[Scummvm-git-logs] scummvm master -> 30f4e2d3e5f08d557552380cc7af12a837337fab

grisenti noreply at scummvm.org
Tue Apr 4 21:09:30 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
30f4e2d3e5 HPL1: rename iLowLevelInput to LowLevelInput


Commit: 30f4e2d3e5f08d557552380cc7af12a837337fab
    https://github.com/scummvm/scummvm/commit/30f4e2d3e5f08d557552380cc7af12a837337fab
Author: grisenti (emanuele at grisenti.net)
Date: 2023-04-04T23:09:10+02:00

Commit Message:
HPL1: rename iLowLevelInput to LowLevelInput

Changed paths:
    engines/hpl1/engine/game/low_level_game_setup.cpp
    engines/hpl1/engine/game/low_level_game_setup.h
    engines/hpl1/engine/impl/KeyboardSDL.cpp
    engines/hpl1/engine/impl/KeyboardSDL.h
    engines/hpl1/engine/impl/MouseSDL.cpp
    engines/hpl1/engine/impl/MouseSDL.h
    engines/hpl1/engine/input/Input.cpp
    engines/hpl1/engine/input/Input.h
    engines/hpl1/engine/input/LowLevelInput.cpp
    engines/hpl1/engine/input/LowLevelInput.h


diff --git a/engines/hpl1/engine/game/low_level_game_setup.cpp b/engines/hpl1/engine/game/low_level_game_setup.cpp
index e90b9cd3829..44ca38504ba 100644
--- a/engines/hpl1/engine/game/low_level_game_setup.cpp
+++ b/engines/hpl1/engine/game/low_level_game_setup.cpp
@@ -48,7 +48,7 @@ static iLowLevelGraphics *createLowLevelGfx() {
 LowLevelGameSetup::LowLevelGameSetup() {
 	_lowLevelSystem = hplNew(LowLevelSystem, ());
 	_lowLevelGraphics = createLowLevelGfx();
-	_lowLevelInput = hplNew(iLowLevelInput, (_lowLevelGraphics));
+	_lowLevelInput = hplNew(LowLevelInput, (_lowLevelGraphics));
 	_lowLevelResources = hplNew(LowLevelResources, (_lowLevelGraphics));
 	_lowLevelSound = hplNew(cLowLevelSoundOpenAL, ());
 	_lowLevelPhysics = hplNew(cLowLevelPhysicsNewton, ());
diff --git a/engines/hpl1/engine/game/low_level_game_setup.h b/engines/hpl1/engine/game/low_level_game_setup.h
index a73a53ab679..4fa90593ad8 100644
--- a/engines/hpl1/engine/game/low_level_game_setup.h
+++ b/engines/hpl1/engine/game/low_level_game_setup.h
@@ -57,7 +57,7 @@ public:
 private:
 	LowLevelSystem *_lowLevelSystem;
 	iLowLevelGraphics *_lowLevelGraphics;
-	iLowLevelInput *_lowLevelInput;
+	LowLevelInput *_lowLevelInput;
 	LowLevelResources *_lowLevelResources;
 	iLowLevelSound *_lowLevelSound;
 	iLowLevelPhysics *_lowLevelPhysics;
diff --git a/engines/hpl1/engine/impl/KeyboardSDL.cpp b/engines/hpl1/engine/impl/KeyboardSDL.cpp
index 99dbc57eade..7ec909ba3a6 100644
--- a/engines/hpl1/engine/impl/KeyboardSDL.cpp
+++ b/engines/hpl1/engine/impl/KeyboardSDL.cpp
@@ -34,7 +34,7 @@ namespace hpl {
 
 //-----------------------------------------------------------------------
 
-cKeyboardSDL::cKeyboardSDL(iLowLevelInput *apLowLevelInputSDL) : iKeyboard("SDL Portable Keyboard") {
+cKeyboardSDL::cKeyboardSDL(LowLevelInput *apLowLevelInputSDL) : iKeyboard("SDL Portable Keyboard") {
 	_lowLevelSystem = apLowLevelInputSDL;
 
