[Scummvm-git-logs] scummvm master -> 4e11622195aeb5c06a070e7746998579e2295acc
somaen
noreply at scummvm.org
Sat Apr 29 21:43:09 UTC 2023
This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
cbb0a52281 WATCHMAKER: Resolve Windows build errors
876ef461f3 WATCHMAKER: Clear some warnings
4e11622195 WATCHMAKER: Fix mismatched delete/delete[] call
Commit: cbb0a52281caf2f1540a5138f3234735a1a31acd
https://github.com/scummvm/scummvm/commit/cbb0a52281caf2f1540a5138f3234735a1a31acd
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2023-04-29T23:31:56+02:00
Commit Message:
WATCHMAKER: Resolve Windows build errors
Changed paths:
engines/watchmaker/3d/animation.cpp
engines/watchmaker/3d/geometry.cpp
engines/watchmaker/3d/loader.cpp
engines/watchmaker/classes/do_camera.cpp
engines/watchmaker/classes/do_dialog.cpp
engines/watchmaker/classes/do_keyboard.cpp
engines/watchmaker/classes/do_system.cpp
engines/watchmaker/t2d/t2d.cpp
engines/watchmaker/walk/walk.cpp
diff --git a/engines/watchmaker/3d/animation.cpp b/engines/watchmaker/3d/animation.cpp
index 3965988aa86..487d174903d 100644
--- a/engines/watchmaker/3d/animation.cpp
+++ b/engines/watchmaker/3d/animation.cpp
@@ -156,7 +156,8 @@ uint8 GetLightDirection(t3dV3F *dest, uint8 pos) {
* t3dLoadAnimation
* --------------------------------------------------*/
int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag) {
- uint32 nf, nb, i, j, k, h, older, ScaleAnim, CurPreloadedAnim;
+ uint32 nf, nb, i, k, h, older, len, ScaleAnim, CurPreloadedAnim;
+ uint32 j = 0;
t3dLOADANIM *p;
t3dLOADBONE *bone;
t3dBONEANIM *db;
@@ -560,12 +561,12 @@ t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body) {
t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num) {
warning("LoadCharacter(%s)", pname);
uint8 Mirror = 1;
- uint16 n = 0, f;
+ uint16 numBody = 0, f, i;
t3dV3F tmp;
// gVertex *v;
t3dCHARACTER *b = new t3dCHARACTER[1] {};
- b->Body = _vm->_roomManager->loadRoom(pname, b->Body, &n, (T3D_NOLIGHTMAPS | T3D_NORECURSION | T3D_NOVOLUMETRICLIGHTS | T3D_NOCAMERAS | T3D_STATIC_SET0 | T3D_STATIC_SET1));
+ b->Body = _vm->_roomManager->loadRoom(pname, b->Body, &numBody, (T3D_NOLIGHTMAPS | T3D_NORECURSION | T3D_NOVOLUMETRICLIGHTS | T3D_NOCAMERAS | T3D_STATIC_SET0 | T3D_STATIC_SET1));
if (!b->Body) {
delete b;
return nullptr;
diff --git a/engines/watchmaker/3d/geometry.cpp b/engines/watchmaker/3d/geometry.cpp
index 2814c8ebc7f..2dee4ddf7f7 100644
--- a/engines/watchmaker/3d/geometry.cpp
+++ b/engines/watchmaker/3d/geometry.cpp
@@ -1018,7 +1018,7 @@ void t3dAddBlend(t3dF32 AddPercent, t3dMESH *mesh) {
* t3dCalcMeshBones
* --------------------------------------------------*/
void t3dCalcMeshBones(t3dMESH *mesh, int32 last) {
- int16 TempFrame;
+ int16 TempFrame = 0;
if (!mesh) return;
if (last) {
@@ -2731,22 +2731,22 @@ void t3dAnimLights(t3dBODY *b) {
if (b->LightTable[0].Type & T3D_LIGHT_ALLLIGHTSOFF)
return;
- t3dCalcHalos(b); //Calculate flare/halos for lights
+ t3dCalcHalos(b); // Calculate flare/halos for lights
- int k = 0;
