[Scummvm-git-logs] scummvm master -> 2dca8d872888e494c129cde604b966feaa6244e9

dreammaster noreply at scummvm.org
Sun Feb 5 19:34:14 UTC 2023


This automated email contains information about 4 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
8ae35291f1 MM: MM1: Fix calculating damage when monster attacks
ed1a0cbd05 MM: MM1: Renaming of character HP fields
f71236806e MM: MM1: Cleaned up calculating char defense adjusts damage
2dca8d8728 MM: MM1: Fix indexing of attack type messages


Commit: 8ae35291f164dee916b45d0ce3783bc32d6243ad
    https://github.com/scummvm/scummvm/commit/8ae35291f164dee916b45d0ce3783bc32d6243ad
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-02-05T11:19:38-08:00

Commit Message:
MM: MM1: Fix calculating damage when monster attacks

Changed paths:
    engines/mm/mm1/game/combat.cpp


diff --git a/engines/mm/mm1/game/combat.cpp b/engines/mm/mm1/game/combat.cpp
index 9a6859088a4..98eeea5acd2 100644
--- a/engines/mm/mm1/game/combat.cpp
+++ b/engines/mm/mm1/game/combat.cpp
@@ -1514,6 +1514,8 @@ void Combat::monsterAttackInner() {
 		_attackerLevel = (attackerLevel > 255) ? 192 : attackerLevel;
 	}
 
+	// Calculate attack damage and set mode to display the result
+	addAttackDamage();
 	setMode(MONSTER_ATTACK);
 }
 


Commit: ed1a0cbd05a1cc7f0f27140221ac5b3a020b5037
    https://github.com/scummvm/scummvm/commit/ed1a0cbd05a1cc7f0f27140221ac5b3a020b5037
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-02-05T11:22:56-08:00

Commit Message:
MM: MM1: Renaming of character HP fields

Changed paths:
    engines/mm/mm1/data/character.cpp
    engines/mm/mm1/data/character.h
    engines/mm/mm1/data/trap.cpp
    engines/mm/mm1/data/trap.h
    engines/mm/mm1/game/combat.cpp
    engines/mm/mm1/game/spells_party.cpp
    engines/mm/mm1/maps/map.cpp
    engines/mm/mm1/maps/map06.cpp
    engines/mm/mm1/maps/map09.cpp
    engines/mm/mm1/maps/map15.cpp
    engines/mm/mm1/maps/map27.cpp
    engines/mm/mm1/maps/map28.cpp
    engines/mm/mm1/maps/map33.cpp
    engines/mm/mm1/views/character_base.cpp
    engines/mm/mm1/views/create_characters.cpp
    engines/mm/mm1/views/locations/temple.cpp
    engines/mm/mm1/views_enh/locations/temple.cpp


diff --git a/engines/mm/mm1/data/character.cpp b/engines/mm/mm1/data/character.cpp
index 7888d90a42e..4b78296ec60 100644
--- a/engines/mm/mm1/data/character.cpp
+++ b/engines/mm/mm1/data/character.cpp
@@ -182,7 +182,7 @@ void Character::synchronize(Common::Serializer &s) {
 	_spellLevel.synchronize(s);
 
 	s.syncAsUint16LE(_gems);
-	s.syncAsUint16LE(_hpBase);
+	s.syncAsUint16LE(_hpCurrent);
 	s.syncAsUint16LE(_hp);
 	s.syncAsUint16LE(_hpMax);
 
@@ -230,7 +230,7 @@ void Character::clear() {
 	_sp = 0;
 	_spellLevel = 0;
 	_gems = 0;
-	_hpBase = _hp = _hpMax = 0;
+	_hpCurrent = _hp = _hpMax = 0;
 	_gold = 0;
 	_ac = 0;
 	_food = 0;
@@ -317,8 +317,8 @@ Character::LevelIncrease Character::increaseLevel() {
 	else
 		newHP = MAX(newHP - 3, 1);
 
-	_hpBase += newHP;
-	_hp = _hpMax = _hpBase;
+	_hpCurrent += newHP;
+	_hp = _hpMax = _hpCurrent;
 
 	int gainedSpells = 0;
 	if (classNum < ARCHER) {
@@ -538,8 +538,8 @@ void Character::rest() {
 	_condition &= ~(ASLEEP | BLINDED | SILENCED |
 		PARALYZED | UNCONSCIOUS);
 
