);
-// Gets the height of a graphic surface enough to accomodate this number of text lines;
+// Gets the height of a graphic surface enough to accommodate this number of text lines;
// note this accounts for the real pixel font height
int get_text_lines_surf_height(size_t fontNumber, size_t numlines);
// Set font's outline type
Commit: 0820688495b4175171260aa67d18448aa3c01b93
https://github.com/scummvm/scummvm/commit/0820688495b4175171260aa67d18448aa3c01b93
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/shared/font/wfn_font_renderer.cpp
diff --git a/engines/ags/shared/font/wfn_font_renderer.cpp b/engines/ags/shared/font/wfn_font_renderer.cpp
index 802219c02fe..9efd3aa54cc 100644
--- a/engines/ags/shared/font/wfn_font_renderer.cpp
+++ b/engines/ags/shared/font/wfn_font_renderer.cpp
@@ -88,7 +88,7 @@ void WFNFontRenderer::RenderText(const char *text, int fontNumber, BITMAP *desti
Bitmap ds(destination, true);
// NOTE: allegro's putpixel ignores clipping (optimization),
- // so we'll have to accomodate for that ourselves
+ // so we'll have to accommodate for that ourselves
Rect clip = ds.GetClip();
for (; *text; ++text)
x += RenderChar(&ds, x, y, clip, font->GetChar(GetCharCode(*text, font)), params.SizeMultiplier, colour);
Commit: 159ce658ecd98a50d892d47511d8b65ecf0533ec
https://github.com/scummvm/scummvm/commit/159ce658ecd98a50d892d47511d8b65ecf0533ec
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:07+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/shared/ac/keycode.h
diff --git a/engines/ags/shared/ac/keycode.h b/engines/ags/shared/ac/keycode.h
index 5f9c84335ef..bd9e67ea13e 100644
--- a/engines/ags/shared/ac/keycode.h
+++ b/engines/ags/shared/ac/keycode.h
@@ -251,7 +251,7 @@ enum eAGSKeyCode {
*/
// Mask defines the key code position if packed in the int32;
- // takes only 12 bits, as minimal necessary to accomodate historical codes.
+ // takes only 12 bits, as minimal necessary to accommodate historical codes.
eAGSKeyMask = 0x0FFF
};
Commit: 255730b2277beaf226c944748cf69958c1d4f634
https://github.com/scummvm/scummvm/commit/255730b2277beaf226c944748cf69958c1d4f634
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
occured -> occurred
Changed paths:
engines/ags/engine/script/cc_instance.cpp
diff --git a/engines/ags/engine/script/cc_instance.cpp b/engines/ags/engine/script/cc_instance.cpp
index 648f9461ceb..200972b99bf 100644
--- a/engines/ags/engine/script/cc_instance.cpp
+++ b/engines/ags/engine/script/cc_instance.cpp
@@ -798,9 +798,9 @@ int ccInstance::Run(int32_t curpc) {
cc_error("!Script appears to be hung (a while loop ran %d times). The problem may be in a calling function; check the call stack.", (int)loopIterations);
return -1;
} else if (test_dur > timeout) {
- // minimal timeout occured
+ // minimal timeout occurred
if ((timeout_abort.count() > 0) && (test_dur.count() > timeout_abort.count())) {
- // critical timeout occured
+ // critical timeout occurred
/* CHECKME: disabled, because not working well
if (loopIterationCheckDisabled == 0) {
cc_error("!Script appears to be hung (no game update for %lld ms). The problem may be in a calling function; check the call stack.", test_dur.count());
Commit: e5336d1400e1a68bd22b277ae42885733cb0b840
https://github.com/scummvm/scummvm/commit/e5336d1400e1a68bd22b277ae42885733cb0b840
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/engine/script/cc_instance.h
diff --git a/engines/ags/engine/script/cc_instance.h b/engines/ags/engine/script/cc_instance.h
index 98000131175..02f34570530 100644
--- a/engines/ags/engine/script/cc_instance.h
+++ b/engines/ags/engine/script/cc_instance.h
@@ -106,7 +106,7 @@ public:
char *globaldata;
int32_t globaldatasize;
// Executed byte-code. Unlike ccScript's code array which is int32_t, the one
- // in ccInstance must be intptr_t to accomodate real pointers placed after
+ // in ccInstance must be intptr_t to accommodate real pointers placed after
// performing fixups.
intptr_t *code;
ccInstance *runningInst; // might point to another instance if in far call
Commit: a316869e7cea9d5b3e173204227052323ac06125
https://github.com/scummvm/scummvm/commit/a316869e7cea9d5b3e173204227052323ac06125
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
occured -> occurred
Changed paths:
engines/ags/engine/script/script.cpp
diff --git a/engines/ags/engine/script/script.cpp b/engines/ags/engine/script/script.cpp
index 7fe41a74acb..db2f3d615f7 100644
--- a/engines/ags/engine/script/script.cpp
+++ b/engines/ags/engine/script/script.cpp
@@ -404,7 +404,7 @@ int RunScriptFunctionInRoom(const char *tsname, size_t param_count, const Runtim
return toret;
}
-// Run non-claimable event in all script modules, except room, break if certain events occured
+// Run non-claimable event in all script modules, except room, break if certain events occurred
static int RunUnclaimableEvent(const char *tsname) {
const int room_changes_was = _GP(play).room_changes;
const int restore_game_count_was = _G(gameHasBeenRestored);
Commit: 912adcf19b33eafaa8b82b96f0d73570f287afb9
https://github.com/scummvm/scummvm/commit/912adcf19b33eafaa8b82b96f0d73570f287afb9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/engine/game/savegame_components.cpp
diff --git a/engines/ags/engine/game/savegame_components.cpp b/engines/ags/engine/game/savegame_components.cpp
index 50aa71e9f4e..a453950f589 100644
--- a/engines/ags/engine/game/savegame_components.cpp
+++ b/engines/ags/engine/game/savegame_components.cpp
@@ -744,7 +744,7 @@ HSaveError ReadDynamicSprites(Stream *in, int32_t /*cmp_ver*/, const PreservedPa
HSaveError err;
const int spr_count = in->ReadInt32();
// ensure the sprite set is at least large enough
- // to accomodate top dynamic sprite index
+ // to accommodate top dynamic sprite index
const int top_index = in->ReadInt32();
_GP(spriteset).EnlargeTo(top_index);
for (int i = 0; i < spr_count; ++i) {
Commit: f1c32618374bf595ee39a4a314faf67aeed2449e
https://github.com/scummvm/scummvm/commit/f1c32618374bf595ee39a4a314faf67aeed2449e
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
lightening -> lightning
Changed paths:
engines/ags/engine/ac/draw.cpp
diff --git a/engines/ags/engine/ac/draw.cpp b/engines/ags/engine/ac/draw.cpp
index da79c062284..cf52ebf3c5b 100644
--- a/engines/ags/engine/ac/draw.cpp
+++ b/engines/ags/engine/ac/draw.cpp
@@ -1036,7 +1036,7 @@ void apply_tint_or_light(int actspsindex, int light_level,
int tint_blue, int tint_light, int coldept,
Bitmap *blitFrom) {
- // In a 256-colour game, we cannot do tinting or lightening
+ // In a 256-colour game, we cannot do tinting or lightning
// (but we can do darkening, if light_level < 0)
if (_GP(game).color_depth == 1) {
if ((light_level > 0) || (tint_amount != 0))
@@ -1603,7 +1603,7 @@ void prepare_characters_for_drawing() {
if (((light_level != 0) || (tint_amount != 0)) &&
(!_G(gfxDriver)->HasAcceleratedTransform())) {
- // apply the lightening or tinting
+ // apply the lightning or tinting
Bitmap *comeFrom = nullptr;
// if possible, direct read from the source image
if (!actspsUsed)
Commit: 472c51b27c736bac26ac502a6dc20c5e6718732a
https://github.com/scummvm/scummvm/commit/472c51b27c736bac26ac502a6dc20c5e6718732a
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:08+02:00
Commit Message:
AGS: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ags/engine/ac/room.cpp
diff --git a/engines/ags/engine/ac/room.cpp b/engines/ags/engine/ac/room.cpp
index e537f567d19..d4b020a32a9 100644
--- a/engines/ags/engine/ac/room.cpp
+++ b/engines/ags/engine/ac/room.cpp
@@ -844,7 +844,7 @@ void load_new_room(int newnum, CharacterInfo *forchar) {
generate_light_table();
update_music_volume();
- // If we are not restoring a save, update cameras to accomodate for this
+ // If we are not restoring a save, update cameras to accommodate for this
// new room; otherwise this is done later when cameras are recreated.
if (forchar != nullptr) {
if (_GP(play).IsAutoRoomViewport())
Commit: d45170ac55a070bea222fd4c75572320c9b230ca
https://github.com/scummvm/scummvm/commit/d45170ac55a070bea222fd4c75572320c9b230ca
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:09+02:00
Commit Message:
Update bladerunner.cpp
noticable -> noticeable
Changed paths:
engines/bladerunner/bladerunner.cpp
diff --git a/engines/bladerunner/bladerunner.cpp b/engines/bladerunner/bladerunner.cpp
index 0947b8cca27..c230a7d80a5 100644
--- a/engines/bladerunner/bladerunner.cpp
+++ b/engines/bladerunner/bladerunner.cpp
@@ -1427,7 +1427,7 @@ bool BladeRunnerEngine::isAllowedRepeatedCustomEvent(const Common::Event &currev
// F-keys are not repeated.
bool BladeRunnerEngine::isAllowedRepeatedKey(const Common::KeyState &currKeyState) {
// Return and KP_Enter keys are repeatable in KIA.
- // This is noticable when choosing an already saved game to overwrite
+ // This is noticeable when choosing an already saved game to overwrite
// and holding down Enter would cause the confirmation dialogue to pop up
// and it would subsequently confirm it as well.
return currKeyState.keycode == Common::KEYCODE_BACKSPACE
Commit: 2ea5bfe6956d7e4c071d5af25d652a8123c24800
https://github.com/scummvm/scummvm/commit/2ea5bfe6956d7e4c071d5af25d652a8123c24800
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:09+02:00
Commit Message:
BLADERUNNER: Correct spelling mistake
comming -> coming
Changed paths:
engines/bladerunner/script/scene/nr07.cpp
diff --git a/engines/bladerunner/script/scene/nr07.cpp b/engines/bladerunner/script/scene/nr07.cpp
index ed8c294fe4e..c8a4993de05 100644
--- a/engines/bladerunner/script/scene/nr07.cpp
+++ b/engines/bladerunner/script/scene/nr07.cpp
@@ -64,7 +64,7 @@ bool SceneScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) {
bool SceneScriptNR07::ClickedOnActor(int actorId) {
if (actorId == kActorDektora) {
- if (Actor_Query_Goal_Number(kActorHolloway) >= kGoalHollowayGoToNR07) { // Holloway is not yet comming
+ if (Actor_Query_Goal_Number(kActorHolloway) >= kGoalHollowayGoToNR07) { // Holloway is not yet coming
return true;
}
Commit: 37cd232edb4447378c9ef5e3e9f6eac30f812581
https://github.com/scummvm/scummvm/commit/37cd232edb4447378c9ef5e3e9f6eac30f812581
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:09+02:00
Commit Message:
CINE: Correct spelling mistake
miniscule -> minuscule
Changed paths:
engines/cine/saveload.cpp
diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp
index 6ff9ca446c1..d1437756bd1 100644
--- a/engines/cine/saveload.cpp
+++ b/engines/cine/saveload.cpp
@@ -60,7 +60,7 @@ bool loadChunkHeader(Common::SeekableReadStream &in, ChunkHeader &header) {
* @return Savegame format on success, ANIMSIZE_UNKNOWN on failure
*
* This function seeks through the savefile and tries to determine the
- * savegame format it uses. There's a miniscule chance that the detection
+ * savegame format it uses. There's a minuscule chance that the detection
* algorithm could get confused and think that the file uses both the older
* and the newer format but that is such a remote possibility that I wouldn't
* worry about it at all.
