[Scummvm-git-logs] scummvm master -> aa46426a3a5dbdad5471ce515654051d7fedc2c2
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noreply at scummvm.org
Wed Sep 7 21:12:42 UTC 2022
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
bd302f4c19 AVALANCHE: Update direction arrow when mouse is used to move
aa46426a3a AVALANCHE: Use correct sprite data during arrow trap
Commit: bd302f4c199ca59dacf15ffed234b1e6ebc84eec
https://github.com/scummvm/scummvm/commit/bd302f4c199ca59dacf15ffed234b1e6ebc84eec
Author: Avijeet (am388488 at gmail.com)
Date: 2022-09-07T23:12:38+02:00
Commit Message:
AVALANCHE: Update direction arrow when mouse is used to move
Changed paths:
engines/avalanche/avalot.cpp
diff --git a/engines/avalanche/avalot.cpp b/engines/avalanche/avalot.cpp
index eded265f3a8..53666bbe948 100644
--- a/engines/avalanche/avalot.cpp
+++ b/engines/avalanche/avalot.cpp
@@ -1079,30 +1079,39 @@ void AvalancheEngine::guideAvvy(Common::Point cursorPos) {
case 0:
default:
_animation->stopWalking();
+ _animation->setDirection(kDirStopped);
break; // Clicked on Avvy: no movement.
case 1:
_animation->setMoveSpeed(0, kDirLeft);
+ _animation->setDirection(kDirLeft);
break;
case 2:
_animation->setMoveSpeed(0, kDirRight);
+ _animation->setDirection(kDirRight);
break;
case 3:
_animation->setMoveSpeed(0, kDirUp);
+ _animation->setDirection(kDirUp);
break;
case 4:
_animation->setMoveSpeed(0, kDirUpLeft);
+ _animation->setDirection(kDirLeft);
break;
case 5:
_animation->setMoveSpeed(0, kDirUpRight);
+ _animation->setDirection(kDirUpRight);
break;
case 6:
_animation->setMoveSpeed(0, kDirDown);
+ _animation->setDirection(kDirDown);
break;
case 7:
_animation->setMoveSpeed(0, kDirDownLeft);
+ _animation->setDirection(kDirDownLeft);
break;
case 8:
_animation->setMoveSpeed(0, kDirDownRight);
+ _animation->setDirection(kDirDownRight);
break;
} // No other values are possible.
Commit: aa46426a3a5dbdad5471ce515654051d7fedc2c2
https://github.com/scummvm/scummvm/commit/aa46426a3a5dbdad5471ce515654051d7fedc2c2
Author: Avijeet (am388488 at gmail.com)
Date: 2022-09-07T23:12:38+02:00
Commit Message:
AVALANCHE: Use correct sprite data during arrow trap
Changed paths:
engines/avalanche/animation.cpp
diff --git a/engines/avalanche/animation.cpp b/engines/avalanche/animation.cpp
index cd3eb8bc8e1..4eb1475301d 100644
--- a/engines/avalanche/animation.cpp
+++ b/engines/avalanche/animation.cpp
@@ -1053,7 +1053,7 @@ void Animation::faceAvvy(byte tripnum) {
void Animation::arrowProcs(byte tripnum) {
AnimationType *tripSpr = _sprites[tripnum];
- AnimationType *avvy = _sprites[tripnum];
+ AnimationType *avvy = _sprites[0];
if (tripSpr->_homing) {
// Arrow is still in flight.
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