-	if (_hpBase == 0)
-		_hpBase = 1;
+	if (_hpCurrent == 0)
+		_hpCurrent = 1;
 
 	if (_age._current++ == 255) {
 		_age._base = MIN((int)_age._base + 1, 255);
@@ -582,7 +582,7 @@ void Character::rest() {
 		}
 
 		if (_condition & DISEASED) {
-			_hpBase = _hpMax;
+			_hpCurrent = _hpMax;
 			_sp._current = _sp._base;
 		}
 	}
@@ -620,7 +620,7 @@ size_t Character::getPerformanceTotal() const {
 		+ _sp.getPerformanceTotal()
 		+ _spellLevel.getPerformanceTotal()
 		+ PERF16(_gems)
-		+ PERF16(_hpBase)
+		+ PERF16(_hpCurrent)
 		+ PERF16(_hp)
 		+ PERF16(_hpMax)
 		+ PERF32(_gold)
diff --git a/engines/mm/mm1/data/character.h b/engines/mm/mm1/data/character.h
index 322fcf04512..5d982e2da53 100644
--- a/engines/mm/mm1/data/character.h
+++ b/engines/mm/mm1/data/character.h
@@ -426,7 +426,7 @@ struct Character : public PrimaryAttributes {
 
 	uint32 _exp = 0;
 	uint16 _gems = 0;
-	uint16 _hpBase = 0, _hp = 0, _hpMax = 0;
+	uint16 _hpCurrent = 0, _hp = 0, _hpMax = 0;
 	uint32 _gold = 0;
 	uint8 _food = 0;
 	uint8 _condition = 0;
diff --git a/engines/mm/mm1/data/trap.cpp b/engines/mm/mm1/data/trap.cpp
index 61de8d36aa1..6f694e5773f 100644
--- a/engines/mm/mm1/data/trap.cpp
+++ b/engines/mm/mm1/data/trap.cpp
@@ -88,7 +88,7 @@ void TrapData::trap() {
 	}
 
 	for (uint i = 0; i < g_globals->_party.size(); ++i, _reduced = val4) {
-		_hp = maxVal;
+		_hpInitial = maxVal;
 		damageChar(i);
 	}
 }
@@ -96,12 +96,12 @@ void TrapData::trap() {
 void TrapData::damageChar(uint partyIndex) {
 	Character &c = g_globals->_party[partyIndex];
 	if (&c != g_globals->_currCharacter)
-		_hp >>= 1;
+		_hpInitial >>= 1;
 
 	if (_resistanceIndex != -1 &&
 			c._resistances._arr[_resistanceIndex] != 0 &&
 			getRandomNumber(100) < c._resistances._arr[_resistanceIndex]) {
-		_hp >>= 1;
+		_hpInitial >>= 1;
 		++_reduced;
 	}
 
@@ -109,27 +109,27 @@ void TrapData::damageChar(uint partyIndex) {
 	int luckLevel2 = getRandomNumber(luckLevel1 + 20);
 
 	if (getRandomNumber(luckLevel2) < luckLevel1) {
-		_hp >>= 1;
+		_hpInitial >>= 1;
 		++_reduced;
 	}
 
 	if (c._condition & BAD_CONDITION) {
-		c._hpBase = 0;
+		c._hpCurrent = 0;
 
 	} else if (c._condition & UNCONSCIOUS) {
 		c._condition = BAD_CONDITION | DEAD;
-		c._hpBase = 0;
+		c._hpCurrent = 0;
 
 	} else {
-		c._hpBase = MAX((int)c._hpBase - _hp, 0);
+		c._hpCurrent = MAX((int)c._hpCurrent - _hpInitial, 0);
 
-		if (c._hpBase == 0) {
+		if (c._hpCurrent == 0) {
 			c._condition |= UNCONSCIOUS;
 