Commit: 4a853804002760be8d5970c699031783e1e5a145
https://github.com/scummvm/scummvm/commit/4a853804002760be8d5970c699031783e1e5a145
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:09+02:00
Commit Message:
CRYOMNI3D: Correct spelling mistake
begining -> beginning
Changed paths:
engines/cryomni3d/font_manager.cpp
diff --git a/engines/cryomni3d/font_manager.cpp b/engines/cryomni3d/font_manager.cpp
index 9a91b63d078..88b5edabfb4 100644
--- a/engines/cryomni3d/font_manager.cpp
+++ b/engines/cryomni3d/font_manager.cpp
@@ -374,7 +374,7 @@ void FontManager::calculateWordWrap(const Common::U32String &text,
uint width = getStrWidth(word);
if (width + offset >= lineWidth) {
wordWrap = true;
- // word is too long: just put pointer back at begining
+ // word is too long: just put pointer back at beginning
ptr = begin;
} else {
words.push_back(word);
Commit: 1eef5da741718340ff0a6f99dab91912429dd1cb
https://github.com/scummvm/scummvm/commit/1eef5da741718340ff0a6f99dab91912429dd1cb
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:09+02:00
Commit Message:
DIRECTOR: Correct spelling mistake
comming -> coming
Changed paths:
engines/director/sound.cpp
diff --git a/engines/director/sound.cpp b/engines/director/sound.cpp
index 7b514c7f150..71d2e0422e4 100644
--- a/engines/director/sound.cpp
+++ b/engines/director/sound.cpp
@@ -576,7 +576,7 @@ void DirectorSound::playFPlaySound(const Common::Array<Common::String> &fplayLis
for (uint i = 0; i < fplayList.size(); i++)
_fplayQueue.push(fplayList[i]);
- // stop the previous sound, because new one is comming
+ // stop the previous sound, because new one is coming
if (isChannelActive(1))
stopSound(1);
Commit: a31497e71455527d5c11a9b28983536d2200b688
https://github.com/scummvm/scummvm/commit/a31497e71455527d5c11a9b28983536d2200b688
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
refered -> referred
Changed paths:
engines/glk/alan3/parse.cpp
diff --git a/engines/glk/alan3/parse.cpp b/engines/glk/alan3/parse.cpp
index b3d383170f1..9b854e0cdbb 100644
--- a/engines/glk/alan3/parse.cpp
+++ b/engines/glk/alan3/parse.cpp
@@ -720,7 +720,7 @@ static bool multipleAllowed(Aword flags) {
*
* 1) Player used ALL and it matched more than one
*
- * 2) Player explicitly refered to multiple objects
+ * 2) Player explicitly referred to multiple objects
*
* 3) Player did a single (or multiple) reference that was ambiguous
* in which case we need to disambiguate it (them). If we want to do
Commit: 30c77c0166f933c256ae43f81bb82c8f3ed8b2ff
https://github.com/scummvm/scummvm/commit/30c77c0166f933c256ae43f81bb82c8f3ed8b2ff
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
existance -> existence
Changed paths:
engines/glk/zcode/sound_folder.cpp
diff --git a/engines/glk/zcode/sound_folder.cpp b/engines/glk/zcode/sound_folder.cpp
index 8ff3365594d..fae14d23ddf 100644
--- a/engines/glk/zcode/sound_folder.cpp
+++ b/engines/glk/zcode/sound_folder.cpp
@@ -87,7 +87,7 @@ void SoundZip::check(const Common::FSNode &gameDir, Story story) {
return;
Common::String zipName = (story == LURKING_HORROR) ? "lhsound.zip" : "shsound.zip";
- // Check for the existance of the zip
+ // Check for the existence of the zip
Common::FSNode zipNode = gameDir.getChild(zipName);
if (!zipNode.exists())
return;
Commit: 12e1b339b1dc2f1fa1e18491666c128e0e434cdb
https://github.com/scummvm/scummvm/commit/12e1b339b1dc2f1fa1e18491666c128e0e434cdb
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/glk/agt/agtread.cpp
diff --git a/engines/glk/agt/agtread.cpp b/engines/glk/agt/agtread.cpp
index 2b1539e20fe..630cc51791d 100644
--- a/engines/glk/agt/agtread.cpp
+++ b/engines/glk/agt/agtread.cpp
@@ -779,7 +779,7 @@ static void build_cmd_table(void) {
fixtbl = FIX_LIST[aver];
fp = 0; /* Pointer into fix table */
- tnew = 0; /* This shouldn't be neccessary */
+ tnew = 0; /* This shouldn't be necessary */
for (told = 0; told < topcmd;) {
if (told == fixtbl[fp].told) tnew = fixtbl[fp++].tnew;
cmd_table[told++] = tnew++;
@@ -1201,7 +1201,7 @@ static int try_read_da1(fc_type fc, genfile fda1, rbool diag)
*/
/* AVER values: see agility.h for the current values */
/* NOTE: This routine is allowed to set *ver*, but is not allowed to
- change *aver*; should it be neccessary to change *aver*, then the routine
+ change *aver*; should it be necessary to change *aver*, then the routine
should return the new *aver* value.
(The only exception to this is in the very beginning-- and that may get
changed)
@@ -1503,7 +1503,7 @@ static void set_da1_null(void)
static void free_da1_stuff(void)
/* Free all data structures malloc'd by try_read_da1 */
-/* (This is neccessary since try_read_da1 may have to restart) */
+/* (This is necessary since try_read_da1 may have to restart) */
/* Note that if a pointer is NULL, rfree does nothing */
/* Recall that rfree() is a macro that sets its argument to NULL */
/* after freeing it */
Commit: c384b1df058dbb1559f7ee5974122a36c3b548ab
https://github.com/scummvm/scummvm/commit/c384b1df058dbb1559f7ee5974122a36c3b548ab
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
begining -> beginning
Changed paths:
engines/glk/agt/gamedata.cpp
diff --git a/engines/glk/agt/gamedata.cpp b/engines/glk/agt/gamedata.cpp
index 1f1b49c184f..d8f4b8af9b0 100644
--- a/engines/glk/agt/gamedata.cpp
+++ b/engines/glk/agt/gamedata.cpp
@@ -1387,7 +1387,7 @@ long new_str(char *buff, int max_leng, rbool pasc)
}
}
- p = ss_end; /* Remember begining of string */
+ p = ss_end; /* Remember beginning of string */
for (i = 0; i < leng;)
static_str[ss_end++] = fixchar[(uchar)buff[pasc + (i++)]];
static_str[ss_end++] = 0;
Commit: 1b97af89385eaef02b8cda660350c5f1bd1259b6
https://github.com/scummvm/scummvm/commit/1b97af89385eaef02b8cda660350c5f1bd1259b6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
refered -> referred
Changed paths:
engines/glk/agt/interface.cpp
diff --git a/engines/glk/agt/interface.cpp b/engines/glk/agt/interface.cpp
index 75a54f6ed90..2e45779f202 100644
--- a/engines/glk/agt/interface.cpp
+++ b/engines/glk/agt/interface.cpp
@@ -696,7 +696,7 @@ void set_test_mode(fc_type fc) {
#ifndef REPLACE_GETFILE
-/* This opens the file refered to by fname and returns it */
+/* This opens the file referred to by fname and returns it */
static genfile uf_open(fc_type fc, filetype ext, rbool rw) {
char *errstr;
genfile f;
Commit: 5faaa3c9865d4f06bbf87a74972786b9f8653e6b
https://github.com/scummvm/scummvm/commit/5faaa3c9865d4f06bbf87a74972786b9f8653e6b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:10+02:00
Commit Message:
GLK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/glk/agt/metacommand.cpp
diff --git a/engines/glk/agt/metacommand.cpp b/engines/glk/agt/metacommand.cpp
index aa6692b0f98..37c0fb7b7df 100644
--- a/engines/glk/agt/metacommand.cpp
+++ b/engines/glk/agt/metacommand.cpp
@@ -757,7 +757,7 @@ static rbool fix_objrec(parse_rec **objrec, word match,
}
static void objcode_fix(cmd_rec *cmd)
-/* For $ strings. Fixes object redirection if neccessary */
+/* For $ strings. Fixes object redirection if necessary */
{
int actorword;
word nounword, objword;
@@ -1081,7 +1081,7 @@ int scan_metacommand(integer m_actor, int vcode,
/* REDIRECT: Do the actual redirection, building the new command
header and shuffling around nouns and verbs as
- neccessary */
+ necessary */
redirect_exec(&command[i], &m_actor, &vcode,
&m_dobj, &m_prep, &m_iobj);
Commit: 3ea6d54fcaf545c7e158fb4ab0549226147091fc
https://github.com/scummvm/scummvm/commit/3ea6d54fcaf545c7e158fb4ab0549226147091fc
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:11+02:00
Commit Message:
GLK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/glk/agt/parser.cpp
diff --git a/engines/glk/agt/parser.cpp b/engines/glk/agt/parser.cpp
index a9c1ee6ebd4..b99573bae83 100644
--- a/engines/glk/agt/parser.cpp
+++ b/engines/glk/agt/parser.cpp
@@ -1054,7 +1054,7 @@ static parse_rec *parse_a_noun(void)
/* If ip==oip is 0 (meaning no matches so far) or ip==oip+1
(meaning we have a one-word match) then we need to check for
flag nouns, global nouns, ALL, DOOR, pronouns, etc.