bProcessLights = 0;
- while ((k < b->NumLights())) {
- t3dLIGHT &l = b->LightTable[k];
+ int light = 0;
+ while ((light < b->NumLights())) {
+ t3dLIGHT &l = b->LightTable[light];
if (l.Type & T3D_LIGHT_CANDLESMOKE)
t3dRaiseSmoke(&l.Source, l.Particle.get());
else if (l.Type & T3D_LIGHT_PULSE) {
error("TODO: Pulsing lights");
#if 0
- bProcessLights = 1;
- l.LightRandomizer = -rand() % ((int32)(l.Color.x + l.Color.y + l.Color.z) / 12);
+ bProcessLights = 1;
+ l.LightRandomizer = -rand() % ((int32)(l.Color.x + l.Color.y + l.Color.z) / 12);
#endif
}
- k++;
+ light++;
}
if (bProcessLights) {
@@ -2798,18 +2798,19 @@ void t3dCheckMaterialVB(MaterialPtr mat) {
if (!mat || (mat->NumAllocatedVerts() < 3))
return ;
- int i;
- for (i = 0; i < mat->NumAllocatedMesh; i++)
- if (*(mat->FlagsList[i]) & T3D_MESH_UPDATEVB)
- break;
-
- if (i >= mat->NumAllocatedMesh)
- return ;
+ {
+ int i = 0;
+ for (; i < mat->NumAllocatedMesh; i++)
+ if (*(mat->FlagsList[i]) & T3D_MESH_UPDATEVB)
+ break;
+ if (i >= mat->NumAllocatedMesh)
+ return;
+ }
//warning("TODO: Implement t3dCheckMaterialVB");
// gv = rLockVertexPtr(mat->VB, DDLOCK_WRITEONLY | DDLOCK_NOSYSLOCK);
mat->VBO->_buffer.clear();
- for (i = 0; i < mat->NumAllocatedVerts(); i++) {
+ for (int i = 0; i < mat->NumAllocatedVerts(); i++) {
auto vert = *mat->VertsList[i];
mat->VBO->_buffer.push_back(vert);
//memcpy(gv, mat->VertsList[i], sizeof(gVertex));
diff --git a/engines/watchmaker/3d/loader.cpp b/engines/watchmaker/3d/loader.cpp
index 4b57f29e19a..e7e8e188507 100644
--- a/engines/watchmaker/3d/loader.cpp
+++ b/engines/watchmaker/3d/loader.cpp
@@ -256,8 +256,8 @@ RoomManager *RoomManager::create(WGame *game) {
t3dBODY* RoomManagerImplementation::loadRoom(const Common::String &pname, t3dBODY *b, uint16 *NumBody, uint32 LoaderFlags) {
warning("t3dLoadRoom(%s, b, %d, %d)", pname.c_str(), *NumBody, LoaderFlags);
struct _t3dLOADLIST *l;
- t3dBODY *r, *rez;
- uint16 num, i;
+ t3dBODY *r = nullptr;
+ t3dBODY *rez = nullptr;
// reset everything that was previously in the load list
for (int i = 0; i < MAX_T3D_LOADLIST_ITEMS; i++) {
@@ -268,7 +268,7 @@ t3dBODY* RoomManagerImplementation::loadRoom(const Common::String &pname, t3dBOD
addToLoadList(nullptr, pname, LoaderFlags);
while ((l = getFromLoadList())) {
- num = 0;
+ uint16 num = 0;
if (l->m) {
if ((rez = _vm->_roomManager->checkIfAlreadyLoaded(l->pname)))
l->m->PortalList = rez;
@@ -287,7 +287,7 @@ t3dBODY* RoomManagerImplementation::loadRoom(const Common::String &pname, t3dBOD
}
if (!(LoaderFlags & T3D_NORECURSION)) {
- for (i = 0; i < NumLoadedFiles; i++)
+ for (uint16 i = 0; i < NumLoadedFiles; i++)
if (LoadedFiles[i].b)
t3dCalcRejectedMeshFromPortal(LoadedFiles[i].b);
}
diff --git a/engines/watchmaker/classes/do_camera.cpp b/engines/watchmaker/classes/do_camera.cpp
index e574579f679..8d1e9fa8455 100644
--- a/engines/watchmaker/classes/do_camera.cpp
+++ b/engines/watchmaker/classes/do_camera.cpp
@@ -165,7 +165,7 @@ void HandleCameraCarrello(t3dBODY *croom) {
t3dF32 dist, mindist;
