[Scummvm-git-logs] scummvm master -> c419090c1fe7b12bd9575662b7f70a5a641cf38c

neuromancer noreply at scummvm.org
Wed Aug 9 17:25:14 UTC 2023


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
c419090c1f FREESCAPE: removed useless gl calls in the shader renderer


Commit: c419090c1fe7b12bd9575662b7f70a5a641cf38c
    https://github.com/scummvm/scummvm/commit/c419090c1fe7b12bd9575662b7f70a5a641cf38c
Author: neuromancer (gustavo.grieco at gmail.com)
Date: 2023-08-09T19:27:08+02:00

Commit Message:
FREESCAPE: removed useless gl calls in the shader renderer

Changed paths:
    engines/freescape/gfx_opengl_shaders.cpp


diff --git a/engines/freescape/gfx_opengl_shaders.cpp b/engines/freescape/gfx_opengl_shaders.cpp
index d69e86e0e0d..89db9762851 100644
--- a/engines/freescape/gfx_opengl_shaders.cpp
+++ b/engines/freescape/gfx_opengl_shaders.cpp
@@ -253,11 +253,6 @@ void OpenGLShaderRenderer::renderCrossair(const Common::Point crossairPosition)
 	_triangleShader->setUniform("useStipple", false);
 	_triangleShader->setUniform("mvpMatrix", identity);
 
-	glMatrixMode(GL_PROJECTION);
-	glLoadIdentity();
-	glOrtho(0, _screenW, _screenH, 0, 0, 1);
-	glMatrixMode(GL_MODELVIEW);
-	glLoadIdentity();
 	glEnable(GL_BLEND);
 	glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
 




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