- and add them to the list if neccessary */
+ and add them to the list if necessary */
if (ip == oip || ip == oip + 1) {
@@ -1433,7 +1433,7 @@ rbool parse(void)
/* We got rid of too much */
rfree(currnoun);
- /* Next, expand ALL if neccessary */
+ /* Next, expand ALL if necessary */
if (!PURE_ALL && lnoun[0].info == D_ALL) {
lnoun = expand_all(lnoun);
if (lnoun[0].info == D_END) { /* ALL expands to nothing */
Commit: 5a320c4b684f53a664bddba78bc6b9f4f6c9ea22
https://github.com/scummvm/scummvm/commit/5a320c4b684f53a664bddba78bc6b9f4f6c9ea22
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:11+02:00
Commit Message:
GLK: Correct spelling mistake
relevent -> relevant
Changed paths:
engines/glk/agt/runverb.cpp
diff --git a/engines/glk/agt/runverb.cpp b/engines/glk/agt/runverb.cpp
index c6a1b552bae..ee36a2b6c99 100644
--- a/engines/glk/agt/runverb.cpp
+++ b/engines/glk/agt/runverb.cpp
@@ -159,7 +159,7 @@ static void v_noun(int vc, parse_rec *nounrec) {
sysmsgd(tcreat(dobj_) ? 180 : 181, "Nothing happens.", nounrec);
return;
}
- /* otherwise, print out relevent description. */
+ /* otherwise, print out relevant description. */
if (vc == 0) /* Push */
runptr(dobj_ - first_noun, push_ptr,
"$You$ $verb$ $the_n$$noun$ for a while, but nothing happens.",
Commit: 436824787023a333edeec53ed34fe4c25482a8b3
https://github.com/scummvm/scummvm/commit/436824787023a333edeec53ed34fe4c25482a8b3
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:11+02:00
Commit Message:
GLK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/glk/agt/util.cpp
diff --git a/engines/glk/agt/util.cpp b/engines/glk/agt/util.cpp
index 42d46d8aefe..9df1e5e4f5e 100644
--- a/engines/glk/agt/util.cpp
+++ b/engines/glk/agt/util.cpp
@@ -739,7 +739,7 @@ static void bw_flush(void) {
static void bw_setblock(long fofs, long recnum, long rsize)
/* Set parameters for current block */
{
- /* First, flush old block if neccessary */
+ /* First, flush old block if necessary */
if (buffer != nullptr) {
bw_flush();
rfree(buffer);
@@ -923,7 +923,7 @@ static int agx_decode_version(int vercode) {
}
/* The following reads a section of a file into variables, doing
- the neccessary conversions. It is the foundation of all the generic
+ the necessary conversions. It is the foundation of all the generic
file reading code */
#define p(t) ((t*)(rec_desc->ptr))
Commit: 1ebe6af4d000999cecea7ee45cf79806b37bc1d5
https://github.com/scummvm/scummvm/commit/1ebe6af4d000999cecea7ee45cf79806b37bc1d5
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:11+02:00
Commit Message:
GLK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/glk/jacl/libcsv.cpp
diff --git a/engines/glk/jacl/libcsv.cpp b/engines/glk/jacl/libcsv.cpp
index e2366897898..2b20bbff121 100644
--- a/engines/glk/jacl/libcsv.cpp
+++ b/engines/glk/jacl/libcsv.cpp
@@ -297,7 +297,7 @@ size_t csv_parse(struct csv_parser *p, const void *s, size_t len, void (*cb1)(vo
}
while (pos < len) {
- /* Check memory usage, increase buffer if neccessary */
+ /* Check memory usage, increase buffer if necessary */
if (entry_pos == ((p->options & CSV_APPEND_NULL) ? p->entry_size - 1 : p->entry_size)) {
if (csv_increase_buffer(p) != 0) {
p->quoted = quoted, p->pstate = pstate, p->spaces = spaces, p->entry_pos = entry_pos;
Commit: 25f181bbc13c7a77c4c24b7281f56c4620e4d268
https://github.com/scummvm/scummvm/commit/25f181bbc13c7a77c4c24b7281f56c4620e4d268
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:11+02:00
Commit Message:
GRIM: Correct spelling mistake
occassion -> occasion
Changed paths:
engines/grim/imuse/imuse_script.cpp
diff --git a/engines/grim/imuse/imuse_script.cpp b/engines/grim/imuse/imuse_script.cpp
index 149b318ebc2..c357467fb1c 100644
--- a/engines/grim/imuse/imuse_script.cpp
+++ b/engines/grim/imuse/imuse_script.cpp
@@ -134,7 +134,7 @@ bool Imuse::getSoundStatus(const char *soundName) {
// Warn the user if the track was not found
if (track == nullptr || !g_system->getMixer()->isSoundHandleActive(track->handle)) {
// This debug warning should be "light" since this function gets called
- // on occassion to see if a sound has stopped yet
+ // on occasion to see if a sound has stopped yet
Debug::debug(Debug::Sound, "Sound '%s' could not be found to get status, assume inactive.", soundName);
return false;
}
Commit: d77a2ad328bf99fbef99778f0baf035017cdd4bb
https://github.com/scummvm/scummvm/commit/d77a2ad328bf99fbef99778f0baf035017cdd4bb
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
GRIM: Correct spelling mistake
orignal -> original
Changed paths:
engines/grim/costume/head.cpp
diff --git a/engines/grim/costume/head.cpp b/engines/grim/costume/head.cpp
index f5b5fe836a8..325524db0f0 100644
--- a/engines/grim/costume/head.cpp
+++ b/engines/grim/costume/head.cpp
@@ -191,7 +191,7 @@ void Head::setMaxAngles(float maxPitch, float maxYaw, float maxRoll) {
void Head::lookAt(bool entering, const Math::Vector3d &point, float rate, const Math::Matrix4 &matrix) {
if (_joint1Node != -1) {
// NOTE: By default, the _head.maxRoll for Manny's head is constrained to 165 degrees, which
- // comes in from the orignal Lua data scripts. (also, maxYaw == 80, maxPitch == 28).
+ // comes in from the original Lua data scripts. (also, maxYaw == 80, maxPitch == 28).
// The very small maxPitch angle, and a very large maxRoll angle causes problems when Manny
// is trying to look straight up to an object, in which case the euler roll angles vary
// wildly compared to the pitch angles, which get clamped to a much smaller interval. Therefore,
Commit: 5e8be01e9f0556c074f55a147c5891a9ff6525f1
https://github.com/scummvm/scummvm/commit/5e8be01e9f0556c074f55a147c5891a9ff6525f1
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
GROOVIE: Correct spelling mistake
begining -> beginning
Changed paths:
engines/groovie/script.cpp
diff --git a/engines/groovie/script.cpp b/engines/groovie/script.cpp
index 9616c67ec9a..797944ed030 100644
--- a/engines/groovie/script.cpp
+++ b/engines/groovie/script.cpp
@@ -1205,7 +1205,7 @@ void Script::o_inputloopend() {
}
_vm->_grvCursorMan->show(true);
- // Go back to the begining of the loop
+ // Go back to the beginning of the loop
_currentInstruction = _inputLoopAddress;
// There's nothing to do until we get some input
Commit: b59c80a0dd786c017ed460a60d6acd51233b01ac
https://github.com/scummvm/scummvm/commit/b59c80a0dd786c017ed460a60d6acd51233b01ac
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
ICB: Correct spelling mistake
aquire -> acquire
Changed paths:
engines/icb/barriers.cpp
diff --git a/engines/icb/barriers.cpp b/engines/icb/barriers.cpp
index 8cf9f7eabf6..a9bd1f186f1 100644
--- a/engines/icb/barriers.cpp
+++ b/engines/icb/barriers.cpp
@@ -444,7 +444,7 @@ __barrier_result _game_session::Check_this_barrier(RouteBarrier *bar, PXreal new
*ignoreThis = 0;
// we are going to hit this barrier
- // but, if the angle is narrow we can aquire the barriers pan and continue unmolested
+ // but, if the angle is narrow we can acquire the barriers pan and continue unmolested
delta = remainder(L->pan - bar->m_pan, FULL_TURN, HALF_TURN);
delta2 = delta;
Commit: a48e694525ccc8891ca0d85886f4bd516c7b5821
https://github.com/scummvm/scummvm/commit/a48e694525ccc8891ca0d85886f4bd516c7b5821
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
ICB: Correct spelling mistake
definately -> definitely
Changed paths:
engines/icb/breath.cpp
diff --git a/engines/icb/breath.cpp b/engines/icb/breath.cpp
index fa42e7947f5..6be9b57eac1 100644
--- a/engines/icb/breath.cpp
+++ b/engines/icb/breath.cpp
@@ -150,7 +150,7 @@ void Breath::Update() {
breathColour[i] = SMOKE_IC;
}
- // we have definately started now!
+ // we have definitely started now!
breathStarted[i] = 1;
}
Commit: 25256b10d31080da1f2f43f6f0a159dd3c153dc3
https://github.com/scummvm/scummvm/commit/25256b10d31080da1f2f43f6f0a159dd3c153dc3
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
ICB: Correct spelling mistake
teh -> the
Changed paths:
engines/icb/light.h
diff --git a/engines/icb/light.h b/engines/icb/light.h
index b7b1ba88878..9526b102fde 100644
--- a/engines/icb/light.h
+++ b/engines/icb/light.h
@@ -33,7 +33,7 @@
namespace ICB {
// Used to pass the information from stage to actor draw
-// about which lights are in teh current camera view
+// about which lights are in the current camera view
// also passes the state of each light
#define MAX_NUMBER_LIGHTS 32
Commit: a50a0d666728003aa631be2fa17468b7f68405a6
https://github.com/scummvm/scummvm/commit/a50a0d666728003aa631be2fa17468b7f68405a6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:12+02:00
Commit Message:
ICB: Correct spelling mistake
definately -> definitely
Changed paths:
engines/icb/logic.cpp
diff --git a/engines/icb/logic.cpp b/engines/icb/logic.cpp
index 07aa76cbf74..236ce7d2e99 100644
--- a/engines/icb/logic.cpp
+++ b/engines/icb/logic.cpp
@@ -971,7 +971,7 @@ void _game_session::UpdateMegaFX() {
// if talking then update talking
if ((cur_id == (uint)speech_info[CONV_ID].current_talker) && // we are the one talking
(speech_info[CONV_ID].total_subscribers > 1) && // not talking to myself
- (speech_info[CONV_ID].state == __SAYING) // are definately saying, not just getting ready to...
+ (speech_info[CONV_ID].state == __SAYING) // are definitely saying, not just getting ready to...
) {
// get rap
RapAPI *pose = (RapAPI *)rs_anims->Res_open(I->get_pose_name(), I->pose_hash, I->base_path, I->base_path_hash);
Commit: 0d8f3b3bec045fb55d8e9e4d93d60e822f81c73a
https://github.com/scummvm/scummvm/commit/0d8f3b3bec045fb55d8e9e4d93d60e822f81c73a
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:13+02:00
Commit Message:
ICB: Correct spelling mistake
adress -> address
Changed paths:
engines/icb/remora_pc.cpp
diff --git a/engines/icb/remora_pc.cpp b/engines/icb/remora_pc.cpp
index a73d6cff243..121bf6ff7a9 100644
--- a/engines/icb/remora_pc.cpp
+++ b/engines/icb/remora_pc.cpp
@@ -1938,7 +1938,7 @@ void DrawGouraudTriangle(uint32 x0, uint32 y0, uint32 x1, uint32 y1, uint32 x2,
}
#else
__asm {
- lea edi, newCol ; // Get the adress of the colour table
+ lea edi, newCol ; // Get the address of the colour table
mov esi, left ; // Load the address of the pixel pointer
movq mm0, [edi] ; // Load the colour
pxor mm4, mm4 ; // Clear mm4 for packing/unpacking
@@ -2038,7 +2038,7 @@ void DrawGouraudTriangle(uint32 x0, uint32 y0, uint32 x1, uint32 y1, uint32 x2,
}
#else
_asm {
- lea edi, newCol; // Get the adress of the colour table
+ lea edi, newCol; // Get the address of the colour table
mov ecx, xLim ; // Load the counter
movq mm0, [edi] ; // Load the colour
mov esi, left ; // Load the address of the pixel pointer
Commit: 3731d573de6444c9e1ed9b044d69de180e5d4b32
https://github.com/scummvm/scummvm/commit/3731d573de6444c9e1ed9b044d69de180e5d4b32
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:13+02:00
Commit Message:
ICB: Correct spelling mistake
principal -> principle
Changed paths:
engines/icb/set.cpp
diff --git a/engines/icb/set.cpp b/engines/icb/set.cpp
index c716997f323..8ea2491f784 100644
--- a/engines/icb/set.cpp
+++ b/engines/icb/set.cpp
@@ -142,7 +142,7 @@ void _game_session::Render_3d_nicos() {
feature = (_feature_info *)LinkedDataObject::Fetch_item_by_number(MS->features, j);
// setup camera : have to do this once per frame because
- // clip_text_print does a Res_open and in principal this
+ // clip_text_print does a Res_open and in principle this
// could move the camera about due to defragging etc.