t3dV3F pt, i, b;
int16 j;
- uint8 bcc;
+ uint8 bcc = false;
if (!Player || !croom || !t3dCurCamera) return;
diff --git a/engines/watchmaker/classes/do_dialog.cpp b/engines/watchmaker/classes/do_dialog.cpp
index 575fff49dfd..985b926fa55 100644
--- a/engines/watchmaker/classes/do_dialog.cpp
+++ b/engines/watchmaker/classes/do_dialog.cpp
@@ -495,7 +495,7 @@ void UpdateDialogMenu(WGame &game, int16 dmx, int16 dmy, uint8 db) {
* --------------------------------------------------*/
void PaintDialog(WGame &game) {
int32 a, ca1, ca2;
- int32 tx, ty;
+ int32 tx = 0, ty = 0;
FontColor tc;
Init &init = game.init;
diff --git a/engines/watchmaker/classes/do_keyboard.cpp b/engines/watchmaker/classes/do_keyboard.cpp
index 04ae0a491e4..a2efe4d26cc 100644
--- a/engines/watchmaker/classes/do_keyboard.cpp
+++ b/engines/watchmaker/classes/do_keyboard.cpp
@@ -80,23 +80,23 @@ void ProcessKBInput() {
#endif
}
-bool KeyDown(unsigned char key) {
- if (KeyTable[(key)] & 0x80)
+bool KeyDown(Common::KeyCode key) {
+ if (KeyTable[key] & 0x80)
return TRUE;
else
return FALSE;
}
-bool KeyUp(unsigned char key) {
- if (KeyTable[(key)] & 0x10) {
- KeyTable[(key)] = 0;
+bool KeyUp(Common::KeyCode key) {
+ if (KeyTable[key] & 0x10) {
+ KeyTable[key] = 0;
return TRUE;
} else
return FALSE;
}
-void KeyClear(unsigned char key) {
- KeyTable[(key)] = 0;
+void KeyClear(Common::KeyCode key) {
+ KeyTable[key] = 0;
}
bool DInputExclusiveMouse() {
@@ -711,4 +711,4 @@ void doClock33(WGame &game, int32 obj, t3dV3F *mp) {
t3dPlaneNormal(&l->BBoxNormal[5], &l->BBox[5].p, &l->BBox[1].p, &l->BBox[7].p); //Right
}
-} // End of namespace Watchmaker
\ No newline at end of file
+} // End of namespace Watchmaker
diff --git a/engines/watchmaker/classes/do_system.cpp b/engines/watchmaker/classes/do_system.cpp
index f3522c12aa4..5cd6c0907be 100644
--- a/engines/watchmaker/classes/do_system.cpp
+++ b/engines/watchmaker/classes/do_system.cpp
@@ -354,7 +354,7 @@ void TitoliCoda_ShowStatic(WGame &game, char initialize) {
FontKind f;
int32 width, height, bpp;
uint32 next_time;
- uint32 cur_time;
+ uint32 cur_time = 0;
uint32 time_inc; //incremento tra l'apparizione di un ruolo e il successivo
Init &init = game.init;
@@ -681,7 +681,7 @@ void NextMessage(WGame &game) {
* UpdateIntroText
* --------------------------------------------------*/
void UpdateIntroText(uint8 com, int32 cur, int32 max, int32 orig) {
- int32 sx, sy, ix, iy, dx;
+ int32 sx = 0, sy = 0, ix = 0, iy = 0, dx = 0;
max --;
if ((com == EFFECT_MOVEIN_T2) || (com == EFFECT_MOVEOUT_T2)) dx = rT2.dx;
diff --git a/engines/watchmaker/t2d/t2d.cpp b/engines/watchmaker/t2d/t2d.cpp
index edad9b45519..a8130c65e90 100644
--- a/engines/watchmaker/t2d/t2d.cpp
+++ b/engines/watchmaker/t2d/t2d.cpp
@@ -1070,8 +1070,8 @@ void doT2DKeyboard(WGame &game) {
break;
case T2D_WIN_COMPUTER_SEARCH: {
- Common::String *String;
- int Max;
+ Common::String *String = nullptr;
+ int Max = 0;
switch (WhatText) {
case 0:
break;
@@ -1267,12 +1267,12 @@ void doT2DMouseMainMenu(WGame &game, t2dWINDOW *w) {
