[Scummvm-git-logs] scummvm master -> ad6dab7bfddc900895b8ac23cf55c7071d15d5a1
ccawley2011
noreply at scummvm.org
Fri Feb 3 22:18:49 UTC 2023
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
ad6dab7bfd TINYGL: Fix memory leak
Commit: ad6dab7bfddc900895b8ac23cf55c7071d15d5a1
https://github.com/scummvm/scummvm/commit/ad6dab7bfddc900895b8ac23cf55c7071d15d5a1
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2023-02-03T22:18:45Z
Commit Message:
TINYGL: Fix memory leak
Changed paths:
engines/freescape/gfx_tinygl_texture.cpp
engines/freescape/gfx_tinygl_texture.h
graphics/tinygl/init.cpp
graphics/tinygl/texture.cpp
graphics/tinygl/zgl.h
diff --git a/engines/freescape/gfx_tinygl_texture.cpp b/engines/freescape/gfx_tinygl_texture.cpp
index f843d34d5a6..887a386afb7 100644
--- a/engines/freescape/gfx_tinygl_texture.cpp
+++ b/engines/freescape/gfx_tinygl_texture.cpp
@@ -33,7 +33,6 @@ TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
_width = surface->w;
_height = surface->h;
_format = surface->format;
- _id = 0;
_internalFormat = 0;
_sourceFormat = 0;
@@ -43,7 +42,6 @@ TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
}
TinyGLTexture::~TinyGLTexture() {
- tglDeleteTextures(1, &_id);
tglDeleteBlitImage(_blitImage);
}
diff --git a/engines/freescape/gfx_tinygl_texture.h b/engines/freescape/gfx_tinygl_texture.h
index cb87a3552bc..5dbedf40f8d 100644
--- a/engines/freescape/gfx_tinygl_texture.h
+++ b/engines/freescape/gfx_tinygl_texture.h
@@ -40,7 +40,6 @@ public:
void update(const Graphics::Surface *surface) override;
void updatePartial(const Graphics::Surface *surface, const Common::Rect &rect) override;
- TGLuint _id;
TGLuint _internalFormat;
TGLuint _sourceFormat;
diff --git a/graphics/tinygl/init.cpp b/graphics/tinygl/init.cpp
index f6a5c05a870..dafcb8f5156 100644
--- a/graphics/tinygl/init.cpp
+++ b/graphics/tinygl/init.cpp
@@ -37,15 +37,11 @@ void GLContext::initSharedState() {
GLSharedState *s = &shared_state;
s->lists = (GLList **)gl_zalloc(sizeof(GLList *) * MAX_DISPLAY_LISTS);
s->texture_hash_table = (GLTexture **)gl_zalloc(sizeof(GLTexture *) * TEXTURE_HASH_TABLE_SIZE);
-
- alloc_texture(0);
}
void GLContext::endSharedState() {
GLSharedState *s = &shared_state;
- uint h = 0;
- free_texture(h);
for (int i = 0; i < MAX_DISPLAY_LISTS; i++) {
// TODO
}
@@ -146,7 +142,7 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
// textures
texture_2d_enabled = false;
- current_texture = alloc_texture(0);
+ current_texture = default_texture = alloc_texture(0);
maxTextureName = 0;
texture_mag_filter = TGL_LINEAR;
texture_min_filter = TGL_NEAREST_MIPMAP_LINEAR;
@@ -291,6 +287,7 @@ void GLContext::deinit() {
specbuf_cleanup();
for (int i = 0; i < 3; i++)
gl_free(matrix_stack[i]);
+ free_texture(default_texture);
endSharedState();
gl_free(vertex);
delete fb;
diff --git a/graphics/tinygl/texture.cpp b/graphics/tinygl/texture.cpp
index 1b421648bf0..11a93e434b3 100644
--- a/graphics/tinygl/texture.cpp
+++ b/graphics/tinygl/texture.cpp
@@ -45,10 +45,6 @@ GLTexture *GLContext::find_texture(uint h) {
return nullptr;
}
-void GLContext::free_texture(uint h) {
- free_texture(find_texture(h));
-}
-
void GLContext::free_texture(GLTexture *t) {
GLTexture **ht;
GLImage *im;
@@ -269,7 +265,7 @@ void GLContext::gl_DeleteTextures(TGLsizei n, const TGLuint *textures) {
TinyGL::GLTexture *t = find_texture(textures[i]);
if (t) {
if (t == current_texture) {
- current_texture = find_texture(0);
+ current_texture = default_texture;
}
t->disposed = true;
}
diff --git a/graphics/tinygl/zgl.h b/graphics/tinygl/zgl.h
index 27013a70e4d..055e4d8a46d 100644
--- a/graphics/tinygl/zgl.h
+++ b/graphics/tinygl/zgl.h
@@ -294,7 +294,7 @@ struct GLContext {
int current_color_material_type;
// textures
- GLTexture *current_texture;
+ GLTexture *current_texture, *default_texture;
uint maxTextureName;
bool texture_2d_enabled;
int texture_mag_filter;
@@ -477,7 +477,6 @@ public:
GLTexture *alloc_texture(uint h);
GLTexture *find_texture(uint h);
- void free_texture(uint h);
void free_texture(GLTexture *t);
void gl_GenTextures(TGLsizei n, TGLuint *textures);
void gl_DeleteTextures(TGLsizei n, const TGLuint *textures);
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