PXcamera &camera = GetCamera();
Commit: d1eae1e3b8e87bbaf3aab280b8ef996ad549c4f9
https://github.com/scummvm/scummvm/commit/d1eae1e3b8e87bbaf3aab280b8ef996ad549c4f9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:13+02:00
Commit Message:
ICB: Correct spelling mistake
definately -> definitely
Changed paths:
engines/icb/sound.cpp
diff --git a/engines/icb/sound.cpp b/engines/icb/sound.cpp
index 8d7c696fe69..39f8fab3858 100644
--- a/engines/icb/sound.cpp
+++ b/engines/icb/sound.cpp
@@ -518,7 +518,7 @@ void CRegisteredSound::UpdateGameCycle(int32 newVol, int32 newPan) {
} else { // sample is looping or sound isn't on so just reset wave
m_position -= MAX_ENV_POSITION; // reset wave
- if (m_position <= 0) // definately don't restart accidently
+ if (m_position <= 0) // definitely don't restart accidently
m_position = 1;
}
}
@@ -662,7 +662,7 @@ void CRegisteredSound::SetUnhearable() {
Tdebug("sounds.txt", "Sound is now unhearable");
- // start turning off sound... (we are definately playing it...)
+ // start turning off sound... (we are definitely playing it...)
m_turnOff = TRUE8;
// don't remove though
}
Commit: c8964dc2b47e7664e132a0d8b99a0320cadf60b4
https://github.com/scummvm/scummvm/commit/c8964dc2b47e7664e132a0d8b99a0320cadf60b4
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:13+02:00
Commit Message:
ILLUSIONS: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/illusions/menusystem.cpp
diff --git a/engines/illusions/menusystem.cpp b/engines/illusions/menusystem.cpp
index aa8e20b0ff1..7cea1ecaae6 100644
--- a/engines/illusions/menusystem.cpp
+++ b/engines/illusions/menusystem.cpp
@@ -88,7 +88,7 @@ MenuItem *BaseMenu::getMenuItem(uint index) {
}
void BaseMenu::enterMenu() {
- // Empty, implemented if neccessary by the inherited class when the menu is entered
+ // Empty, implemented if necessary by the inherited class when the menu is entered
}
// BaseMenuSystem
@@ -222,7 +222,7 @@ void BaseMenuSystem::setMousePos(Common::Point &mousePos) {
void BaseMenuSystem::activateMenu(BaseMenu *menu) {
_activeMenu = menu;
- // TODO Run menu enter callback if neccessary
+ // TODO: Run menu enter callback if necessary
_menuLinesCount = menu->getHeaderLinesCount();
menu->_field2C18 = menu->getMenuItemsCount();
_hoveredMenuItemIndex3 = 1;
Commit: 8089af6942647c70d8ab9133692460bb0460b0a7
https://github.com/scummvm/scummvm/commit/8089af6942647c70d8ab9133692460bb0460b0a7
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:13+02:00
Commit Message:
ILLUSIONS: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/illusions/screen.cpp
diff --git a/engines/illusions/screen.cpp b/engines/illusions/screen.cpp
index d47ef9c5f61..8855166ec15 100644
--- a/engines/illusions/screen.cpp
+++ b/engines/illusions/screen.cpp
@@ -188,7 +188,7 @@ bool SpriteDrawQueue::calcItemRect(SpriteDrawQueueItem *item, Common::Rect &srcR
if (dstRect.left >= _screen->getScreenWidth() || dstRect.right <= 0 || dstRect.top >= _screen->getScreenHeight() || dstRect.bottom <= 0)
return false;
- // Clip the sprite rect if neccessary
+ // Clip the sprite rect if necessary
if (dstRect.left < 0) {
srcRect.left += -100 * dstRect.left / item->_scale;
Commit: c08c064cf10710680fd92f5438ff1146aecd290b
https://github.com/scummvm/scummvm/commit/c08c064cf10710680fd92f5438ff1146aecd290b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:14+02:00
Commit Message:
MACVENTURE: Correct spelling mistake
occassion -> occasion
Changed paths:
engines/macventure/script.cpp
diff --git a/engines/macventure/script.cpp b/engines/macventure/script.cpp
index c1411c80c17..edc8e0329fb 100644
--- a/engines/macventure/script.cpp
+++ b/engines/macventure/script.cpp
@@ -533,7 +533,7 @@ int16 ScriptEngine::sumChildrenAttr(int16 obj, int16 attr, bool recursive) {
}
void ScriptEngine::ensureNonzeroDivisor(int16 divisor, byte opcode) {
- // TODO Untested, since that occassion rarely comes up.
+ // TODO: Untested, since that occasion rarely comes up.
if (divisor == 0) {
error("SCRIPT: Attempt to divide by 0 in operation %x", opcode);
}
Commit: f73e08a99fa6700c1d48052270a421481b496b10
https://github.com/scummvm/scummvm/commit/f73e08a99fa6700c1d48052270a421481b496b10
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:14+02:00
Commit Message:
NEVERHOOD: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/neverhood/blbarchive.cpp
diff --git a/engines/neverhood/blbarchive.cpp b/engines/neverhood/blbarchive.cpp
index 39804752ed3..29c963d4e28 100644
--- a/engines/neverhood/blbarchive.cpp
+++ b/engines/neverhood/blbarchive.cpp
@@ -26,7 +26,7 @@ namespace Neverhood {
/**
* A special variant of SafeSeekableSubReadStream which locks a mutex during each read.
- * This is neccessary because the music is streamed from disk and it could happen
+ * This is necessary because the music is streamed from disk and it could happen
* that a sound effect or another music track is played from the same read stream
* while the first music track is updated/read.
*/
Commit: 0462dc93e9f8d838e1776f2c8e42e37ebc74b49b
https://github.com/scummvm/scummvm/commit/0462dc93e9f8d838e1776f2c8e42e37ebc74b49b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:14+02:00
Commit Message:
QUEEN: Correct spelling mistake
agression -> aggression
Changed paths:
engines/queen/sound.cpp
diff --git a/engines/queen/sound.cpp b/engines/queen/sound.cpp
index d1ee196bb6f..e9f4813b4d6 100644
--- a/engines/queen/sound.cpp
+++ b/engines/queen/sound.cpp
@@ -699,7 +699,7 @@ bool AmigaSound::playSpecialSfx(int16 sfx) {
case 83: // splash
playSound("18SSSSSS");
break;
- case 85: // agression enhancer
+ case 85: // aggression enhancer
playSound("138BSSSS");
break;
case 68: // dino ray
Commit: b0bbab3fa41351c3776391bffd981e844db4e9d6
https://github.com/scummvm/scummvm/commit/b0bbab3fa41351c3776391bffd981e844db4e9d6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:14+02:00
Commit Message:
PRINCE: Correct spelling mistake
adress -> address
Changed paths:
engines/prince/prince.h
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index 70b34f19df6..bef5bd0438a 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -138,7 +138,7 @@ const int kStructSizeBASA = 8;
// background and normal animation
struct Anim {
BASA _basaData;
- int32 _addr; //animation adress
+ int32 _addr; // animation address
int16 _usage;
int16 _state; // state of animation: 0 - turning on, 1 - turning off
int16 _flags;
@@ -569,7 +569,7 @@ public:
byte *_roomPathBitmapTemp; // PL - SSala
byte *_coordsBufEnd;
byte *_coordsBuf; // optimal path
- byte *_coords; // last path point adress from coordsBuf
+ byte *_coords; // last path point address from coordsBuf
byte *_coordsBuf2;
byte *_coords2;
byte *_coordsBuf3;
Commit: 050f723f3f299c94f146439d3c70cb049b5de997
https://github.com/scummvm/scummvm/commit/050f723f3f299c94f146439d3c70cb049b5de997
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:56:14+02:00
Commit Message:
SAGA: Correct spelling mistake
begining -> beginning
Changed paths:
engines/saga/script.h
diff --git a/engines/saga/script.h b/engines/saga/script.h
index eba83d18cff..64852987491 100644
--- a/engines/saga/script.h
+++ b/engines/saga/script.h
@@ -135,7 +135,7 @@ struct ModuleData {
ByteArray moduleBase; // all base module
uint16 staticSize; // size of static data
- uint staticOffset; // offset of static data begining in _commonBuffer
+ uint staticOffset; // offset of static data beginning in _commonBuffer
Common::Array<EntryPoint> entryPoints;
StringsTable strings;
Commit: 046b0684d8f655bd4902865a270bfe9236ed2f73
https://github.com/scummvm/scummvm/commit/046b0684d8f655bd4902865a270bfe9236ed2f73
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:16+02:00
Commit Message:
SAGA2: Correct spelling mistake
agressive -> aggressive
wether -> whether
Changed paths:
engines/saga2/actor.h
diff --git a/engines/saga2/actor.h b/engines/saga2/actor.h
index 8bdf3cb891d..04d5c408bfd 100644
--- a/engines/saga2/actor.h
+++ b/engines/saga2/actor.h
@@ -456,7 +456,7 @@ enum ActorAnimationTypes {
// Various types of stands
kActionStand = 0, // standing still
- kActionWaitAgressive, // an agressive wait cycle
+ kActionWaitAgressive, // an agigressive wait cycle
kActionWaitImpatient, // an impatient wait cycle
kActionWaitFriendly, // a a friendly wait cycle
@@ -796,7 +796,7 @@ public:
: nullptr;
}
- // determine wether this actor has a specified property
+ // determine whether this actor has a specified property
bool hasProperty(const ActorProperty &actorProp) {
// The function call operator is used explicitly because
// Visual C++ 4.0 doesn't like it otherwise.