 		} else if (!_reduced && _condition &&
 				getRandomNumber(luckLevel1 + 20) >= luckLevel1) {
 			if (_condition >= UNCONSCIOUS)
-				c._hpBase = 0;
+				c._hpCurrent = 0;
 
 			if (!(c._condition & BAD_CONDITION))
 				c._condition = _condition;
diff --git a/engines/mm/mm1/data/trap.h b/engines/mm/mm1/data/trap.h
index 8a86b9fc6c2..b36c9eae0dc 100644
--- a/engines/mm/mm1/data/trap.h
+++ b/engines/mm/mm1/data/trap.h
@@ -43,7 +43,7 @@ protected:
 	static byte DAMAGE_TYPE[7];
 
 	int _trapType = 0;
-	int _hp = 0;
+	int _hpInitial = 0;
 	int _reduced = 0;
 	int _resistanceIndex = 0;
 	byte _condition = 0;
diff --git a/engines/mm/mm1/game/combat.cpp b/engines/mm/mm1/game/combat.cpp
index 98eeea5acd2..f61918ca9ae 100644
--- a/engines/mm/mm1/game/combat.cpp
+++ b/engines/mm/mm1/game/combat.cpp
@@ -728,7 +728,7 @@ void Combat::checkParty() {
 	// Update the array for the party
 	for (uint i = 0; i < g_globals->_combatParty.size(); ++i) {
 		const Character &c = *g_globals->_combatParty[i];
-		if ((c._condition & BAD_CONDITION) || !c._hpBase)
+		if ((c._condition & BAD_CONDITION) || !c._hpCurrent)
 			g_globals->_combatParty[i]->_checked = true;
 	}
 
@@ -1232,8 +1232,8 @@ bool Combat::divineIntervention() {
 
 		if (c._condition != ERADICATED) {
 			c._condition = 0;
-			c._hpBase = c._hp;
-			c._hpMax = c._hpBase;
+			c._hpCurrent = c._hp;
+			c._hpMax = c._hpCurrent;
 		}
 	}
 
@@ -1625,14 +1625,14 @@ void Combat::combatDone() {
 
 Common::String Combat::subtractDamageFromChar() {
 	Character &c = *g_globals->_currCharacter;
-	int newHp = c._hpBase - _damage;
+	int newHp = c._hpCurrent - _damage;
 	Common::String result;
 
 	if (newHp > 0) {
-		c._hpBase = newHp;
+		c._hpCurrent = newHp;
 
 	} else {
-		c._hpBase = 0;
+		c._hpCurrent = 0;
 
 		if (!(c._condition & (BAD_CONDITION | UNCONSCIOUS))) {
 			c._condition |= UNCONSCIOUS;
diff --git a/engines/mm/mm1/game/spells_party.cpp b/engines/mm/mm1/game/spells_party.cpp
index e678adce3fb..52d18e03850 100644
--- a/engines/mm/mm1/game/spells_party.cpp
+++ b/engines/mm/mm1/game/spells_party.cpp
@@ -473,8 +473,8 @@ SpellResult SpellsParty::cleric54_removeCondition() {
 	} else {
 		_destChar->_condition = FINE;
 
-		if (!_destChar->_hpBase)
-			_destChar->_hpBase = 1;
+		if (!_destChar->_hpCurrent)
+			_destChar->_hpCurrent = 1;
 		restoreHp(1);
 
 		return SR_SUCCESS_DONE;
@@ -534,7 +534,7 @@ SpellResult SpellsParty::cleric62_raiseDead() {
 	else
 		_destChar->_condition = FINE;
 
-	_destChar->_hpBase = 1;
+	_destChar->_hpCurrent = 1;
 	return SR_SUCCESS_DONE;
 }
 
@@ -561,7 +561,7 @@ SpellResult SpellsParty::cleric64_stoneToFlesh() {
 	else
 		_destChar->_condition = FINE;
 
-	_destChar->_hpBase = 1;
+	_destChar->_hpCurrent = 1;
 	return SR_SUCCESS_DONE;
 }
 
@@ -1022,7 +1022,7 @@ void SpellsParty::restoreHp(uint16 hp) {
 }
 
 void SpellsParty::restoreHp(Character &c, uint16 hp) {
-	c._hpBase = MIN((int)(c._hpBase + hp), (int)c._hpMax);
+	c._hpCurrent = MIN((int)(c._hpCurrent + hp), (int)c._hpMax);
 	if (!(c._condition & BAD_CONDITION))
 		c._condition &= ~UNCONSCIOUS;
 }
diff --git a/engines/mm/mm1/maps/map.cpp b/engines/mm/mm1/maps/map.cpp
index 1cf2e24a4ff..f821959ba53 100644
--- a/engines/mm/mm1/maps/map.cpp
+++ b/engines/mm/mm1/maps/map.cpp
@@ -93,7 +93,7 @@ void Map::dataWord(uint16 ofs, uint16 val) {
 