void doT2DMouse(WGame &game) {
struct SRect t;
struct SDDBitmap *d, *d1, *d2;
- t2dWINDOW *w;
- t2dBUTTON *b;
- int32 a, i;
+ t2dWINDOW *w = nullptr;
+ t2dBUTTON *b = nullptr;
+ int32 a = 0, i = 0;
char Name[MAX_PATH];
//Variabili per gestione scrolling
- int32 StartY, DimY;
+ int32 StartY = 0, DimY = 0;
SYSTEMTIME sysTime;
char Text[1000];
int16 mouse_x, mouse_y;
@@ -1440,9 +1440,9 @@ void doT2DMouse(WGame &game) {
if (WinActive[i] == CurButtonWin) break;
if (i == a) break;
for (; i < a; i++) {
- int32 t = WinActive[i];
+ int32 temp = WinActive[i];
WinActive[i] = WinActive[i + 1];
- WinActive[i + 1] = t;
+ WinActive[i + 1] = temp;
}
ResetScreenBuffer();
return;
@@ -5343,18 +5343,18 @@ void doT2D(WGame &game) {
StartSound(game, wPDAALERT);
if (StartAcquiring != i28WALKMANOK) {
- t2dBUTTON *b;
-
- b = &w->bt[T2D_BT_PDA_TONE_WIN];
- b->on = false;
- b = &w->bt[T2D_BT_PDA_TONE_HELP];
- b->on = false;
- b = &w->bt[T2D_BT_PDA_TONE_EXIT];
- b->on = false;
- b = &w->bt[T2D_BT_PDA_TONE_ACQUIRE];
- b->on = false;
- b = &w->bt[T2D_BT_PDA_TONE_PROCESS];
- b->on = false;
+ t2dBUTTON *button = nullptr;
+
+ button = &w->bt[T2D_BT_PDA_TONE_WIN];
+ button->on = false;
+ button = &w->bt[T2D_BT_PDA_TONE_HELP];
+ button->on = false;
+ button = &w->bt[T2D_BT_PDA_TONE_EXIT];
+ button->on = false;
+ button = &w->bt[T2D_BT_PDA_TONE_ACQUIRE];
+ button->on = false;
+ button = &w->bt[T2D_BT_PDA_TONE_PROCESS];
+ button->on = false;
SetHelpWin(game._fonts, &PDA_Tone_Acquire_Help_Func, 2, Sentence[init.Obj[oTONERHELP].text[4]], " ");
_vm->_messageSystem.doEvent(EventClass::MC_T2D, ME_T2DSETWINDOW, MP_DEFAULT, T2D_WIN_PDA_HELP, 0, true, nullptr, nullptr, nullptr);
diff --git a/engines/watchmaker/walk/walk.cpp b/engines/watchmaker/walk/walk.cpp
index 9118722daa5..1d8b48d8c2e 100644
--- a/engines/watchmaker/walk/walk.cpp
+++ b/engines/watchmaker/walk/walk.cpp
@@ -110,7 +110,7 @@ int FindAttachedPanel(int32 oc, int srcp, int destp) {
void PointOut(int32 oc, t3dCAMERA *Camera) {
t3dCHARACTER *Act = Character[oc];
t3dWALK *w = &Act->Walk;
- float x, z;
+ float x = 0, z = 0;
float inters;
float temp;
float nx, nz;
Commit: 876ef461f3eacbabf13a24de0d261dc2df46d88e
https://github.com/scummvm/scummvm/commit/876ef461f3eacbabf13a24de0d261dc2df46d88e
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2023-04-29T23:38:32+02:00
Commit Message:
WATCHMAKER: Clear some warnings
Changed paths:
engines/watchmaker/3d/animation.cpp
engines/watchmaker/struct.h
diff --git a/engines/watchmaker/3d/animation.cpp b/engines/watchmaker/3d/animation.cpp
index 487d174903d..49ea35085dc 100644
--- a/engines/watchmaker/3d/animation.cpp
+++ b/engines/watchmaker/3d/animation.cpp
@@ -156,7 +156,7 @@ uint8 GetLightDirection(t3dV3F *dest, uint8 pos) {
* t3dLoadAnimation
* --------------------------------------------------*/
int8 t3dLoadAnimation(WGame &game, const char *s, t3dMESH *mesh, uint16 Flag) {
- uint32 nf, nb, i, k, h, older, len, ScaleAnim, CurPreloadedAnim;
+ uint32 nf, nb, i, k, h, older, ScaleAnim, CurPreloadedAnim;