Commit: d31bca5ea2659b7dd3f2b575a210e312e8c33708
https://github.com/scummvm/scummvm/commit/d31bca5ea2659b7dd3f2b575a210e312e8c33708
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:25+02:00
Commit Message:
SAGA2: Correct spelling mistake
becuase -> because
belive -> believe
surplus "is" removed
Changed paths:
engines/saga2/button.cpp
diff --git a/engines/saga2/button.cpp b/engines/saga2/button.cpp
index b5ace026c69..789fa4e39d2 100644
--- a/engines/saga2/button.cpp
+++ b/engines/saga2/button.cpp
@@ -169,9 +169,9 @@ GfxCompImage::GfxCompImage(gPanelList &list, const StaticRect &box, void **image
GfxCompImage::~GfxCompImage() {
// delete any allocated image pointers
- // for JEFFL: I took out the winklude #ifdefs becuase I belive
+ // for JEFFL: I took out the winklude #ifdefs because I believe
// I fixed the problem that was causing the crash under win32
- // 11-14-95, I should talk to you tommorow. This is note is
+ // 11-14-95, I should talk to you tomorrow. This note is
// a precaution
// if we LoadRes'ed image internally RDispose those
Commit: 490c7c49862d58708ecd91a00d6993ed32144d90
https://github.com/scummvm/scummvm/commit/490c7c49862d58708ecd91a00d6993ed32144d90
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:25+02:00
Commit Message:
SAGA2: Correct spelling mistake
successfull -> successfully
Changed paths:
engines/saga2/contain.cpp
diff --git a/engines/saga2/contain.cpp b/engines/saga2/contain.cpp
index 39ba3093db5..bbecf4aac01 100644
--- a/engines/saga2/contain.cpp
+++ b/engines/saga2/contain.cpp
@@ -1600,7 +1600,7 @@ ContainerNode *CreateContainerNode(ObjectID id, bool open, int16) {
cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::kPhysicalType);
}
- // If node was successfull created, and we wanted it open, and the owner
+ // If node was successfully created, and we wanted it open, and the owner
// is the center actor or no-actor then make the container window visible.
if (cn != nullptr
&& open
@@ -1625,7 +1625,7 @@ ContainerNode *OpenMindContainer(PlayerActorID player, int16 open, int16 type) {
cn = new ContainerNode(*g_vm->_cnm, id, ContainerNode::kMentalType);
cn->_mindType = type;
- // If node was successfull created, and we wanted it open, and the owner
+ // If node was successfully created, and we wanted it open, and the owner
// is the center actor or no-actor then make the container window visible.
if (open && id == getCenterActorID()) {
cn->show();
Commit: 1b3db7e1d3992abc4a35e9d225dc2398449469f5
https://github.com/scummvm/scummvm/commit/1b3db7e1d3992abc4a35e9d225dc2398449469f5
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:25+02:00
Commit Message:
SAGA2: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/saga2/gdraw.cpp
diff --git a/engines/saga2/gdraw.cpp b/engines/saga2/gdraw.cpp
index 1689d401d22..5f78018c0c0 100644
--- a/engines/saga2/gdraw.cpp
+++ b/engines/saga2/gdraw.cpp
@@ -61,7 +61,7 @@ void gPort::setMap(gPixelMap *newmap, bool inverted) {
* This function restores the state of a gPort from a gPenState
* record. The record should have been filled in by an earlier
* call to gPort::getState. These two functions are intended for
-* situations where it is neccessary to save and restore the
+* situations where it is necessary to save and restore the
* drawing state of a gPort.
*
* INPUTS
Commit: 093e158396a6034336f1a30d8c1575dd74884e51
https://github.com/scummvm/scummvm/commit/093e158396a6034336f1a30d8c1575dd74884e51
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:25+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/grabinfo.h
diff --git a/engines/saga2/grabinfo.h b/engines/saga2/grabinfo.h
index c2b6d5742df..e11d436507e 100644
--- a/engines/saga2/grabinfo.h
+++ b/engines/saga2/grabinfo.h
@@ -68,7 +68,7 @@ protected:
Intent _intention; // pickup state
bool _intentDoable; // is intention doable?
// (i.e. display red X cursor)
- bool _displayGauge; // indicates wether or not to show
+ bool _displayGauge; // indicates whether or not to show
// the gauge
int16 _gaugeNumerator, // values to be displayed on the
_gaugeDenominator; // gauge
Commit: a2d4ae45bb1ff82762476dbeb800ed3db0b37df1
https://github.com/scummvm/scummvm/commit/a2d4ae45bb1ff82762476dbeb800ed3db0b37df1
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:26+02:00
Commit Message:
SAGA2: Correct spelling mistake
adress -> address
Changed paths:
engines/saga2/interp.cpp
diff --git a/engines/saga2/interp.cpp b/engines/saga2/interp.cpp
index edbf81c9100..4a0116a5ea4 100644
--- a/engines/saga2/interp.cpp
+++ b/engines/saga2/interp.cpp
@@ -126,7 +126,7 @@ uint8 *builtinObjectAddress(int16 segment, uint16 index) {
}
//-----------------------------------------------------------------------
-// Given the builtin object type (SAGA segment number), and the adress
+// Given the builtin object type (SAGA segment number), and the address
// from builtinObjectAddress(), return the address of the virtual
// function table for the class associated with this object. Also
// return the address of the C function call table for this builtin
Commit: 4a1cc1022151b1175e22104f0fb9311b274995a9
https://github.com/scummvm/scummvm/commit/4a1cc1022151b1175e22104f0fb9311b274995a9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:26+02:00
Commit Message:
SAGA2: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/saga2/main.cpp
diff --git a/engines/saga2/main.cpp b/engines/saga2/main.cpp
index 3ee8b84fd02..a16ee8d6629 100644
--- a/engines/saga2/main.cpp
+++ b/engines/saga2/main.cpp
@@ -205,7 +205,7 @@ static void mainLoop(bool &cleanExit_, int argc, char *argv[]) {
// Note: the bulk of the Initialization & cleanup routines have
// been moved to TOWERFTA.CPP. This file together with
// TOWER.CPP automate initialization & cleanup. This is needed
-// to accomodate differences in system startup between
+// to accommodate differences in system startup between
// the windows & DOS versions
//
//
Commit: 2914b67a212c5e21f30f5cd5c766b2f953041807
https://github.com/scummvm/scummvm/commit/2914b67a212c5e21f30f5cd5c766b2f953041807
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:26+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/objects.cpp
diff --git a/engines/saga2/objects.cpp b/engines/saga2/objects.cpp
index 876e7dd21a3..581d95cd17e 100644
--- a/engines/saga2/objects.cpp
+++ b/engines/saga2/objects.cpp
@@ -115,7 +115,7 @@ int16 objectLimboCount, // the number of objects in object l
actorLimboCount, // the number of actors in actor limbo
importantLimboCount; // the number of objects in important limbo
-// Indicates wether object states should be paused
+// Indicates whether object states should be paused
bool objectStatesPaused;
ObjectSoundFXs *objectSoundFXTable; // the global object sound effects table
Commit: 470f43a62f661afffeed714cc88f8460f01c1d2b
https://github.com/scummvm/scummvm/commit/470f43a62f661afffeed714cc88f8460f01c1d2b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:26+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/objects.h
diff --git a/engines/saga2/objects.h b/engines/saga2/objects.h
index 81a7024fbe8..346772a56b7 100644
--- a/engines/saga2/objects.h
+++ b/engines/saga2/objects.h
@@ -313,7 +313,7 @@ public:
// this object
bool isContaining(ObjectTarget *objTarget);
- // determine wether this object has a specified property
+ // determine whether this object has a specified property
bool hasProperty(const ObjectProperty &objProp) {
return objProp.operator()(this);
}
Commit: 9afa3f1a52ae85d0677d8fab8576205c0afa372c
https://github.com/scummvm/scummvm/commit/9afa3f1a52ae85d0677d8fab8576205c0afa372c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:26+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/player.h
diff --git a/engines/saga2/player.h b/engines/saga2/player.h
index eddde746726..bc9b2150b21 100644
--- a/engines/saga2/player.h
+++ b/engines/saga2/player.h
@@ -86,7 +86,7 @@ public:
// vitality pool
uint8 _vitalityMemory;
- // Flag indicating wether the user has been notified that this player
+ // Flag indicating whether the user has been notified that this player
// actor has been attacked since the last combat
bool _notifiedOfAttack;
Commit: a71b49d946a4bf8a364a008abc498f7fc59998ed
https://github.com/scummvm/scummvm/commit/a71b49d946a4bf8a364a008abc498f7fc59998ed
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:27+02:00
Commit Message:
SAGA2: Correct spelling mistake
begining -> beginning
Changed paths:
engines/saga2/sagafunc.cpp
diff --git a/engines/saga2/sagafunc.cpp b/engines/saga2/sagafunc.cpp
index a01205f9dc4..3b9ee606bdb 100644
--- a/engines/saga2/sagafunc.cpp
+++ b/engines/saga2/sagafunc.cpp
@@ -1687,7 +1687,7 @@ int16 scriptActorAssignPatrolRoute(int16 *args) {
}
//-----------------------------------------------------------------------
-// Assign a patrol route and specify the begining and ending waypoints
+// Assign a patrol route and specify the beginning and ending waypoints
// int "c" assignPartialPatrolRoute(
// int untilHour,
// int routeNo,
Commit: 2566506a97e2cf5d506d08752c82844a756a8c45
https://github.com/scummvm/scummvm/commit/2566506a97e2cf5d506d08752c82844a756a8c45
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:27+02:00
Commit Message:
SAGA2: Correct spelling mistake
calender -> calendar
Changed paths:
engines/saga2/saveload.cpp
diff --git a/engines/saga2/saveload.cpp b/engines/saga2/saveload.cpp
index a499a4aea17..9caddd41586 100644
--- a/engines/saga2/saveload.cpp
+++ b/engines/saga2/saveload.cpp
@@ -78,7 +78,7 @@ void SaveFileHeader::write(Common::OutSaveFile *out) {
// The following resources are included in the save file
// GLOB - miscellaneous globals
// TIME - game timer
-// CALE - game calender
+// CALE - game calendar
// WRLD - worlds
// ACTR - actors
// OBJS - objects
@@ -473,7 +473,7 @@ void loadSavedGameState(int16 saveNo) {
error("Timer not loaded");
if (!(loadFlags & loadCalenderFlag))
- error("Game calender not loaded");
+ error("Game calendar not loaded");
if (!(loadFlags & loadWorldsFlag))
error("Worlds not loaded");
Commit: d1d4cfb83e94dd5813aa0b1546b96878b6b61b11
https://github.com/scummvm/scummvm/commit/d1d4cfb83e94dd5813aa0b1546b96878b6b61b11
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:27+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/task.cpp
diff --git a/engines/saga2/task.cpp b/engines/saga2/task.cpp
index 17b879d101a..43c85275ae6 100644
--- a/engines/saga2/task.cpp
+++ b/engines/saga2/task.cpp
@@ -1133,7 +1133,7 @@ TaskResult GotoTask::update() {
}
Actor *const a = _stack->getActor();
- // Compute the immediate destination based upon wether or not the
+ // Compute the immediate destination based upon whether or not the
// actor has a line of sight to the target.
TilePoint immediateDest = lineOfSight()
? destination()
@@ -1148,7 +1148,7 @@ TaskResult GotoTask::update() {
}
// Determine if there is aready a motion task, and if so,
- // wether or not it needs to be modified.
+ // whether or not it needs to be modified.