 void Map::reduceHP() {
 	for (uint i = 0; i < g_globals->_party.size(); ++i)
-		g_globals->_party[i]._hpBase /= 2;
+		g_globals->_party[i]._hpCurrent /= 2;
 }
 
 void Map::updateGame() {
diff --git a/engines/mm/mm1/maps/map06.cpp b/engines/mm/mm1/maps/map06.cpp
index 87a04e5a04c..6affcd21a06 100644
--- a/engines/mm/mm1/maps/map06.cpp
+++ b/engines/mm/mm1/maps/map06.cpp
@@ -137,8 +137,8 @@ void Map06::special04() {
 
 		for (uint i = 0; i < g_globals->_party.size(); ++i) {
 			Character &c = g_globals->_party[i];
-			c._hpBase = MAX((int)c._hpBase - 15, 0);
-			if (!c._hpBase) {
+			c._hpCurrent = MAX((int)c._hpCurrent - 15, 0);
+			if (!c._hpCurrent) {
 				if (!(c._condition & BAD_CONDITION))
 					c._condition = UNCONSCIOUS;
 			}
diff --git a/engines/mm/mm1/maps/map09.cpp b/engines/mm/mm1/maps/map09.cpp
index 4a8fd468239..e4536dce247 100644
--- a/engines/mm/mm1/maps/map09.cpp
+++ b/engines/mm/mm1/maps/map09.cpp
@@ -172,7 +172,7 @@ void Map09::special14() {
 			if (!g_globals->_activeSpells._s.poison &&
 				!(c._condition & BAD_CONDITION))
 				c._condition = POISONED;
-			c._hpBase /= 2;
+			c._hpCurrent /= 2;
 		}
 
 		SoundMessage msg(
diff --git a/engines/mm/mm1/maps/map15.cpp b/engines/mm/mm1/maps/map15.cpp
index de5393f670f..e43cf70c7ee 100644
--- a/engines/mm/mm1/maps/map15.cpp
+++ b/engines/mm/mm1/maps/map15.cpp
@@ -73,7 +73,7 @@ void Map15::special() {
 			if (!g_globals->_activeSpells._s.fire) {
 				for (uint i = 0; i < g_globals->_party.size(); ++i) {
 					Character &c = g_globals->_party[i];
-					c._hpBase = MAX((int)c._hpBase - 15, 0);
+					c._hpCurrent = MAX((int)c._hpCurrent - 15, 0);
 				}
 			}
 		}
diff --git a/engines/mm/mm1/maps/map27.cpp b/engines/mm/mm1/maps/map27.cpp
index c174e335698..1c104807d90 100644
--- a/engines/mm/mm1/maps/map27.cpp
+++ b/engines/mm/mm1/maps/map27.cpp
@@ -81,7 +81,7 @@ void Map27::special02() {
 		Character &c = g_globals->_party[i];
 		if (c._condition != ERADICATED) {
 			c._condition = 0;
-			c._hpBase = c._hpMax = c._hp;
+			c._hpCurrent = c._hpMax = c._hp;
 		}
 	}
 
diff --git a/engines/mm/mm1/maps/map28.cpp b/engines/mm/mm1/maps/map28.cpp
index 2d148ee252c..1416af8dacc 100644
--- a/engines/mm/mm1/maps/map28.cpp
+++ b/engines/mm/mm1/maps/map28.cpp
@@ -201,7 +201,7 @@ void Map28::setCondition(byte condition) {
 void Map28::reduceHpBase() {
 	for (uint i = 0; i < g_globals->_party.size(); ++i) {
 		Character &c = g_globals->_party[i];
-		c._hpBase /= 2;
+		c._hpCurrent /= 2;
 	}
 }
 