 	_downKeys.set_size(eKey_LastEnum);
diff --git a/engines/hpl1/engine/impl/KeyboardSDL.h b/engines/hpl1/engine/impl/KeyboardSDL.h
index 89d642a3a85..a4d20d7344a 100644
--- a/engines/hpl1/engine/impl/KeyboardSDL.h
+++ b/engines/hpl1/engine/impl/KeyboardSDL.h
@@ -43,11 +43,11 @@ namespace hpl {
 
 #define MAX_KEY_PRESSES (20)
 
-class iLowLevelInput;
+class LowLevelInput;
 
 class cKeyboardSDL : public iKeyboard {
 public:
-	cKeyboardSDL(iLowLevelInput *apLowLevelInputSDL);
+	cKeyboardSDL(LowLevelInput *apLowLevelInputSDL);
 
 	void Update();
 
@@ -66,7 +66,7 @@ private:
 	eKeyModifier _modifiers;
 	Common::BitArray _downKeys;
 	Common::Queue<cKeyPress> _pressedKeys;
-	iLowLevelInput *_lowLevelSystem;
+	LowLevelInput *_lowLevelSystem;
 };
 
 } // namespace hpl
diff --git a/engines/hpl1/engine/impl/MouseSDL.cpp b/engines/hpl1/engine/impl/MouseSDL.cpp
index e238afe950a..c48e394a3f7 100644
--- a/engines/hpl1/engine/impl/MouseSDL.cpp
+++ b/engines/hpl1/engine/impl/MouseSDL.cpp
@@ -40,7 +40,7 @@ namespace hpl {
 
 //-----------------------------------------------------------------------
 
-cMouseSDL::cMouseSDL(iLowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics) : iMouse("SDL Portable Mouse") {
+cMouseSDL::cMouseSDL(LowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics) : iMouse("SDL Portable Mouse") {
 	mfMaxPercent = 0.7f;
 	mfMinPercent = 0.1f;
 	mlBufferSize = 6;
diff --git a/engines/hpl1/engine/impl/MouseSDL.h b/engines/hpl1/engine/impl/MouseSDL.h
index 15eb1c6651f..ddf9cc226a6 100644
--- a/engines/hpl1/engine/impl/MouseSDL.h
+++ b/engines/hpl1/engine/impl/MouseSDL.h
@@ -38,11 +38,11 @@ struct Event;
 namespace hpl {
 
 class iLowLevelGraphics;
-class iLowLevelInput;
+class LowLevelInput;
 
 class cMouseSDL : public iMouse {
 public:
-	cMouseSDL(iLowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics);
+	cMouseSDL(LowLevelInput *apLowLevelInputSDL, iLowLevelGraphics *apLowLevelGraphics);
 
 	bool ButtonIsDown(eMButton);
 
@@ -80,7 +80,7 @@ private:
 	float mfMaxPercent;
 	float mfMinPercent;
 	int mlBufferSize;
-	iLowLevelInput *_lowLevelInputSDL;
+	LowLevelInput *_lowLevelInputSDL;
 	iLowLevelGraphics *_lowLevelGraphics;
 };
 
diff --git a/engines/hpl1/engine/input/Input.cpp b/engines/hpl1/engine/input/Input.cpp
index d5b5a8065b1..219d29e9b23 100644
--- a/engines/hpl1/engine/input/Input.cpp
+++ b/engines/hpl1/engine/input/Input.cpp
@@ -41,7 +41,7 @@ namespace hpl {
 
 //-----------------------------------------------------------------------
 
-cInput::cInput(iLowLevelInput *apLowLevelInput) : iUpdateable("HPL_Input") {
+cInput::cInput(LowLevelInput *apLowLevelInput) : iUpdateable("HPL_Input") {
 	mpLowLevelInput = apLowLevelInput;
 
 	mpKeyboard = mpLowLevelInput->CreateKeyboard();
diff --git a/engines/hpl1/engine/input/Input.h b/engines/hpl1/engine/input/Input.h
index 5711c164062..4313cb477c7 100644
--- a/engines/hpl1/engine/input/Input.h
+++ b/engines/hpl1/engine/input/Input.h
@@ -39,7 +39,7 @@ namespace hpl {
 
 class iKeyboard;
 class iMouse;
-class iLowLevelInput;
+class LowLevelInput;
 class iInputDevice;
 class iAction;
 