MotionTask *actorMotion = a->_moveTask;
TilePoint actorLoc = a->getLocation();
Commit: 95860f7860d4b07421558797ca8cef7d7e7f5502
https://github.com/scummvm/scummvm/commit/95860f7860d4b07421558797ca8cef7d7e7f5502
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:27+02:00
Commit Message:
SAGA2: Correct spelling mistake
wether -> whether
Changed paths:
engines/saga2/tilemode.cpp
diff --git a/engines/saga2/tilemode.cpp b/engines/saga2/tilemode.cpp
index 75288a3be02..5951d0743f8 100644
--- a/engines/saga2/tilemode.cpp
+++ b/engines/saga2/tilemode.cpp
@@ -173,9 +173,9 @@ bool tileLockFlag; // true if tile mode is locked
GameObject *mouseObject = nullptr; // object being dragged
StaticPoint32 lastMousePos = {0, 0}; // Last mouse position over map
static bool mousePressed, // State of mouse button
- clickActionDone = true; // Flag indication wether current
+ clickActionDone = true; // Flag indication whether current
// mouse click action is done
-static bool runFlag = false; // Reflexs wether the mouse is
+static bool runFlag = false; // Reflexs whether the mouse is
// the run zone
static bool uiKeysEnabled = true;
@@ -196,7 +196,7 @@ extern uint32 frames;
extern hResContext *imageRes; // image resource handle
// Combat related data
-static bool aggressiveActFlag = false; // Indicates wether or not
+static bool aggressiveActFlag = false; // Indicates whether or not
static bool inCombat,
combatPaused;
@@ -410,8 +410,8 @@ static void evalMouseState() {
// If the mouse pointer has an object and the intention
// is set to use, modify the doable setting depending
- // on wether the mouse is pointing at another object
- // and if so, wether the other object is within the
+ // on whether the mouse is pointing at another object
+ // and if so, whether the other object is within the
// use range of the center actor
if (g_vm->_mouseInfo->getIntent() == GrabInfo::Use) {
assert(obj != nullptr);
@@ -443,7 +443,7 @@ static void evalMouseState() {
// Determine if the mouse is being dragged
if (mousePressed) {
// Adjust the intention and doable settings based
- // factors such as center actor aggression, wether
+ // factors such as center actor aggression, whether
// the mouse is pointing at an object, etc...
// Determine if the center actor is aggressive
if (isCenterActorAggressive()) {
@@ -468,7 +468,7 @@ static void evalMouseState() {
// The mouse is not pointing at an object
{
// Since there is no picked object,
- // determine wether the center actor has
+ // determine whether the center actor has
// finished can initiate a new action, if so, set
// the intention to walk to the mouse pointer
if (interruptable) {
Commit: efac580de8efe9e1fe98ad3911931c1b219d8e4e
https://github.com/scummvm/scummvm/commit/efac580de8efe9e1fe98ad3911931c1b219d8e4e
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:27+02:00
Commit Message:
SCUMM: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/scumm/boxes.cpp
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 6f0c3ced7f1..6561bf9ee30 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -329,7 +329,7 @@ int ScummEngine::getBoxScale(int box) {
* and in fact the lack of it caused various bugs in the past.
*
* Hence, we decided to switch all games to use the more powerful scale slots.
- * To accomodate old savegames, we attempt here to convert rtScaleTable
+ * To accommodate old savegames, we attempt here to convert rtScaleTable
* resources to scale slots.
*/
void ScummEngine::convertScaleTableToScaleSlot(int slot) {
Commit: 861f5b78e9c6e4c571a24389d651a0c9bd4615ba
https://github.com/scummvm/scummvm/commit/861f5b78e9c6e4c571a24389d651a0c9bd4615ba
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCUMM: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/scumm/costume.cpp
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index fc2624ad7c6..ff54025c23c 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -746,7 +746,7 @@ void ClassicCostumeLoader::loadCostume(int id) {
// In GF_OLD_BUNDLE games, there is no actual palette, just a single color byte.
// Don't forget, these games were designed around a fixed 16 color HW palette :-)
- // In addition, all offsets are shifted by 2; we accomodate that via a separate
+ // In addition, all offsets are shifted by 2; we accommodate that via a separate
// _baseptr value (instead of adding tons of if's throughout the code).
if (_vm->_game.features & GF_OLD_BUNDLE) {
_numColors = (_format == 0x57) ? 0 : 1;
Commit: 49a9d5b39428660e175ba9d5a8c43ec3253d0671
https://github.com/scummvm/scummvm/commit/49a9d5b39428660e175ba9d5a8c43ec3253d0671
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCUMM: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/scumm/gfx.cpp
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 722af9463a9..9d500b6a352 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -420,7 +420,7 @@ void ScummEngine::initVirtScreen(VirtScreenNumber slot, int top, int width, int
vs->pitch = width * vs->format.bytesPerPixel;
if (_game.version >= 7) {
- // Increase the pitch by one; needed to accomodate the extra screen
+ // Increase the pitch by one; needed to accommodate the extra screen
// strip which we use to implement smooth scrolling. See Gdi::init().
vs->pitch += 8;
}
@@ -1011,7 +1011,7 @@ void ScummEngine::initBGBuffers(int height) {
if (_game.version >= 7) {
// Resize main virtual screen in V7 games. This is necessary
// because in V7, rooms may be higher than one screen, so we have
- // to accomodate for that.
+ // to accommodate for that.
initVirtScreen(kMainVirtScreen, _virtscr[kMainVirtScreen].topline, _screenWidth, height, true, true);
}
Commit: f7253b81c962e9099f7d24d476d79ea5e1e71106
https://github.com/scummvm/scummvm/commit/f7253b81c962e9099f7d24d476d79ea5e1e71106
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCUMM: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/scumm/input.cpp
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 10c6250ec52..da9f0fe912b 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -187,7 +187,7 @@ void ScummEngine::parseEvent(Common::Event event) {
// We update the mouse position whenever the mouse moves or a click occurs.
- // The latter is done to accomodate systems with a touchpad / pen controller.
+ // The latter is done to accommodate systems with a touchpad / pen controller.
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_MOUSEMOVE:
Commit: 280698c375fe1286377e7d5c9c83379a47c6e064
https://github.com/scummvm/scummvm/commit/280698c375fe1286377e7d5c9c83379a47c6e064
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCI: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/sci/sound/soundcmd.cpp
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 96d112d40c7..51a3c6110f3 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -376,7 +376,7 @@ reg_t SoundCommandParser::kDoSoundPause(EngineState *s, int argc, reg_t *argv) {
(_soundVersion >= SCI_VERSION_2 && obj.isNull())
) {
// Don't unpause here, if the sound is already unpaused. The negative global pause counter
- // that we introduced to accomodate our special needs during GMM save/load and autosave
+ // that we introduced to accommodate our special needs during GMM save/load and autosave
// operations is not meant to be used here and will cause glitches.
if (_music->isAllPaused() || shouldPause)
_music->pauseAll(shouldPause);
Commit: b756b36aa9543eddbab33b577f715445324f355b
https://github.com/scummvm/scummvm/commit/b756b36aa9543eddbab33b577f715445324f355b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCI: Correct spelling mistake
questionaire -> questionnaire
Changed paths:
engines/sci/graphics/text16.cpp
diff --git a/engines/sci/graphics/text16.cpp b/engines/sci/graphics/text16.cpp
index b6a930bbd08..b7e1c0cdcd2 100644
--- a/engines/sci/graphics/text16.cpp
+++ b/engines/sci/graphics/text16.cpp
@@ -188,7 +188,7 @@ static const uint16 text16_shiftJIS_punctuation_SCI01[] = {
//
// Special cases in games:
// Laura Bow 2 - Credits in the game menu - all the text lines start with spaces (bug #5159)
-// Act 6 Coroner questionaire - the text of all control buttons has trailing spaces
+// Act 6 Coroner questionnaire - the text of all control buttons has trailing spaces
// "Detective Ryan Hanrahan O'Riley" contains even more spaces (bug #5334)
// Conquests of Camelot - talking with Cobb - one text box of the dialogue contains a longer word,
// that will be broken into 2 lines (bug #5159)
Commit: 1b65d42429134cb63b0c0975b928f8e01a8534cd
https://github.com/scummvm/scummvm/commit/1b65d42429134cb63b0c0975b928f8e01a8534cd
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:28+02:00
Commit Message:
SCI: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/sci/engine/seg_manager.h
diff --git a/engines/sci/engine/seg_manager.h b/engines/sci/engine/seg_manager.h
index 9a417a793ec..b200ae6730a 100644
--- a/engines/sci/engine/seg_manager.h
+++ b/engines/sci/engine/seg_manager.h
@@ -39,8 +39,8 @@ namespace Sci {
*/
enum ScriptLoadType {
SCRIPT_GET_DONT_LOAD = 0, /**< Fail if not loaded */
- SCRIPT_GET_LOAD = 1, /**< Load, if neccessary */
- SCRIPT_GET_LOCK = 3 /**< Load, if neccessary, and lock */
+ SCRIPT_GET_LOAD = 1, /**< Load, if necessary */
+ SCRIPT_GET_LOCK = 3 /**< Load, if necessary, and lock */
};
class Script;
Commit: 304598c7da34102052e6e75a9a6a336b636b987b
https://github.com/scummvm/scummvm/commit/304598c7da34102052e6e75a9a6a336b636b987b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:29+02:00
Commit Message:
SCI: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/sci/engine/vm.cpp
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 94a83adf931..9bd940fa56e 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -280,7 +280,7 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt
argp++;
argc = argp->requireUint16();
- if (argc > 0x800) // More arguments than the stack could possibly accomodate for
+ if (argc > 0x800) // More arguments than the stack could possibly accommodate for
error("send_selector(): More than 0x800 arguments to function call");
#ifdef ENABLE_SCI32
Commit: 94e8cb6e6320bc6c873c7b1c4d4ff4bd2aa0bc24
https://github.com/scummvm/scummvm/commit/94e8cb6e6320bc6c873c7b1c4d4ff4bd2aa0bc24
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:29+02:00
Commit Message:
SHERLOCK: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/sherlock/tattoo/tattoo_user_interface.h
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.h b/engines/sherlock/tattoo/tattoo_user_interface.h
index b9e4f82eba4..f1df02f784d 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.h
+++ b/engines/sherlock/tattoo/tattoo_user_interface.h
@@ -139,7 +139,7 @@ public:
/**
* Display the passed long description for an object. If the flag firstTime is set,
- * the window will be opened to accomodate the text. Otherwise, the remaining text
+ * the window will be opened to accommodate the text. Otherwise, the remaining text
* will be printed in an already open window
*/
void printObjectDesc(const Common::String &str, bool firstTime);
Commit: b72583f61d9f982c3218a6f9dd4901ca4be5be46
https://github.com/scummvm/scummvm/commit/b72583f61d9f982c3218a6f9dd4901ca4be5be46
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:29+02:00
Commit Message:
SHERLOCK: Correct spelling mistake
neccessary -> necessary
Changed paths:
engines/sherlock/tattoo/widget_files.cpp
diff --git a/engines/sherlock/tattoo/widget_files.cpp b/engines/sherlock/tattoo/widget_files.cpp
index dad1e86e359..7e12b3b1d5c 100644
--- a/engines/sherlock/tattoo/widget_files.cpp
+++ b/engines/sherlock/tattoo/widget_files.cpp
@@ -157,7 +157,7 @@ void WidgetFiles::render(FilesRenderMode mode) {
yp += _surface.fontHeight() + 1;
}
- // Draw the Scrollbar if neccessary
+ // Draw the Scrollbar if necessary
if (mode != RENDER_NAMES)
drawScrollBar(_savegameIndex, FILES_LINES_COUNT, _savegames.size());
}
Commit: 7f039286cc07f4f44d705abeb4bebe98189ebd24
https://github.com/scummvm/scummvm/commit/7f039286cc07f4f44d705abeb4bebe98189ebd24
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:29+02:00
Commit Message:
SKY: Correct spelling mistake
aweful -> awful
Changed paths:
engines/sky/sky.cpp
diff --git a/engines/sky/sky.cpp b/engines/sky/sky.cpp
index c34eabffd3b..f79440963d6 100644
--- a/engines/sky/sky.cpp
+++ b/engines/sky/sky.cpp
@@ -51,7 +51,7 @@
/*
At the beginning the reverse engineers were happy, and did rejoice at
their task, for the engine before them did shineth and was full of
- promise. But then they did look closer and see'th the aweful truth;
+ promise. But then they did look closer and see'th the awful truth;
its code was assembly and messy (rareth was its comments). And so large
were its includes that did at first seem small; queereth also was its
compact(s). Then they did findeth another version, and this was slightly
Commit: 14ed663fcf89c7100262f4316bc02c63baf5d6e0
https://github.com/scummvm/scummvm/commit/14ed663fcf89c7100262f4316bc02c63baf5d6e0
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:29+02:00
Commit Message:
SWORD1: Correct spelling mistake
begining -> beginning
Changed paths:
engines/sword1/router.cpp
diff --git a/engines/sword1/router.cpp b/engines/sword1/router.cpp
index 3aed250b58c..404f2c39851 100644
--- a/engines/sword1/router.cpp
+++ b/engines/sword1/router.cpp
@@ -657,7 +657,7 @@ void Router::slidyWalkAnimator(WalkData *walkAnim) {
int32 frames;
int32 frame;
- // start at the begining for a change
+ // start at the beginning for a change
p = 0;
lastDir = _modularPath[0].dir;
currentDir = _modularPath[1].dir;
@@ -1067,7 +1067,7 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
int32 lastCount;
int32 frame;
- // start at the begining for a change
+ // start at the beginning for a change
lastDir = _modularPath[0].dir;
currentDir = _modularPath[1].dir;
module = _framesPerChar + lastDir;
@@ -1953,7 +1953,7 @@ int32 Router::LoadWalkResources(Object *megaObject, int32 x, int32 y, int32 dir)
// mega data ready
- // finish setting grid by putting mega _node at begining
+ // finish setting grid by putting mega _node at beginning
// and target _node at end and reset current values
_node[0].x = _startX;
_node[0].y = _startY;
Commit: 4093454927f0a03d08d5868b4e320c2e9c9e9cf6
https://github.com/scummvm/scummvm/commit/4093454927f0a03d08d5868b4e320c2e9c9e9cf6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
SWORD2: Correct spelling mistake
wether -> whether
Changed paths:
engines/sword2/sword2.h
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h
index cbac4627f14..9a97b1391a4 100644
--- a/engines/sword2/sword2.h
+++ b/engines/sword2/sword2.h
@@ -248,7 +248,7 @@ public:
// This is a bit hackish, of course :-).