diff --git a/engines/mm/mm1/maps/map33.cpp b/engines/mm/mm1/maps/map33.cpp
index 862a8621608..e63c2f3877b 100644
--- a/engines/mm/mm1/maps/map33.cpp
+++ b/engines/mm/mm1/maps/map33.cpp
@@ -78,7 +78,7 @@ void Map33::special() {
 					];
 					if (!(c._condition & BAD_CONDITION)) {
 						c._condition |= SILENCED | PARALYZED | UNCONSCIOUS;
-						c._hpBase = 0;
+						c._hpCurrent = 0;
 						msg._lines.push_back(Line(0, 2, STRING["maps.map33.quicksand"]));
 						Sound::sound(SOUND_3);
 					}
diff --git a/engines/mm/mm1/views/character_base.cpp b/engines/mm/mm1/views/character_base.cpp
index 00df3e5e01c..75b6f9bcdd8 100644
--- a/engines/mm/mm1/views/character_base.cpp
+++ b/engines/mm/mm1/views/character_base.cpp
@@ -73,7 +73,7 @@ void CharacterBase::printStats() {
 	writeNumber(re._speed);
 	_textPos.x = 8;
 	writeString(STRING["stats.attributes.hp"]);
-	writeNumber(re._hp);
+	writeNumber(re._hpCurrent);
 	_textPos.x = 16;
 	writeChar('/');
 	writeNumber(re._hpMax);
diff --git a/engines/mm/mm1/views/create_characters.cpp b/engines/mm/mm1/views/create_characters.cpp
index 4c7c71db9c3..f29f9d36250 100644
--- a/engines/mm/mm1/views/create_characters.cpp
+++ b/engines/mm/mm1/views/create_characters.cpp
@@ -147,7 +147,7 @@ void CreateCharacters::NewCharacter::setHP(int hp) {
 	else if (_attribs1[ENDURANCE] < 8)
 		hp -= 1;
 
-	re._hpBase = re._hp = re._hpMax = hp;
+	re._hpCurrent = re._hp = re._hpMax = hp;
 
 	int ac = 0;
 	if (_attribs1[SPEED] >= 19)
diff --git a/engines/mm/mm1/views/locations/temple.cpp b/engines/mm/mm1/views/locations/temple.cpp
index 05ff9f411d3..40e152b952e 100644
--- a/engines/mm/mm1/views/locations/temple.cpp
+++ b/engines/mm/mm1/views/locations/temple.cpp
@@ -161,7 +161,7 @@ void Temple::restoreHealth() {
 	if (subtractGold(_healCost)) {
 		Character &c = *g_globals->_currCharacter;
 		c._condition = FINE;
-		c._hpBase = c._hp;
+		c._hpCurrent = c._hp;
 
 		if (_isEradicated) {
 			c._age._current += 10;
diff --git a/engines/mm/mm1/views_enh/locations/temple.cpp b/engines/mm/mm1/views_enh/locations/temple.cpp
index cc3fa2d73ab..f3cda000f18 100644
--- a/engines/mm/mm1/views_enh/locations/temple.cpp
+++ b/engines/mm/mm1/views_enh/locations/temple.cpp
@@ -159,7 +159,7 @@ void Temple::restoreHealth() {
 	if (subtractGold(_healCost)) {
 		Character &c = *g_globals->_currCharacter;
 		c._condition = FINE;
-		c._hpBase = c._hp;
+		c._hpCurrent = c._hp;
 
 		if (_isEradicated) {
 			c._age._current += 10;


Commit: f71236806ee60d713ff86ede1e57376671f49f4b
    https://github.com/scummvm/scummvm/commit/f71236806ee60d713ff86ede1e57376671f49f4b
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-02-05T11:28:22-08:00

Commit Message:
MM: MM1: Cleaned up calculating char defense adjusts damage

Changed paths:
    engines/mm/mm1/game/combat.cpp
    engines/mm/mm1/game/spells_monsters.h
    engines/mm/mm1/views/combat.cpp


diff --git a/engines/mm/mm1/game/combat.cpp b/engines/mm/mm1/game/combat.cpp
index f61918ca9ae..5c12f4df451 100644
--- a/engines/mm/mm1/game/combat.cpp
+++ b/engines/mm/mm1/game/combat.cpp
@@ -892,6 +892,8 @@ void Combat::addAttackDamage() {
 			++_timesHit;
 		}
 	}
+
+	_displayedDamage = _damage;
 }
 
 void Combat::updateMonsterStatus() {
@@ -1514,8 +1516,18 @@ void Combat::monsterAttackInner() {
 		_attackerLevel = (attackerLevel > 255) ? 192 : attackerLevel;
 	}
 