@@ -54,7 +54,7 @@ typedef tInputDeviceList::iterator tInputDeviceListIt;
 
 class cInput : public iUpdateable {
 public:
-	cInput(iLowLevelInput *apLowLevelInput);
+	cInput(LowLevelInput *apLowLevelInput);
 	~cInput();
 
 	/**
@@ -133,13 +133,13 @@ public:
 	 */
 	iAction *InputToAction(const tString &asName);
 
-	iLowLevelInput *GetLowLevel() { return mpLowLevelInput; }
+	LowLevelInput *GetLowLevel() { return mpLowLevelInput; }
 
 private:
 	tActionMap m_mapActions;
 	tInputDeviceList mlstInputDevices;
 
-	iLowLevelInput *mpLowLevelInput;
+	LowLevelInput *mpLowLevelInput;
 
 	iMouse *mpMouse;
 	iKeyboard *mpKeyboard;
diff --git a/engines/hpl1/engine/input/LowLevelInput.cpp b/engines/hpl1/engine/input/LowLevelInput.cpp
index 32de3d5eb4f..959a8678120 100644
--- a/engines/hpl1/engine/input/LowLevelInput.cpp
+++ b/engines/hpl1/engine/input/LowLevelInput.cpp
@@ -36,20 +36,20 @@ namespace hpl {
 
 //-----------------------------------------------------------------------
 
-iLowLevelInput::iLowLevelInput(iLowLevelGraphics *apLowLevelGraphics) {
+LowLevelInput::LowLevelInput(iLowLevelGraphics *apLowLevelGraphics) {
 	_lowLevelGraphics = apLowLevelGraphics;
 	LockInput(true);
 }
 
 //-----------------------------------------------------------------------
 
-void iLowLevelInput::LockInput(bool abX) {
+void LowLevelInput::LockInput(bool abX) {
 	g_system->lockMouse(abX);
 }
 
 //-----------------------------------------------------------------------
 
-void iLowLevelInput::BeginInputUpdate() {
+void LowLevelInput::BeginInputUpdate() {
 	Common::Event event;
 	while (g_system->getEventManager()->pollEvent(event)) {
 		_events.push_back(event);
@@ -58,19 +58,19 @@ void iLowLevelInput::BeginInputUpdate() {
 
 //-----------------------------------------------------------------------
 
-void iLowLevelInput::EndInputUpdate() {
+void LowLevelInput::EndInputUpdate() {
 	_events.clear();
 }
 
 //-----------------------------------------------------------------------
 
-iMouse *iLowLevelInput::CreateMouse() {
+iMouse *LowLevelInput::CreateMouse() {
 	return hplNew(cMouseSDL, (this, _lowLevelGraphics));
 }
 
 //-----------------------------------------------------------------------
 
-iKeyboard *iLowLevelInput::CreateKeyboard() {
+iKeyboard *LowLevelInput::CreateKeyboard() {
 	return hplNew(cKeyboardSDL, (this));
 }
 
diff --git a/engines/hpl1/engine/input/LowLevelInput.h b/engines/hpl1/engine/input/LowLevelInput.h
index 632e09c244a..12c4ef3f115 100644
--- a/engines/hpl1/engine/input/LowLevelInput.h
+++ b/engines/hpl1/engine/input/LowLevelInput.h
@@ -37,12 +37,12 @@ class iMouse;
 class iKeyboard;
 class iLowLevelGraphics;
 
-class iLowLevelInput {
+class LowLevelInput {
 	friend class cKeyboardSDL;
 	friend class cMouseSDL;
 
 public:
-	iLowLevelInput(iLowLevelGraphics *graphics);
+	LowLevelInput(iLowLevelGraphics *graphics);
 	/**
 	 * Lock all input to current window.
 	 * \param abX




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