uint32 getMillis();
- //Used to check wether we are running PSX version
+ // Used to check whether we are running PSX version
static bool isPsx() { return _platform == Common::kPlatformPSX; }
};
Commit: e2d1e88d6fc8c9db28af141c698a30991b90a516
https://github.com/scummvm/scummvm/commit/e2d1e88d6fc8c9db28af141c698a30991b90a516
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
TINSEL: Correct spelling mistake
aquire -> acquire
Changed paths:
engines/tinsel/tinlib.cpp
diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp
index e8115ab90f7..36bd0afedbb 100644
--- a/engines/tinsel/tinlib.cpp
+++ b/engines/tinsel/tinlib.cpp
@@ -4025,7 +4025,7 @@ static void Walked(CORO_PARAM, int actor, int x, int y, SCNHANDLE film, bool esc
assert(pMover->hCpath != NOPOLY); // moving actor not in path
- // Briefly aquire token to kill off any other normal walk
+ // Briefly acquire token to kill off any other normal walk
GetToken(pMover->actorToken);
FreeToken(pMover->actorToken);
}
Commit: ba3aad8adf54d1d8eee59f0fac0b805e897fa9ec
https://github.com/scummvm/scummvm/commit/ba3aad8adf54d1d8eee59f0fac0b805e897fa9ec
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
TITANIC: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/titanic/events.cpp
diff --git a/engines/titanic/events.cpp b/engines/titanic/events.cpp
index e66c3dee469..01546adb077 100644
--- a/engines/titanic/events.cpp
+++ b/engines/titanic/events.cpp
@@ -117,7 +117,7 @@ void Events::pollEventsAndWait() {
gameManager->_sound.updateMixer();
// WORKAROUND: If in the Star Control view, update the camera
- // frequently, to accomodate that the original had a higher
+ // frequently, to accommodate that the original had a higher
// draw rate than the ScummVM implementation does
CViewItem *view = gameManager->getView();
if (view->getFullViewName() == "Bridge.Node 4.N") {
Commit: b103c16786bbc066492c611e8a969ed9a7fdef0b
https://github.com/scummvm/scummvm/commit/b103c16786bbc066492c611e8a969ed9a7fdef0b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
TITANIC: Correct spelling mistake
relevent -> relevant
Changed paths:
engines/titanic/support/avi_surface.h
diff --git a/engines/titanic/support/avi_surface.h b/engines/titanic/support/avi_surface.h
index a03376e55f6..ff5377796d5 100644
--- a/engines/titanic/support/avi_surface.h
+++ b/engines/titanic/support/avi_surface.h
@@ -190,7 +190,7 @@ public:
}
/**
- * Handle any movie events relevent for the frame
+ * Handle any movie events relevant for the frame
*/
virtual bool handleEvents(CMovieEventList &events);
Commit: 946f11b2be3ee8eacbf9c0637f030968e92d2867
https://github.com/scummvm/scummvm/commit/946f11b2be3ee8eacbf9c0637f030968e92d2867
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
TITANIC: Correct spelling mistake
existance -> existence
Changed paths:
engines/titanic/support/files_manager.cpp
diff --git a/engines/titanic/support/files_manager.cpp b/engines/titanic/support/files_manager.cpp
index d47ce5deaac..389bfcbc006 100644
--- a/engines/titanic/support/files_manager.cpp
+++ b/engines/titanic/support/files_manager.cpp
@@ -136,7 +136,7 @@ void CFilesManager::preload(const CString &name) {
Common::SeekableReadStream *CFilesManager::getResource(const CString &str) {
ResourceEntry resEntry = _resources[str];
- // If we're running the German version, check for the existance of
+ // If we're running the German version, check for the existence of
// a German specific version of the given resource
if (_vm->isGerman() && _resources.contains(str + "/DE"))
resEntry = _resources[str + "/DE"];
Commit: 669b29f10586035a97ae4c809ea6dc74f27588f8
https://github.com/scummvm/scummvm/commit/669b29f10586035a97ae4c809ea6dc74f27588f8
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:30+02:00
Commit Message:
TITANIC: Correct spelling mistake
untill -> until
Changed paths:
engines/titanic/star_control/viewport.h
diff --git a/engines/titanic/star_control/viewport.h b/engines/titanic/star_control/viewport.h
index f715a576c4a..ebe4c7b35c4 100644
--- a/engines/titanic/star_control/viewport.h
+++ b/engines/titanic/star_control/viewport.h
@@ -158,14 +158,14 @@ public:
/**
* Sets the center vector y angle
* The actual center y value doesn't
- * change untill reset is called
+ * change until reset is called
*/
void setCenterYAngle(double angleDegrees);
/**
* Sets the center vector z angle
* The actual center z value doesn't
- * change untill reset is called
+ * change until reset is called
*/
void setCenterZAngle(double angleDegrees);
};
Commit: 2e343ef72ef305a61d5ff0d68b1ee9eaa47443a6
https://github.com/scummvm/scummvm/commit/2e343ef72ef305a61d5ff0d68b1ee9eaa47443a6
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:31+02:00
Commit Message:
TSAGE: Correct spelling mistake
wether -> whether
desn't -> doesn't
Changed paths:
engines/tsage/blue_force/blueforce_scenes3.cpp
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 0e27cf87e67..813de064d11 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -950,9 +950,9 @@ void Scene315::Action1::signal() {
if (scene->_sceneMode == 3169) {
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
- //HACK: This has to be checked wether or not it occurs in the original.
- //When the _sceneMode is set to 3169, the value desn't change.
- //If you show the forest rapsheet, it gives points (and again... and again...)
+ // HACK: This has to be checked whether or not it occurs in the original.
+ // When the _sceneMode is set to 3169, the value doesn't change.
+ // If you show the forest rapsheet, it gives points (and again... and again...)
scene->_sceneMode = 3154;
}
Commit: 75c86d60c7bbad779440ac53ee51889e8065ddc4
https://github.com/scummvm/scummvm/commit/75c86d60c7bbad779440ac53ee51889e8065ddc4
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:31+02:00
Commit Message:
ULTIMA: Correct spelling mistake
succesfull -> successfull
Changed paths:
engines/ultima/ultima8/ultima8.h
diff --git a/engines/ultima/ultima8/ultima8.h b/engines/ultima/ultima8/ultima8.h
index 9a5184d9d2b..22e1249e270 100644
--- a/engines/ultima/ultima8/ultima8.h
+++ b/engines/ultima/ultima8/ultima8.h
@@ -344,7 +344,7 @@ public:
//! save a game
//! \param filename the file to save to
- //! \return true if succesful
+ //! \return true if successful
bool saveGame(int slot, const Std::string &desc);
//! start a new game
Commit: 19b898ce4cd5f0715a87268fa4f312727d7e05ea
https://github.com/scummvm/scummvm/commit/19b898ce4cd5f0715a87268fa4f312727d7e05ea
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:31+02:00
Commit Message:
ULTIMA: Correct spelling mistake
succesful -> successfull
Changed paths:
engines/ultima/ultima8/conf/config_file_manager.h
diff --git a/engines/ultima/ultima8/conf/config_file_manager.h b/engines/ultima/ultima8/conf/config_file_manager.h
index df84ab4b496..5b5b93bdd79 100644
--- a/engines/ultima/ultima8/conf/config_file_manager.h
+++ b/engines/ultima/ultima8/conf/config_file_manager.h
@@ -50,7 +50,7 @@ public:
//! \param fname The file to read
//! \param root The name of the root node in the file
//! \param readonly If true, don't write to this file's tree (or the file)
- //! \return true if succesful
+ //! \return true if successful
bool readConfigFile(Std::string fname, const istring &category);
//! clear everything
Commit: a900886f3aceff6b0c17f9c859401c8052b0e98d
https://github.com/scummvm/scummvm/commit/a900886f3aceff6b0c17f9c859401c8052b0e98d
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:31+02:00
Commit Message:
ULTIMA: Correct spelling mistake
relevent -> relevant
Changed paths:
engines/ultima/ultima4/map/tileanim.h
diff --git a/engines/ultima/ultima4/map/tileanim.h b/engines/ultima/ultima4/map/tileanim.h
index b9deb23c17a..66140620c5c 100644
--- a/engines/ultima/ultima4/map/tileanim.h
+++ b/engines/ultima/ultima4/map/tileanim.h
@@ -203,7 +203,7 @@ public:
Std::vector<TileAnimTransform *> _transforms;
Std::vector<TileAnimContext *> _contexts;
- /* returns the frame to set the mapTile to (only relevent if persistent) */
+ /* returns the frame to set the mapTile to (only relevant if persistent) */
void draw(Image *dest, Tile *tile, MapTile &mapTile, Direction dir);
int _random; /* true if the tile animation occurs randomely */
Commit: 3ec9e97e23a4e1afb63d9dcaf8ebfa2252c664a4
https://github.com/scummvm/scummvm/commit/3ec9e97e23a4e1afb63d9dcaf8ebfa2252c664a4
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:31+02:00
Commit Message:
ULTIMA: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ultima/ultima1/maps/map_city_castle.cpp
diff --git a/engines/ultima/ultima1/maps/map_city_castle.cpp b/engines/ultima/ultima1/maps/map_city_castle.cpp
index 7896c9934e4..8e8e175ec2b 100644
--- a/engines/ultima/ultima1/maps/map_city_castle.cpp
+++ b/engines/ultima/ultima1/maps/map_city_castle.cpp
@@ -136,7 +136,7 @@ Point MapCityCastle::getViewportPosition(const Point &viewportSize) {
topLeft.x = _playerWidget->_position.x - (viewportSize.x - 1) / 2;
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
- // Fixed maps, so constrain top left corner so the map fills the viewport. This will accomodate
+ // Fixed maps, so constrain top left corner so the map fills the viewport. This will accommodate
// future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
Commit: 8c038d613fe5c36fcce15e16b7aea61851539196
https://github.com/scummvm/scummvm/commit/8c038d613fe5c36fcce15e16b7aea61851539196
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ultima/shared/maps/map_base.cpp
diff --git a/engines/ultima/shared/maps/map_base.cpp b/engines/ultima/shared/maps/map_base.cpp
index 8917b72481f..d00953b9429 100644
--- a/engines/ultima/shared/maps/map_base.cpp
+++ b/engines/ultima/shared/maps/map_base.cpp
@@ -142,7 +142,7 @@ Point MapBase::getViewportPosition(const Point &viewportSize) {
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
// Fixed maps, so constrain top left corner so the map fills the viewport.