-	// Calculate attack damage and set mode to display the result
+	// Calculate attack damage
 	addAttackDamage();
+
+	// Do some final damage adjustment which may reduce the
+	// actual damage from what gets displayed
+	if (g_globals->_activeSpells._s.power_shield)
+		_damage /= 2;
+
+	if (_val10 && g_globals->_activeSpells._s.shield)
+		_damage = MAX((int)_damage - 8, 0);
+
+	// Display the result
 	setMode(MONSTER_ATTACK);
 }
 
diff --git a/engines/mm/mm1/game/spells_monsters.h b/engines/mm/mm1/game/spells_monsters.h
index 0352e3bfae0..83ac48832ff 100644
--- a/engines/mm/mm1/game/spells_monsters.h
+++ b/engines/mm/mm1/game/spells_monsters.h
@@ -133,7 +133,7 @@ private:
 protected:
 	Common::Array<Monster *> _remainingMonsters;
 	LineArray _lines;
-	int _damage = 0;
+	int _damage = 0, _displayedDamage = 0;
 
 	virtual bool canMonsterCast() const = 0;
 	virtual int getMonsterIndex() const = 0;
diff --git a/engines/mm/mm1/views/combat.cpp b/engines/mm/mm1/views/combat.cpp
index 90128917a6c..3bcae10595c 100644
--- a/engines/mm/mm1/views/combat.cpp
+++ b/engines/mm/mm1/views/combat.cpp
@@ -655,15 +655,6 @@ void Combat::writeMonsterAttack() {
 	writeString(0, 20, line);
 	writeString(0, 21, getAttackString());
 
-	// It's not ideal, but we have to do some final minor damage
-	// adjustment here after we've written the basic damage the
-	// character will receive
-	if (g_globals->_activeSpells._s.power_shield)
-		_damage /= 2;
-
-	if (_val10 && g_globals->_activeSpells._s.shield)
-		_damage = MAX((int)_damage - 8, 0);
-
 	if (_damage) {
 		// Attacks wake up sleeping characters
 		if (!(c._condition & BAD_CONDITION))
@@ -806,7 +797,7 @@ Common::String Combat::getAttackString() {
 
 	line1 += Common::String::format(" %s ", STRING["dialogs.combat.and"].c_str());
 
-	if (_damage == 0) {
+	if (_displayedDamage == 0) {
 		line1 += STRING["dialogs.combat.misses"];
 	} else {
 		line1 += STRING["dialogs.combat.hit"];
@@ -823,7 +814,7 @@ Common::String Combat::getAttackString() {
 		}
 
 		line1 += Common::String::format(" %s %d %s",
-			STRING["dialogs.combat.for"].c_str(), _damage,
+			STRING["dialogs.combat.for"].c_str(), _displayedDamage,
 			STRING[_damage == 1 ? "dialogs.combat.point" : "dialogs.combat.points"].c_str());
 
 		if (line1.size() < 30) {


Commit: 2dca8d872888e494c129cde604b966feaa6244e9
    https://github.com/scummvm/scummvm/commit/2dca8d872888e494c129cde604b966feaa6244e9
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2023-02-05T11:34:01-08:00

Commit Message:
MM: MM1: Fix indexing of attack type messages

Changed paths:
    devtools/create_mm/files/mm1/strings_en.yml


diff --git a/devtools/create_mm/files/mm1/strings_en.yml b/devtools/create_mm/files/mm1/strings_en.yml
index 22c98afa0cc..10cd46e8237 100644
--- a/devtools/create_mm/files/mm1/strings_en.yml
+++ b/devtools/create_mm/files/mm1/strings_en.yml
@@ -404,21 +404,21 @@ dialogs:
 			8: "(dead)    "
 			wounded: "(wounded) "
 		attack_types:
-			0: "attacks"
-			1: "fights"
-			2: "charges"
-			3: "assaults"
-			4: "battles"
-			5: "stabs at"
-			6: "flails at"
-			7: "lunges at"
-			8: "swings at"
-			9: "chops at"
-			10: "hacks at"
-			11: "thrusts at"
-			12: "slashes at"
-			13: "strikes at"
-			14: "thrashes at"
+			1: "attacks"
+			2: "fights"
+			3: "charges"
+			4: "assaults"
+			5: "battles"
+			6: "stabs at"
+			7: "flails at"
+			8: "lunges at"
+			9: "swings at"
+			10: "chops at"
+			11: "hacks at"
+			12: "thrusts at"
+			13: "slashes at"
+			14: "strikes at"
+			15: "thrashes at"
 			99: "shoots at"
 enhdialogs:
 	map:




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