uint32 j = 0;
t3dLOADANIM *p;
t3dLOADBONE *bone;
@@ -561,7 +561,7 @@ t3dBODY *LoadShadowMeshes(WGame &game, const char *pname, t3dBODY *Body) {
t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num) {
warning("LoadCharacter(%s)", pname);
uint8 Mirror = 1;
- uint16 numBody = 0, f, i;
+ uint16 numBody = 0, f;
t3dV3F tmp;
// gVertex *v;
@@ -709,7 +709,7 @@ uint8 CompareLightPosition(char *roomname, uint8 pos1, t3dV3F *pos2, t3dF32 acce
auto pLights = t->getPositionalLight(pos1);
bool foundLight = false;
- for (auto light : pLights) {
+ for (auto &light : pLights) {
if (light.Pos.x && light.Pos.z) {
p1.x = light.Pos.x;
p1.y = light.Pos.y;
diff --git a/engines/watchmaker/struct.h b/engines/watchmaker/struct.h
index ea75f37cad2..b7e9fb81dd6 100644
--- a/engines/watchmaker/struct.h
+++ b/engines/watchmaker/struct.h
@@ -202,10 +202,10 @@ struct SInvObject : public SerializableAsset {
};
struct SAtFrame : public SerializableAsset {
- uint8 type; // ATFTEXT, ATFSND, ATFEVENT
- uint8 anim; // solo se subanim e' attiva
- int16 nframe; // 10000 se attraversa portale
- uint16 index;
+ uint8 type = 0; // ATFTEXT, ATFSND, ATFEVENT
+ uint8 anim = 0; // solo se subanim e' attiva
+ int16 nframe = 0; // 10000 se attraversa portale
+ uint16 index = 0;
void loadFromStream(Common::SeekableReadStream &stream) override {
type = stream.readByte();
@@ -477,8 +477,8 @@ struct message {
int16 wparam1 = 0; // t3dS16 parameter 1
int16 wparam2 = 0; // t3dS16 parameter 2
union {
- int32 lparam[3]; // long parameter
- t3dF32 fparam[3]; // float parameter
+ int32 lparam[3] = {}; // long parameter
+ t3dF32 fparam[3]; // float parameter
};
message() = default;
message(EventClass _classe, uint8 _event, uint16 _flags) : classe(_classe), event(_event), flags(_flags) {}
@@ -504,7 +504,7 @@ struct SCreditsName : public SerializableAsset {
};
struct SCreditsRole : public SerializableAsset {
- char role[48];
+ char role[48] = {};
uint8 flags = 0;
void loadFromStream(Common::SeekableReadStream &stream) override {
Commit: 4e11622195aeb5c06a070e7746998579e2295acc
https://github.com/scummvm/scummvm/commit/4e11622195aeb5c06a070e7746998579e2295acc
Author: Einar Johan Trøan SømaÌen (somaen at scummvm.org)
Date: 2023-04-29T23:38:33+02:00
Commit Message:
WATCHMAKER: Fix mismatched delete/delete[] call
Changed paths:
engines/watchmaker/3d/animation.cpp
diff --git a/engines/watchmaker/3d/animation.cpp b/engines/watchmaker/3d/animation.cpp
index 49ea35085dc..44c09d26743 100644
--- a/engines/watchmaker/3d/animation.cpp
+++ b/engines/watchmaker/3d/animation.cpp
@@ -568,7 +568,7 @@ t3dCHARACTER *t3dLoadCharacter(WGame &game, const char *pname, uint16 num) {
t3dCHARACTER *b = new t3dCHARACTER[1] {};
b->Body = _vm->_roomManager->loadRoom(pname, b->Body, &numBody, (T3D_NOLIGHTMAPS | T3D_NORECURSION | T3D_NOVOLUMETRICLIGHTS | T3D_NOCAMERAS | T3D_STATIC_SET0 | T3D_STATIC_SET1));
if (!b->Body) {
- delete b;
+ delete[] b;
return nullptr;
}
b->Mesh = &b->Body->MeshTable[0];
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