- // This will accomodate future renderings with more tiles, or greater tile size
+ // This will accommodate future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
}
Commit: 2e227174705df60dbd15b84420c0dd754b0217fd
https://github.com/scummvm/scummvm/commit/2e227174705df60dbd15b84420c0dd754b0217fd
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/ultima/shared/core/map.cpp
diff --git a/engines/ultima/shared/core/map.cpp b/engines/ultima/shared/core/map.cpp
index 96d7a43c163..38a7df6eac2 100644
--- a/engines/ultima/shared/core/map.cpp
+++ b/engines/ultima/shared/core/map.cpp
@@ -130,7 +130,7 @@ Point Map::MapBase::getViewportPosition(const Point &viewportSize) {
topLeft.y = _playerWidget->_position.y - (viewportSize.y - 1) / 2;
// Fixed maps, so constrain top left corner so the map fills the viewport.
- // This will accomodate future renderings with more tiles, or greater tile size
+ // This will accommodate future renderings with more tiles, or greater tile size
topLeft.x = CLIP((int)topLeft.x, 0, (int)(width() - viewportSize.x));
topLeft.y = CLIP((int)topLeft.y, 0, (int)(height() - viewportSize.y));
}
Commit: c529a77d4c6e85ced8f0a6d9c46af7d0314a7753
https://github.com/scummvm/scummvm/commit/c529a77d4c6e85ced8f0a6d9c46af7d0314a7753
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
drunkeness -> drunkenness
Changed paths:
engines/ultima/nuvie/usecode/u6_usecode.cpp
diff --git a/engines/ultima/nuvie/usecode/u6_usecode.cpp b/engines/ultima/nuvie/usecode/u6_usecode.cpp
index b236c4d839c..bf3dbdcf04f 100644
--- a/engines/ultima/nuvie/usecode/u6_usecode.cpp
+++ b/engines/ultima/nuvie/usecode/u6_usecode.cpp
@@ -1584,7 +1584,7 @@ bool U6UseCode::use_food(Obj *obj, UseCodeEvent ev) {
|| obj->obj_n == OBJ_U6_ALE) {
scroll->display_string("\nYou drink it.\n");
- player->add_alcohol(); // add to drunkeness
+ player->add_alcohol(); // add to drunkenness
} else
scroll->display_string("\nYou eat the food.\n");
}
Commit: 3a3fbcfcfb49f84c07bd656bca8a5173746e0781
https://github.com/scummvm/scummvm/commit/3a3fbcfcfb49f84c07bd656bca8a5173746e0781
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
wehter -> whether
preforming -> performing
Changed paths:
engines/ultima/nuvie/gui/gui.h
diff --git a/engines/ultima/nuvie/gui/gui.h b/engines/ultima/nuvie/gui/gui.h
index ff6bf56f4c8..ad98d94db3c 100644
--- a/engines/ultima/nuvie/gui/gui.h
+++ b/engines/ultima/nuvie/gui/gui.h
@@ -72,10 +72,10 @@ protected:
/* Flag - whether or not the GUI needs to be displayed */
int display;
- /* Flag - wether we are preforming a drag and drop */
+ /* Flag - whether we are performing a drag and drop */
bool dragging;
- bool full_redraw; //this forces all widgets to redraw on the next call to Display()
+ bool full_redraw; // this forces all widgets to redraw on the next call to Display()
// some default colours
GUI_Color *selected_color;
Commit: c5f2b4e8ccf4aba30597e336dbe044bb135d9d98
https://github.com/scummvm/scummvm/commit/c5f2b4e8ccf4aba30597e336dbe044bb135d9d98
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
wether -> whether
Changed paths:
engines/ultima/nuvie/core/obj_manager.cpp
diff --git a/engines/ultima/nuvie/core/obj_manager.cpp b/engines/ultima/nuvie/core/obj_manager.cpp
index 9c2e1d86507..6eb08cbd8a0 100644
--- a/engines/ultima/nuvie/core/obj_manager.cpp
+++ b/engines/ultima/nuvie/core/obj_manager.cpp
@@ -392,7 +392,7 @@ bool ObjManager::save_obj(NuvieIO *save_buf, Obj *obj, uint16 parent_objblk_n) {
void ObjManager::clean() {
uint8 i;
- egg_manager->clean(Game::get_game()->are_cheats_enabled() ? show_eggs : false); //show_eggs determines wether we delete the actual Objs from egg manager.
+ egg_manager->clean(Game::get_game()->are_cheats_enabled() ? show_eggs : false); //show_eggs determines whether we delete the actual Objs from egg manager.
for (i = 0; i < 64; i++)
iAVLCleanTree(surface[i], clean_obj_tree_node);
Commit: ae961ba1eca30a6f4f0d2c41a26f07c1f09ed857
https://github.com/scummvm/scummvm/commit/ae961ba1eca30a6f4f0d2c41a26f07c1f09ed857
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:32+02:00
Commit Message:
ULTIMA: Correct spelling mistake
supercede -> supersede
Changed paths:
engines/ultima/nuvie/conf/configuration.cpp
diff --git a/engines/ultima/nuvie/conf/configuration.cpp b/engines/ultima/nuvie/conf/configuration.cpp
index c81a6f86ca9..75c1a0a1cef 100644
--- a/engines/ultima/nuvie/conf/configuration.cpp
+++ b/engines/ultima/nuvie/conf/configuration.cpp
@@ -318,7 +318,7 @@ void Configuration::load(GameId gameId, bool isEnhanced) {
else
setUnenhancedDefaults(gameId);
- // nuvie.cfg in the game folder can supercede any ScummVM settings
+ // nuvie.cfg in the game folder can supersede any ScummVM settings
if (Common::File::exists("nuvie.cfg"))
(void)readConfigFile("nuvie.cfg", "config");
Commit: 0f2d69edef464cdb017ca32c582f51f2178fbac9
https://github.com/scummvm/scummvm/commit/0f2d69edef464cdb017ca32c582f51f2178fbac9
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:33+02:00
Commit Message:
WINTERMUTE: Correct spelling mistake
accomodate -> accommodate
Changed paths:
engines/wintermute/base/gfx/osystem/base_render_osystem.h
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index 2b30361ce6f..315151c36ca 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -55,7 +55,7 @@ class RenderTicket;
* which will then create a need for redrawing, as we draw with an alpha-channel here.
*
* There is also a draw path that draws without tickets, for debugging purposes,
- * as well as to accomodate situations with large enough amounts of draw calls,
+ * as well as to accommodate situations with large enough amounts of draw calls,
* that there will be too much overhead involved with comparing the generated tickets.
*/
class BaseRenderOSystem : public BaseRenderer {
Commit: ca0ca397a5cf0ed2b2979c1f26c215447f0abba3
https://github.com/scummvm/scummvm/commit/ca0ca397a5cf0ed2b2979c1f26c215447f0abba3
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:33+02:00
Commit Message:
WINTERMUTE: Correct spelling mistake
refrence -> reference
Changed paths:
engines/wintermute/ad/ad_actor_3dx.cpp
diff --git a/engines/wintermute/ad/ad_actor_3dx.cpp b/engines/wintermute/ad/ad_actor_3dx.cpp
index beaac7592d0..32d900c8c2e 100644
--- a/engines/wintermute/ad/ad_actor_3dx.cpp
+++ b/engines/wintermute/ad/ad_actor_3dx.cpp
@@ -1557,14 +1557,14 @@ bool AdActor3DX::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSta
stack->correctParams(1);
ScValue *val = stack->pop();
if (!val->isNative()) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return true;
}
AdObject *obj = (AdObject *)val->getNative();
if (!obj || obj->getType() != OBJECT_ENTITY) {
- script->runtimeError("actor.%s method accepts an entity refrence only", name);
+ script->runtimeError("actor.%s method accepts an entity reference only", name);
stack->pushNULL();
return true;
}
Commit: f0e6445bb82296584a30b8f68d14c56543ec78fb
https://github.com/scummvm/scummvm/commit/f0e6445bb82296584a30b8f68d14c56543ec78fb
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-10-27T15:57:33+02:00
Commit Message:
ZVISION: Correct spelling mistake
recieve -> receive
Changed paths:
engines/zvision/graphics/render_manager.h
diff --git a/engines/zvision/graphics/render_manager.h b/engines/zvision/graphics/render_manager.h
index 48641f135f7..6965a06f60d 100644
--- a/engines/zvision/graphics/render_manager.h
+++ b/engines/zvision/graphics/render_manager.h
@@ -305,8 +305,8 @@ public:
// xy - base color
// depth - +/- of base color
// rect - rectangle where select pixels
- // minD - if not NULL will recieve real bottom border of depth
- // maxD - if not NULL will recieve real top border of depth
+ // minD - if not NULL will receive real bottom border of depth
+ // maxD - if not NULL will receive real top border of depth
EffectMap *makeEffectMap(const Common::Point &xy, int16 depth, const Common::Rect &rect, int8 *minD, int8 *maxD);
// Create "mask" for effects by simple transparent color
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